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<title>oot/assets/audio/sequences/seq_0.prg.seq, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Ocarina of Time</subtitle>
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<entry>
<title>Some sequence 0 improvements (#2536)</title>
<updated>2025-05-23T13:52:18+00:00</updated>
<author>
<name>Tharo</name>
<email>17233964+Thar0@users.noreply.github.com</email>
</author>
<published>2025-05-23T13:52:18+00:00</published>
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<id>f7073a7837de95ac72a0189c74ffa96335280f12</id>
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* Some sequence 0 improvements

* Sync aseq.h with MM</content>
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<pre>
* Some sequence 0 improvements

* Sync aseq.h with MM</pre>
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</content>
</entry>
<entry>
<title>Macroify MML opcodes (#2485)</title>
<updated>2025-02-23T11:43:15+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2025-02-23T11:43:15+00:00</published>
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<id>70fde8ac3b591a993a2ca0a4361a528fdd07d158</id>
<content type='text'>
* add defines for sequence opcodes

* name aseq_cmd_id defines from the corresponding macro names

* ASEQ_CMD_ID_ -&gt; ASEQ_OPC_

* remove previous opcode defines

* ASEQ_OPC_LAYER_STEP3_ -&gt; ASEQ_OPC_LAYER_

* sync with MM and fixups

* format

* ASEQ_OPC_ -&gt; ASEQ_OP_

* ASEQ_OP_CTRLFLOW_ -&gt; ASEQ_OP_

* tab-align

* ASEQ_OP_SEQUENCE_ -&gt; ASEQ_OP_SEQ_

* ASEQ_OP_CHANNEL_ -&gt; ASEQ_OP_CHAN_

* define MML_VERSION in the Makefile for seqplayer.c</content>
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<pre>
* add defines for sequence opcodes

* name aseq_cmd_id defines from the corresponding macro names

* ASEQ_CMD_ID_ -&gt; ASEQ_OPC_

* remove previous opcode defines

* ASEQ_OPC_LAYER_STEP3_ -&gt; ASEQ_OPC_LAYER_

* sync with MM and fixups

* format

* ASEQ_OPC_ -&gt; ASEQ_OP_

* ASEQ_OP_CTRLFLOW_ -&gt; ASEQ_OP_

* tab-align

* ASEQ_OP_SEQUENCE_ -&gt; ASEQ_OP_SEQ_

* ASEQ_OP_CHANNEL_ -&gt; ASEQ_OP_CHAN_

* define MML_VERSION in the Makefile for seqplayer.c</pre>
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</content>
</entry>
<entry>
<title>[ntsc-1.0/1.1] Match audio and loose ends (#2293)</title>
<updated>2024-11-11T22:50:56+00:00</updated>
<author>
<name>cadmic</name>
<email>cadmic24@gmail.com</email>
</author>
<published>2024-11-11T22:50:56+00:00</published>
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<id>d886ebe711360a52d15bf4b765c8542142d9e7c6</id>
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* Match ntsc-1.0/1.1 loose ends

* Revert audioseq_padding

* Fix spelling</content>
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* Match ntsc-1.0/1.1 loose ends

* Revert audioseq_padding

* Fix spelling</pre>
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</content>
</entry>
<entry>
<title>[PAL N64] Match handwritten audio sequences (#2210)</title>
<updated>2024-09-21T11:30:52+00:00</updated>
<author>
<name>cadmic</name>
<email>cadmic24@gmail.com</email>
</author>
<published>2024-09-21T11:30:52+00:00</published>
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<id>5178011b6452ba23f7120c83fb28a3bb6a5f190f</id>
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* [PAL N64] Match handwritten audio sequences

* Remove offset comments from PAL-only audio code

* Reorder includes</content>
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* [PAL N64] Match handwritten audio sequences

* Remove offset comments from PAL-only audio code

* Reorder includes</pre>
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</entry>
<entry>
<title>[Audio 8/?] Check-in handwritten sequences, build sequences, automate various sfx arrays (#2137)</title>
<updated>2024-09-15T22:26:27+00:00</updated>
<author>
<name>Tharo</name>
<email>17233964+Thar0@users.noreply.github.com</email>
</author>
<published>2024-09-15T22:26:27+00:00</published>
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<id>dbbeb656f8634c3aec9308eeb9555babd3e3a57d</id>
<content type='text'>
* [Audio 8/?] Check-in handwritten sequences, build sequences, automate various sfx arrays

* Fix whitespace in aseq.h

* Fix sequence 0 sfx id generator

* Suggested changes, adjust some MML syntax and add more instruction descriptions

* Correct some formatting in aseq.h

* Add the dir of the input .seq file to the list of includes to sequence assembling so that assembler-level includes like .include or .incbin work intuitively

* aseq.h tweaks

* MM review suggestions, aseq.h adjustments</content>
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<pre>
* [Audio 8/?] Check-in handwritten sequences, build sequences, automate various sfx arrays

* Fix whitespace in aseq.h

* Fix sequence 0 sfx id generator

* Suggested changes, adjust some MML syntax and add more instruction descriptions

* Correct some formatting in aseq.h

* Add the dir of the input .seq file to the list of includes to sequence assembling so that assembler-level includes like .include or .incbin work intuitively

* aseq.h tweaks

* MM review suggestions, aseq.h adjustments</pre>
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