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<title>oot/assets/objects/gameplay_keep, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Ocarina of Time</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/'/>
<entry>
<title>Use `OOT_NTSC` instead of `OOT_REGION` to check for ntsc in gkeep (#2703)</title>
<updated>2026-02-24T20:48:21+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2026-02-24T20:48:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=0491c2147562eba906e2b6cb5391b4047d6237d7'/>
<id>0491c2147562eba906e2b6cb5391b4047d6237d7</id>
<content type='text'>
* Use `OOT_NTSC` instead of `OOT_REGION` to check for ntsc in gkeep

* bss</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Use `OOT_NTSC` instead of `OOT_REGION` to check for ntsc in gkeep

* bss</pre>
</div>
</content>
</entry>
<entry>
<title>Fix misc 23 (#2699)</title>
<updated>2026-02-22T18:08:12+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2026-02-22T18:08:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=abdae818bda2f397c23e41078a4d89079b9fa7b8'/>
<id>abdae818bda2f397c23e41078a4d89079b9fa7b8</id>
<content type='text'>
* remove noop macros Fault_SetFontColor Fault_SetCharPad under PLATFORM_N64

* remove duplicate declarations in sfx.h

* use render mode presets more

* decimal for alpha values

* fix some z_camera comments typos

* fix references to preprocess.sh (used to be preprocess.py)

* remove outdated comment on deps in makefile

* code_800AD920 was renamed to z_viszbuf

* fix capitalization typo: gOcarinaofTimeDesignTex -&gt; gOcarinaOfTimeDesignTex

* fix typo: gLinkAdultEyesClosedfTex, gLinkChildEyesClosedfTex -&gt; remove extra f

* fix typo: gCrstalSwitchRedTex, gCrstalSwitchBlueTex -&gt; gCrystal

* fix PARAMS_GET_U amount of bits</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* remove noop macros Fault_SetFontColor Fault_SetCharPad under PLATFORM_N64

* remove duplicate declarations in sfx.h

* use render mode presets more

* decimal for alpha values

* fix some z_camera comments typos

* fix references to preprocess.sh (used to be preprocess.py)

* remove outdated comment on deps in makefile

* code_800AD920 was renamed to z_viszbuf

* fix capitalization typo: gOcarinaofTimeDesignTex -&gt; gOcarinaOfTimeDesignTex

* fix typo: gLinkAdultEyesClosedfTex, gLinkChildEyesClosedfTex -&gt; remove extra f

* fix typo: gCrstalSwitchRedTex, gCrstalSwitchBlueTex -&gt; gCrystal

* fix PARAMS_GET_U amount of bits</pre>
</div>
</content>
</entry>
<entry>
<title>Commit and split gameplay_keep (#2612)</title>
<updated>2026-02-16T14:32:37+00:00</updated>
<author>
<name>Tharo</name>
<email>tharo10600@gmail.com</email>
</author>
<published>2026-02-16T14:32:37+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=dbe1a80541173652c344f20226310a8bf90f3086'/>
<id>dbe1a80541173652c344f20226310a8bf90f3086</id>
<content type='text'>
* Commit and split gameplay_keep

* Remove debugging bits

* format

* bss

* merge gameplay_keep_0x400 into link_textures

* Name some unused NTSC stuff

* Rename files for some of the newly named unused NTSC stuff

* name more gkeep files

* format

* spin_attack

* name fish anims files

* name some eff_ files

* name a bunch more files

* Add underscore in not-final names

* cleanup limb enum names (remove g prefix)

* split gameplay_keep_0x34020.c into gBugCrawlAnim.c + bug_skel.c

* door.h -&gt; door_skel.h

* gArrowNAnim -&gt; gArrowN_Anim

* split arrow_anims into gArrow1_Anim + gArrow2_Anim

* fix merge

* bss

* bss

* Fix bss

---------

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Commit and split gameplay_keep

* Remove debugging bits

* format

* bss

* merge gameplay_keep_0x400 into link_textures

* Name some unused NTSC stuff

* Rename files for some of the newly named unused NTSC stuff

* name more gkeep files

* format

* spin_attack

* name fish anims files

* name some eff_ files

* name a bunch more files

* Add underscore in not-final names

* cleanup limb enum names (remove g prefix)

* split gameplay_keep_0x34020.c into gBugCrawlAnim.c + bug_skel.c

* door.h -&gt; door_skel.h

* gArrowNAnim -&gt; gArrowN_Anim

* split arrow_anims into gArrow1_Anim + gArrow2_Anim

* fix merge

* bss

* bss

* Fix bss

---------

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;</pre>
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</content>
</entry>
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