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<title>oot/assets/xml/objects/gameplay_field_keep.xml, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Ocarina of Time</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/'/>
<entry>
<title>Add Vtx[] resources in xmls for (partially) documented assets 7 (#2605)</title>
<updated>2025-06-07T14:51:44+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2025-06-07T14:51:44+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=da40e39c97a7d1ff05dd6c03a540edab4be996f7'/>
<id>da40e39c97a7d1ff05dd6c03a540edab4be996f7</id>
<content type='text'>
* Add Vtx[] resources in xmls for (partially) documented assets 7

* bss</content>
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<pre>
* Add Vtx[] resources in xmls for (partially) documented assets 7

* bss</pre>
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</content>
</entry>
<entry>
<title>Remove OutName from xmls (both on File and Texture) (#2596)</title>
<updated>2025-06-06T20:07:53+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2025-06-06T20:07:53+00:00</published>
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<id>7a816391bbb9584a5047a927dfd069414061927f</id>
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<pre>
</pre>
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</entry>
<entry>
<title>Add various undocumented resources in xmls 2 (#2594)</title>
<updated>2025-06-06T17:24:44+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2025-06-06T17:24:44+00:00</published>
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<id>f73e56481782858b13a7122738ba47322a2b4e1e</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>assets xmls fixes (#2476)</title>
<updated>2025-02-16T23:10:26+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2025-02-16T23:10:26+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=ec30dcbe4ef6184c13c85c85b212efd9b58e6c76'/>
<id>ec30dcbe4ef6184c13c85c85b212efd9b58e6c76</id>
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</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Doc pass on EnDoor and transition actors (#1243)</title>
<updated>2022-07-31T00:57:44+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2022-07-31T00:57:44+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=6889c275cbc143697537c1861b1a860ccb2c473e'/>
<id>6889c275cbc143697537c1861b1a860ccb2c473e</id>
<content type='text'>
* Doc pass on EnDoor and transition actors

* (re)Name things

* Forgot to change gameplay_keep.xml

* "actor transition index" -&gt; "transition actor index"

* Run formatter

* Better names for `DOOR_DL_` enum

* `TRANSITION_ACTOR_INDEX` -&gt; `GET_TRANSITION_ACTOR_INDEX`

* name endoor params macros with get/is, _mask to _flag for the doubledoor flag

* Move last ; from `DOOR_ACTOR_BASE` expansion to usage</content>
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<pre>
* Doc pass on EnDoor and transition actors

* (re)Name things

* Forgot to change gameplay_keep.xml

* "actor transition index" -&gt; "transition actor index"

* Run formatter

* Better names for `DOOR_DL_` enum

* `TRANSITION_ACTOR_INDEX` -&gt; `GET_TRANSITION_ACTOR_INDEX`

* name endoor params macros with get/is, _mask to _flag for the doubledoor flag

* Move last ; from `DOOR_ACTOR_BASE` expansion to usage</pre>
</div>
</content>
</entry>
<entry>
<title>Whitespace (#1112)</title>
<updated>2022-01-23T23:09:02+00:00</updated>
<author>
<name>playerskel</name>
<email>97991990+playerskel@users.noreply.github.com</email>
</author>
<published>2022-01-23T23:09:02+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=f4a72303cb15abbebefb907480b46737d6c51d9d'/>
<id>f4a72303cb15abbebefb907480b46737d6c51d9d</id>
<content type='text'>
* remove trailing whitespaces

* minor docs tweaks

* some more trailing whitespaces

* few more tweaks</content>
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<pre>
* remove trailing whitespaces

* minor docs tweaks

* some more trailing whitespaces

* few more tweaks</pre>
</div>
</content>
</entry>
<entry>
<title>Asset header split (#1023)</title>
<updated>2022-01-17T22:38:32+00:00</updated>
<author>
<name>louist103</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2022-01-17T22:38:32+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=71be03da7c7163b932bc25768c0f61b482e85b6a'/>
<id>71be03da7c7163b932bc25768c0f61b482e85b6a</id>
<content type='text'>
* merge master

* gi objects

* Some more and fix dungeon keep and field keep

* the rest of them

* fix field keep

* Remove extra underscore</content>
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<pre>
* merge master

* gi objects

* Some more and fix dungeon keep and field keep

* the rest of them

* fix field keep

* Remove extra underscore</pre>
</div>
</content>
</entry>
<entry>
<title>Change all instances of "palette" in object symbols/OutNames to "tlut" (#1099)</title>
<updated>2022-01-11T01:41:47+00:00</updated>
<author>
<name>Tom Overton</name>
<email>tom-overton@users.noreply.github.com</email>
</author>
<published>2022-01-11T01:41:47+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=9e5a9d7dc9fa356c49919d0fa132f25ebfd69102'/>
<id>9e5a9d7dc9fa356c49919d0fa132f25ebfd69102</id>
<content type='text'>
</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Even more objects (#913)</title>
<updated>2021-11-24T18:37:36+00:00</updated>
<author>
<name>louist103</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2021-11-24T18:37:36+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=665283432b7df51b8e031e91ad949402109a570f'/>
<id>665283432b7df51b8e031e91ad949402109a570f</id>
<content type='text'>
* malon adult limbs and enum

* malon adult animations

* Malon Adult textures

* Object_ma2 OK

* Cleanup undefined syms file

* more cleanup

* object_in OK

* change

* Object_TA limbs and Limb DLs ok

* Textures in DLs OK

* Object TA animations OK

* Object TA OK

* clean up the xml

* almost done with impa textures

* name impa draw funcs

* fix globalCtx2 in talon_init

* more progress in impa

* eye texture stuff

* impa OK

* remove files

* fix messed up merge

* Switch MA2 blink timer from hex

* Name a function

* Fix skelanime fixer

* Missing malon adult TLUT

* add some missing symbols in DemoEc

* Fix conflicts, part2

* Clean up TLUT related stuff and some minor things

* Remove unused externs from z_demo_ec

* Remove unused symbols from undefined_syms.txt

* PR fixes (Dragorn)

* Dragorn fixes

* Fix various texture-related issues in object_link_child

* Update assets/xml/objects/object_in.xml

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;

* Update assets/xml/objects/object_ta.xml

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;

* Update assets/xml/objects/object_ta.xml

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;

* Update assets/xml/objects/object_ta.xml

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;

* Update assets/xml/objects/object_ta.xml

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;

* Update assets/xml/objects/object_in.xml

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;

* Update assets/xml/objects/object_in.xml

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;

* Update assets/xml/objects/object_in.xml

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;

* Update assets/xml/objects/object_in.xml

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;

* Update assets/xml/objects/object_in.xml

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;

* fix ingo and the rest of Dragorns fix

* impa fixes

* fix ingo again

* fix windmill man missing TLUT

* Fix impa in viewer

* Roman's fixes

* Add limb

* Missed an animation

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;</content>
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<pre>
* malon adult limbs and enum

* malon adult animations

* Malon Adult textures

* Object_ma2 OK

* Cleanup undefined syms file

* more cleanup

* object_in OK

* change

* Object_TA limbs and Limb DLs ok

* Textures in DLs OK

* Object TA animations OK

* Object TA OK

* clean up the xml

* almost done with impa textures

* name impa draw funcs

* fix globalCtx2 in talon_init

* more progress in impa

* eye texture stuff

* impa OK

* remove files

* fix messed up merge

* Switch MA2 blink timer from hex

* Name a function

* Fix skelanime fixer

* Missing malon adult TLUT

* add some missing symbols in DemoEc

* Fix conflicts, part2

* Clean up TLUT related stuff and some minor things

* Remove unused externs from z_demo_ec

* Remove unused symbols from undefined_syms.txt

* PR fixes (Dragorn)

* Dragorn fixes

* Fix various texture-related issues in object_link_child

* Update assets/xml/objects/object_in.xml

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;

* Update assets/xml/objects/object_ta.xml

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;

* Update assets/xml/objects/object_ta.xml

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;

* Update assets/xml/objects/object_ta.xml

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;

* Update assets/xml/objects/object_ta.xml

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;

* Update assets/xml/objects/object_in.xml

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;

* Update assets/xml/objects/object_in.xml

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;

* Update assets/xml/objects/object_in.xml

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;

* Update assets/xml/objects/object_in.xml

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;

* Update assets/xml/objects/object_in.xml

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;

* fix ingo and the rest of Dragorns fix

* impa fixes

* fix ingo again

* fix windmill man missing TLUT

* Fix impa in viewer

* Roman's fixes

* Add limb

* Missed an animation

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Fix/cleanup/rephrase miscellaneous stuff (#983)</title>
<updated>2021-10-03T03:17:09+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2021-10-03T03:17:09+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=f1d27bf6531fd6579d09dcf3078ee97c57b6fff1'/>
<id>f1d27bf6531fd6579d09dcf3078ee97c57b6fff1</id>
<content type='text'>
* Add parens around params usage in VEC_SET macro

* Remove unnecessary space character in a xml

* Use defines instead of magic values in head/tail magic comments

* Use `OS_USEC_TO_CYCLES` to make a time look better in `Graph_TaskSet00`

* `0x25800` -&gt; `sizeof(u16[SCREEN_HEIGHT][SCREEN_WIDTH])`

* `0x803DA800` -&gt; `0x80400000 - frame buffer size`

* Use `OS_VI_` defines instead of hex

* Add empty line after some variable declarations

* Remove unused `extern CutsceneData` in `z_bg_dy_yoseizo.c`

* `Matrix_MtxFToYXZRotS` does not use `MTXMODE_`

* Use `MTXMODE_` more

* Remove `ASCII_TO_U32`, use `'IS64'`

* Add explicit `!= NULL` in some ternaries

* Use `INV_CONTENT`, `AMMO` macros more

* Use `PLAYER_AP_` enum more to compare to `Player#heldItemActionParam`

* Get rid of lowercase hex (outside libultra)

* `gWindMill*` -&gt; `gWindmill*`

* Format and small fix enums in `z_boss_mo.h`

* Use `CHECK_BTN_ANY` more

* Fix xz/xy mistake in comment in tektite

* Rephrase comments mentioning "the devs" in a more neutral way

* Clean-up some objectively useless parens

* Fix some negative values written as u16 instead of s16 in ichains

* `SKJ_ACTON_` -&gt; `SKJ_ACTION_`

* Run formatter

* Fix unk_ offset of `TransformUpdateIndex#unk_10` -&gt; `unk_0E`

* Remove comments using in-game text

* Remove `U` suffix from integer literals

* Revert "Remove `ASCII_TO_U32`, use `'IS64'`"

This reverts commit c801337dde9fe5e8b7a7ecf85ad3629bf5b87aaf.

* Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)`

* Add empty line after decl x2

* Revert "Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)`"

This reverts commit d80bdb32da449edc74e02b8ab3f5a2c532e74bdb.

* Make `CUR_UPG_VALUE(UPG_STRENGTH)` compare to integers (eventually needs its own enum)

* Only use `PLAYER_SHIELD_` enum with `Player#currentShield`

* Only use `PLAYER_TUNIC_` enum with `Player#currentTunic`</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Add parens around params usage in VEC_SET macro

* Remove unnecessary space character in a xml

* Use defines instead of magic values in head/tail magic comments

* Use `OS_USEC_TO_CYCLES` to make a time look better in `Graph_TaskSet00`

* `0x25800` -&gt; `sizeof(u16[SCREEN_HEIGHT][SCREEN_WIDTH])`

* `0x803DA800` -&gt; `0x80400000 - frame buffer size`

* Use `OS_VI_` defines instead of hex

* Add empty line after some variable declarations

* Remove unused `extern CutsceneData` in `z_bg_dy_yoseizo.c`

* `Matrix_MtxFToYXZRotS` does not use `MTXMODE_`

* Use `MTXMODE_` more

* Remove `ASCII_TO_U32`, use `'IS64'`

* Add explicit `!= NULL` in some ternaries

* Use `INV_CONTENT`, `AMMO` macros more

* Use `PLAYER_AP_` enum more to compare to `Player#heldItemActionParam`

* Get rid of lowercase hex (outside libultra)

* `gWindMill*` -&gt; `gWindmill*`

* Format and small fix enums in `z_boss_mo.h`

* Use `CHECK_BTN_ANY` more

* Fix xz/xy mistake in comment in tektite

* Rephrase comments mentioning "the devs" in a more neutral way

* Clean-up some objectively useless parens

* Fix some negative values written as u16 instead of s16 in ichains

* `SKJ_ACTON_` -&gt; `SKJ_ACTION_`

* Run formatter

* Fix unk_ offset of `TransformUpdateIndex#unk_10` -&gt; `unk_0E`

* Remove comments using in-game text

* Remove `U` suffix from integer literals

* Revert "Remove `ASCII_TO_U32`, use `'IS64'`"

This reverts commit c801337dde9fe5e8b7a7ecf85ad3629bf5b87aaf.

* Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)`

* Add empty line after decl x2

* Revert "Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)`"

This reverts commit d80bdb32da449edc74e02b8ab3f5a2c532e74bdb.

* Make `CUR_UPG_VALUE(UPG_STRENGTH)` compare to integers (eventually needs its own enum)

* Only use `PLAYER_SHIELD_` enum with `Player#currentShield`

* Only use `PLAYER_TUNIC_` enum with `Player#currentTunic`</pre>
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