rspbootTextStart = 0x800969C0; // size:0x160 D_80096B20 = 0x80096B20; // size:0x4 gViConfigUseBlack = 0x80096B24; // size:0x4 gViConfigAdditionalScanLines = 0x80096B28; // size:0x4 gViConfigFeatures = 0x80096B2C; // size:0x4 gViConfigXScale = 0x80096B30; // size:0x4 gViConfigYScale = 0x80096B34; // size:0x4 gCartHandle = 0x80096B40; // size:0x10 gDmaMgrDmaBuffSize = 0x80096B50; // size:0x10 gIrqMgrResetStatus = 0x80096B60; // size:0x8 sIrqMgrResetTime = 0x80096B68; // size:0x8 gIrqMgrRetraceTime = 0x80096B70; // size:0x8 sIrqMgrRetraceCount = 0x80096B78; // size:0x8 sCpuExceptions = 0x80096B80; // size:0x48 sFpuExceptions = 0x80096BC8; // size:0x18 sFaultDrawerInstance = 0x80096BE0; // size:0x4 sFaultDrawerDefault = 0x80096BE4; // size:0x3C gFragmentLogSeverity = 0x80096C20; // size:0x4 gOverlayLogSeverity = 0x80096C30; // size:0x4 sStackInfoListStart = 0x80096C40; // size:0x4 sStackInfoListEnd = 0x80096C44; // size:0x4 sGfxPrintFontTLUT = 0x80096C50; // size:0x80 sGfxPrintRainbowTLUT = 0x80096CD0; // size:0x20 sGfxPrintRainbowFont = 0x80096CF0; // size:0x8 sGfxPrintFont = 0x80096CF8; // size:0x800 sInitFuncs = 0x80097500; // size:0x4 sNew = 0x80097504; // size:0x4 gPositiveInfinity = 0x80097510; // size:0x4 gNegativeInfinity = 0x80097514; // size:0x4 gPositiveZero = 0x80097518; // size:0x4 gNegativeZero = 0x8009751C; // size:0x4 qNaN0x3FFFFF = 0x80097520; // size:0x4 qNaN0x10000 = 0x80097524; // size:0x4 sNaN0x3FFFFF = 0x80097528; // size:0x4 sRandInt = 0x80097530; // size:0x4 osViModeNtscHpf1 = 0x80097540; // size:0x50 osViModePalLan1 = 0x80097590; // size:0x50 __osHwIntTable = 0x80097DE0; // size:0x28 __osPiIntTable = 0x80097E08; // size:0x8 __osThreadTail = 0x80097E10; // size:0x8 __osRunQueue = 0x80097E18; // size:0x4 __osActiveQueue = 0x80097E1C; // size:0x4 __osRunningThread = 0x80097E20; // size:0x4 __osFaultedThread = 0x80097E24; // size:0x4 __osSiAccessQueueEnabled = 0x80097E30; // size:0x4 __osContinitialized = 0x80097E40; // size:0x4 osClockRate = 0x80097E50; // size:0x8 osViClock = 0x80097E58; // size:0x4 __osShutdown = 0x80097E5C; // size:0x4 __OSGlobalIntMask = 0x80097E60; // size:0x4 __osPiDevMgr = 0x80097E70; // size:0x1C __osPiTable = 0x80097E8C; // size:0x4 __osCurrentHandle = 0x80097E90; // size:0x8 __osPiAccessQueueEnabled = 0x80097EA0; // size:0x4 osViModeNtscHpn1 = 0x80097EB0; // size:0x50 __osPfsInodeCacheChannel = 0x80097F00; // size:0x4 __osPfsInodeCacheBank = 0x80097F04; // size:0x1 __osPreNMI = 0x80097F10; // size:0x4 spaces = 0x80097F20; // size:0x24 zeroes = 0x80097F44; // size:0x24 __osTimerList = 0x80097F70; // size:0x4 __osPfsLastChannel = 0x80097FB0; // size:0x10 osViModeNtscLan1 = 0x80097FC0; // size:0x50 osViModeMpalLan1 = 0x80098010; // size:0x50 vi = 0x80098060; // size:0x60 __osViCurr = 0x800980C0; // size:0x4 __osViNext = 0x800980C4; // size:0x4 sCartRomNeedsInit = 0x800980D0; // size:0x4 osViModeFpalLan1 = 0x800980E0; // size:0x50 ldigs = 0x80098130; // size:0x14 udigs = 0x80098144; // size:0x14 __osViDevMgr = 0x80098160; // size:0x1C __additional_scanline = 0x8009817C; // size:0x4 sDigitalTable = 0x80098180; // size:0x10 sFaultDrawerFont = 0x80098C50; // size:0x430 __osRcpImTable = 0x800991A0; // size:0x80 __osIntOffTable = 0x80099270; // size:0x20 __osIntTable = 0x80099290; // size:0x30 __libm_qnan_f = 0x80099450; // size:0x4 pows = 0x80099460; // size:0x60 gBuildCreator = 0x800994D0; // size:0xC type:asciz gBuildDate = 0x800994DC; // size:0x14 type:asciz gBuildMakeOption = 0x800994F0; // size:0x4 type:asciz sBootStackInfo = 0x80099500; // size:0x20 sIdleThread = 0x80099520; // size:0x1B0 sIdleStack = 0x800996D0; // size:0x400 sIdleStackInfo = 0x80099AD0; // size:0x20 sBootStack = 0x80099AF0; // size:0x400 gIrqMgr = 0x80099EF0; // size:0x280 sIrqMgrStack = 0x8009A170; // size:0x500 sIrqMgrStackInfo = 0x8009A670; // size:0x20 sMainThread = 0x8009A690; // size:0x1B0 sMainStack = 0x8009A840; // size:0x900 sMainStackInfo = 0x8009B140; // size:0x20 sPiMgrCmdBuff = 0x8009B160; // size:0xC8 gPiMgrCmdQueue = 0x8009B228; // size:0x18 gViConfigMode = 0x8009B240; // size:0x50 gViConfigModeType = 0x8009B290; // size:0x1 sDmaMgrStackInfo = 0x8009B2A0; // size:0x1C sNumDmaEntries = 0x8009B2BC; // size:0x4 sDmaMgrMsgQueue = 0x8009B2C0; // size:0x18 sDmaMgrMsgBuf = 0x8009B2D8; // size:0x80 sDmaMgrThread = 0x8009B358; // size:0x1B0 sDmaMgrStack = 0x8009B508; // size:0x500 sYaz0DataBuffer = 0x8009BA10; // size:0x400 sYaz0DataBufferEnd = 0x8009BE10; // size:0x4 sYaz0CurRomStart = 0x8009BE14; // size:0x4 sYaz0CurSize = 0x8009BE18; // size:0x4 sYaz0MaxPtr = 0x8009BE1C; // size:0x4 gYaz0DecompressDstEnd = 0x8009BE20; // size:0x4 gCICAddr1Val = 0x8009BE30; // size:0x4 gCICAddr2Val = 0x8009BE34; // size:0x4 sRomInfoFaultClient = 0x8009BE38; // size:0x10 sFaultInstance = 0x8009BE50; // size:0x4 sFaultTimeTotal = 0x8009BE54; // size:0x4 sFaultCustomOptions = 0x8009BE58; // size:0x4 sFaultCopyToLog = 0x8009BE5C; // size:0x4 sFaultStack = 0x8009BE60; // size:0x600 sFaultStackInfo = 0x8009C460; // size:0x20 gFaultStruct = 0x8009C480; // size:0x850 sFaultDrawer = 0x8009CCD0; // size:0x40 gUseAtanContFrac = 0x8009CD10; // size:0x4 malloc_arena = 0x8009CD20; // size:0x30 gRandFloat = 0x8009CD50; // size:0x4 sArenaLockMsg = 0x8009CD60; // size:0x4 sTmpTask = 0x8009CD70; // size:0x40 __MotorDataBuf = 0x8009CDB0; // size:0x100 siAccessBuf = 0x8009CEB0; // size:0x8 __osSiAccessQueue = 0x8009CEB8; // size:0x18 __osContPifRam = 0x8009CED0; // size:0x40 __osContLastPoll = 0x8009CF10; // size:0x1 __osMaxControllers = 0x8009CF11; // size:0x7 __osEepromTimer = 0x8009CF18; // size:0x20 __osEepromTimerQ = 0x8009CF38; // size:0x18 __osEepromTimerMsg = 0x8009CF50; // size:0x10 sHandleStatus = 0x8009CF60; // size:0x1 __osFinalrom = 0x8009CF70; // size:0x4 __osThreadSave = 0x8009CF80; // size:0x1B0 __Dom1SpeedParam = 0x8009D130; // size:0x78 __Dom2SpeedParam = 0x8009D1A8; // size:0x78 sPiMgrThread = 0x8009D220; // size:0x1B0 sPiMgrStack = 0x8009D3D0; // size:0x1000 piEventQueue = 0x8009E3D0; // size:0x18 piEventBuf = 0x8009E3E8; // size:0x8 piAccessBuf = 0x8009E3F0; // size:0x8 __osPiAccessQueue = 0x8009E3F8; // size:0x18 __osPfsInodeCache = 0x8009E410; // size:0x100 __osEventStateTab = 0x8009E510; // size:0x80 __osBaseTimer = 0x8009E590; // size:0x20 __osCurrentTime = 0x8009E5B0; // size:0x8 __osBaseCounter = 0x8009E5B8; // size:0x4 __osViIntrCount = 0x8009E5BC; // size:0x4 __osTimerCounter = 0x8009E5C0; // size:0x8 __osPfsPifRam = 0x8009E5D0; // size:0x40 __CartRomHandle = 0x8009E610; // size:0x80 viThread = 0x8009E690; // size:0x1B0 sViStack = 0x8009E840; // size:0x1000 viEventQueue = 0x8009F840; // size:0x18 viEventBuf = 0x8009F858; // size:0x18 viRetraceMsg = 0x8009F870; // size:0x18 viCounterMsg = 0x8009F888; // size:0x18 viRetrace = 0x8009F8A0; // size:0x10 sNonKanjiIndices = 0x80186028; // type:s16 aspMainTextStart = 0x801AAAB0; // size:0x1000 type:u64 gspS2DEX2_fifoTextStart = 0x801ABAB0; // size:0x18C0 type:u64 njpgdspMainTextStart = 0x801AD370; // size:0xAF0 type:u64 En_A_Obj_Profile = 0x801ADE60; // size:0x60 En_Item00_Profile = 0x801ADEC0; // size:0x84 sItemDropTextures = 0x801ADF44; // size:0x30 sDropTable = 0x801ADF74; // size:0x110 sDropTableAmounts = 0x801AE084; // size:0x110 D_801AE194 = 0x801AE194; // size:0x80 D_801AE214 = 0x801AE214; // size:0x2C sSetupHandlers = 0x801AE260; // size:0x8 D_801AE268 = 0x801AE268; // size:0x4 D_801AE26C = 0x801AE26C; // size:0x40 D_801AE2AC = 0x801AE2AC; // size:0x40 sEffShieldParticleVtx = 0x801AE2F0; // size:0x40 sEffectInfoTable = 0x801AE330; // size:0x70 sEffectSsInfo = 0x801AE3A0; // size:0x10 gParticleOverlayTable = 0x801AE4A0; // size:0x450 sTatlColorList = 0x801AEC84; // size:0x68 sActorMovementScale = 0x801AECEC; // size:0x4 gTargetRanges = 0x801AECF0; // size:0x58 D_801AED48 = 0x801AED48; // size:0x10 sCategoryFreezeMasks = 0x801AED58; // size:0x34 D_801AED8C = 0x801AED8C; // size:0x24 sArrowDmgFlags = 0x801AEDB0; // size:0x24 sDoorLocksInfo = 0x801AEDD4; // size:0x64 sNpcTrackingPresets = 0x801AEE38; // size:0x150 D_801AEF88 = 0x801AEF88; // size:0x18 D_801AEFA0 = 0x801AEFA0; // size:0x8 sElectricSparkTextures = 0x801AEFA8; // size:0x28 gActorOverlayTable = 0x801AEFD0; // size:0x5640 type:ActorOverlay gMaxActorId = 0x801B4610; // size:0x10 sWallFlags = 0x801B4620; // size:0x80 sSurfaceSfxOffsets = 0x801B46A0; // size:0x20 sSurfaceMaterialProperties = 0x801B46C0; // size:0x10 sSmallMemSceneIds = 0x801B46D0; // size:0x4 sSceneMemList = 0x801B46D4; // size:0x8 sSceneSubdivisionList = 0x801B46DC; // size:0x24 sCustomDynapolyMem = 0x801B4700; // size:0x10 sSetNormal0ModeNormalData = 0x801B4710; // size:0x28 sSetNormal0ModeTargetData = 0x801B4738; // size:0x30 sSetNormal0ModeFollowTargetData = 0x801B4768; // size:0x30 sSetNormal0ModeBattleData = 0x801B4798; // size:0x34 sSetNormal0ModeFirstPersonData = 0x801B47CC; // size:0x24 sSetNormal0ModeTalkData = 0x801B47F0; // size:0x34 sSetNormal0ModeClimbData = 0x801B4824; // size:0x24 sSetNormal0ModeBowArrowData = 0x801B4848; // size:0x24 sSetNormal0ModeBowArrowZData = 0x801B486C; // size:0x24 sSetNormal0ModeHookshotData = 0x801B4890; // size:0x20 sSetNormal0ModeBoomerangData = 0x801B48B0; // size:0x24 sSetNormal0ModeSlingshotData = 0x801B48D4; // size:0x24 sSetNormal0ModeClimbZData = 0x801B48F8; // size:0x24 sSetNormal0ModeJumpData = 0x801B491C; // size:0x28 sSetNormal0ModeHangData = 0x801B4944; // size:0x30 sSetNormal0ModeHangZData = 0x801B4974; // size:0x30 sSetNormal0ModeFreeFallData = 0x801B49A4; // size:0x30 sSetNormal0ModeChargeData = 0x801B49D4; // size:0x30 sSetNormal0ModeChargeZData = 0x801B4A04; // size:0x30 sSetNormal0ModeStillData = 0x801B4A34; // size:0x28 sSetNormal0ModePushPullData = 0x801B4A5C; // size:0x30 sSetNormal0ModeFollowBoomerangData = 0x801B4A8C; // size:0x30 sSetNormal0ModeDekuShootData = 0x801B4ABC; // size:0x24 sSetNormal0ModeGoronDashData = 0x801B4AE0; // size:0x28 sSetNormal0ModeDekuHideData = 0x801B4B08; // size:0x30 sSetNormal0ModeDekuFlyData = 0x801B4B38; // size:0x28 sSetNormal0ModeDekuFlyZData = 0x801B4B60; // size:0x30 sSetNormal0ModeGoronJumpData = 0x801B4B90; // size:0x28 sSetNormal0ModeZoraFinData = 0x801B4BB8; // size:0x24 sSetNormal3ModeNormalData = 0x801B4BDC; // size:0x28 sSetNormal3ModeTargetData = 0x801B4C04; // size:0x30 sSetNormal3ModeFreeFallData = 0x801B4C34; // size:0x28 sSetNormal3ModeGoronJumpData = 0x801B4C5C; // size:0x28 sSetNormal3ModeDekuFlyData = 0x801B4C84; // size:0x28 sSetNormal3ModeDekuHideData = 0x801B4CAC; // size:0x28 sSetNormal3ModeStillData = 0x801B4CD4; // size:0x28 sSetNormal3ModeGoronDashData = 0x801B4CFC; // size:0x28 sSetPivotDivingModeNormalData = 0x801B4D24; // size:0x10 sSetPivotDivingModeTargetData = 0x801B4D34; // size:0x10 sSetHorseModeNormalData = 0x801B4D44; // size:0x24 sSetHorseModeTargetData = 0x801B4D68; // size:0x24 sSetHorseModeJumpData = 0x801B4D8C; // size:0x24 sSetHorseModeBowArrowData = 0x801B4DB0; // size:0x24 sSetHorseModeSlingShotData = 0x801B4DD4; // size:0x24 sSetHorseModeBattleData = 0x801B4DF8; // size:0x34 sSetHorseModeFollowTargetData = 0x801B4E2C; // size:0x30 sSetHorseModeTalkData = 0x801B4E5C; // size:0x34 sSetHorseModeStillData = 0x801B4E90; // size:0x24 sSetZoraDivingModeNormalData = 0x801B4EB4; // size:0x24 sSetPrerendFixedModeNormalData = 0x801B4ED8; // size:0x4 sSetPrerendPivotModeNormalData = 0x801B4EDC; // size:0x8 sSetDoorCModeNormalData = 0x801B4EE4; // size:0xC D_801B4EF0 = 0x801B4EF0; // size:0x4 sSetCutscenesModeNormalData = 0x801B4EF4; // size:0x4 D_801B4EF8 = 0x801B4EF8; // size:0x28 D_801B4F20 = 0x801B4F20; // size:0x30 D_801B4F50 = 0x801B4F50; // size:0x28 D_801B4F78 = 0x801B4F78; // size:0x28 sSetNormal1ModeNormalData = 0x801B4FA0; // size:0x28 sSetNormal1ModeStillData = 0x801B4FC8; // size:0x28 D_801B4FF0 = 0x801B4FF0; // size:0x28 D_801B5018 = 0x801B5018; // size:0x1C D_801B5034 = 0x801B5034; // size:0x1C D_801B5050 = 0x801B5050; // size:0x1C D_801B506C = 0x801B506C; // size:0x10 sSetSpiralDoorModeNormalData = 0x801B507C; // size:0x18 sSetDungeon0ModeNormalData = 0x801B5094; // size:0x28 sSetDungeon0ModeTargetData = 0x801B50BC; // size:0x30 sSetDungeon0ModeFollowTargetData = 0x801B50EC; // size:0x30 sSetDungeon0ModeBattleData = 0x801B511C; // size:0x34 sSetDungeon0ModeFollowBoomerangData = 0x801B5150; // size:0x30 sSetDungeon0ModeJumpData = 0x801B5180; // size:0x28 sSetDungeon0ModeFreeFallData = 0x801B51A8; // size:0x30 sSetDungeon0ModeClimbData = 0x801B51D8; // size:0x24 sSetDungeon0ModeClimbZData = 0x801B51FC; // size:0x24 sSetDungeon0ModeChargeData = 0x801B5220; // size:0x30 sSetDungeon0ModeChargeZData = 0x801B5250; // size:0x30 sSetDungeon0ModeHangData = 0x801B5280; // size:0x30 sSetDungeon0ModeHangZData = 0x801B52B0; // size:0x30 sSetDungeon0ModeStillData = 0x801B52E0; // size:0x28 sSetDungeon0ModePushPullData = 0x801B5308; // size:0x30 D_801B5338 = 0x801B5338; // size:0x24 D_801B535C = 0x801B535C; // size:0x24 D_801B5380 = 0x801B5380; // size:0x24 D_801B53A4 = 0x801B53A4; // size:0x24 D_801B53C8 = 0x801B53C8; // size:0x24 D_801B53EC = 0x801B53EC; // size:0x24 D_801B5410 = 0x801B5410; // size:0x24 D_801B5434 = 0x801B5434; // size:0x24 D_801B5458 = 0x801B5458; // size:0x24 D_801B547C = 0x801B547C; // size:0x24 D_801B54A0 = 0x801B54A0; // size:0x24 D_801B54C4 = 0x801B54C4; // size:0x24 D_801B54E8 = 0x801B54E8; // size:0x24 D_801B550C = 0x801B550C; // size:0x24 D_801B5530 = 0x801B5530; // size:0x24 D_801B5554 = 0x801B5554; // size:0x24 D_801B5578 = 0x801B5578; // size:0x24 D_801B559C = 0x801B559C; // size:0x24 D_801B55C0 = 0x801B55C0; // size:0x24 D_801B55E4 = 0x801B55E4; // size:0x24 D_801B5608 = 0x801B5608; // size:0x24 D_801B562C = 0x801B562C; // size:0x24 D_801B5650 = 0x801B5650; // size:0x24 D_801B5674 = 0x801B5674; // size:0x24 D_801B5698 = 0x801B5698; // size:0x24 sSetDeathModeNormalData = 0x801B56BC; // size:0x24 sSetDeathModeJumpData = 0x801B56E0; // size:0x24 sSetDeathModeDekuShootData = 0x801B5704; // size:0x24 D_801B5728 = 0x801B5728; // size:0x24 D_801B574C = 0x801B574C; // size:0x24 sSetLongChestOpeningModeNormalData = 0x801B5770; // size:0xC sSetDungeon1ModeNormalData = 0x801B577C; // size:0x28 sSetDungeon1ModeJumpData = 0x801B57A4; // size:0x28 sSetDungeon1ModeStillData = 0x801B57CC; // size:0x28 sSetDungeon1ModePushPullData = 0x801B57F4; // size:0x30 D_801B5824 = 0x801B5824; // size:0x10 D_801B5834 = 0x801B5834; // size:0x10 sSetMazeModeNormalData = 0x801B5844; // size:0x20 sSetRemoteBombModeNormalData = 0x801B5864; // size:0x20 D_801B5884 = 0x801B5884; // size:0x1C D_801B58A0 = 0x801B58A0; // size:0x1C D_801B58BC = 0x801B58BC; // size:0x1C D_801B58D8 = 0x801B58D8; // size:0x1C D_801B58F4 = 0x801B58F4; // size:0x10 sSetTowerClimbModeNormalData = 0x801B5904; // size:0x24 sSetTowerClimbModeJumpData = 0x801B5928; // size:0x28 sSetTowerClimbModeStillData = 0x801B5950; // size:0x28 D_801B5978 = 0x801B5978; // size:0x30 D_801B59A8 = 0x801B59A8; // size:0x28 D_801B59D0 = 0x801B59D0; // size:0x24 D_801B59F4 = 0x801B59F4; // size:0xC D_801B5A00 = 0x801B5A00; // size:0xC sSetBoatCruiseModeNormalData = 0x801B5A0C; // size:0x24 sSetVerticalClimbModeClimbData = 0x801B5A30; // size:0x34 D_801B5A64 = 0x801B5A64; // size:0x30 sSetDungeon2ModeNormalData = 0x801B5A94; // size:0x28 sSetDungeon2ModeBattleData = 0x801B5ABC; // size:0x34 sSetDungeon2ModeJumpData = 0x801B5AF0; // size:0x28 sSetDungeon2ModeStillData = 0x801B5B18; // size:0x28 sSetDungeon2ModePushPullData = 0x801B5B40; // size:0x30 sSetBossOdolwaModeNormalData = 0x801B5B70; // size:0x28 sSetBossOdolwaModeFollowTargetData = 0x801B5B98; // size:0x30 sSetBossOdolwaModeTalkData = 0x801B5BC8; // size:0x34 sSetBossOdolwaModeBattleData = 0x801B5BFC; // size:0x34 sSetBossOdolwaModeJumpData = 0x801B5C30; // size:0x28 sSetBossOdolwaModeStillData = 0x801B5C58; // size:0x28 D_801B5C80 = 0x801B5C80; // size:0x30 D_801B5CB0 = 0x801B5CB0; // size:0x1C D_801B5CCC = 0x801B5CCC; // size:0x1C sSetMiniBossModeNormalData = 0x801B5CE8; // size:0x28 sSetMiniBossModeFollowTargetData = 0x801B5D10; // size:0x30 sSetMiniBossModeBattleData = 0x801B5D40; // size:0x34 sSetMiniBossModeJumpData = 0x801B5D74; // size:0x28 sSetMiniBossModeStillData = 0x801B5D9C; // size:0x28 D_801B5DC4 = 0x801B5DC4; // size:0x10 sSetTreasureChestMinigameModeNormalData = 0x801B5DD4; // size:0x28 sSetTreasureChestMinigameModeTargetData = 0x801B5DFC; // size:0x30 D_801B5E2C = 0x801B5E2C; // size:0x1C D_801B5E48 = 0x801B5E48; // size:0x1C D_801B5E64 = 0x801B5E64; // size:0x28 D_801B5E8C = 0x801B5E8C; // size:0x28 sSetDungeon3ModeNormalData = 0x801B5EB4; // size:0x28 sSetDungeon3ModeTargetData = 0x801B5EDC; // size:0x30 sSetDungeon3ModeJumpData = 0x801B5F0C; // size:0x28 sSetDungeon3ModeStillData = 0x801B5F34; // size:0x28 sSetDungeon3ModePushPullData = 0x801B5F5C; // size:0x30 sSetTelescopeModeNormalData = 0x801B5F8C; // size:0x24 sSetTelescopeModeTargetData = 0x801B5FB0; // size:0x24 sSetTelescopeModeFirstPersonData = 0x801B5FD4; // size:0x24 sSetTelescopeModeDekuHideData = 0x801B5FF8; // size:0x24 D_801B601C = 0x801B601C; // size:0x28 D_801B6044 = 0x801B6044; // size:0x30 D_801B6074 = 0x801B6074; // size:0x30 D_801B60A4 = 0x801B60A4; // size:0x34 D_801B60D8 = 0x801B60D8; // size:0x34 D_801B610C = 0x801B610C; // size:0x24 D_801B6130 = 0x801B6130; // size:0x24 D_801B6154 = 0x801B6154; // size:0x28 D_801B617C = 0x801B617C; // size:0x30 D_801B61AC = 0x801B61AC; // size:0x30 D_801B61DC = 0x801B61DC; // size:0x30 D_801B620C = 0x801B620C; // size:0x30 D_801B623C = 0x801B623C; // size:0x30 D_801B626C = 0x801B626C; // size:0x28 D_801B6294 = 0x801B6294; // size:0x30 D_801B62C4 = 0x801B62C4; // size:0x30 D_801B62F4 = 0x801B62F4; // size:0x28 D_801B631C = 0x801B631C; // size:0x30 D_801B634C = 0x801B634C; // size:0x28 D_801B6374 = 0x801B6374; // size:0x30 D_801B63A4 = 0x801B63A4; // size:0x28 D_801B63CC = 0x801B63CC; // size:0x30 D_801B63FC = 0x801B63FC; // size:0x1C D_801B6418 = 0x801B6418; // size:0x1C D_801B6434 = 0x801B6434; // size:0x28 D_801B645C = 0x801B645C; // size:0x30 D_801B648C = 0x801B648C; // size:0x28 D_801B64B4 = 0x801B64B4; // size:0x24 D_801B64D8 = 0x801B64D8; // size:0x24 D_801B64FC = 0x801B64FC; // size:0x30 D_801B652C = 0x801B652C; // size:0x30 D_801B655C = 0x801B655C; // size:0x28 D_801B6584 = 0x801B6584; // size:0x28 D_801B65AC = 0x801B65AC; // size:0x30 D_801B65DC = 0x801B65DC; // size:0x30 D_801B660C = 0x801B660C; // size:0x34 D_801B6640 = 0x801B6640; // size:0x34 D_801B6674 = 0x801B6674; // size:0x24 D_801B6698 = 0x801B6698; // size:0x28 D_801B66C0 = 0x801B66C0; // size:0x28 sSetBossMajoraModeNormalData = 0x801B66E8; // size:0x28 sSetBossMajoraModeFollowTargetData = 0x801B6710; // size:0x30 sSetBossMajoraModeBattleData = 0x801B6740; // size:0x34 sSetBossMajoraModeJumpData = 0x801B6774; // size:0x28 sSetBossMajoraModeStillData = 0x801B679C; // size:0x28 sSetBossTwinmoldModeNormalData = 0x801B67C4; // size:0x28 sSetBossTwinmoldModeTargetData = 0x801B67EC; // size:0x30 sSetBossTwinmoldModeFollowTargetData = 0x801B681C; // size:0x30 sSetBossTwinmoldModeBattleData = 0x801B684C; // size:0x34 sSetBossTwinmoldModeJumpData = 0x801B6880; // size:0x28 sSetBossTwinmoldModeStillData = 0x801B68A8; // size:0x28 sSetBossGohtModeNormalData = 0x801B68D0; // size:0x28 sSetBossGohtModeBattleData = 0x801B68F8; // size:0x34 sSetBossGohtModeJumpData = 0x801B692C; // size:0x28 sSetBossGohtModeStillData = 0x801B6954; // size:0x28 sSetBossGohtModeGoronDashData = 0x801B697C; // size:0x28 sSetBossGyorgModeNormalData = 0x801B69A4; // size:0x28 sSetBossGyorgModeFollowTargetData = 0x801B69CC; // size:0x30 sSetBossGyorgModeBattleData = 0x801B69FC; // size:0x34 sSetBossGyorgModeGoronJumpData = 0x801B6A30; // size:0x28 sSetBossGyorgModeDekuFlyData = 0x801B6A58; // size:0x28 sSetBossGyorgModeDekuHideData = 0x801B6A80; // size:0x28 sSetBossGyorgModeStillData = 0x801B6AA8; // size:0x28 sSetPinnacleRockModeNormalData = 0x801B6AD0; // size:0x28 sSetPinnacleRockModeTargetData = 0x801B6AF8; // size:0x30 sSetPinnacleRockModeGoronJumpData = 0x801B6B28; // size:0x28 sSetPinnacleRockModeDekuFlyData = 0x801B6B50; // size:0x28 sSetPinnacleRockModeDekuHideData = 0x801B6B78; // size:0x28 sSetPinnacleRockModeStillData = 0x801B6BA0; // size:0x28 sSetPinnacleRockModeGoronDashData = 0x801B6BC8; // size:0x28 sSetNormal2ModeNormalData = 0x801B6BF0; // size:0x28 sSetNormal2ModeTargetData = 0x801B6C18; // size:0x30 sSetNormal2ModeJumpData = 0x801B6C48; // size:0x28 sSetNormal2ModeStillData = 0x801B6C70; // size:0x28 D_801B6C98 = 0x801B6C98; // size:0x28 D_801B6CC0 = 0x801B6CC0; // size:0x30 D_801B6CF0 = 0x801B6CF0; // size:0x34 D_801B6D24 = 0x801B6D24; // size:0x28 D_801B6D4C = 0x801B6D4C; // size:0x28 D_801B6D74 = 0x801B6D74; // size:0x1C sSetWhirlpoolModeNormalData = 0x801B6D90; // size:0x28 sSetWhirlpoolModeFreeFallData = 0x801B6DB8; // size:0x28 sSetWhirlpoolModeGoronJumpData = 0x801B6DE0; // size:0x28 sSetWhirlpoolModeDekuFlyData = 0x801B6E08; // size:0x28 sSetWhirlpoolModeDekuHideData = 0x801B6E30; // size:0x28 sSetWhirlpoolModeGoronDashData = 0x801B6E58; // size:0x28 sSetCuccoShackModeNormalData = 0x801B6E80; // size:0x28 sSetCuccoShackModeStillData = 0x801B6EA8; // size:0x28 sSetCuccoShackModeDekuHideData = 0x801B6ED0; // size:0x28 sSetGiantModeNormalData = 0x801B6EF8; // size:0x28 sSetGiantModeTargetData = 0x801B6F20; // size:0x30 sSetGiantModeJumpData = 0x801B6F50; // size:0x28 sSetGiantModeStillData = 0x801B6F78; // size:0x28 D_801B6FA0 = 0x801B6FA0; // size:0x10 D_801B6FB0 = 0x801B6FB0; // size:0x28 D_801B6FD8 = 0x801B6FD8; // size:0x30 D_801B7008 = 0x801B7008; // size:0x34 D_801B703C = 0x801B703C; // size:0x28 D_801B7064 = 0x801B7064; // size:0x28 D_801B708C = 0x801B708C; // size:0x30 D_801B70BC = 0x801B70BC; // size:0x28 D_801B70E4 = 0x801B70E4; // size:0x30 D_801B7114 = 0x801B7114; // size:0x34 D_801B7148 = 0x801B7148; // size:0x28 D_801B7170 = 0x801B7170; // size:0x30 D_801B71A0 = 0x801B71A0; // size:0x34 D_801B71D4 = 0x801B71D4; // size:0x30 D_801B7204 = 0x801B7204; // size:0xC D_801B7210 = 0x801B7210; // size:0x34 sSetNormal4ModeTalkData = 0x801B7244; // size:0x34 sSetElegyShellModeNormalData = 0x801B7278; // size:0x24 sSetElegyShellModeJumpData = 0x801B729C; // size:0x24 sSetElegyShellModeDekuShootData = 0x801B72C0; // size:0x24 sSetElegyShellModeGoronDashData = 0x801B72E4; // size:0x24 sSetElegyShellModeDekuFlyData = 0x801B7308; // size:0x24 sSetDungeon4ModeNormalData = 0x801B732C; // size:0x28 sSetDungeon4ModeTargetData = 0x801B7354; // size:0x30 sSetDungeon4ModeJumpData = 0x801B7384; // size:0x28 sSetDungeon4ModeStillData = 0x801B73AC; // size:0x28 sCamSetNormal0Modes = 0x801B73D4; // size:0xF0 sCamSetNormal3Modes = 0x801B74C4; // size:0xD8 sCamSetPivotDivingModes = 0x801B759C; // size:0x58 sCamSetHorseModes = 0x801B75F4; // size:0x88 sCamSetZoraDivingModes = 0x801B767C; // size:0x8 sCamSetPreRendFixedModes = 0x801B7684; // size:0x8 sCamSetPreRendPivotModes = 0x801B768C; // size:0x8 sCamSetDoorCModes = 0x801B7694; // size:0x8 sCamSetDemo0Modes = 0x801B769C; // size:0x8 sCamSetFree0Modes = 0x801B76A4; // size:0x8 sCamSetFukan0Modes = 0x801B76AC; // size:0xD0 sCamSetNormal1Modes = 0x801B777C; // size:0xD0 sCamSetNanameModes = 0x801B784C; // size:0xD0 sCamSetCirc0Modes = 0x801B791C; // size:0x68 sCamSetFixed0Modes = 0x801B7984; // size:0x68 sCamSetSpiralDoorModes = 0x801B79EC; // size:0x8 sCamSetDungeon0Modes = 0x801B79F4; // size:0xF0 sCamSetItem0Modes = 0x801B7AE4; // size:0x30 sCamSetItem1Modes = 0x801B7B14; // size:0x30 sCamSetItem2Modes = 0x801B7B44; // size:0x30 sCamSetItem3Modes = 0x801B7B74; // size:0x30 sCamSetNaviModes = 0x801B7BA4; // size:0x8 sCamSetWarp0Modes = 0x801B7BAC; // size:0x30 sCamSetDeathModes = 0x801B7BDC; // size:0x30 sCamSetRebirthModes = 0x801B7C0C; // size:0x30 sCamSetLongChestOpeningModes = 0x801B7C3C; // size:0x8 sCamSetMaskTransformationModes = 0x801B7C44; // size:0x10 sCamSetAttentionModes = 0x801B7C54; // size:0x8 sCamSetWarp1Modes = 0x801B7C5C; // size:0x8 sCamSetDungeon1Modes = 0x801B7C64; // size:0xD0 sCamSetFixed1Modes = 0x801B7D34; // size:0x8 sCamSetFixed2Modes = 0x801B7D3C; // size:0x8 sCamSetMazeModes = 0x801B7D44; // size:0x8 sCamSetRemoteBombModes = 0x801B7D4C; // size:0x8 sCamSetCirc1Modes = 0x801B7D54; // size:0x8 sCamSetCirc2Modes = 0x801B7D5C; // size:0x8 sCamSetCirc3Modes = 0x801B7D64; // size:0x68 sCamSetCirc4Modes = 0x801B7DCC; // size:0x8 sCamSetFixed3Modes = 0x801B7DD4; // size:0x68 sCamSetTowerClimbModes = 0x801B7E3C; // size:0xD0 sCamSetParallel0Modes = 0x801B7F0C; // size:0x8 sCamSetNormDModes = 0x801B7F14; // size:0x8 sCamSetSubjectDModes = 0x801B7F1C; // size:0x8 sCamSetStart0Modes = 0x801B7F24; // size:0x8 sCamSetStart2Modes = 0x801B7F2C; // size:0x8 sCamSetStop0Modes = 0x801B7F34; // size:0x8 sCamSetBoatCruiseModes = 0x801B7F3C; // size:0x70 sCamSetVerticalClimbModes = 0x801B7FAC; // size:0xD0 sCamSetSidedModes = 0x801B807C; // size:0x8 sCamSetDungeon2Modes = 0x801B8084; // size:0xD0 sCamSetBossOdolwaModes = 0x801B8154; // size:0xD0 sCamSetKeepBackModes = 0x801B8224; // size:0xD0 sCamSetCirc6Modes = 0x801B82F4; // size:0x8 sCamSetCirc7Modes = 0x801B82FC; // size:0x8 sCamSetMiniBossModes = 0x801B8304; // size:0xD0 sCamSetRFixed1Modes = 0x801B83D4; // size:0x8 sCamSetTreasureChestMinigameModes = 0x801B83DC; // size:0x58 sCamSetBombBasketModes = 0x801B8434; // size:0x8 sCamSetCirc8Modes = 0x801B843C; // size:0x8 sCamSetFukan1Modes = 0x801B8444; // size:0xD0 sCamSetDungeon3Modes = 0x801B8514; // size:0xD0 sCamSetTelescopeModes = 0x801B85E4; // size:0x80 sCamSetRoom0Modes = 0x801B8664; // size:0xF0 sCamSetRCirc0Modes = 0x801B8754; // size:0x8 sCamSetCirc9Modes = 0x801B875C; // size:0x68 sCamSetOnThePoleModes = 0x801B87C4; // size:0xD0 sCamSetInBushModes = 0x801B8894; // size:0xD0 sCamSetBossMajoraModes = 0x801B8964; // size:0xD0 sCamSetBossTwinmoldModes = 0x801B8A34; // size:0xD0 sCamSetBossGohtModes = 0x801B8B04; // size:0xD0 sCamSetBossGyorgModes = 0x801B8BD4; // size:0xD8 sCamSetConnect0Modes = 0x801B8CAC; // size:0x8 sCamSetPinnacleRockModes = 0x801B8CB4; // size:0xD8 sCamSetNormal2Modes = 0x801B8D8C; // size:0xD0 sCamSetBombBowlModes = 0x801B8E5C; // size:0xD0 sCamSetCircAModes = 0x801B8F2C; // size:0x8 sCamSetWhirlpoolModes = 0x801B8F34; // size:0xD8 sCamSetCuccoShackModes = 0x801B900C; // size:0xC8 sCamSetGiantModes = 0x801B90D4; // size:0xD0 sCamSetScene0Modes = 0x801B91A4; // size:0x8 sCamSetRoom1Modes = 0x801B91AC; // size:0xD0 sCamSetWater2Modes = 0x801B927C; // size:0xD8 sCamSetWoodfallSwampModes = 0x801B9354; // size:0xD0 sCamSetForceKeepModes = 0x801B9424; // size:0xD0 sCamSetParallel1Modes = 0x801B94F4; // size:0xD0 sCamSetStart1Modes = 0x801B95C4; // size:0x8 sCamSetRoom2Modes = 0x801B95CC; // size:0xD0 sCamSetNorm4Modes = 0x801B969C; // size:0xD0 sCamSetElegyShellModes = 0x801B976C; // size:0x30 sCamSetDungeon4Modes = 0x801B979C; // size:0xD0 sCameraSettings = 0x801B986C; // size:0x444 sGlobalCamDataSettings = 0x801B9CB0; // size:0x34 sGlobalCamDataSettingsPtr = 0x801B9CE4; // size:0x4 sCameraUpdateHandlers = 0x801B9CE8; // size:0x11C sCameraNextUID = 0x801B9E04; // size:0x4 sCameraInterfaceFlags = 0x801B9E08; // size:0x4 sCameraHudVisibility = 0x801B9E0C; // size:0x4 sCameraLetterboxSize = 0x801B9E10; // size:0x4 sCameraNegOne = 0x801B9E14; // size:0x4 D_801B9E18 = 0x801B9E18; // size:0x1C D_801B9E34 = 0x801B9E34; // size:0x1C sUpdateCameraDirection = 0x801B9E50; // size:0x4 sIsFalse = 0x801B9E54; // size:0x4 sCameraInitSceneTimer = 0x801B9E58; // size:0x4 D_801B9E5C = 0x801B9E5C; // size:0x4 D_801B9E60 = 0x801B9E60; // size:0x4 D_801B9E64 = 0x801B9E64; // size:0x20 D_801B9E84 = 0x801B9E84; // size:0x30 D_801B9EB4 = 0x801B9EB4; // size:0x20 D_801B9ED4 = 0x801B9ED4; // size:0x38 sEarthquakeTimer = 0x801B9F0C; // size:0x4 sModeChangeFlags = 0x801B9F10; // size:0x10 sDamageTablePresets = 0x801B9F20; // size:0x2E0 damageMultipliers = 0x801BA200; // size:0x40 defaultCollider = 0x801BA240; // size:0x18 defaultColliderTouch = 0x801BA258; // size:0x8 defaultColliderBump = 0x801BA260; // size:0xC defaultColliderInfo = 0x801BA26C; // size:0x28 defaultColliderJntSphElementDim = 0x801BA294; // size:0x18 defaultColliderCylinderDim = 0x801BA2AC; // size:0xC defaultColliderTrisElementDim = 0x801BA2B8; // size:0x34 defaultColliderQuadDim = 0x801BA2EC; // size:0x40 defaultLinePoint = 0x801BA32C; // size:0xC sATResetFuncs = 0x801BA338; // size:0x14 sACResetFuncs = 0x801BA34C; // size:0x14 sOCResetFuncs = 0x801BA360; // size:0x14 sBloodFuncs = 0x801BA374; // size:0x18 sHitInfo = 0x801BA38C; // size:0x1C sColChkApplyFuncs = 0x801BA3A8; // size:0x14 sACVsFuncs = 0x801BA3BC; // size:0x64 sOCVsFuncs = 0x801BA420; // size:0x64 defaultColChkInfo = 0x801BA484; // size:0x1C sApplyDamageFuncs = 0x801BA4A0; // size:0x14 sOCLineCheckFuncs = 0x801BA4B4; // size:0x14 shieldParticleInitMetal = 0x801BA4C8; // size:0x40 shieldParticleInitWood = 0x801BA508; // size:0x48 sDebugDisplay1Vtx = 0x801BA550; // size:0x240 sDebugDisplay1DL = 0x801BA790; // size:0x60 sDebugDisplay2Vtx = 0x801BA7F0; // size:0x80 sDebugDisplay2DL = 0x801BA870; // size:0x50 sDebugDisplay3Vtx = 0x801BA8C0; // size:0x280 sDebugDisplay3DL = 0x801BAB40; // size:0x78 sDebugDisplayCircleTex = 0x801BABB8; // size:0x100 sDebugDisplayBallTex = 0x801BACB8; // size:0x100 sDebugDisplayCursorTex = 0x801BADB8; // size:0x100 sDebugDisplayCrossTex = 0x801BAEB8; // size:0x100 sDebugDisplaySpriteVtx = 0x801BAFB8; // size:0x40 sDebugDisplaySpriteDL = 0x801BAFF8; // size:0x18 sDebugObjectDrawFuncTable = 0x801BB010; // size:0x8 sDebugObjectInfoTable = 0x801BB018; // size:0x38 sDebugDisplayLight1 = 0x801BB050; // size:0x18 sDebugPathVtxOffsets = 0x801BB068; // size:0x28 sDebugTextDrawFlags = 0x801BB090; // size:0x4 sDebugTextBuffer = 0x801BB094; // size:0x48 sDebugTextColors = 0x801BB0DC; // size:0x20 sDebugCamTextEntryCount = 0x801BB0FC; // size:0x4 sDebugCamTextColors = 0x801BB100; // size:0x20 D_801BB120 = 0x801BB120; // size:0x4 sCurTextId = 0x801BB124; // size:0x4 sCurOcarinaAction = 0x801BB128; // size:0x4 gOpeningEntranceIndex = 0x801BB12C; // size:0x4 sCutsceneStoredPlayerForm = 0x801BB130; // size:0x4 sManualCutsceneHandlers = 0x801BB134; // size:0x14 sScriptedCutsceneHandlers = 0x801BB148; // size:0x14 D_801BB15C = 0x801BB15C; // size:0x4 sCutsceneTextboxType = 0x801BB160; // size:0x10 gEffFootprintVtx = 0x801BC210; // size:0x30 gEffFootprintMaterialDL = 0x801BC240; // size:0x48 gEffFootprintModelDL = 0x801BC288; // size:0x18 gEnHyBodyParts = 0x801BC3F0; // size:0x10 gEnHyParentBodyParts = 0x801BC400; // size:0x10 gEnHyShadowSizes = 0x801BC410; // size:0x10 sGlobalCutsceneList = 0x801BD830; // size:0x80 sCutsceneMgr = 0x801BD8B0; // size:0x20 sFireObjCollisionInit = 0x801BD8D0; // size:0x2C sFireObjColors = 0x801BD8FC; // size:0x8 sFireObjLightParams = 0x801BD904; // size:0xC gGameStateOverlayTable = 0x801BD910; // size:0x150 gGraphNumGameStates = 0x801BDA60; // size:0x10 sHorseValidScenes = 0x801BDA70; // size:0x2C gHorseIsMounted = 0x801BDA9C; // size:0x4 D_801BDAA0 = 0x801BDAA0; // size:0x4 gHorsePlayedEponasSong = 0x801BDAA4; // size:0x4 sHorseValidSceneLayers = 0x801BDAA8; // size:0x18 sKaleidoSetupRightPageIndex = 0x801BDB00; // size:0x8 sKaleidoSetupRightPageEyeX = 0x801BDB08; // size:0x10 sKaleidoSetupRightPageEyeZ = 0x801BDB18; // size:0x18 D_801BDB90 = 0x801BDB90; // size:0x4 D_801BDB94 = 0x801BDB94; // size:0x4 D_801BDB98 = 0x801BDB98; // size:0x4 D_801BDB9C = 0x801BDB9C; // size:0x4 D_801BDBA0 = 0x801BDBA0; // size:0x4 D_801BDBA4 = 0x801BDBA4; // size:0x4 D_801BDBA8 = 0x801BDBA8; // size:0x8 gWeatherMode = 0x801BDBB0; // size:0x4 D_801BDBB4 = 0x801BDBB4; // size:0x4 D_801BDBB8 = 0x801BDBB8; // size:0x4 D_801BDBBC = 0x801BDBBC; // size:0x4 D_801BDBC0 = 0x801BDBC0; // size:0x4 D_801BDBC4 = 0x801BDBC4; // size:0x4 D_801BDBC8 = 0x801BDBC8; // size:0x4 D_801BDBCC = 0x801BDBCC; // size:0x128 D_801BDCF4 = 0x801BDCF4; // size:0x69A D_801BE38E = 0x801BE38E; // size:0x1 D_801BE38F = 0x801BE38F; // size:0x1 D_801BE390 = 0x801BE390; // size:0x144 D_801BE4D4 = 0x801BE4D4; // size:0x20 D_801BE4F4 = 0x801BE4F4; // size:0x40 D_801BE534 = 0x801BE534; // size:0x1A0 D_801BE6D4 = 0x801BE6D4; // size:0x1A0 D_801BE874 = 0x801BE874; // size:0x20 D_801BE894 = 0x801BE894; // size:0x28 D_801BE8BC = 0x801BE8BC; // size:0x28 D_801BE8E4 = 0x801BE8E4; // size:0x28 D_801BE90C = 0x801BE90C; // size:0x20 D_801BE92C = 0x801BE92C; // size:0x18 D_801BE944 = 0x801BE944; // size:0x1C sInitChainHandlers = 0x801BE960; // size:0x30 sHeartsPrimColors = 0x801BE990; // size:0x14 sHeartsEnvColors = 0x801BE9A4; // size:0x14 sHeartsPrimFactors = 0x801BE9B8; // size:0x14 sHeartsEnvFactors = 0x801BE9CC; // size:0x14 sHeartsDDPrimColors = 0x801BE9E0; // size:0x14 sHeartsDDEnvColors = 0x801BE9F4; // size:0x14 sHeartsDDPrimFactors = 0x801BEA08; // size:0x14 sHeartsDDEnvFactors = 0x801BEA1C; // size:0x94 D_801BEAD0 = 0x801BEAD0; // size:0x4 D_801BEAD4 = 0x801BEAD4; // size:0x4 D_801BEAD8 = 0x801BEAD8; // size:0x8 D_801BEAE0 = 0x801BEAE0; // size:0x14 D_801BEAF4 = 0x801BEAF4; // size:0x4 D_801BEAF8 = 0x801BEAF8; // size:0xC D_801BEB04 = 0x801BEB04; // size:0x4 D_801BEB08 = 0x801BEB08; // size:0xC D_801BEB14 = 0x801BEB14; // size:0x4 D_801BEB18 = 0x801BEB18; // size:0xC D_801BEB24 = 0x801BEB24; // size:0x4 D_801BEB28 = 0x801BEB28; // size:0x10 D_801BEB38 = 0x801BEB38; // size:0x80 D_801BEBB8 = 0x801BEBB8; // size:0x20 D_801BEBD8 = 0x801BEBD8; // size:0x20 D_801BEBF8 = 0x801BEBF8; // size:0x2 D_801BEBFA = 0x801BEBFA; // size:0x2 D_801BEBFC = 0x801BEBFC; // size:0x14 D_801BEC10 = 0x801BEC10; // size:0x4 D_801BEC14 = 0x801BEC14; // size:0x8 D_801BEC1C = 0x801BEC1C; // size:0x4 D_801BEC20 = 0x801BEC20; // size:0x4 D_801BEC24 = 0x801BEC24; // size:0x8 D_801BEC2C = 0x801BEC2C; // size:0x30 D_801BEC5C = 0x801BEC5C; // size:0x2 D_801BEC5E = 0x801BEC5E; // size:0x12 D_801BEC70 = 0x801BEC70; // size:0x14 D_801BEC84 = 0x801BEC84; // size:0x20 D_801BECA4 = 0x801BECA4; // size:0x20 D_801BECC4 = 0x801BECC4; // size:0x20 D_801BECE4 = 0x801BECE4; // size:0x1C D_801BED00 = 0x801BED00; // size:0x24 D_801BED24 = 0x801BED24; // size:0x18 D_801BED3C = 0x801BED3C; // size:0x4 D_801BED40 = 0x801BED40; // size:0xC D_801BED4C = 0x801BED4C; // size:0x8 D_801BED54 = 0x801BED54; // size:0x1 D_801BED55 = 0x801BED55; // size:0x1 D_801BED56 = 0x801BED56; // size:0x32 D_801BED88 = 0x801BED88; // size:0x240 D_801BEFC8 = 0x801BEFC8; // size:0x194 D_801BF15C = 0x801BF15C; // size:0x14 D_801BF170 = 0x801BF170; // size:0x6 D_801BF176 = 0x801BF176; // size:0x1 D_801BF177 = 0x801BF177; // size:0x1 D_801BF178 = 0x801BF178; // size:0x23C D_801BF3B4 = 0x801BF3B4; // size:0x19C sMinimapInitPosX = 0x801BF550; // size:0x4 sMinimapInitPosZ = 0x801BF554; // size:0x4 sMinimapInitDir = 0x801BF558; // size:0x4 sDungeonAndBossSceneIds = 0x801BF55C; // size:0x24 sDungeonSceneIds = 0x801BF580; // size:0x14 sBossSceneIds = 0x801BF594; // size:0x10 D_801BF5A4 = 0x801BF5A4; // size:0xC sLastRoomNum = 0x801BF5B0; // size:0x10 D_801BF5C0 = 0x801BF5C0; // size:0xCC D_801BF68C = 0x801BF68C; // size:0x34 sRestrictionFlags = 0x801BF6C0; // size:0x1C4 sPictoState = 0x801BF884; // size:0x4 sPictoPhotoBeingTaken = 0x801BF888; // size:0x4 sHBAScoreTier = 0x801BF88C; // size:0x4 sMinigameScoreDigits = 0x801BF890; // size:0x8 sCUpInvisible = 0x801BF898; // size:0x4 sCUpTimer = 0x801BF89C; // size:0x4 sMagicMeterOutlinePrimRed = 0x801BF8A0; // size:0x4 sMagicMeterOutlinePrimGreen = 0x801BF8A4; // size:0x4 sMagicMeterOutlinePrimBlue = 0x801BF8A8; // size:0x4 sMagicBorderRatio = 0x801BF8AC; // size:0x4 sMagicBorderStep = 0x801BF8B0; // size:0x4 sExtraItemBases = 0x801BF8B4; // size:0x28 sEnvHazard = 0x801BF8DC; // size:0x4 sEnvTimerActive = 0x801BF8E0; // size:0x4 sPostmanBunnyHoodState = 0x801BF8E4; // size:0x4 sTimerPausedOsTime = 0x801BF8E8; // size:0x8 sBottleTimerPausedOsTime = 0x801BF8F0; // size:0x8 D_801BF8F8 = 0x801BF8F8; // size:0x38 D_801BF930 = 0x801BF930; // size:0x38 sIsTimerPaused = 0x801BF968; // size:0x4 sIsBottleTimerPaused = 0x801BF96C; // size:0x4 sTimerId = 0x801BF970; // size:0x4 D_801BF974 = 0x801BF974; // size:0x4 D_801BF978 = 0x801BF978; // size:0x4 D_801BF97C = 0x801BF97C; // size:0x4 D_801BF980 = 0x801BF980; // size:0x4 D_801BF984 = 0x801BF984; // size:0x4 sScreenFillSetupDL = 0x801BF988; // size:0x28 D_801BF9B0 = 0x801BF9B0; // size:0x4 D_801BF9B4 = 0x801BF9B4; // size:0x8 D_801BF9BC = 0x801BF9BC; // size:0x8 D_801BF9C4 = 0x801BF9C4; // size:0x4 D_801BF9C8 = 0x801BF9C8; // size:0x4 D_801BF9CC = 0x801BF9CC; // size:0x8 D_801BF9D4 = 0x801BF9D4; // size:0x4 D_801BF9D8 = 0x801BF9D8; // size:0x4 D_801BF9DC = 0x801BF9DC; // size:0x4 D_801BF9E0 = 0x801BF9E0; // size:0x4 D_801BF9E4 = 0x801BF9E4; // size:0x4 D_801BF9E8 = 0x801BF9E8; // size:0x4 sFinalHoursClockDigitsRed = 0x801BF9EC; // size:0x4 sFinalHoursClockFrameEnvRed = 0x801BF9F0; // size:0x4 sFinalHoursClockFrameEnvGreen = 0x801BF9F4; // size:0x4 sFinalHoursClockFrameEnvBlue = 0x801BF9F8; // size:0x4 sFinalHoursClockColorTimer = 0x801BF9FC; // size:0x4 sFinalHoursClockColorTargetIndex = 0x801BFA00; // size:0x4 sActionVtxPosX = 0x801BFA04; // size:0x18 sActionVtxWidths = 0x801BFA1C; // size:0x18 sActionVtxPosY = 0x801BFA34; // size:0x18 sActionVtxHeights = 0x801BFA4C; // size:0x18 sPerfectLettersCenterX = 0x801BFA64; // size:0x10 sPerfectLettersCenterY = 0x801BFA74; // size:0x10 sPostmanTimerInputBtnAPressed = 0x801BFA84; // size:0x4 sAmmoRefillCounts = 0x801BFA88; // size:0x8 sArrowRefillCounts = 0x801BFA90; // size:0x8 sBombchuRefillCounts = 0x801BFA98; // size:0x8 sRupeeRefillCounts = 0x801BFAA0; // size:0x10 sDoActionTextures = 0x801BFAB0; // size:0x8 sMagicBorderColors = 0x801BFAB8; // size:0xC sMagicBorderIndices = 0x801BFAC4; // size:0x8 sMagicBorderColorTimerIndex = 0x801BFACC; // size:0x8 cUpLabelTextures = 0x801BFAD4; // size:0x14 startButtonLeftPos = 0x801BFAE8; // size:0xC D_801BFAF4 = 0x801BFAF4; // size:0x4 D_801BFAF8 = 0x801BFAF8; // size:0x4 D_801BFAFC = 0x801BFAFC; // size:0x8 D_801BFB04 = 0x801BFB04; // size:0x8 D_801BFB0C = 0x801BFB0C; // size:0x8 sMagicArrowEffectsR = 0x801BFB14; // size:0x8 sMagicArrowEffectsG = 0x801BFB1C; // size:0x8 sMagicArrowEffectsB = 0x801BFB24; // size:0x8 sThreeDayClockAlpha = 0x801BFB2C; // size:0x4 sClockAlphaTimer1 = 0x801BFB30; // size:0x4 sClockAlphaTimer2 = 0x801BFB34; // size:0x4 sThreeDayClockHours = 0x801BFB38; // size:0x34 sThreeDayClockHourTextures = 0x801BFB6C; // size:0x60 sClockInvDiamondPrimRed = 0x801BFBCC; // size:0x4 sClockInvDiamondPrimGreen = 0x801BFBD0; // size:0x4 sClockInvDiamondPrimBlue = 0x801BFBD4; // size:0x4 sClockInvDiamondEnvRed = 0x801BFBD8; // size:0x4 sClockInvDiamondEnvGreen = 0x801BFBDC; // size:0x4 sClockInvDiamondEnvBlue = 0x801BFBE0; // size:0x4 sClockInvDiamondTimer = 0x801BFBE4; // size:0x4 sClockInvDiamondTargetIndex = 0x801BFBE8; // size:0x4 sClockInvDiamondPrimRedTargets = 0x801BFBEC; // size:0x4 sClockInvDiamondPrimGreenTargets = 0x801BFBF0; // size:0x4 sClockInvDiamondPrimBlueTargets = 0x801BFBF4; // size:0x4 sClockInvDiamondEnvRedTargets = 0x801BFBF8; // size:0x4 sClockInvDiamondEnvGreenTargets = 0x801BFBFC; // size:0x4 sClockInvDiamondEnvBlueTargets = 0x801BFC00; // size:0x4 sFinalHoursClockDigitsRedTargets = 0x801BFC04; // size:0x4 sFinalHoursClockFrameEnvRedTargets = 0x801BFC08; // size:0x4 sFinalHoursClockFrameEnvGreenTargets = 0x801BFC0C; // size:0x4 sFinalHoursClockFrameEnvBlueTargets = 0x801BFC10; // size:0x4 sFinalHoursDigitTextures = 0x801BFC14; // size:0x2C sFinalHoursDigitSlotPosXOffset = 0x801BFC40; // size:0x10 sPerfectLettersType1OffScreenAngles = 0x801BFC50; // size:0x10 sPerfectLettersType1PrimColorTargets = 0x801BFC60; // size:0xC sPerfectLettersType2SpellingOffsetsX = 0x801BFC6C; // size:0x10 sPerfectLettersType2OffScreenOffsetsX = 0x801BFC7C; // size:0x10 sPerfectLettersType2PrimColorTargets = 0x801BFC8C; // size:0xC sPerfectLettersType3SpellingOffsetsX = 0x801BFC98; // size:0x10 sPerfectLettersType3OffScreenAngles = 0x801BFCA8; // size:0x10 sPerfectLettersType3PrimColorTargets = 0x801BFCB8; // size:0xC sPerfectLettersTextures = 0x801BFCC4; // size:0x20 sTimerStateTimer = 0x801BFCE4; // size:0x4 sTimerDigits = 0x801BFCE8; // size:0x10 sTimerBeepSfxSeconds = 0x801BFCF8; // size:0x4 sTimerDigitsOffsetX = 0x801BFCFC; // size:0x10 sTimerDigitsWidth = 0x801BFD0C; // size:0x10 sRupeeDigitsFirst = 0x801BFD1C; // size:0x8 sRupeeDigitsCount = 0x801BFD24; // size:0x8 sRupeeCounterIconPrimColors = 0x801BFD2C; // size:0x14 sRupeeCounterIconEnvColors = 0x801BFD40; // size:0x14 sMinigameCountdownTextures = 0x801BFD54; // size:0x10 sMinigameCountdownTexWidths = 0x801BFD64; // size:0x8 sMinigameCountdownPrimColors = 0x801BFD6C; // size:0x18 sStoryTextures = 0x801BFD84; // size:0x8 sStoryTLUTs = 0x801BFD8C; // size:0x8 sIsSunsPlayedAtDay = 0x801BFD94; // size:0x4 sPrevTimeSpeed = 0x801BFD98; // size:0x8 sMaskObjectIds = 0x801BFDA0; // size:0x30 D_801BFDD0 = 0x801BFDD0; // size:0x18 sMaskItemIds = 0x801BFDE8; // size:0x18 gPlayerSkeletons = 0x801BFE00; // size:0x14 D_801BFE14 = 0x801BFE14; // size:0x120 sCItemButtons = 0x801BFF34; // size:0x8 sActionModelGroups = 0x801BFF3C; // size:0x54 D_801BFF90 = 0x801BFF90; // size:0x8 sPlayerStrengths = 0x801BFF98; // size:0x8 sEnvHazardTextTriggers = 0x801BFFA0; // size:0x10 gPlayerModelTypes = 0x801BFFB0; // size:0x4C gPlayerWaistDLs = 0x801BFFFC; // size:0x28 gPlayerHandHoldingShields = 0x801C0024; // size:0x10 gPlayerSheath12DLs = 0x801C0034; // size:0x28 gPlayerSheath13DLs = 0x801C005C; // size:0x28 gPlayerSheath14DLs = 0x801C0084; // size:0x28 gPlayerShields = 0x801C00AC; // size:0x10 gPlayerSheathedSwords = 0x801C00BC; // size:0x18 gPlayerSwordSheaths = 0x801C00D4; // size:0x18 gPlayerLeftHandTwoHandSwordDLs = 0x801C00EC; // size:0x28 gPlayerLeftHandOpenDLs = 0x801C0114; // size:0x28 gPlayerLeftHandClosedDLs = 0x801C013C; // size:0x28 gPlayerLeftHandOneHandSwordDLs = 0x801C0164; // size:0x28 D_801C018C = 0x801C018C; // size:0x18 gPlayerRightHandOpenDLs = 0x801C01A4; // size:0x28 gPlayerRightHandClosedDLs = 0x801C01CC; // size:0x28 gPlayerRightHandBowDLs = 0x801C01F4; // size:0x28 gPlayerRightHandInstrumentDLs = 0x801C021C; // size:0x28 gPlayerRightHandHookshotDLs = 0x801C0244; // size:0x28 gPlayerLeftHandBottleDLs = 0x801C026C; // size:0x28 sPlayerFirstPersonLeftForearmDLs = 0x801C0294; // size:0x14 sPlayerFirstPersonLeftHandDLs = 0x801C02A8; // size:0x14 sPlayerFirstPersonRightShoulderDLs = 0x801C02BC; // size:0x14 sPlayerFirstPersonRightHandDLs = 0x801C02D0; // size:0x14 sPlayerFirstPersonRightHandHookshotDLs = 0x801C02E4; // size:0x14 sPlayerDListGroups = 0x801C02F8; // size:0x48 D_801C0340 = 0x801C0340; // size:0x28 D_801C0368 = 0x801C0368; // size:0x38 D_801C03A0 = 0x801C03A0; // size:0x20 D_801C03C0 = 0x801C03C0; // size:0x20 D_801C03E0 = 0x801C03E0; // size:0x30 D_801C0410 = 0x801C0410; // size:0x18 D_801C0428 = 0x801C0428; // size:0x38 D_801C0460 = 0x801C0460; // size:0x30 D_801C0490 = 0x801C0490; // size:0x80 D_801C0510 = 0x801C0510; // size:0x28 D_801C0538 = 0x801C0538; // size:0x28 D_801C0560 = 0x801C0560; // size:0x20 D_801C0580 = 0x801C0580; // size:0x28 D_801C05A8 = 0x801C05A8; // size:0x20 D_801C05C8 = 0x801C05C8; // size:0x10 D_801C05D8 = 0x801C05D8; // size:0x18 D_801C05F0 = 0x801C05F0; // size:0x18 D_801C0608 = 0x801C0608; // size:0x20 D_801C0628 = 0x801C0628; // size:0x50 D_801C0678 = 0x801C0678; // size:0x20 D_801C0698 = 0x801C0698; // size:0x20 D_801C06B8 = 0x801C06B8; // size:0x28 D_801C06E0 = 0x801C06E0; // size:0x18 D_801C06F8 = 0x801C06F8; // size:0x20 D_801C0718 = 0x801C0718; // size:0x18 D_801C0730 = 0x801C0730; // size:0x10 D_801C0740 = 0x801C0740; // size:0x10 D_801C0750 = 0x801C0750; // size:0x28 D_801C0778 = 0x801C0778; // size:0xC D_801C0784 = 0x801C0784; // size:0x28 D_801C07AC = 0x801C07AC; // size:0x14 D_801C07C0 = 0x801C07C0; // size:0x30 D_801C07F0 = 0x801C07F0; // size:0x30 D_801C0820 = 0x801C0820; // size:0x18 D_801C0838 = 0x801C0838; // size:0x18 gCullBackDList = 0x801C0850; // size:0x10 gCullFrontDList = 0x801C0860; // size:0x10 sEyeTextures = 0x801C0870; // size:0x20 sMouthTextures = 0x801C0890; // size:0x10 sPlayerFaces = 0x801C08A0; // size:0x20 D_801C08C0 = 0x801C08C0; // size:0x3C D_801C08FC = 0x801C08FC; // size:0x14 D_801C0910 = 0x801C0910; // size:0x14 D_801C0924 = 0x801C0924; // size:0x14 D_801C0938 = 0x801C0938; // size:0x20 D_801C0958 = 0x801C0958; // size:0x4 D_801C095C = 0x801C095C; // size:0x8 D_801C0964 = 0x801C0964; // size:0x8 sPlayerShieldCollisionTypes = 0x801C096C; // size:0x4 D_801C0970 = 0x801C0970; // size:0x24 D_801C0994 = 0x801C0994; // size:0x24 D_801C09B8 = 0x801C09B8; // size:0x24 D_801C09DC = 0x801C09DC; // size:0x24 D_801C0A00 = 0x801C0A00; // size:0x24 D_801C0A24 = 0x801C0A24; // size:0x24 D_801C0A48 = 0x801C0A48; // size:0x24 D_801C0A6C = 0x801C0A6C; // size:0x24 D_801C0A90 = 0x801C0A90; // size:0x24 D_801C0AB4 = 0x801C0AB4; // size:0x8 D_801C0ABC = 0x801C0ABC; // size:0x8 D_801C0AC4 = 0x801C0AC4; // size:0x18 D_801C0ADC = 0x801C0ADC; // size:0x18 D_801C0AF4 = 0x801C0AF4; // size:0x8 D_801C0AFC = 0x801C0AFC; // size:0x8 D_801C0B04 = 0x801C0B04; // size:0x8 D_801C0B0C = 0x801C0B0C; // size:0x8 D_801C0B14 = 0x801C0B14; // size:0x8 D_801C0B1C = 0x801C0B1C; // size:0x4 D_801C0B20 = 0x801C0B20; // size:0x70 D_801C0B90 = 0x801C0B90; // size:0x50 D_801C0BE0 = 0x801C0BE0; // size:0xC D_801C0BEC = 0x801C0BEC; // size:0xC D_801C0BF8 = 0x801C0BF8; // size:0x4 D_801C0BFC = 0x801C0BFC; // size:0x4 D_801C0C00 = 0x801C0C00; // size:0xC D_801C0C0C = 0x801C0C0C; // size:0x24 D_801C0C30 = 0x801C0C30; // size:0x24 D_801C0C54 = 0x801C0C54; // size:0x54 sPlayerBottleColors = 0x801C0CA8; // size:0x40 D_801C0CE8 = 0x801C0CE8; // size:0x3C sPlayerFootPos = 0x801C0D24; // size:0x19C gSetupDLs = 0x801C0EF0; // size:0xDB0 sFillSetupDL = 0x801C1CA0; // size:0x60 gEmptyDL = 0x801C1D00; // size:0x10 sRoomDrawHandlers = 0x801C1D1C; // size:0x14 gBitFlags = 0x801C1D30; // size:0x80 gEquipMasks = 0x801C1DB0; // size:0x8 gEquipNegMasks = 0x801C1DB8; // size:0x8 gUpgradeMasks = 0x801C1DC0; // size:0x20 gUpgradeNegMasks = 0x801C1DE0; // size:0x20 gEquipShifts = 0x801C1E00; // size:0x4 gUpgradeShifts = 0x801C1E04; // size:0x8 gUpgradeCapacities = 0x801C1E0C; // size:0x40 gGsFlagsMask = 0x801C1E4C; // size:0x10 gGsFlagsShift = 0x801C1E5C; // size:0x10 gItemIcons = 0x801C1E6C; // size:0x20C gItemSlots = 0x801C2078; // size:0x50 gItemPrices = 0x801C20C8; // size:0x64 gSceneIdsPerRegion = 0x801C212C; // size:0x2E4 gPlayerFormItemRestrictions = 0x801C2410; // size:0x240 sSceneCmdHandlers = 0x801C26A8; // size:0x88 gPlayerFormObjectIndices = 0x801C2730; // size:0xC gObjectTableSize = 0x801C273C; // size:0x4 gObjectTable = 0x801C2740; // size:0x1420 gSceneTable = 0x801C3CA0; // size:0x1FB0 sMtxFClear = 0x801C5CD0; // size:0x40 sPathDayFlags = 0x801C5D10; // size:0x10 codeVtx_120260 = 0x801C5D20; // size:0x40 gShadowMaterialDL = 0x801C5D60; // size:0x20 gShadowModelDL = 0x801C5D80; // size:0x30 gOneVec3f = 0x801C5DB0; // size:0xC D_801C5DBC = 0x801C5DBC; // size:0x14 D_801C5DD0 = 0x801C5DD0; // size:0x10 D_801C5DE0 = 0x801C5DE0; // size:0x10 D_801C5DF0 = 0x801C5DF0; // size:0x10 D_801C5E00 = 0x801C5E00; // size:0x30 D_801C5E30 = 0x801C5E30; // size:0x18 D_801C5E48 = 0x801C5E48; // size:0x40 D_801C5E88 = 0x801C5E88; // size:0x14 D_801C5E9C = 0x801C5E9C; // size:0x14 D_801C5EB0 = 0x801C5EB0; // size:0x14 D_801C5EC4 = 0x801C5EC4; // size:0xFC sPersistentCycleFlags = 0x801C5FC0; // size:0x710 D_801C66D0 = 0x801C66D0; // size:0xC8 gSramSlotOffsets = 0x801C6798; // size:0x18 gAmmoItems = 0x801C67B0; // size:0x18 gFlashSaveStartPages = 0x801C67C8; // size:0x28 gFlashSaveNumPages = 0x801C67F0; // size:0x28 gFlashSpecialSaveNumPages = 0x801C6818; // size:0x28 gFlashOwlSaveStartPages = 0x801C6840; // size:0x10 gFlashOwlSaveNumPages = 0x801C6850; // size:0x10 gFlashOptionsSaveStartPages = 0x801C6860; // size:0x8 gFlashOptionsSaveNumPages = 0x801C6868; // size:0x8 gFlashSaveSizes = 0x801C6870; // size:0x20 D_801C6890 = 0x801C6890; // size:0x8 sSaveDefaultPlayerData = 0x801C6898; // size:0x28 sSaveDefaultItemEquips = 0x801C68C0; // size:0x24 sSaveDefaultInventory = 0x801C68E4; // size:0x88 sSaveDefaultChecksum = 0x801C696C; // size:0x4 sSaveDebugPlayerData = 0x801C6970; // size:0x28 sSaveDebugItemEquips = 0x801C6998; // size:0x24 sSaveDebugInventory = 0x801C69BC; // size:0x88 sSaveDebugChecksum = 0x801C6A44; // size:0x4 D_801C6A48 = 0x801C6A48; // size:0x8 D_801C6A50 = 0x801C6A50; // size:0x8 D_801C6A58 = 0x801C6A58; // size:0x18 sMessageStartFrameCount = 0x801C6A70; // size:0x4 D_801C6A74 = 0x801C6A74; // size:0x4 D_801C6A78 = 0x801C6A78; // size:0x4 D_801C6A7C = 0x801C6A7C; // size:0x4 D_801C6A80 = 0x801C6A80; // size:0x4 D_801C6A84 = 0x801C6A84; // size:0x4 D_801C6A88 = 0x801C6A88; // size:0x4 D_801C6A8C = 0x801C6A8C; // size:0x4 D_801C6A90 = 0x801C6A90; // size:0x4 sOcarinaButtonDropYOffset = 0x801C6A94; // size:0x4 gPageSwitchNextButtonStatus = 0x801C6A98; // size:0x20 sBombersNotebookEventMessages = 0x801C6AB8; // size:0x70 gBombersNotebookWeekEventFlags = 0x801C6B28; // size:0x70 D_801C6B98 = 0x801C6B98; // size:0x81A8 D_801CED40 = 0x801CED40; // size:0xDC8 D_801CFB08 = 0x801CFB08; // size:0x170 gTextBoxBackgroundTypes = 0x801CFC78; // size:0x2 D_801CFC7A = 0x801CFC7A; // size:0x2 D_801CFC7C = 0x801CFC7C; // size:0x2 D_801CFC7E = 0x801CFC7E; // size:0x6 D_801CFC84 = 0x801CFC84; // size:0x4 D_801CFC88 = 0x801CFC88; // size:0x4 D_801CFC8C = 0x801CFC8C; // size:0x2 D_801CFC8E = 0x801CFC8E; // size:0x4 D_801CFC92 = 0x801CFC92; // size:0x6 D_801CFC98 = 0x801CFC98; // size:0xC D_801CFCA4 = 0x801CFCA4; // size:0x8 D_801CFCAC = 0x801CFCAC; // size:0xC gOcarinaSongItemMap = 0x801CFCB8; // size:0x20 D_801CFCD8 = 0x801CFCD8; // size:0xC D_801CFCE4 = 0x801CFCE4; // size:0xC D_801CFCF0 = 0x801CFCF0; // size:0x4 D_801CFCF4 = 0x801CFCF4; // size:0x4 D_801CFCF8 = 0x801CFCF8; // size:0x4 D_801CFCFC = 0x801CFCFC; // size:0x4 D_801CFD00 = 0x801CFD00; // size:0x4 D_801CFD04 = 0x801CFD04; // size:0x4 D_801CFD08 = 0x801CFD08; // size:0x4 D_801CFD0C = 0x801CFD0C; // size:0x4 D_801CFD10 = 0x801CFD10; // size:0xC D_801CFD1C = 0x801CFD1C; // size:0xC D_801CFD28 = 0x801CFD28; // size:0x4 D_801CFD2C = 0x801CFD2C; // size:0x4 D_801CFD30 = 0x801CFD30; // size:0x4 D_801CFD34 = 0x801CFD34; // size:0x4 D_801CFD38 = 0x801CFD38; // size:0x4 D_801CFD3C = 0x801CFD3C; // size:0x4 D_801CFD40 = 0x801CFD40; // size:0x4 D_801CFD44 = 0x801CFD44; // size:0x4 D_801CFD48 = 0x801CFD48; // size:0xC D_801CFD54 = 0x801CFD54; // size:0xC D_801CFD60 = 0x801CFD60; // size:0x4 D_801CFD64 = 0x801CFD64; // size:0x4 D_801CFD68 = 0x801CFD68; // size:0x4 D_801CFD6C = 0x801CFD6C; // size:0x4 D_801CFD70 = 0x801CFD70; // size:0x4 D_801CFD74 = 0x801CFD74; // size:0x4 D_801CFD78 = 0x801CFD78; // size:0x4 D_801CFD7C = 0x801CFD7C; // size:0x4 D_801CFD80 = 0x801CFD80; // size:0x4 D_801CFD84 = 0x801CFD84; // size:0x4 D_801CFD88 = 0x801CFD88; // size:0x4 D_801CFD8C = 0x801CFD8C; // size:0x4 D_801CFD90 = 0x801CFD90; // size:0x4 D_801CFD94 = 0x801CFD94; // size:0x4 D_801CFD98 = 0x801CFD98; // size:0x4 D_801CFD9C = 0x801CFD9C; // size:0x4 D_801CFDA0 = 0x801CFDA0; // size:0x4 sTextboxGrowingWidthScale = 0x801CFDA4; // size:0x24 sTextboxGrowingHeightScale = 0x801CFDC8; // size:0x24 D_801CFDEC = 0x801CFDEC; // size:0x18 D_801CFE04 = 0x801CFE04; // size:0x18 D_801CFE1C = 0x801CFE1C; // size:0x18 D_801CFE34 = 0x801CFE34; // size:0x18 D_801CFE4C = 0x801CFE4C; // size:0x10 D_801CFE5C = 0x801CFE5C; // size:0xC D_801CFE68 = 0x801CFE68; // size:0xC D_801CFE74 = 0x801CFE74; // size:0x30 D_801CFEA4 = 0x801CFEA4; // size:0x30 D_801CFED4 = 0x801CFED4; // size:0x30 D_801CFF04 = 0x801CFF04; // size:0x30 D_801CFF34 = 0x801CFF34; // size:0x30 D_801CFF64 = 0x801CFF64; // size:0xC D_801CFF70 = 0x801CFF70; // size:0xC D_801CFF7C = 0x801CFF7C; // size:0xC D_801CFF88 = 0x801CFF88; // size:0xC D_801CFF94 = 0x801CFF94; // size:0x6C D_801D0000 = 0x801D0000; // size:0x1 D_801D0001 = 0x801D0001; // size:0x1E D_801D001F = 0x801D001F; // size:0x169 D_801D0188 = 0x801D0188; // size:0xB2 D_801D023A = 0x801D023A; // size:0x16 D_801D0250 = 0x801D0250; // size:0x18 D_801D0268 = 0x801D0268; // size:0x14 D_801D027C = 0x801D027C; // size:0x8 D_801D0284 = 0x801D0284; // size:0x8 D_801D028C = 0x801D028C; // size:0x34 D_801D02C0 = 0x801D02C0; // size:0x18 D_801D02D8 = 0x801D02D8; // size:0x20 D_801D02F8 = 0x801D02F8; // size:0x38 D_801D0330 = 0x801D0330; // size:0x4 D_801D0334 = 0x801D0334; // size:0xC D_801D0340 = 0x801D0340; // size:0xC D_801D034C = 0x801D034C; // size:0xC D_801D0358 = 0x801D0358; // size:0xC D_801D0364 = 0x801D0364; // size:0x14 D_801D0378 = 0x801D0378; // size:0x24 D_801D039C = 0x801D039C; // size:0x8 D_801D03A4 = 0x801D03A4; // size:0x4 gTextBoxNextIconYOffsets = 0x801D03A8; // size:0x20 D_801D03C8 = 0x801D03C8; // size:0x20 D_801D03E8 = 0x801D03E8; // size:0x8 D_801D03F0 = 0x801D03F0; // size:0x11 D_801D0401 = 0x801D0401; // size:0x7 D_801D0408 = 0x801D0408; // size:0x20 D_801D0428 = 0x801D0428; // size:0x32 D_801D045A = 0x801D045A; // size:0x8 D_801D0462 = 0x801D0462; // size:0x6 D_801D0468 = 0x801D0468; // size:0x8 D_801D0470 = 0x801D0470; // size:0x280 D_801D06F0 = 0x801D06F0; // size:0x18 D_801D0708 = 0x801D0708; // size:0x8 D_801D0710 = 0x801D0710; // size:0x4 D_801D0714 = 0x801D0714; // size:0x10 D_801D0724 = 0x801D0724; // size:0xC D_801D0730 = 0x801D0730; // size:0x4 D_801D0734 = 0x801D0734; // size:0xC D_801D0740 = 0x801D0740; // size:0x4 D_801D0744 = 0x801D0744; // size:0x1C D_801D0760 = 0x801D0760; // size:0x4 D_801D0764 = 0x801D0764; // size:0xC D_801D0770 = 0x801D0770; // size:0x4 D_801D0774 = 0x801D0774; // size:0xC D_801D0780 = 0x801D0780; // size:0x4 D_801D0784 = 0x801D0784; // size:0x10 D_801D0794 = 0x801D0794; // size:0x10 D_801D07A4 = 0x801D07A4; // size:0xC D_801D07B0 = 0x801D07B0; // size:0x4 D_801D07B4 = 0x801D07B4; // size:0xC D_801D07C0 = 0x801D07C0; // size:0x4 D_801D07C4 = 0x801D07C4; // size:0x18 D_801D07DC = 0x801D07DC; // size:0x30 D_801D080C = 0x801D080C; // size:0x30 D_801D083C = 0x801D083C; // size:0x30 D_801D086C = 0x801D086C; // size:0x24 D_801D0890 = 0x801D0890; // size:0xC D_801D089C = 0x801D089C; // size:0x30 D_801D08CC = 0x801D08CC; // size:0xC D_801D08D8 = 0x801D08D8; // size:0xC sMaskCodeColorCmdENG = 0x801D08E4; // size:0x4 sMaskCodeTextENG = 0x801D08E8; // size:0x18 sMaskCodeTextLengthENG = 0x801D0900; // size:0x10 Player_Profile = 0x801D0B50; // size:0x20 gKaleidoMgrOverlayTable = 0x801D0B70; // size:0x38 sKaleidoAreaPtr = 0x801D0BA8; // size:0x4 gKaleidoMgrCurOvl = 0x801D0BAC; // size:0x4 gTransitionOverlayTable = 0x801D0BB0; // size:0xD0 sTransTileSetupDL = 0x801D0C80; // size:0x30 TransitionFade_Profile = 0x801D0CD8; // size:0x28 sTransCircleSetupDL = 0x801D0D00; // size:0x28 TransitionCircle_Profile = 0x801D0D28; // size:0x28 gDbgCamEnabled = 0x801D0D50; // size:0x4 D_801D0D54 = 0x801D0D54; // size:0x4 sQuakeIndex = 0x801D0D58; // size:0x4 sIsCameraUnderwater = 0x801D0D5C; // size:0x4 prevInput = 0x801D0D60; // size:0x4 sPlayerCsIdToCsCamId = 0x801D0D64; // size:0x1C sBombersNotebookEntries = 0x801D0D80; // size:0x4B0 sBombersNotebookDayRectRectLeft = 0x801D1230; // size:0x8 sBombersNotebookDayTextures = 0x801D1238; // size:0xC sBombersNotebookEventIcons = 0x801D1244; // size:0x8C sBombersNotebookEventIconWidths = 0x801D12D0; // size:0xC sBombersNotebookEventIconHeights = 0x801D12DC; // size:0xC sBombersNotebookEventColorWeekEventFlags = 0x801D12E8; // size:0x48 sBombersNotebookHeaderColors = 0x801D1330; // size:0x14 sBombersNotebookColumnColors = 0x801D1344; // size:0x24 sBombersNotebookEventIconTextures = 0x801D1368; // size:0xC sBombersNotebookEntryIconColors = 0x801D1374; // size:0x14 sBombersNotebookPhotoTextures = 0x801D1388; // size:0x70 sBombersNotebookDigitTextures = 0x801D13F8; // size:0x28 sBombersNotebookDigitRectLeftOffsets = 0x801D1420; // size:0xC sBombersNotebookDayTexRectLeftOffsets = 0x801D142C; // size:0x40 sBombersNotebookTextIds = 0x801D146C; // size:0x84 gFramerateDivisor = 0x801D1500; // size:0x4 gFramerateDivisorF = 0x801D1504; // size:0x4 gFramerateDivisorHalf = 0x801D1508; // size:0x4 gFramerateDivisorThird = 0x801D150C; // size:0x4 gScreenWidth = 0x801D1520; // size:0x4 gScreenHeight = 0x801D1524; // size:0x4 startHeapSize = 0x801D1528; // size:0x8 sPadMgrInstance = 0x801D1530; // size:0x4 sPadMgrRetraceCount = 0x801D1534; // size:0x4 sVoiceInitStatus = 0x801D1538; // size:0x8 D_801D1540 = 0x801D1540; // size:0x30 gZeroVec3f = 0x801D15B0; // size:0xC gZeroVec3s = 0x801D15BC; // size:0x14 sATan2Tbl = 0x801D15D0; // size:0x810 gIdentityMtx = 0x801D1DE0; // size:0x40 gIdentityMtxF = 0x801D1E20; // size:0x40 initialgspUcodeText = 0x801D1E60; // size:0x4 initialgspUcodeData = 0x801D1E64; // size:0xC D_801D1E70 = 0x801D1E70; // size:0x10 D_801D1E80 = 0x801D1E80; // size:0x1000 gLowPassFilterData = 0x801D2E80; // size:0x100 gHighPassFilterData = 0x801D2F80; // size:0xF0 gBandStopFilterData = 0x801D3070; // size:0x690 gBandPassFilterData = 0x801D3700; // size:0x690 gSawtoothWaveSample = 0x801D3D90; // size:0x200 gTriangleWaveSample = 0x801D3F90; // size:0x200 gSineWaveSample = 0x801D4190; // size:0x200 gSquareWaveSample = 0x801D4390; // size:0x200 gWhiteNoiseSample = 0x801D4590; // size:0x200 D_801D4790 = 0x801D4790; // size:0x200 gEighthPulseWaveSample = 0x801D4990; // size:0x200 gQuarterPulseWaveSample = 0x801D4B90; // size:0x200 gWaveSamples = 0x801D4D90; // size:0x24 gBendPitchOneOctaveFrequencies = 0x801D4DB4; // size:0x400 gBendPitchTwoSemitonesFrequencies = 0x801D51B4; // size:0x400 gPitchFrequencies = 0x801D55B4; // size:0x200 gDefaultShortNoteVelocityTable = 0x801D57B4; // size:0x10 gDefaultShortNoteGateTimeTable = 0x801D57C4; // size:0x10 gDefaultEnvelope = 0x801D57D4; // size:0x10 gZeroedSampleState = 0x801D57E4; // size:0x20 gDefaultSampleState = 0x801D5804; // size:0x20 gHaasEffectDelaySize = 0x801D5824; // size:0x80 D_801D58A4 = 0x801D58A4; // size:0x4 gInvalidAdpcmCodeBook = 0x801D58A8; // size:0x80 gHeadsetPanVolume = 0x801D5928; // size:0x200 gStereoPanVolume = 0x801D5B28; // size:0x200 gDefaultPanVolume = 0x801D5D28; // size:0x200 D_801D5F24 = 0x801D5F28; // size:0x88 D_801D5FB0 = 0x801D5FB0; // size:0x4 sEnvMixerOp = 0x801D5FB4; // size:0x4 sEnvMixerLeftHaasDmemDests = 0x801D5FB8; // size:0x4 sEnvMixerRightHaasDmemDests = 0x801D5FBC; // size:0x4 sEnvMixerDefaultDmemDests = 0x801D5FC0; // size:0x4 D_801D5FC4 = 0x801D5FC4; // size:0x10 sNumSamplesPerWavePeriod = 0x801D5FD4; // size:0xC sDmaHandler = 0x801D5FE0; // size:0x4 sUnusedHandler = 0x801D5FE4; // size:0x4 gAudioCtxInitalized = 0x801D5FE8; // size:0x8 D_801D6014 = 0x801D6014; // size:0x14 D_801D6028 = 0x801D6028; // size:0x70 D_801D6098 = 0x801D6098; // size:0xF0 D_801D6188 = 0x801D6188; // size:0x4 D_801D618C = 0x801D618C; // size:0x4 sSeqInstructionArgsTable = 0x801D61A0; // size:0x60 D_801D6200 = 0x801D6200; // size:0x400 gIsLargeSfxBank = 0x801D6600; // size:0x8 D_801D6608 = 0x801D6608; // size:0x8 gChannelsPerBank = 0x801D6610; // size:0x1C gUsedChannelsPerBank = 0x801D662C; // size:0x1C sGiantsMaskFreq = 0x801D6648; // size:0x4 sGiantsMaskReverbAdd = 0x801D664C; // size:0x4 sWaterWheelVolume = 0x801D6650; // size:0x4 gSfxVolume = 0x801D6654; // size:0x4 sSfxTimer = 0x801D6658; // size:0x4 sSfxTimerLerpRange2 = 0x801D665C; // size:0x4 sSfxTimerLerpRange1 = 0x801D6660; // size:0x4 sBehindScreenZ = 0x801D6664; // size:0x8 sAudioIncreasingTranspose = 0x801D666C; // size:0x4 gMorphaTransposeTable = 0x801D6670; // size:0x10 sPrevChargeLevel = 0x801D6680; // size:0x4 sChargeLevelsSfxFreq = 0x801D6684; // size:0x10 sCurChargeLevelSfxFreq = 0x801D6694; // size:0x4 sGanonsTowerLevelsVol = 0x801D6698; // size:0x8 sEnterGanonsTowerTimer = 0x801D66A0; // size:0x4 sSfxVolumeDuration = 0x801D66A4; // size:0x4 sSoundMode = 0x801D66A8; // size:0x4 sAudioIsWindowOpen = 0x801D66AC; // size:0x4 sAudioCutsceneFlag = 0x801D66B0; // size:0x4 sSpecReverb = 0x801D66B4; // size:0x4 sAudioEnvReverb = 0x801D66B8; // size:0x4 sAudioCodeReverb = 0x801D66BC; // size:0x4 sPrevSeqMode = 0x801D66C0; // size:0x4 sBgmEnemyDist = 0x801D66C4; // size:0x4 sBgmEnemyVolume = 0x801D66C8; // size:0x4 sPrevMainBgmSeqId = 0x801D66CC; // size:0x4 sSeqResumePoint = 0x801D66D0; // size:0x4 sPrevSceneSeqId = 0x801D66D4; // size:0x4 sNumFramesStill = 0x801D66D8; // size:0x4 sNumFramesMoving = 0x801D66DC; // size:0x4 sAudioBaseFilter = 0x801D66E0; // size:0x4 sAudioExtraFilter = 0x801D66E4; // size:0x4 sAudioBaseFilter2 = 0x801D66E8; // size:0x4 sAudioExtraFilter2 = 0x801D66EC; // size:0x4 gUnderwaterSfxReverbAdd = 0x801D66F0; // size:0x4 sRiverSoundBgmPos = 0x801D66F4; // size:0x4 sRiverSoundXZDistToPlayer = 0x801D66F8; // size:0x4 sObjSoundMainBgmSeqId = 0x801D66FC; // size:0x4 sSeqFlags = 0x801D6700; // size:0x80 sSpecReverbs = 0x801D6780; // size:0x14 sAmbienceData = 0x801D6794; // size:0x820 sIsOcarinaInputEnabled = 0x801D6FB4; // size:0x4 sOcarinaInstrumentId = 0x801D6FB8; // size:0x4 sCurOcarinaPitch = 0x801D6FBC; // size:0x4 sPrevOcarinaPitch = 0x801D6FC0; // size:0x4 sCurOcarinaButtonIndex = 0x801D6FC4; // size:0x4 sMusicStaffPrevPitch = 0x801D6FC8; // size:0x4 sCurOcarinaBendFreq = 0x801D6FCC; // size:0x4 sDefaultOcarinaVolume = 0x801D6FD0; // size:0x4 sCurOcarinaBendIndex = 0x801D6FD4; // size:0x4 sCurOcarinaVolume = 0x801D6FD8; // size:0x4 sCurOcarinaVibrato = 0x801D6FDC; // size:0x4 sPlaybackState = 0x801D6FE0; // size:0x4 sPlaybackStaffStopPos = 0x801D6FE4; // size:0x4 sPlaybackStaffStartPos = 0x801D6FE8; // size:0x4 sOcarinaFlags = 0x801D6FEC; // size:0x4 sPlaybackNoteTimer = 0x801D6FF0; // size:0x4 sPlaybackNotePos = 0x801D6FF4; // size:0x4 sPlaybackStaffPos = 0x801D6FF8; // size:0x4 sPrevOcarinaWithMusicStaffFlags = 0x801D6FFC; // size:0x4 sPlaybackPitch = 0x801D7000; // size:0x4 sNotePlaybackVolume = 0x801D7004; // size:0x4 sNotePlaybackVibrato = 0x801D7008; // size:0x4 sNotePlaybackBend = 0x801D700C; // size:0x4 sRelativeNotePlaybackBend = 0x801D7010; // size:0x4 sRelativeNotePlaybackVolume = 0x801D7014; // size:0x4 sOcarinaPlaybackTaskStart = 0x801D7018; // size:0x4 sOcarinaWallCounter = 0x801D701C; // size:0x4 sCurOcarinaSongWithoutMusicStaff = 0x801D7020; // size:0x8 sOcarinaWithoutMusicStaffPos = 0x801D7028; // size:0x4 sOcarinaSongStartingPos = 0x801D702C; // size:0x4 sButtonToPitchMap = 0x801D7030; // size:0x8 sOcarinaMemoryGameAppendPos = 0x801D7038; // size:0x4 sOcarinaMemoryGameEndPos = 0x801D703C; // size:0x4 sOcarinaMemoryGameNumNotes = 0x801D7040; // size:0x4 sOcarinaSongNotes = 0x801D7044; // size:0xF00 sOoTOcarinaSongNotes = 0x801D7F44; // size:0x5A0 sOoTOcarinaSongsNumNotes = 0x801D84E4; // size:0xC sPlaybackSong = 0x801D84F0; // size:0x4 sFrogsSongNotes = 0x801D84F4; // size:0x10 gFrogsSongPtr = 0x801D8504; // size:0x4 sRecordingState = 0x801D8508; // size:0x4 sRecordSongPos = 0x801D850C; // size:0x4 sOcarinaRecordTaskStart = 0x801D8510; // size:0x4 sRecordOcarinaPitch = 0x801D8514; // size:0x4 sRecordOcarinaVolume = 0x801D8518; // size:0x4 sRecordOcarinaVibrato = 0x801D851C; // size:0x4 sRecordOcarinaBendIndex = 0x801D8520; // size:0x4 sRecordOcarinaButtonIndex = 0x801D8524; // size:0x4 sPlayedOcarinaSongIndexPlusOne = 0x801D8528; // size:0x4 sMusicStaffNumNotesPerTest = 0x801D852C; // size:0x4 D_801D8530 = 0x801D8530; // size:0x4 D_801D8534 = 0x801D8534; // size:0x4 sOcarinaDropInputTimer = 0x801D8538; // size:0x4 sScarecrowsLongSongNotes = 0x801D853C; // size:0x360 gScarecrowLongSongPtr = 0x801D889C; // size:0x4 gScarecrowSpawnSongPtr = 0x801D88A0; // size:0x4 sTerminaWallSongPtr = 0x801D88A4; // size:0x4 sPitchToButtonMap = 0x801D88A8; // size:0x10 sCustomSequenceScript = 0x801D88B8; // size:0x190 gOcarinaSongButtons = 0x801D8A48; // size:0xD8 sScarecrowAfterCreditsState = 0x801D8B20; // size:0x4 sScarecrowAfterCreditsIntrumentId = 0x801D8B24; // size:0x4 sScarecrowAfterCreditsTimer = 0x801D8B28; // size:0x4 sRequestCustomSequence = 0x801D8B2C; // size:0x4 sZVolumes = 0x801D8B30; // size:0x80 sBigBellsVolume = 0x801D8BB0; // size:0x24 sSfxOriginalPos = 0x801D8BD4; // size:0xC D_801D8BE0 = 0x801D8BE0; // size:0x25C D_801D8E3C = 0x801D8E3C; // size:0x4 D_801D8E40 = 0x801D8E40; // size:0x4 D_801D8E44 = 0x801D8E44; // size:0x4 D_801D8E48 = 0x801D8E48; // size:0x8 D_801D8E50 = 0x801D8E50; // size:0x120 D_801D8F70 = 0x801D8F70; // size:0x120 sEnemyBankParams = 0x801D9090; // size:0xB80 sPlayerBankParams = 0x801D9C10; // size:0x740 sItemBankParams = 0x801DA350; // size:0x1C0 sEnvBankParams = 0x801DA510; // size:0x740 sSystemBankParams = 0x801DAC50; // size:0x180 sOcarinaBankParams = 0x801DADD0; // size:0x40 sVoiceBankParams = 0x801DAE10; // size:0x640 gSfxParams = 0x801DB450; // size:0x20 sSfxRequestWriteIndex = 0x801DB470; // size:0x4 sSfxRequestReadIndex = 0x801DB474; // size:0x4 gSfxBanks = 0x801DB478; // size:0x1C sSfxBankSizes = 0x801DB494; // size:0x8 gSfxChannelLayout = 0x801DB49C; // size:0x4 sSfxChannelLowVolumeFlag = 0x801DB4A0; // size:0x4 gSfxDefaultPos = 0x801DB4A4; // size:0xC gSfxDefaultFreqAndVolScale = 0x801DB4B0; // size:0x4 D_801DB4B4 = 0x801DB4B4; // size:0x4 gSfxDefaultReverb = 0x801DB4B8; // size:0x8 sSeqCmdWritePos = 0x801DB4C0; // size:0x4 sSeqCmdReadPos = 0x801DB4C4; // size:0x4 sStartSeqDisabled = 0x801DB4C8; // size:0x4 sSoundModeList = 0x801DB4CC; // size:0x8 gAudioSpecId = 0x801DB4D4; // size:0x4 gAudioHeapResetState = 0x801DB4D8; // size:0x4 sResetAudioHeapSeqCmd = 0x801DB4DC; // size:0x4 reverbSettings0 = 0x801DB4E0; // size:0x48 reverbSettings1 = 0x801DB528; // size:0x48 reverbSettings2 = 0x801DB570; // size:0x48 reverbSettings3 = 0x801DB5B8; // size:0x48 reverbSettings4 = 0x801DB600; // size:0x48 reverbSettings5 = 0x801DB648; // size:0x48 reverbSettings6 = 0x801DB690; // size:0x48 reverbSettings7 = 0x801DB6D8; // size:0x48 reverbSettings8 = 0x801DB720; // size:0x30 reverbSettings9 = 0x801DB750; // size:0x48 reverbSettingsA = 0x801DB798; // size:0x48 reverbSettingsB = 0x801DB7E0; // size:0x48 reverbSettingsC = 0x801DB828; // size:0x48 reverbSettingsD = 0x801DB870; // size:0x48 reverbSettingsE = 0x801DB8B8; // size:0x48 reverbSettingsF = 0x801DB900; // size:0x30 gReverbSettingsTable = 0x801DB930; // size:0x28 gAudioSpecs = 0x801DB958; // size:0x498 Actor_PrintLists_SegName = 0x801DCA10; // type:asciz D_801DCD40 = 0x801DCD40; // size:0x4 D_801DCD44 = 0x801DCD44; // size:0x4 D_801DCD48 = 0x801DCD48; // size:0x18 D_801DCD60 = 0x801DCD60; // size:0x4 D_801DCD64 = 0x801DCD64; // size:0x4 D_801DCD68 = 0x801DCD68; // size:0x4 D_801DCD6C = 0x801DCD6C; // size:0x4 D_801DCD70 = 0x801DCD70; // size:0x4 D_801DCD74 = 0x801DCD74; // size:0x4 D_801DCD78 = 0x801DCD78; // size:0x4 D_801DCD7C = 0x801DCD7C; // size:0x4 D_801DCD80 = 0x801DCD80; // size:0x1C D_801DCD9C = 0x801DCD9C; // size:0x154 D_801DCED8 = 0x801DCED8; // size:0x4 D_801DCEDC = 0x801DCEDC; // size:0x4 D_801DCEE0 = 0x801DCEE0; // size:0x4 D_801DCEE4 = 0x801DCEE4; // size:0x4 D_801DCEE8 = 0x801DCEE8; // size:0x4 D_801DCEEC = 0x801DCEEC; // size:0x4 D_801DCEF0 = 0x801DCEF0; // size:0x4 D_801DCEF4 = 0x801DCEF4; // size:0x4 D_801DCEF8 = 0x801DCEF8; // size:0x4 D_801DCEFC = 0x801DCEFC; // size:0x4 D_801DCF00 = 0x801DCF00; // size:0x4 D_801DCF04 = 0x801DCF04; // size:0x4 D_801DCF08 = 0x801DCF08; // size:0x4 D_801DCF0C = 0x801DCF0C; // size:0x4 D_801DCF10 = 0x801DCF10; // size:0x4 D_801DCF14 = 0x801DCF14; // size:0x4 D_801DCF18 = 0x801DCF18; // size:0x4 D_801DCF1C = 0x801DCF1C; // size:0x4 jtbl_801DCF20 = 0x801DCF20; // size:0x14 D_801DCF34 = 0x801DCF34; // size:0x4 D_801DCF38 = 0x801DCF38; // size:0x4 D_801DCF3C = 0x801DCF3C; // size:0x4 D_801DCF40 = 0x801DCF40; // size:0x4 D_801DCF44 = 0x801DCF44; // size:0x4 D_801DCF48 = 0x801DCF48; // size:0x4 D_801DCF4C = 0x801DCF4C; // size:0x150 D_801DD09C = 0x801DD09C; // size:0x4 D_801DD0A0 = 0x801DD0A0; // size:0x4 D_801DD0A4 = 0x801DD0A4; // size:0x4 D_801DD0A8 = 0x801DD0A8; // size:0x4 D_801DD0AC = 0x801DD0AC; // size:0x4 D_801DD0B0 = 0x801DD0B0; // size:0x4 D_801DD0B4 = 0x801DD0B4; // size:0x4 D_801DD0B8 = 0x801DD0B8; // size:0x4 D_801DD0BC = 0x801DD0BC; // size:0x4 D_801DD0C0 = 0x801DD0C0; // size:0x4 D_801DD0C4 = 0x801DD0C4; // size:0x4 D_801DD0C8 = 0x801DD0C8; // size:0x4 D_801DD0CC = 0x801DD0CC; // size:0x4 D_801DD0D0 = 0x801DD0D0; // size:0x4 D_801DD0D4 = 0x801DD0D4; // size:0x4 D_801DD0D8 = 0x801DD0D8; // size:0x4 D_801DD0DC = 0x801DD0DC; // size:0x4 D_801DD0E0 = 0x801DD0E0; // size:0x4 D_801DD0E4 = 0x801DD0E4; // size:0x4 D_801DD0E8 = 0x801DD0E8; // size:0x4 D_801DD0EC = 0x801DD0EC; // size:0x4 D_801DD0F0 = 0x801DD0F0; // size:0x4 D_801DD0F4 = 0x801DD0F4; // size:0x4 D_801DD0F8 = 0x801DD0F8; // size:0x4 D_801DD0FC = 0x801DD0FC; // size:0x4 D_801DD100 = 0x801DD100; // size:0x4 D_801DD104 = 0x801DD104; // size:0x4 D_801DD108 = 0x801DD108; // size:0x4 D_801DD10C = 0x801DD10C; // size:0x4 D_801DD110 = 0x801DD110; // size:0x4 D_801DD114 = 0x801DD114; // size:0x4 D_801DD118 = 0x801DD118; // size:0x4 D_801DD11C = 0x801DD11C; // size:0x4 D_801DD120 = 0x801DD120; // size:0x4 D_801DD124 = 0x801DD124; // size:0x4 D_801DD128 = 0x801DD128; // size:0x4 D_801DD12C = 0x801DD12C; // size:0x4 D_801DD130 = 0x801DD130; // size:0x4 D_801DD134 = 0x801DD134; // size:0x4 D_801DD138 = 0x801DD138; // size:0x4 D_801DD13C = 0x801DD13C; // size:0x4 D_801DD140 = 0x801DD140; // size:0x4 D_801DD144 = 0x801DD144; // size:0x4 D_801DD148 = 0x801DD148; // size:0x4 D_801DD14C = 0x801DD14C; // size:0x4 D_801DD150 = 0x801DD150; // size:0x4 D_801DD154 = 0x801DD154; // size:0x4 D_801DD158 = 0x801DD158; // size:0x4 D_801DD15C = 0x801DD15C; // size:0x4 D_801DD160 = 0x801DD160; // size:0x578 jtbl_801DD6B0 = 0x801DD6B0; // size:0x160 D_801DD880 = 0x801DD880; // size:0x60 D_801DD8E0 = 0x801DD8E0; // size:0x20 D_801DD900 = 0x801DD900; // size:0x40 D_801DD940 = 0x801DD940; // size:0x4 D_801DD944 = 0x801DD944; // size:0x4 D_801DD948 = 0x801DD948; // size:0x4 D_801DD94C = 0x801DD94C; // size:0x4 D_801DD950 = 0x801DD950; // size:0x4 D_801DD954 = 0x801DD954; // size:0x4 D_801DD958 = 0x801DD958; // size:0x4 D_801DD95C = 0x801DD95C; // size:0x4 D_801DD960 = 0x801DD960; // size:0x4 D_801DD964 = 0x801DD964; // size:0x4 D_801DD968 = 0x801DD968; // size:0x4 D_801DD96C = 0x801DD96C; // size:0x4 D_801DD970 = 0x801DD970; // size:0x4 D_801DD974 = 0x801DD974; // size:0x4 D_801DD978 = 0x801DD978; // size:0x4 D_801DD97C = 0x801DD97C; // size:0x4 D_801DD980 = 0x801DD980; // size:0x4 D_801DD984 = 0x801DD984; // size:0x4 D_801DD988 = 0x801DD988; // size:0x4 D_801DD98C = 0x801DD98C; // size:0x4 D_801DD990 = 0x801DD990; // size:0x4 jtbl_801DD994 = 0x801DD994; // size:0x24 jtbl_801DD9B8 = 0x801DD9B8; // size:0x34 D_801DD9EC = 0x801DD9EC; // size:0x4 D_801DD9F0 = 0x801DD9F0; // size:0x4 D_801DD9F4 = 0x801DD9F4; // size:0x4 D_801DD9F8 = 0x801DD9F8; // size:0x4 D_801DD9FC = 0x801DD9FC; // size:0x4 jtbl_801DDA00 = 0x801DDA00; // size:0x7C D_801DDA7C = 0x801DDA7C; // size:0x4 D_801DDAC0 = 0x801DDAC0; // size:0x4 D_801DDAC4 = 0x801DDAC4; // size:0x4 D_801DDAC8 = 0x801DDAC8; // size:0x4 D_801DDACC = 0x801DDACC; // size:0x4 D_801DDAD0 = 0x801DDAD0; // size:0x4 D_801DDAD4 = 0x801DDAD4; // size:0x4 D_801DDAD8 = 0x801DDAD8; // size:0x4 D_801DDADC = 0x801DDADC; // size:0x4 sShadowMaps = 0x801DE5E0; // size:0x2B0 gCircleTex = 0x801DE890; // size:0x800 D_801DF0C0 = 0x801DF0C0; // size:0x5C D_801DF120 = 0x801DF120; // size:0x4 D_801DF124 = 0x801DF124; // size:0xC jtbl_801DF150 = 0x801DF150; // size:0x24 jtbl_801DF174 = 0x801DF174; // size:0x100 jtbl_801DF274 = 0x801DF274; // size:0xD8 jtbl_801DF34C = 0x801DF34C; // size:0x60 D_801DF3AC = 0x801DF3AC; // size:0x4 D_801DF3B0 = 0x801DF3B0; // size:0x4 D_801DF3B4 = 0x801DF3B4; // size:0x4 D_801DF3B8 = 0x801DF3B8; // size:0x4 D_801DF3BC = 0x801DF3BC; // size:0x4 D_801DF3C0 = 0x801DF3C0; // size:0x4 D_801DF3C4 = 0x801DF3C4; // size:0x4 D_801DF3C8 = 0x801DF3C8; // size:0x4 jtbl_801DF3CC = 0x801DF3CC; // size:0x13C jtbl_801DF508 = 0x801DF508; // size:0x14 jtbl_801DF51C = 0x801DF51C; // size:0xCC jtbl_801DF5E8 = 0x801DF5E8; // size:0x148 jtbl_801DF730 = 0x801DF730; // size:0x88 jtbl_801DF7B8 = 0x801DF7B8; // size:0x84 jtbl_801DF83C = 0x801DF83C; // size:0x24 jtbl_801DF860 = 0x801DF860; // size:0x80 D_801DF8E0 = 0x801DF8E0; // size:0x4 jtbl_801DF8E4 = 0x801DF8E4; // size:0x1C D_801DF970 = 0x801DF970; // size:0x4 D_801DF974 = 0x801DF974; // size:0x4 D_801DF978 = 0x801DF978; // size:0x4 D_801DF97C = 0x801DF97C; // size:0x4 D_801DF980 = 0x801DF980; // size:0x4 D_801DF984 = 0x801DF984; // size:0x4 D_801DF988 = 0x801DF988; // size:0x4 D_801DF98C = 0x801DF98C; // size:0x4 D_801DF990 = 0x801DF990; // size:0x4 D_801DF994 = 0x801DF994; // size:0x4 D_801DF998 = 0x801DF998; // size:0x4 D_801DF99C = 0x801DF99C; // size:0x4 D_801DF9A0 = 0x801DF9A0; // size:0x4 D_801DF9A4 = 0x801DF9A4; // size:0x4 D_801DF9A8 = 0x801DF9A8; // size:0x4 D_801DF9AC = 0x801DF9AC; // size:0x4 D_801DF9B0 = 0x801DF9B0; // size:0x4 D_801DF9B4 = 0x801DF9B4; // size:0x7C D_801DFA34 = 0x801DFA34; // size:0x208 D_801DFC3C = 0x801DFC3C; // size:0x48 sSfxBankIds = 0x801DFC70; // size:0x10 Math3D_Normalize_min_length = 0x801E0130; // size:0x4 D_801E0134 = 0x801E0134; // size:0x4 D_801E0138 = 0x801E0138; // size:0x4 D_801E013C = 0x801E013C; // size:0x4 D_801E0140 = 0x801E0140; // size:0x4 Math3D_AngleBetweenVectors_min_length = 0x801E0144; // size:0x4 D_801E0148 = 0x801E0148; // size:0x4 D_801E014C = 0x801E014C; // size:0x4 Math3D_UnitNormalVector_min_length = 0x801E0150; // size:0x4 Math3D_UDistPlaneToPos_min_length = 0x801E0154; // size:0x4 D_801E0158 = 0x801E0158; // size:0x4 D_801E015C = 0x801E015C; // size:0x4 D_801E0160 = 0x801E0160; // size:0x4 D_801E0164 = 0x801E0164; // size:0x4 D_801E0168 = 0x801E0168; // size:0x4 D_801E016C = 0x801E016C; // size:0x4 D_801E0170 = 0x801E0170; // size:0x4 D_801E0174 = 0x801E0174; // size:0x4 D_801E0178 = 0x801E0178; // size:0x4 D_801E017C = 0x801E017C; // size:0x4 D_801E0180 = 0x801E0180; // size:0x4 D_801E0184 = 0x801E0184; // size:0x4 D_801E0188 = 0x801E0188; // size:0x4 D_801E018C = 0x801E018C; // size:0x4 D_801E0190 = 0x801E0190; // size:0x4 D_801E0194 = 0x801E0194; // size:0x4 D_801E0198 = 0x801E0198; // size:0x4 D_801E019C = 0x801E019C; // size:0x4 D_801E01A0 = 0x801E01A0; // size:0x4 D_801E01A4 = 0x801E01A4; // size:0x4 D_801E01A8 = 0x801E01A8; // size:0x4 D_801E01AC = 0x801E01AC; // size:0x4 D_801E01B0 = 0x801E01B0; // size:0x4 D_801E01B4 = 0x801E01B4; // size:0x4 D_801E01B8 = 0x801E01B8; // size:0x4 D_801E01BC = 0x801E01BC; // size:0x4 D_801E01C0 = 0x801E01C0; // size:0x4 D_801E01C4 = 0x801E01C4; // size:0x4 D_801E01C8 = 0x801E01C8; // size:0x4 D_801E01CC = 0x801E01CC; // size:0x4 D_801E01D0 = 0x801E01D0; // size:0x4 D_801E01D4 = 0x801E01D4; // size:0xC D_801E0200 = 0x801E0200; // size:0x4 D_801E0204 = 0x801E0204; // size:0x4 D_801E0208 = 0x801E0208; // size:0x4 D_801E020C = 0x801E020C; // size:0x4 D_801E0210 = 0x801E0210; // size:0x4 D_801E0214 = 0x801E0214; // size:0x4 D_801E0218 = 0x801E0218; // size:0x4 D_801E021C = 0x801E021C; // size:0x4 D_801E0220 = 0x801E0220; // size:0x4 D_801E0224 = 0x801E0224; // size:0x4 D_801E0228 = 0x801E0228; // size:0x8 D_801E030C = 0x801E030C; // size:0x90 gAudioEnvironmentalSfx = 0x801E0BD0; // size:0x2C sIsOcarinaSongReserved = 0x801E0BFC; // size:0x18 sAudioOcarinaUnusedText0 = 0x801E0C14; // size:0x24 sAudioOcarinaUnusedText1 = 0x801E0C38; // size:0x2C sAudioOcarinaUnusedText2 = 0x801E0C64; // size:0x8 sAudioOcarinaUnusedText3 = 0x801E0C6C; // size:0x8 sAudioOcarinaUnusedText4 = 0x801E0C74; // size:0x8 sAudioOcarinaUnusedText5 = 0x801E0C7C; // size:0x28 sAudioOcarinaUnusedText6 = 0x801E0CA4; // size:0x2C sAudioOcarinaUnusedText7 = 0x801E0CD0; // size:0xEC D_801E0DBC = 0x801E0DBC; // size:0x4 D_801E0DC0 = 0x801E0DC0; // size:0x4 D_801E0DC4 = 0x801E0DC4; // size:0x4 D_801E0DC8 = 0x801E0DC8; // size:0x4 D_801E0DCC = 0x801E0DCC; // size:0x4 D_801E0DD0 = 0x801E0DD0; // size:0x4 D_801E0DD4 = 0x801E0DD4; // size:0x4 D_801E0DD8 = 0x801E0DD8; // size:0x8 D_801E0DE0 = 0x801E0DE0; // size:0x8 D_801E0DE8 = 0x801E0DE8; // size:0x4 D_801E0DEC = 0x801E0DEC; // size:0x10 D_801E0DFC = 0x801E0DFC; // size:0x4 D_801E0E00 = 0x801E0E00; // size:0x4 D_801E0E04 = 0x801E0E04; // size:0x4 D_801E0E08 = 0x801E0E08; // size:0x4 D_801E0E0C = 0x801E0E0C; // size:0x4 D_801E0E10 = 0x801E0E10; // size:0x4 D_801E0E14 = 0x801E0E14; // size:0x4 D_801E0E18 = 0x801E0E18; // size:0x4 D_801E0E1C = 0x801E0E1C; // size:0x4 D_801E0E20 = 0x801E0E20; // size:0x4 D_801E0E24 = 0x801E0E24; // size:0x4 jtbl_801E0E28 = 0x801E0E28; // size:0x98 D_801E0EC0 = 0x801E0EC0; // size:0xC D_801E0ECC = 0x801E0ECC; // size:0x24 D_801E0EF0 = 0x801E0EF0; // size:0x20 D_801E0F10 = 0x801E0F10; // size:0x20 D_801E0F30 = 0x801E0F30; // size:0x18 D_801E0F48 = 0x801E0F48; // size:0x18 D_801E0F60 = 0x801E0F60; // size:0x44 D_801E0FA4 = 0x801E0FA4; // size:0x84 jtbl_801E1028 = 0x801E1028; // size:0x28 gAudioTatumInit = 0x801E1100; // size:0x4 gAudioHeapInitSizes = 0x801E1104; // size:0xC gSoundFontTable = 0x801E1180; // size:0x2A0 gSequenceFontTable = 0x801E1420; // size:0x210 gSequenceTable = 0x801E1630; // size:0x810 gSampleBankTable = 0x801E1E40; // size:0x40 aspMainDataStart = 0x801E1E80; // size:0x2E0 gspF3DZEX2_NoN_PosLight_fifoTextStart = 0x801E2160; // size:0x1630 gspF3DZEX2_NoN_PosLight_fifoDataStart = 0x801E3790; // size:0x420 gspS2DEX2_fifoDataStart = 0x801E3BB0; // size:0x390 njpgdspMainDataStart = 0x801E3F40; // size:0x60 D_801E3FA0 = 0x801E3FA0; // size:0x10 sEffectContext = 0x801E3FB0; // size:0x98E0 D_801ED890 = 0x801ED890; // size:0x4 D_801ED894 = 0x801ED894; // size:0xC sActorFaultClient = 0x801ED8A0; // size:0x10 type:FaultClient D_801ED8B0 = 0x801ED8B0; // size:0x4 type:CollisionPoly* D_801ED8B4 = 0x801ED8B4; // size:0x4 type:s32 D_801ED8B8 = 0x801ED8B8; // size:0x4 type:Actor* D_801ED8BC = 0x801ED8BC; // size:0x4 type:Actor* D_801ED8C0 = 0x801ED8C0; // size:0x4 type:Actor* D_801ED8C4 = 0x801ED8C4; // size:0x4 type:Actor* D_801ED8C8 = 0x801ED8C8; // size:0x4 type:f32 sBgmEnemyDistSq = 0x801ED8CC; // size:0x4 type:f32 D_801ED8D0 = 0x801ED8D0; // size:0x4 type:f32 D_801ED8D4 = 0x801ED8D4; // size:0x4 type:s32 D_801ED8D8 = 0x801ED8D8; // size:0x4 type:s32 D_801ED8DC = 0x801ED8DC; // size:0x2 type:s16 D_801ED8E0 = 0x801ED8E0; // size:0x40 type:Mtx D_801ED920 = 0x801ED920; // size:0x4 type:Actor* sActorOverlayTableFaultClient = 0x801ED930; // size:0x10 sActorOverlayTableFaultAddrConvClient = 0x801ED940; // size:0x10 D_801ED950 = 0x801ED950; // size:0x50 D_801ED9A0 = 0x801ED9A0; // size:0x50 D_801ED9F0 = 0x801ED9F0; // size:0x28 D_801EDA18 = 0x801EDA18; // size:0x28 sModelToWorldMtxF = 0x801EDA40; // size:0x40 D_801EDA80 = 0x801EDA80; // size:0x28 D_801EDAA8 = 0x801EDAA8; // size:0x50 D_801EDAF8 = 0x801EDAF8; // size:0x50 D_801EDB48 = 0x801EDB48; // size:0x28 D_801EDB70 = 0x801EDB70; // size:0x28 D_801EDB98 = 0x801EDB98; // size:0x10 D_801EDBA8 = 0x801EDBA8; // size:0x8 D_801EDBB0 = 0x801EDBB0; // size:0x40 D_801EDBF0 = 0x801EDBF0; // size:0x4 sFloorYNear = 0x801EDBF4; // size:0x4 sFloorYFar = 0x801EDBF8; // size:0x8 sFarColChk = 0x801EDC00; // size:0x28 sCamPlayState = 0x801EDC28; // size:0x8 D_801EDC30 = 0x801EDC30; // size:0x1A0 D_801EDDD0 = 0x801EDDD0; // size:0x10 D_801EDDE0 = 0x801EDDE0; // size:0x10 D_801EDDF0 = 0x801EDDF0; // size:0x10 D_801EDE00 = 0x801EDE00; // size:0x10 D_801EDE10 = 0x801EDE10; // size:0x10 D_801EDE20 = 0x801EDE20; // size:0x10 D_801EDE30 = 0x801EDE30; // size:0x10 D_801EDE40 = 0x801EDE40; // size:0x38 D_801EDE78 = 0x801EDE78; // size:0x38 D_801EDEB0 = 0x801EDEB0; // size:0x18 D_801EDEC8 = 0x801EDEC8; // size:0x38 D_801EDF00 = 0x801EDF00; // size:0x38 D_801EDF38 = 0x801EDF38; // size:0x10 D_801EDF48 = 0x801EDF48; // size:0x10 D_801EDF58 = 0x801EDF58; // size:0x38 D_801EDF90 = 0x801EDF90; // size:0x38 D_801EDFC8 = 0x801EDFC8; // size:0x18 D_801EDFE0 = 0x801EDFE0; // size:0x10 D_801EDFF0 = 0x801EDFF0; // size:0x10 D_801EE000 = 0x801EE000; // size:0x38 D_801EE038 = 0x801EE038; // size:0x38 D_801EE070 = 0x801EE070; // size:0x68 D_801EE0D8 = 0x801EE0D8; // size:0x10 D_801EE0E8 = 0x801EE0E8; // size:0x68 D_801EE150 = 0x801EE150; // size:0x38 D_801EE188 = 0x801EE188; // size:0x38 D_801EE1C0 = 0x801EE1C0; // size:0x10 D_801EE1D0 = 0x801EE1D0; // size:0x10 D_801EE1E0 = 0x801EE1E0; // size:0x10 D_801EE1F0 = 0x801EE1F0; // size:0x10 D_801EE200 = 0x801EE200; // size:0x4C8 D_801EE6C8 = 0x801EE6C8; // size:0x38 D_801EE700 = 0x801EE700; // size:0x38 D_801EE738 = 0x801EE738; // size:0x4C8 D_801EEC00 = 0x801EEC00; // size:0x4C8 D_801EF0C8 = 0x801EF0C8; // size:0x4C8 D_801EF590 = 0x801EF590; // size:0x38 D_801EF5C8 = 0x801EF5C8; // size:0x38 D_801EF600 = 0x801EF600; // size:0x38 D_801EF638 = 0x801EF638; // size:0x38 gSaveContext = 0x801EF670; // size:0x48E8 type:SaveContext gRegEditor = 0x801F3F60; // size:0x4 type:GameInfo* sDebugObjectListHead = 0x801F3F70; // size:0x10 sDebugCamTextBuffer = 0x801F3F80; // size:0xDC0 sSeqId = 0x801F4D40; // size:0x2 sCutsceneQuakeIndex = 0x801F4D42; // size:0x6 sCutsceneCameraInfo = 0x801F4D48; // size:0x80 sCueTypeList = 0x801F4DC8; // size:0x14 D_801F4DDC = 0x801F4DDC; // size:0x4 gDisablePlayerCsModeStartPos = 0x801F4DE0; // size:0x2 gDungeonBossWarpSceneId = 0x801F4DE2; // size:0xE sSceneCutsceneList = 0x801F4DF0; // size:0x4 sSceneCutsceneCount = 0x801F4DF4; // size:0x4 sWaitingCutsceneList = 0x801F4DF8; // size:0x10 D_801F4E08 = 0x801F4E08; // size:0x8 sNextCutsceneList = 0x801F4E10; // size:0x10 D_801F4E20 = 0x801F4E20; // size:0x10 D_801F4E30 = 0x801F4E30; // size:0x1 D_801F4E31 = 0x801F4E31; // size:0x1 D_801F4E32 = 0x801F4E32; // size:0x6 D_801F4E38 = 0x801F4E38; // size:0x4 D_801F4E3C = 0x801F4E3C; // size:0x4 D_801F4E40 = 0x801F4E40; // size:0x4 D_801F4E44 = 0x801F4E44; // size:0x4 D_801F4E48 = 0x801F4E48; // size:0x4 D_801F4E4C = 0x801F4E4C; // size:0x2 D_801F4E4E = 0x801F4E4E; // size:0x2 D_801F4E50 = 0x801F4E50; // size:0x4 D_801F4E54 = 0x801F4E54; // size:0x4 D_801F4E58 = 0x801F4E58; // size:0x4 D_801F4E5C = 0x801F4E5C; // size:0x4 D_801F4E60 = 0x801F4E60; // size:0x4 D_801F4E64 = 0x801F4E64; // size:0x4 D_801F4E68 = 0x801F4E68; // size:0x8 D_801F4E70 = 0x801F4E70; // size:0x4 D_801F4E74 = 0x801F4E74; // size:0x4 D_801F4E78 = 0x801F4E78; // size:0x2 D_801F4E7A = 0x801F4E7A; // size:0x6 D_801F4E80 = 0x801F4E80; // size:0x60 D_801F4EE0 = 0x801F4EE0; // size:0x8 D_801F4EE8 = 0x801F4EE8; // size:0x10 D_801F4EF8 = 0x801F4EF8; // size:0x8 D_801F4F00 = 0x801F4F00; // size:0x10 D_801F4F10 = 0x801F4F10; // size:0x4 D_801F4F14 = 0x801F4F14; // size:0x4 D_801F4F18 = 0x801F4F18; // size:0x4 D_801F4F1C = 0x801F4F1C; // size:0x4 D_801F4F20 = 0x801F4F20; // size:0x4 D_801F4F24 = 0x801F4F24; // size:0x4 D_801F4F28 = 0x801F4F28; // size:0x4 D_801F4F2C = 0x801F4F2C; // size:0x2 D_801F4F2E = 0x801F4F2E; // size:0x2 D_801F4F30 = 0x801F4F30; // size:0x1 D_801F4F31 = 0x801F4F31; // size:0x1 D_801F4F32 = 0x801F4F32; // size:0x1 D_801F4F33 = 0x801F4F33; // size:0x1 D_801F4F34 = 0x801F4F34; // size:0x4 D_801F4F38 = 0x801F4F38; // size:0x8 sBeatingHeartsDDPrim = 0x801F4F40; // size:0x8 sBeatingHeartsDDEnv = 0x801F4F48; // size:0x8 sHeartsDDPrim = 0x801F4F50; // size:0x10 sHeartsDDEnv = 0x801F4F60; // size:0x10 sLightsBuffer = 0x801F4F70; // size:0x190 sZeldaArena = 0x801F5100; // size:0x30 D_801F5130 = 0x801F5130; // size:0x140 D_801F5270 = 0x801F5270; // size:0x1E D_801F528E = 0x801F528E; // size:0x122 D_801F53B0 = 0x801F53B0; // size:0x300 D_801F56B0 = 0x801F56B0; // size:0x80 D_801F5730 = 0x801F5730; // size:0x84 D_801F57B4 = 0x801F57B4; // size:0x80 D_801F5834 = 0x801F5834; // size:0xC gNMIBuffer = 0x801F5840; // size:0x10 sPostmanTimerInput = 0x801F5850; // size:0x60 D_801F58B0 = 0x801F58B0; // size:0x100 D_801F59B0 = 0x801F59B0; // size:0x18 D_801F59C8 = 0x801F59C8; // size:0x8 sBunnyEarKinematics = 0x801F59D0; // size:0xC sPlayerCurBodyPartPos = 0x801F59DC; // size:0x4 D_801F59E0 = 0x801F59E0; // size:0x4 sPlayerLod = 0x801F59E4; // size:0x4 sPlayerGetItemRefPos = 0x801F59E8; // size:0xC sPlayerLeftHandType = 0x801F59F4; // size:0x4 sPlayerRightHandType = 0x801F59F8; // size:0x8 sQuakeRequests = 0x801F5A00; // size:0x90 sDistortionRequest = 0x801F5A90; // size:0x10 sMatAnimStep = 0x801F5AA0; // size:0x4 sMatAnimFlags = 0x801F5AA4; // size:0x4 sMatAnimAlphaRatio = 0x801F5AA8; // size:0x8 sAnimQueueFlags = 0x801F5AB0; // size:0x4 sDisableAnimQueueFlags = 0x801F5AB4; // size:0xC gSkinLimbMatrices = 0x801F5AC0; // size:0xF00 gRumbleMgr = 0x801F69D0; // size:0x110 sSkyboxDrawMatrix = 0x801F6AE0; // size:0x10 D_801F6AF0 = 0x801F6AF0; // size:0x2 D_801F6AF2 = 0x801F6AF2; // size:0xE D_801F6B00 = 0x801F6B00; // size:0x4 D_801F6B04 = 0x801F6B04; // size:0x4 sItemIconTexScale = 0x801F6B08; // size:0x4 D_801F6B0C = 0x801F6B0C; // size:0x2 D_801F6B0E = 0x801F6B0E; // size:0x2 D_801F6B10 = 0x801F6B10; // size:0x2 D_801F6B12 = 0x801F6B12; // size:0x2 D_801F6B14 = 0x801F6B14; // size:0x2 D_801F6B16 = 0x801F6B16; // size:0x2 D_801F6B18 = 0x801F6B18; // size:0x2 D_801F6B1A = 0x801F6B1A; // size:0x2 D_801F6B1C = 0x801F6B1C; // size:0x2 D_801F6B1E = 0x801F6B1E; // size:0x2 D_801F6B20 = 0x801F6B20; // size:0x2 D_801F6B22 = 0x801F6B22; // size:0xE sPlayerCallInitFunc = 0x801F6B30; // size:0x4 sPlayerCallDestroyFunc = 0x801F6B34; // size:0x4 sPlayerCallUpdateFunc = 0x801F6B38; // size:0x4 sPlayerCallDrawFunc = 0x801F6B3C; // size:0x4 sShrinkWindow = 0x801F6B40; // size:0x4 sShrinkWindowPtr = 0x801F6B44; // size:0xC sCurCsCamera = 0x801F6B50; // size:0x8 D_801F6B58 = 0x801F6B58; // size:0x98 sKaleidoMgrFaultAddrConvClient = 0x801F6BF0; // size:0x10 sKaleidoScopeUpdateFunc = 0x801F6C00; // size:0x4 sKaleidoScopeDrawFunc = 0x801F6C04; // size:0xC sTransitionFillTimer = 0x801F6C10; // size:0x8 D_801F6C18 = 0x801F6C18; // size:0x18 sTransitionTile = 0x801F6C30; // size:0xE0 gTransitionTileState = 0x801F6D10; // size:0x8 sVisMono = 0x801F6D18; // size:0x18 gVisMonoColor = 0x801F6D30; // size:0x8 D_801F6D38 = 0x801F6D38; // size:0x14 D_801F6D4C = 0x801F6D4C; // size:0x4 sBombersNotebook = 0x801F6D50; // size:0xAC sBombersNotebookOpen = 0x801F6DFC; // size:0x1 sMotionBlurStatus = 0x801F6DFD; // size:0x3 sSlowlyMgr = 0x801F6E00; // size:0x1C0 D_801F6FC0 = 0x801F6FC0; // size:0x8 sSlowlyStackInfo = 0x801F6FC8; // size:0x20 sSlowlyStack = 0x801F6FE8; // size:0x1000 D_801F7FE8 = 0x801F7FE8; // size:0x8 D_801F7FF0 = 0x801F7FF0; // size:0x20 D_801F8010 = 0x801F8010; // size:0x10 sVisZbuf = 0x801F8020; // size:0x10 sMonoColors = 0x801F8030; // size:0x18 D_801F8048 = 0x801F8048; // size:0x88 sGraphFaultAddrConvClient = 0x801F80D0; // size:0x10 sGraphFaultClient = 0x801F80E0; // size:0x10 gGfxMasterDL = 0x801F80F0; // size:0x8 sGraphCfbInfos = 0x801F80F8; // size:0x58 sGraphTaskStartTime = 0x801F8150; // size:0x10 sSiIntMsgQ = 0x801F8160; // size:0x18 sSiIntMsgBuf = 0x801F8178; // size:0x8 gSegments = 0x801F8180; // size:0x40 gSchedContext = 0x801F81C0; // size:0x338 irqClient = 0x801F84F8; // size:0x8 irqMgrMsgQ = 0x801F8500; // size:0x18 irqMgrMsgBuf = 0x801F8518; // size:0xF0 gGraphThread = 0x801F8608; // size:0x1B0 sGraphStack = 0x801F87B8; // size:0x1800 sSchedStack = 0x801F9FB8; // size:0x600 sAudioStack = 0x801FA5B8; // size:0x800 sPadMgrStack = 0x801FADB8; // size:0x500 sGraphStackInfo = 0x801FB2B8; // size:0x20 sSchedStackInfo = 0x801FB2D8; // size:0x20 sAudioStackInfo = 0x801FB2F8; // size:0x20 sPadMgrStackInfo = 0x801FB318; // size:0x20 sAudioMgr = 0x801FB338; // size:0x2E8 gPadMgr = 0x801FB620; // size:0x480 sSchedFaultClient = 0x801FBAA0; // size:0x10 sRSPGFXStartTime = 0x801FBAB0; // size:0x8 sRSPAudioStartTime = 0x801FBAB8; // size:0x8 sRSPOtherStartTime = 0x801FBAC0; // size:0x8 sRDPStartTime = 0x801FBAC8; // size:0x8 gAudioSPDataPtr = 0x801FBAD0; // size:0x4 gAudioSPDataSize = 0x801FBAD4; // size:0xC D_801FBAE0 = 0x801FBAE0; // size:0x8 D_801FBAE8 = 0x801FBAE8; // size:0x8 D_801FBAF0 = 0x801FBAF0; // size:0x8 lastRenderFrameDuration = 0x801FBAF8; // size:0x8 gRSPAudioTotalTime = 0x801FBB00; // size:0x4 D_801FBB04 = 0x801FBB04; // size:0x4 sRSPGFXTotalTime = 0x801FBB08; // size:0x4 D_801FBB0C = 0x801FBB0C; // size:0x4 sRSPOtherTotalTime = 0x801FBB10; // size:0x4 D_801FBB14 = 0x801FBB14; // size:0xC gRDPTotalTime = 0x801FBB20; // size:0x8 D_801FBB28 = 0x801FBB28; // size:0x8 sNotebookViMode = 0x801FBB30; // size:0x50 gFramebuffers = 0x801FBB80; // size:0x8 gActiveViMode = 0x801FBB88; // size:0x4 gZBufferPtr = 0x801FBB8C; // size:0x4 gWorkBuffer = 0x801FBB90; // size:0x4 gGfxSPTaskOutputBufferPtr = 0x801FBB94; // size:0x4 gGfxSPTaskOutputBufferEnd = 0x801FBB98; // size:0x4 sCfbLoRes1 = 0x801FBB9C; // size:0x4 sCfbLoRes0 = 0x801FBBA0; // size:0x4 gZBufferLoRes = 0x801FBBA4; // size:0x4 gWorkBufferLoRes = 0x801FBBA8; // size:0x4 gGfxSPTaskOutputBufferLoRes = 0x801FBBAC; // size:0x4 gGfxSPTaskOutputBufferEndLoRes = 0x801FBBB0; // size:0x4 sCfbHiRes1 = 0x801FBBB4; // size:0x4 sCfbHiRes0 = 0x801FBBB8; // size:0x4 gZBufferHiRes = 0x801FBBBC; // size:0x4 gWorkBufferHiRes = 0x801FBBC0; // size:0x4 gGfxSPTaskOutputBufferHiRes = 0x801FBBC4; // size:0x4 gGfxSPTaskOutputBufferEndHiRes = 0x801FBBC8; // size:0x4 gCfbWidth = 0x801FBBCC; // size:0x2 gCfbHeight = 0x801FBBCE; // size:0x2 gCfbLeftAdjust = 0x801FBBD0; // size:0x2 gCfbUpperAdjust = 0x801FBBD2; // size:0x2 gSysCfbHiResEnabled = 0x801FBBD4; // size:0xC sDmaBuffer = 0x801FBBE0; // size:0x10 D_801FBBF0 = 0x801FBBF0; // size:0x10 Math3D_ColSphereTri_line = 0x801FBC00; // size:0x18 Math3D_ColSphereTri_point = 0x801FBC18; // size:0x10 D_801FBC28 = 0x801FBC28; // size:0x4 D_801FBC2C = 0x801FBC2C; // size:0x4 D_801FBC30 = 0x801FBC30; // size:0x8 D_801FBC38 = 0x801FBC38; // size:0x2 D_801FBC3A = 0x801FBC3A; // size:0x2 D_801FBC3C = 0x801FBC3C; // size:0x2 D_801FBC3E = 0x801FBC3E; // size:0x2 D_801FBC40 = 0x801FBC40; // size:0x2 D_801FBC42 = 0x801FBC42; // size:0x2 D_801FBC44 = 0x801FBC44; // size:0x2 D_801FBC46 = 0x801FBC46; // size:0x2 D_801FBC48 = 0x801FBC48; // size:0x10 D_801FBC58 = 0x801FBC58; // size:0x10 Math3D_SurfaceNorm_temp1 = 0x801FBC68; // size:0x10 Math3D_SurfaceNorm_temp2 = 0x801FBC78; // size:0x14 D_801FBC8C = 0x801FBC8C; // size:0x4 D_801FBC90 = 0x801FBC90; // size:0x8 D_801FBC98 = 0x801FBC98; // size:0xC D_801FBCA4 = 0x801FBCA4; // size:0x8 D_801FBCAC = 0x801FBCAC; // size:0x4 D_801FBCB0 = 0x801FBCB0; // size:0x4 D_801FBCB4 = 0x801FBCB4; // size:0x4 D_801FBCB8 = 0x801FBCB8; // size:0x4 D_801FBCBC = 0x801FBCBC; // size:0x4 D_801FBCC0 = 0x801FBCC0; // size:0x4 D_801FBCC4 = 0x801FBCC4; // size:0x4 D_801FBCC8 = 0x801FBCC8; // size:0x4 D_801FBCCC = 0x801FBCCC; // size:0x4 D_801FBCD0 = 0x801FBCD0; // size:0x4 D_801FBCD4 = 0x801FBCD4; // size:0x4 D_801FBCD8 = 0x801FBCD8; // size:0x4 D_801FBCDC = 0x801FBCDC; // size:0x4 D_801FBCE0 = 0x801FBCE0; // size:0x4 D_801FBCE4 = 0x801FBCE4; // size:0x4 D_801FBCE8 = 0x801FBCE8; // size:0x8 D_801FBCF0 = 0x801FBCF0; // size:0x4 D_801FBCF4 = 0x801FBCF4; // size:0x4 D_801FBCF8 = 0x801FBCF8; // size:0x8 D_801FBD00 = 0x801FBD00; // size:0x4 D_801FBD04 = 0x801FBD04; // size:0x4 D_801FBD08 = 0x801FBD08; // size:0x8 D_801FBD10 = 0x801FBD10; // size:0x10 D_801FBD20 = 0x801FBD20; // size:0x4 D_801FBD24 = 0x801FBD24; // size:0x4 D_801FBD28 = 0x801FBD28; // size:0x8 D_801FBD30 = 0x801FBD30; // size:0x4 D_801FBD34 = 0x801FBD34; // size:0x4 D_801FBD38 = 0x801FBD38; // size:0x8 D_801FBD40 = 0x801FBD40; // size:0x4 D_801FBD44 = 0x801FBD44; // size:0x4 D_801FBD48 = 0x801FBD48; // size:0x8 D_801FBD50 = 0x801FBD50; // size:0x4 D_801FBD54 = 0x801FBD54; // size:0x4 D_801FBD58 = 0x801FBD58; // size:0x8 Math3D_UnitNormalVector_temp = 0x801FBD60; // size:0x10 D_801FBD70 = 0x801FBD70; // size:0x4 D_801FBD74 = 0x801FBD74; // size:0x4 D_801FBD78 = 0x801FBD78; // size:0x8 D_801FBD80 = 0x801FBD80; // size:0x18 D_801FBD98 = 0x801FBD98; // size:0xC D_801FBDA4 = 0x801FBDA4; // size:0xC D_801FBDB0 = 0x801FBDB0; // size:0x4 D_801FBDB4 = 0x801FBDB4; // size:0x4 D_801FBDB8 = 0x801FBDB8; // size:0x8 D_801FBDC0 = 0x801FBDC0; // size:0x18 D_801FBDD8 = 0x801FBDD8; // size:0x4 D_801FBDDC = 0x801FBDDC; // size:0x4 D_801FBDE0 = 0x801FBDE0; // size:0x8 D_801FBDE8 = 0x801FBDE8; // size:0x18 sMatrixStack = 0x801FBE00; // size:0x4 sCurrentMatrix = 0x801FBE04; // size:0xC sFlashromMesgQueue = 0x801FBE10; // size:0x18 sFlashromMesg = 0x801FBE28; // size:0x4 sFlashromIsInit = 0x801FBE2C; // size:0x4 sFlashromVendor = 0x801FBE30; // size:0x8 sSysFlashromStack = 0x801FBE38; // size:0x1000 sSysFlashromStackInfo = 0x801FCE38; // size:0x20 sSysFlashromThread = 0x801FCE58; // size:0x1B0 sFlashromRequest = 0x801FD008; // size:0x2C sSysFlashromMsgBuf = 0x801FD034; // size:0xC framDeviceInfo = 0x801FD040; // size:0x10 framDeviceInfoQuery = 0x801FD050; // size:0x18 __osFlashMessageQ = 0x801FD068; // size:0x18 __osFlashHandler = 0x801FD080; // size:0x74 __osFlashMsgBuf = 0x801FD0F4; // size:0x4 __osFlashVersion = 0x801FD0F8; // size:0x8 D_801FD0FC = 0x801FD100; // size:0x20 D_801FD120 = 0x801FD120; // size:0x20 sScriptLoadQueue = 0x801FD140; // size:0x18 sScriptLoadMesgBuf = 0x801FD158; // size:0x40 sScriptLoadDonePointers = 0x801FD198; // size:0x40 sAudioLoadPad1 = 0x801FD1D8; // size:0x8 D_801FD1E0 = 0x801FD1E0; // size:0x10 sSfxSettings = 0x801FD1F0; // size:0x60 sSfxSettingsFlags = 0x801FD250; // size:0x4 sTwoSemitonesLoweredFreq = 0x801FD254; // size:0x4 sSfxIncreasedReverb = 0x801FD258; // size:0x4 sSfxSyncedVolume = 0x801FD25C; // size:0x4 sSfxSyncedVolumeForMetalEffects = 0x801FD260; // size:0x4 sSfxSyncedFreq = 0x801FD264; // size:0x4 sRiverFreqScaleLerp = 0x801FD268; // size:0x10 sWaterfallFreqScaleLerp = 0x801FD278; // size:0x10 sSfxAdjustedFreq = 0x801FD288; // size:0x4 sSfxCustomReverb = 0x801FD28C; // size:0x1 sRiverSoundMainBgmVol = 0x801FD28D; // size:0x1 sRiverSoundMainBgmCurrentVol = 0x801FD28E; // size:0x1 sRiverSoundMainBgmLower = 0x801FD28F; // size:0x1 sRiverSoundMainBgmRestore = 0x801FD290; // size:0x1 sGanonsTowerVol = 0x801FD291; // size:0x3 sSfxVolumeCur = 0x801FD294; // size:0x4 sSfxVolumeTarget = 0x801FD298; // size:0x4 sSfxVolumeRate = 0x801FD29C; // size:0x4 sRequestedSceneSeqId = 0x801FD2A0; // size:0x8 sSfxChannelState = 0x801FD2A8; // size:0x100 D_801FD3A8 = 0x801FD3A8; // size:0x1 D_801FD3A9 = 0x801FD3A9; // size:0x1 sRiverSoundBgmTimer = 0x801FD3AA; // size:0x1 sFanfareState = 0x801FD3AB; // size:0x1 sFanfareSeqId = 0x801FD3AC; // size:0x2 sMuteOnlySfxAndAmbienceSeq = 0x801FD3AE; // size:0x1 sAllPlayersMutedExceptOcaAndSys = 0x801FD3AF; // size:0x1 sAudioPauseState = 0x801FD3B0; // size:0x4 sSpatialSeqIsActive = 0x801FD3B4; // size:0x4 sSequenceFilter = 0x801FD3B8; // size:0x20 sIsFinalHoursOrSoaring = 0x801FD3D8; // size:0x1 sObjSoundFanfareSeqId = 0x801FD3D9; // size:0x1 sObjSoundFanfareRequested = 0x801FD3DA; // size:0x6 sObjSoundFanfarePos = 0x801FD3E0; // size:0xC sObjSoundPlayerIndex = 0x801FD3EC; // size:0x4 sObjSoundPos = 0x801FD3F0; // size:0xC sObjSoundFlags = 0x801FD3FC; // size:0x4 sObjSoundMinDist = 0x801FD400; // size:0x4 sObjSoundMaxDist = 0x801FD404; // size:0x4 sObjSoundMaxVol = 0x801FD408; // size:0x4 sObjSoundMinVol = 0x801FD40C; // size:0x4 sSpatialSeqNoFilterPos = 0x801FD410; // size:0x10 sSpatialSeqFilterPos = 0x801FD420; // size:0xC sSpatialSeqMaxDist = 0x801FD42C; // size:0x4 sSpatialSeqSeqId = 0x801FD430; // size:0x1 sSpatialSeqFlags = 0x801FD431; // size:0x1 D_801FD432 = 0x801FD432; // size:0x1 sSpatialSubBgmFadeTimer = 0x801FD433; // size:0x1 D_801FD434 = 0x801FD434; // size:0x1 sSpatialSeqPlayerIndex = 0x801FD435; // size:0x1 sSpatialSeqFadeTimer = 0x801FD436; // size:0x2 sPrevAmbienceSeqId = 0x801FD438; // size:0x2 sPlayingStaff = 0x801FD43A; // size:0x4 sPlaybackStaff = 0x801FD43E; // size:0x4 sRecordingStaff = 0x801FD442; // size:0x6 sOcarinaUpdateTaskStart = 0x801FD448; // size:0x4 sOcarinaInputStickRel = 0x801FD44C; // size:0x4 sOcarinaInputButtonCur = 0x801FD450; // size:0x4 sOcarinaInputButtonStart = 0x801FD454; // size:0x4 sOcarinaInputButtonPrev = 0x801FD458; // size:0x4 sOcarinaInputButtonPress = 0x801FD45C; // size:0x4 sOcarinaDisableTimer = 0x801FD460; // size:0x1 sOcarinaUnused = 0x801FD461; // size:0x1 sOcarinaHasStartedSong = 0x801FD462; // size:0x1 sFirstOcarinaSongIndex = 0x801FD463; // size:0x1 sLastOcarinaSongIndex = 0x801FD464; // size:0x4 sOcarinaAvailableSongFlags = 0x801FD468; // size:0x4 sOcarinaStaffPlayingPos = 0x801FD46C; // size:0x4 sMusicStaffPos = 0x801FD470; // size:0x30 sMusicStaffCurHeldLength = 0x801FD4A0; // size:0x30 sMusicStaffExpectedLength = 0x801FD4D0; // size:0x30 sMusicStaffExpectedPitch = 0x801FD500; // size:0x18 D_801FD518 = 0x801FD518; // size:0x18 D_801FD530 = 0x801FD530; // size:0x60 sScarecrowsLongSongSecondNote = 0x801FD590; // size:0x8 sCustomSequencePc = 0x801FD598; // size:0x8 D_801FD5A0 = 0x801FD5A0; // size:0x4 D_801FD5A4 = 0x801FD5A4; // size:0x14 gVoiceHandle = 0x801FD5B8; // size:0xC D_801FD5C4 = 0x801FD5C4; // size:0x4 D_801FD5C8 = 0x801FD5C8; // size:0x20 D_801FD5E8 = 0x801FD5E8; // size:0x20 D_801FD608 = 0x801FD608; // size:0x8 D_801FD610 = 0x801FD610; // size:0x100 sSfxPlayerBank = 0x801FD710; // size:0x1B0 sSfxItemBank = 0x801FD8C0; // size:0x240 sSfxEnvironmentBank = 0x801FDB00; // size:0x600 sSfxEnemyBank = 0x801FE100; // size:0x3C0 sSfxSystemBank = 0x801FE4C0; // size:0x180 sSfxOcarinaBank = 0x801FE640; // size:0x90 sSfxVoiceBank = 0x801FE6D0; // size:0xF0 sSfxRequests = 0x801FE7C0; // size:0x1400 sSfxBankListEnd = 0x801FFBC0; // size:0x8 sSfxBankFreeListStart = 0x801FFBC8; // size:0x8 sSfxBankUnused = 0x801FFBD0; // size:0x8 gActiveSfx = 0x801FFBD8; // size:0xA8 sCurSfxPlayerChannelIndex = 0x801FFC80; // size:0x4 gSfxBankMuted = 0x801FFC84; // size:0xC sSfxBankLerp = 0x801FFC90; // size:0x70 sSeqRequests = 0x801FFD00; // size:0x34 sNumSeqRequests = 0x801FFD34; // size:0xC sAudioSeqCmds = 0x801FFD40; // size:0x2C0 D_80200000 = 0x80200000; // size:0x2 D_80200002 = 0x80200002; // size:0x2 D_80200004 = 0x80200004; // size:0x4 D_80200008 = 0x80200008; // size:0x16 D_8020001E = 0x8020001E; // size:0xAB D_802000C9 = 0x802000C9; // size:0xB D_802000D4 = 0x802000D4; // size:0x6C gActiveSeqs = 0x80200140; // size:0x20A D_8020034A = 0x8020034A; // size:0x83E D_80200B88 = 0x80200B88; // size:0x32 D_80200BBA = 0x80200BBA; // size:0x12 sResetAudioHeapTimer = 0x80200BCC; // size:0x2 sResetAudioHeapFadeReverbVolume = 0x80200BCE; // size:0x2 sResetAudioHeapFadeReverbVolumeStep = 0x80200BD0; // size:0x10 gAudioCtx = 0x80200C70; // size:0x81F8 gAudioCustomUpdateFunction = 0x80208E68; // size:0x4 gAudioCustomSeqFunction = 0x80208E6C; // size:0x4 gAudioCustomReverbFunction = 0x80208E70; // size:0x4 gAudioCustomSynthFunction = 0x80208E74; // size:0x1C sJpegBitStreamPtr = 0x80208E90; // size:0x4 sJpegBitStreamByteIdx = 0x80208E94; // size:0x4 sJpegBitStreamBitIdx = 0x80208E98; // size:0x1 sJpegBitStreamDontSkip = 0x80208E99; // size:0x3 sJpegBitStreamCurWord = 0x80208E9C; // size:0x4 gGfxSPTaskYieldBuffer = 0x80208EA0; // size:0xC00 gGfxSPTaskStack = 0x80209AA0; // size:0x400 gGfxPools = 0x80209EA0; // size:0x40620 gAudioHeap = 0x8024A4C0; // size:0x138000 gSystemHeap = 0x803824C0; // size:0x3FDB40 type:u8 gPictoPhotoI8 = 0x80780000; // size:0x4600 D_80784600 = 0x80784600; // size:0x56200 gFramebuffer0 = 0x807DA800; // size:0x25800