#ifndef Z_OBJ_SHUTTER_H #define Z_OBJ_SHUTTER_H #include "global.h" struct ObjShutter; typedef struct ObjShutter { /* 0x000 */ Actor actor; /* 0x144 */ u8 scheduleResult; /* 0x148 */ f32 verticalOffset; } ObjShutter; // size = 0x14C #endif // Z_OBJ_SHUTTER_H