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<title>oot/assets/xml/objects/object_box.xml, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Ocarina of Time</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/'/>
<entry>
<title>Remove OutName from xmls (both on File and Texture) (#2596)</title>
<updated>2025-06-06T20:07:53+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2025-06-06T20:07:53+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=7a816391bbb9584a5047a927dfd069414061927f'/>
<id>7a816391bbb9584a5047a927dfd069414061927f</id>
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<pre>
</pre>
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</entry>
<entry>
<title>Add Vtx[] resources in xmls for (partially) documented assets 3 (#2566)</title>
<updated>2025-06-04T02:59:59+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2025-06-04T02:59:59+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=db2c08a51f65c0a441b5056e095067feedbe2537'/>
<id>db2c08a51f65c0a441b5056e095067feedbe2537</id>
<content type='text'>
* Add Vtx[] resources in xmls for (partially) documented assets 3

* revert bombf</content>
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<pre>
* Add Vtx[] resources in xmls for (partially) documented assets 3

* revert bombf</pre>
</div>
</content>
</entry>
<entry>
<title>Identify some unaccounted and blob asset data (#1953)</title>
<updated>2025-02-14T07:06:49+00:00</updated>
<author>
<name>cadmic</name>
<email>cadmic24@gmail.com</email>
</author>
<published>2025-02-14T07:06:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=bbcdf22647a37bc29e0671149b2fb35c9e7745d8'/>
<id>bbcdf22647a37bc29e0671149b2fb35c9e7745d8</id>
<content type='text'>
* Identify some unaccounted and blob asset data

* Add bug comments for flex skeleton weirdness

* Use (SkeletonHeader*) cast instead of .sh

* Fix vtx counts</content>
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<pre>
* Identify some unaccounted and blob asset data

* Add bug comments for flex skeleton weirdness

* Use (SkeletonHeader*) cast instead of .sh

* Fix vtx counts</pre>
</div>
</content>
</entry>
<entry>
<title>Whitespace (#1112)</title>
<updated>2022-01-23T23:09:02+00:00</updated>
<author>
<name>playerskel</name>
<email>97991990+playerskel@users.noreply.github.com</email>
</author>
<published>2022-01-23T23:09:02+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=f4a72303cb15abbebefb907480b46737d6c51d9d'/>
<id>f4a72303cb15abbebefb907480b46737d6c51d9d</id>
<content type='text'>
* remove trailing whitespaces

* minor docs tweaks

* some more trailing whitespaces

* few more tweaks</content>
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<pre>
* remove trailing whitespaces

* minor docs tweaks

* some more trailing whitespaces

* few more tweaks</pre>
</div>
</content>
</entry>
<entry>
<title>ZAPD update: Gotta go fast! (#877)</title>
<updated>2021-07-28T02:16:03+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2021-07-28T02:16:03+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=5c147e5e03e9d693213537101f56d3a6eb53f16a'/>
<id>5c147e5e03e9d693213537101f56d3a6eb53f16a</id>
<content type='text'>
* copy over the xml

* Rename anims

* A bunch of renames

* minor extract_assets fixes

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "820678b4e"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "820678b4e"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

* Change rgb5a1 to rgba16

* eye and eyebrows

* some dlists

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "6be9af65d"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "6be9af65d"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* copy over the xml

* Rename anims

* A bunch of renames

* minor extract_assets fixes

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "820678b4e"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "820678b4e"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

* Change rgb5a1 to rgba16

* eye and eyebrows

* some dlists

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "6be9af65d"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "6be9af65d"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"</pre>
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</content>
</entry>
<entry>
<title>warnings fixed (#835)</title>
<updated>2021-05-30T14:21:21+00:00</updated>
<author>
<name>louist103</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2021-05-30T14:21:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=676ecf06c505fcea34048a059a79d1afaa7368a4'/>
<id>676ecf06c505fcea34048a059a79d1afaa7368a4</id>
<content type='text'>
</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Decompile a bunch of objects (#603)</title>
<updated>2021-05-26T22:59:21+00:00</updated>
<author>
<name>louist103</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2021-05-26T22:59:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=201c9ec1cdbc3baffd7cc5520d4f6e1f47093b7e'/>
<id>201c9ec1cdbc3baffd7cc5520d4f6e1f47093b7e</id>
<content type='text'>
* Mostly done but shifted

* still messed up

* Almost OK

* OBJECT_JYA_OBJ OK, OBJECT_GR OK

* Done

* Merge master and format

* Cleanup

* Cleanup 2

* Start object MB dont merge yet

* Object_MB OK

* Object_ydan_objects OK

* General 'ydan' actor cleanup

* Forgot some small things

* Object_EC OK

* add .gitkeep and run format

* Object_sd OK but no textures cause of a zap issue

* PR fixes

* Fix object_sd

* fix ydan

* delete .gitkeep files

* OBJECT_BOX as far as it can go with current ZAP

* Fix undefined_syms

* Start child link object

* Push progress, dont merge yet

* Object_mori_objects OK

* Fixed?

* Fix conflicts again

* Seems like i missed some textures

* Extract data for BgBombwall

* More field

* ZAP YEP 2.0

* Object_Box OK

* Object_SD ok.  Ready to merge

* remove ASM and merge master

* remove ASM

* remove files wrongfully added to docs/

* Almost done

* Change comment in z_player_lib.c

* forgot some DLists in player_lib.c

* Fix conflict, run format

* Same as before but this time with Tex and TLUT

* Last few things

* fix object_GR and add limbs to object_sd

* Nane -&gt; Name

* gChildDekuShieldMtx is now a matrix and not a blob

* PR fixes (Fig)

* add a space for comment in z_player_lib.c

* re push and new lines

* PR fixes (AngheloAlf)

* PR fixes (Roman)

* Fix Heishi2

* PR fixes (Fig)

* Replace spacing in a file

* PR fixes (Roman)</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Mostly done but shifted

* still messed up

* Almost OK

* OBJECT_JYA_OBJ OK, OBJECT_GR OK

* Done

* Merge master and format

* Cleanup

* Cleanup 2

* Start object MB dont merge yet

* Object_MB OK

* Object_ydan_objects OK

* General 'ydan' actor cleanup

* Forgot some small things

* Object_EC OK

* add .gitkeep and run format

* Object_sd OK but no textures cause of a zap issue

* PR fixes

* Fix object_sd

* fix ydan

* delete .gitkeep files

* OBJECT_BOX as far as it can go with current ZAP

* Fix undefined_syms

* Start child link object

* Push progress, dont merge yet

* Object_mori_objects OK

* Fixed?

* Fix conflicts again

* Seems like i missed some textures

* Extract data for BgBombwall

* More field

* ZAP YEP 2.0

* Object_Box OK

* Object_SD ok.  Ready to merge

* remove ASM and merge master

* remove ASM

* remove files wrongfully added to docs/

* Almost done

* Change comment in z_player_lib.c

* forgot some DLists in player_lib.c

* Fix conflict, run format

* Same as before but this time with Tex and TLUT

* Last few things

* fix object_GR and add limbs to object_sd

* Nane -&gt; Name

* gChildDekuShieldMtx is now a matrix and not a blob

* PR fixes (Fig)

* add a space for comment in z_player_lib.c

* re push and new lines

* PR fixes (AngheloAlf)

* PR fixes (Roman)

* Fix Heishi2

* PR fixes (Fig)

* Replace spacing in a file

* PR fixes (Roman)</pre>
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</entry>
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