#ifndef Z_OBJ_ROOMTIMER_H #define Z_OBJ_ROOMTIMER_H #include "global.h" #define ROOMTIMER_GET_SWITCH_FLAG(thisx) (((thisx)->params >> 9) & 0x7F) struct ObjRoomtimer; typedef void (*ObjRoomtimerActionFunc)(struct ObjRoomtimer*, PlayState*); typedef struct ObjRoomtimer { /* 0x000 */ Actor actor; /* 0x144 */ ObjRoomtimerActionFunc actionFunc; /* 0x148 */ s32 switchFlag; } ObjRoomtimer; // size = 0x14C #endif // Z_OBJ_ROOMTIMER_H