<feed xmlns='http://www.w3.org/2005/Atom'>
<title>oot/assets/xml/objects/object_md.xml, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Ocarina of Time</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/'/>
<entry>
<title>Assets: Move limb enums into xmls 4 (#2631)</title>
<updated>2025-06-15T18:32:54+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2025-06-15T18:32:54+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=05a281855740f2c7dc4a9fef482286b3032a9a7e'/>
<id>05a281855740f2c7dc4a9fef482286b3032a9a7e</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Remove OutName from xmls (both on File and Texture) (#2596)</title>
<updated>2025-06-06T20:07:53+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2025-06-06T20:07:53+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=7a816391bbb9584a5047a927dfd069414061927f'/>
<id>7a816391bbb9584a5047a927dfd069414061927f</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Add Vtx[] resources in xmls for (partially) documented assets 5 (#2587)</title>
<updated>2025-06-06T01:38:01+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2025-06-06T01:38:01+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=747006fdd489002111c4895c4724051e7896a7e8'/>
<id>747006fdd489002111c4895c4724051e7896a7e8</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Document Mido functions, fields, and animations (#2289)</title>
<updated>2024-12-09T13:06:05+00:00</updated>
<author>
<name>Leonid Kapitonov</name>
<email>Feacur@gmail.com</email>
</author>
<published>2024-12-09T13:06:05+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=9305a7145809454ece3a8b049dec9d71363006f8'/>
<id>9305a7145809454ece3a8b049dec9d71363006f8</id>
<content type='text'>
* Document `func_80AAA250`

new name: `EnMd_ReverseAnimation`

* rename `enum EnMdAnimation` &gt; `enum EnMdAnimIndex`

* Document `struct EnMd` fields (and functions)

the list:

* `func_80AAAC78` -&gt; `EnMd_TrackMessageState`
* `func_80AAAA24` -&gt; `EnMd_UpdateAnimState_WithTalking`

* `func_80AAA92C` -&gt; `EnMd_SetAnimState`
* `func_80AAA93C` -&gt; `EnMd_UpdateAnimState`
* `func_80AAA274` -&gt; `EnMd_UpdateAnimState1`
* `func_80AAA308` -&gt; `EnMd_UpdateAnimState2`
* `func_80AAA39C` -&gt; `EnMd_UpdateAnimState3`
* `func_80AAA474` -&gt; `EnMd_UpdateAnimState4`
* `func_80AAA508` -&gt; `EnMd_UpdateAnimState5`
* `func_80AAA5A4` -&gt; `EnMd_UpdateAnimState6`
* `func_80AAA638` -&gt; `EnMd_UpdateAnimState7`
* `func_80AAA6D4` -&gt; `EnMd_UpdateAnimState8`
* `func_80AAA768` -&gt; `EnMd_UpdateAnimState9`
* `func_80AAA7FC` -&gt; `EnMd_UpdateAnimState10`
* `func_80AAA890` -&gt; `EnMd_UpdateAnimState11`

* Document `func_80AAB158`

new name: `EnMd_UpdateTalking`

* Document `func_80034DD4` @ `z_actor.c`

new name: `Actor_SmoothStep_Attention`

* Document `func_80AAB5A4`

new name: `EnMd_SmoothStep_Attention`

* Document Mido's action functions

the list:
* `func_80AAB874` -&gt; `EnMd_Idle`
* `func_80AAB8F8` -&gt; `EnMd_Watch`
* `func_80AAB948` -&gt; `EnMd_BlockPath`
* `func_80AABC10` -&gt; `EnMd_ListenToOcarina`
* `func_80AABD0C` -&gt; `EnMd_Walk`

* rename flag `temp2` -&gt; `canUpdateTalking`

* (re)document Mido's animations

via blender and fast64

* marginally improve comments

* marginally improve comments

* actually, yes, let's name action functions as such

* Document eye textures as an enum

to clarify for `EnMd_UpdateEyes`

* rename `eyeIdx` -&gt; `eyeTexIndex`

Mido has two eyes and different textures for them

* Undocument eye textures as an enum

i was wrong: `_Draw` function might not follow the eyes texture order
it is its own thing, like `enum EnMdBlinking` or nothing at all, yeah

* ugh, and fix a typo with blinking

rushing is no good

* drop the `Action` suffix

https://github.com/zeldaret/oot/pull/2289#discussion_r1837272286

* rename animation states as sequences

https://github.com/zeldaret/oot/pull/2289#discussion_r1837274923

* `func_80034DD4` -&gt; `Actor_FadeInOut`

https://github.com/zeldaret/oot/pull/2289#discussion_r1837267267

* rename animation states as sequences

a continuation of b11a9e9942e1725824e54099f84085ff2165e854

* `func_80034DD4` -&gt; `Actor_UpdateAlphaByDistance`

https://github.com/zeldaret/oot/pull/2289#discussion_r1838398475

* clarify a comment

* Document `actor.params` bits allocation

* apply review suggestions

* apply review suggestions

* apply review suggestions

* apply review suggestions

* apply review suggestions</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Document `func_80AAA250`

new name: `EnMd_ReverseAnimation`

* rename `enum EnMdAnimation` &gt; `enum EnMdAnimIndex`

* Document `struct EnMd` fields (and functions)

the list:

* `func_80AAAC78` -&gt; `EnMd_TrackMessageState`
* `func_80AAAA24` -&gt; `EnMd_UpdateAnimState_WithTalking`

* `func_80AAA92C` -&gt; `EnMd_SetAnimState`
* `func_80AAA93C` -&gt; `EnMd_UpdateAnimState`
* `func_80AAA274` -&gt; `EnMd_UpdateAnimState1`
* `func_80AAA308` -&gt; `EnMd_UpdateAnimState2`
* `func_80AAA39C` -&gt; `EnMd_UpdateAnimState3`
* `func_80AAA474` -&gt; `EnMd_UpdateAnimState4`
* `func_80AAA508` -&gt; `EnMd_UpdateAnimState5`
* `func_80AAA5A4` -&gt; `EnMd_UpdateAnimState6`
* `func_80AAA638` -&gt; `EnMd_UpdateAnimState7`
* `func_80AAA6D4` -&gt; `EnMd_UpdateAnimState8`
* `func_80AAA768` -&gt; `EnMd_UpdateAnimState9`
* `func_80AAA7FC` -&gt; `EnMd_UpdateAnimState10`
* `func_80AAA890` -&gt; `EnMd_UpdateAnimState11`

* Document `func_80AAB158`

new name: `EnMd_UpdateTalking`

* Document `func_80034DD4` @ `z_actor.c`

new name: `Actor_SmoothStep_Attention`

* Document `func_80AAB5A4`

new name: `EnMd_SmoothStep_Attention`

* Document Mido's action functions

the list:
* `func_80AAB874` -&gt; `EnMd_Idle`
* `func_80AAB8F8` -&gt; `EnMd_Watch`
* `func_80AAB948` -&gt; `EnMd_BlockPath`
* `func_80AABC10` -&gt; `EnMd_ListenToOcarina`
* `func_80AABD0C` -&gt; `EnMd_Walk`

* rename flag `temp2` -&gt; `canUpdateTalking`

* (re)document Mido's animations

via blender and fast64

* marginally improve comments

* marginally improve comments

* actually, yes, let's name action functions as such

* Document eye textures as an enum

to clarify for `EnMd_UpdateEyes`

* rename `eyeIdx` -&gt; `eyeTexIndex`

Mido has two eyes and different textures for them

* Undocument eye textures as an enum

i was wrong: `_Draw` function might not follow the eyes texture order
it is its own thing, like `enum EnMdBlinking` or nothing at all, yeah

* ugh, and fix a typo with blinking

rushing is no good

* drop the `Action` suffix

https://github.com/zeldaret/oot/pull/2289#discussion_r1837272286

* rename animation states as sequences

https://github.com/zeldaret/oot/pull/2289#discussion_r1837274923

* `func_80034DD4` -&gt; `Actor_FadeInOut`

https://github.com/zeldaret/oot/pull/2289#discussion_r1837267267

* rename animation states as sequences

a continuation of b11a9e9942e1725824e54099f84085ff2165e854

* `func_80034DD4` -&gt; `Actor_UpdateAlphaByDistance`

https://github.com/zeldaret/oot/pull/2289#discussion_r1838398475

* clarify a comment

* Document `actor.params` bits allocation

* apply review suggestions

* apply review suggestions

* apply review suggestions

* apply review suggestions

* apply review suggestions</pre>
</div>
</content>
</entry>
<entry>
<title>Fixup asset XMLs (#1363)</title>
<updated>2022-08-28T14:34:49+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2022-08-28T14:34:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=0aaf858df58b223c6b65301a0ddc8c3e46c113f1'/>
<id>0aaf858df58b223c6b65301a0ddc8c3e46c113f1</id>
<content type='text'>
* Some TlutOffset stuff

* make unknown-format texture I8

* Fix object_ani TLUT stuff

* Add some missing `TlutOffset`

* object_owl eyes TLUTs

* fix dims and TlutOffset on unused mido textures

* Add missing `TlutOffset`</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Some TlutOffset stuff

* make unknown-format texture I8

* Fix object_ani TLUT stuff

* Add some missing `TlutOffset`

* object_owl eyes TLUTs

* fix dims and TlutOffset on unused mido textures

* Add missing `TlutOffset`</pre>
</div>
</content>
</entry>
<entry>
<title>Cleanup asset xmls (#1044)</title>
<updated>2021-12-01T20:28:23+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2021-12-01T20:28:23+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=4a3809d4d25845e15fa65feba239f1ec471ac8d8'/>
<id>4a3809d4d25845e15fa65feba239f1ec471ac8d8</id>
<content type='text'>
* Consistent order for attributes of `Texture` nodes in asset xmls

* Consistent order for attributes of `Blob` nodes in asset xmls

* Use `LimbType` instead of `Type` in `Limb` nodes in asset xmls

* Remove space before closing `/&gt;` in asset xmls tags</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Consistent order for attributes of `Texture` nodes in asset xmls

* Consistent order for attributes of `Blob` nodes in asset xmls

* Use `LimbType` instead of `Type` in `Limb` nodes in asset xmls

* Remove space before closing `/&gt;` in asset xmls tags</pre>
</div>
</content>
</entry>
<entry>
<title>Decompiled A LOT of objects (#815)</title>
<updated>2021-08-05T15:53:58+00:00</updated>
<author>
<name>Lucas Shaw</name>
<email>49287729+shawlucas@users.noreply.github.com</email>
</author>
<published>2021-08-05T15:53:58+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=0f644b7545af96c41050da1787cf1ba0260b70c6'/>
<id>0f644b7545af96c41050da1787cf1ba0260b70c6</id>
<content type='text'>
* .

* remove tools/ZAP2 from origin master

* object_spot04_objects

* remove accidentally added xml

* object_spot00_objects

* object_bombf ok

* object_dy_obj

* object_masterzoora

* object_mastergolon and object_masterkokirihead

* object_aob

* object_gt

* object_gt

* object_geff

* object_mag kinda

* object_gjyo_objects OK

* object_ani OK

* object_door_gerudo

* object_md and object_trap

* object_js OK

* object_goroiwa

* object_gs

* object_nwc

* object_niw

* object_ane

* object_os_anime OK

* object_d_hsblock OK

* object_fz OK

* object_ru2 OK

* fixed object_mag

* object_cow OK

* object_spot01_objects OK

* object_spot15_obj

* object_umajump OK

* object_spot18_obj

* object_spot12_obj

* fix symbols in z_item_b_heart

* object_bdan_objects &amp; object_bowl

* object_ddan_objects

* object_owl OK

* object_spot01_matoyab.xml OK

* object_haka OK

* object_heavy_object

* object_ingate and objet_menkuri_objects

* objet_spot00_break &amp; object_relay_objects OK

* object_spot01_matoya OK

* object_spot06_objects OK

* undefined_syms

* object_spot08_obj OK

* object_efc_doughnut &amp; object_zg

* object_ik OK

* object_vm

* object_ei OK

* object_ds OK

* updated spec

* map_48x85_static OK

* object_zl1 &amp; object_peehat ok

* some z_parameter naming and other undefined symbol stuff, object_yukabyun OK

* object_bubble &amp; object_fw ok

* object_shopnuts

* restore delete file

* object_timeblock OK

* object_d_lift OK

* object_kibako2 OK

* object_mamenoki OK

* matches

* remove unused asm

* object_mag ok now

* fixed object_ani

* done for now, im tired

* object_bdan_objects fixed up

* fix bdan

* object_bombf fixed

* object_bowl fixed up

* object_cow fixed

* did more, im tired

* fixed some stuff in object_ddan_objects

* fix object_ddan_object

* object_door_gerudo fixed

* object_ds fix

* object_dy progress

* fixed great fairy

* some more

* more

* object_haka fix

* progress

* ingo_gate fixed

* object_js

* forgot collision

* object_relay_objects fixed

* object_kibako2

* object_mag fixed

* u64* to void*

* more u64* to void*

* object_mamenoki fix

* object_mastergolon &amp; object_masterkokirihead fix

* mido is weird

* fixed build

* fix object_menkuri_objects

* add missing textures in object_menkuri_objects

* object_ms

* fixed object_peehat

* some cleanup stuff

* object_zg fix

* object_spot00_break fix

* object_niw fix

* object_nwc fixed

* object_ru2 object_rr and some of object_owl fix

* object_spot15_obj fix

* business scrub

* object_spot01_matoya fixed

* object_spot18_obj fix

* object_spot01_objects fix

* object_spot04_objects fix

* object_spot04_objects actually fixed

* object_spot12_obj fix

* object_timeblock fix

* object_spot06_objects fixed

* object_spot08_obj fix

* spot01_matoyab fix

* object_trap fix

* object_umajump fix

* object_vm fix

* z_en_niw_lady fix

* object_yukabyun fix

* object_zl1 fixed

* added offsets to object_os_anime

* object_md fix

* object_ane fix

* object_aob fix

* add palette comment

* object_spot00_objects fix

* spot00 fix

* remove unused asm

* updates

* Add TlutOffset to objects added in https://github.com/zeldaret/oot/pull/815

* Updated object_bdan_objects, ran format.sh

* Change rgb5a1 to rgba16 in my object xmls

* Addressed Anghelo's comments

* review

Co-authored-by: Lucas Shaw &lt;lucas.shaw1123@gmail.com&gt;
Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;
Co-authored-by: Fig02 &lt;fig02srl@gmail.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* .

* remove tools/ZAP2 from origin master

* object_spot04_objects

* remove accidentally added xml

* object_spot00_objects

* object_bombf ok

* object_dy_obj

* object_masterzoora

* object_mastergolon and object_masterkokirihead

* object_aob

* object_gt

* object_gt

* object_geff

* object_mag kinda

* object_gjyo_objects OK

* object_ani OK

* object_door_gerudo

* object_md and object_trap

* object_js OK

* object_goroiwa

* object_gs

* object_nwc

* object_niw

* object_ane

* object_os_anime OK

* object_d_hsblock OK

* object_fz OK

* object_ru2 OK

* fixed object_mag

* object_cow OK

* object_spot01_objects OK

* object_spot15_obj

* object_umajump OK

* object_spot18_obj

* object_spot12_obj

* fix symbols in z_item_b_heart

* object_bdan_objects &amp; object_bowl

* object_ddan_objects

* object_owl OK

* object_spot01_matoyab.xml OK

* object_haka OK

* object_heavy_object

* object_ingate and objet_menkuri_objects

* objet_spot00_break &amp; object_relay_objects OK

* object_spot01_matoya OK

* object_spot06_objects OK

* undefined_syms

* object_spot08_obj OK

* object_efc_doughnut &amp; object_zg

* object_ik OK

* object_vm

* object_ei OK

* object_ds OK

* updated spec

* map_48x85_static OK

* object_zl1 &amp; object_peehat ok

* some z_parameter naming and other undefined symbol stuff, object_yukabyun OK

* object_bubble &amp; object_fw ok

* object_shopnuts

* restore delete file

* object_timeblock OK

* object_d_lift OK

* object_kibako2 OK

* object_mamenoki OK

* matches

* remove unused asm

* object_mag ok now

* fixed object_ani

* done for now, im tired

* object_bdan_objects fixed up

* fix bdan

* object_bombf fixed

* object_bowl fixed up

* object_cow fixed

* did more, im tired

* fixed some stuff in object_ddan_objects

* fix object_ddan_object

* object_door_gerudo fixed

* object_ds fix

* object_dy progress

* fixed great fairy

* some more

* more

* object_haka fix

* progress

* ingo_gate fixed

* object_js

* forgot collision

* object_relay_objects fixed

* object_kibako2

* object_mag fixed

* u64* to void*

* more u64* to void*

* object_mamenoki fix

* object_mastergolon &amp; object_masterkokirihead fix

* mido is weird

* fixed build

* fix object_menkuri_objects

* add missing textures in object_menkuri_objects

* object_ms

* fixed object_peehat

* some cleanup stuff

* object_zg fix

* object_spot00_break fix

* object_niw fix

* object_nwc fixed

* object_ru2 object_rr and some of object_owl fix

* object_spot15_obj fix

* business scrub

* object_spot01_matoya fixed

* object_spot18_obj fix

* object_spot01_objects fix

* object_spot04_objects fix

* object_spot04_objects actually fixed

* object_spot12_obj fix

* object_timeblock fix

* object_spot06_objects fixed

* object_spot08_obj fix

* spot01_matoyab fix

* object_trap fix

* object_umajump fix

* object_vm fix

* z_en_niw_lady fix

* object_yukabyun fix

* object_zl1 fixed

* added offsets to object_os_anime

* object_md fix

* object_ane fix

* object_aob fix

* add palette comment

* object_spot00_objects fix

* spot00 fix

* remove unused asm

* updates

* Add TlutOffset to objects added in https://github.com/zeldaret/oot/pull/815

* Updated object_bdan_objects, ran format.sh

* Change rgb5a1 to rgba16 in my object xmls

* Addressed Anghelo's comments

* review

Co-authored-by: Lucas Shaw &lt;lucas.shaw1123@gmail.com&gt;
Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;
Co-authored-by: Fig02 &lt;fig02srl@gmail.com&gt;</pre>
</div>
</content>
</entry>
</feed>
