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<title>oot/assets/xml/objects/object_sd.xml, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Ocarina of Time</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/'/>
<entry>
<title>Remove OutName from xmls (both on File and Texture) (#2596)</title>
<updated>2025-06-06T20:07:53+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2025-06-06T20:07:53+00:00</published>
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<pre>
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</entry>
<entry>
<title>Add Vtx[] resources in xmls for (partially) documented assets 6 (#2588)</title>
<updated>2025-06-06T01:27:18+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2025-06-06T01:27:18+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Fix misc 6 (#1148)</title>
<updated>2022-02-20T13:22:29+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2022-02-20T13:22:29+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=a9526a3354d7da16051e41e0b599927a202331a2'/>
<id>a9526a3354d7da16051e41e0b599927a202331a2</id>
<content type='text'>
* Fix typo `vertexs` -&gt; `vertices`

* Fix typo `limbMatricies` -&gt; `limbMatrices`

* Fix some `gSPTextureRectangle` usage of fixed point constants

* Run formatter

* `ALIGN8` macro

* `object_skj` cleanup

* sholder -&gt; shoulder

* cleanup `stdbool.h`

* Some function prototypes cleanup

* Use macros in `osVirtualToPhysical`</content>
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<pre>
* Fix typo `vertexs` -&gt; `vertices`

* Fix typo `limbMatricies` -&gt; `limbMatrices`

* Fix some `gSPTextureRectangle` usage of fixed point constants

* Run formatter

* `ALIGN8` macro

* `object_skj` cleanup

* sholder -&gt; shoulder

* cleanup `stdbool.h`

* Some function prototypes cleanup

* Use macros in `osVirtualToPhysical`</pre>
</div>
</content>
</entry>
<entry>
<title>Whitespace (#1112)</title>
<updated>2022-01-23T23:09:02+00:00</updated>
<author>
<name>playerskel</name>
<email>97991990+playerskel@users.noreply.github.com</email>
</author>
<published>2022-01-23T23:09:02+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=f4a72303cb15abbebefb907480b46737d6c51d9d'/>
<id>f4a72303cb15abbebefb907480b46737d6c51d9d</id>
<content type='text'>
* remove trailing whitespaces

* minor docs tweaks

* some more trailing whitespaces

* few more tweaks</content>
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<pre>
* remove trailing whitespaces

* minor docs tweaks

* some more trailing whitespaces

* few more tweaks</pre>
</div>
</content>
</entry>
<entry>
<title>Texture alignment macro and a bit of cleaning (#927)</title>
<updated>2021-11-25T02:41:23+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2021-11-25T02:41:23+00:00</published>
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<id>c36decaf50c2deaf5010edbf73de8e0e3d725d48</id>
<content type='text'>
* Add ALIGNED8

* Add designated initializers for cutscene macros

* Fix typo in ovl_Boss_Sst XML

* Fix extraction of ovlMagicDark

* names suggestions

* Remove braces

* fix</content>
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<pre>
* Add ALIGNED8

* Add designated initializers for cutscene macros

* Fix typo in ovl_Boss_Sst XML

* Fix extraction of ovlMagicDark

* names suggestions

* Remove braces

* fix</pre>
</div>
</content>
</entry>
<entry>
<title>Even more objects (#913)</title>
<updated>2021-11-24T18:37:36+00:00</updated>
<author>
<name>louist103</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2021-11-24T18:37:36+00:00</published>
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<id>665283432b7df51b8e031e91ad949402109a570f</id>
<content type='text'>
* malon adult limbs and enum

* malon adult animations

* Malon Adult textures

* Object_ma2 OK

* Cleanup undefined syms file

* more cleanup

* object_in OK

* change

* Object_TA limbs and Limb DLs ok

* Textures in DLs OK

* Object TA animations OK

* Object TA OK

* clean up the xml

* almost done with impa textures

* name impa draw funcs

* fix globalCtx2 in talon_init

* more progress in impa

* eye texture stuff

* impa OK

* remove files

* fix messed up merge

* Switch MA2 blink timer from hex

* Name a function

* Fix skelanime fixer

* Missing malon adult TLUT

* add some missing symbols in DemoEc

* Fix conflicts, part2

* Clean up TLUT related stuff and some minor things

* Remove unused externs from z_demo_ec

* Remove unused symbols from undefined_syms.txt

* PR fixes (Dragorn)

* Dragorn fixes

* Fix various texture-related issues in object_link_child

* Update assets/xml/objects/object_in.xml

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;

* Update assets/xml/objects/object_ta.xml

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;

* Update assets/xml/objects/object_ta.xml

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;

* Update assets/xml/objects/object_ta.xml

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;

* Update assets/xml/objects/object_ta.xml

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;

* Update assets/xml/objects/object_in.xml

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;

* Update assets/xml/objects/object_in.xml

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;

* Update assets/xml/objects/object_in.xml

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;

* Update assets/xml/objects/object_in.xml

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;

* Update assets/xml/objects/object_in.xml

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;

* fix ingo and the rest of Dragorns fix

* impa fixes

* fix ingo again

* fix windmill man missing TLUT

* Fix impa in viewer

* Roman's fixes

* Add limb

* Missed an animation

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;</content>
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<pre>
* malon adult limbs and enum

* malon adult animations

* Malon Adult textures

* Object_ma2 OK

* Cleanup undefined syms file

* more cleanup

* object_in OK

* change

* Object_TA limbs and Limb DLs ok

* Textures in DLs OK

* Object TA animations OK

* Object TA OK

* clean up the xml

* almost done with impa textures

* name impa draw funcs

* fix globalCtx2 in talon_init

* more progress in impa

* eye texture stuff

* impa OK

* remove files

* fix messed up merge

* Switch MA2 blink timer from hex

* Name a function

* Fix skelanime fixer

* Missing malon adult TLUT

* add some missing symbols in DemoEc

* Fix conflicts, part2

* Clean up TLUT related stuff and some minor things

* Remove unused externs from z_demo_ec

* Remove unused symbols from undefined_syms.txt

* PR fixes (Dragorn)

* Dragorn fixes

* Fix various texture-related issues in object_link_child

* Update assets/xml/objects/object_in.xml

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;

* Update assets/xml/objects/object_ta.xml

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;

* Update assets/xml/objects/object_ta.xml

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;

* Update assets/xml/objects/object_ta.xml

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;

* Update assets/xml/objects/object_ta.xml

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;

* Update assets/xml/objects/object_in.xml

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;

* Update assets/xml/objects/object_in.xml

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;

* Update assets/xml/objects/object_in.xml

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;

* Update assets/xml/objects/object_in.xml

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;

* Update assets/xml/objects/object_in.xml

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;

* fix ingo and the rest of Dragorns fix

* impa fixes

* fix ingo again

* fix windmill man missing TLUT

* Fix impa in viewer

* Roman's fixes

* Add limb

* Missed an animation

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>ZAPD update: Gotta go fast! (#877)</title>
<updated>2021-07-28T02:16:03+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2021-07-28T02:16:03+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=5c147e5e03e9d693213537101f56d3a6eb53f16a'/>
<id>5c147e5e03e9d693213537101f56d3a6eb53f16a</id>
<content type='text'>
* copy over the xml

* Rename anims

* A bunch of renames

* minor extract_assets fixes

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "820678b4e"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "820678b4e"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

* Change rgb5a1 to rgba16

* eye and eyebrows

* some dlists

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "6be9af65d"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "6be9af65d"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* copy over the xml

* Rename anims

* A bunch of renames

* minor extract_assets fixes

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "820678b4e"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "820678b4e"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

* Change rgb5a1 to rgba16

* eye and eyebrows

* some dlists

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "6be9af65d"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "6be9af65d"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"</pre>
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</content>
</entry>
<entry>
<title>warnings fixed (#835)</title>
<updated>2021-05-30T14:21:21+00:00</updated>
<author>
<name>louist103</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2021-05-30T14:21:21+00:00</published>
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<id>676ecf06c505fcea34048a059a79d1afaa7368a4</id>
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</content>
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<pre>
</pre>
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</entry>
<entry>
<title>Decompile a bunch of objects (#603)</title>
<updated>2021-05-26T22:59:21+00:00</updated>
<author>
<name>louist103</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2021-05-26T22:59:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=201c9ec1cdbc3baffd7cc5520d4f6e1f47093b7e'/>
<id>201c9ec1cdbc3baffd7cc5520d4f6e1f47093b7e</id>
<content type='text'>
* Mostly done but shifted

* still messed up

* Almost OK

* OBJECT_JYA_OBJ OK, OBJECT_GR OK

* Done

* Merge master and format

* Cleanup

* Cleanup 2

* Start object MB dont merge yet

* Object_MB OK

* Object_ydan_objects OK

* General 'ydan' actor cleanup

* Forgot some small things

* Object_EC OK

* add .gitkeep and run format

* Object_sd OK but no textures cause of a zap issue

* PR fixes

* Fix object_sd

* fix ydan

* delete .gitkeep files

* OBJECT_BOX as far as it can go with current ZAP

* Fix undefined_syms

* Start child link object

* Push progress, dont merge yet

* Object_mori_objects OK

* Fixed?

* Fix conflicts again

* Seems like i missed some textures

* Extract data for BgBombwall

* More field

* ZAP YEP 2.0

* Object_Box OK

* Object_SD ok.  Ready to merge

* remove ASM and merge master

* remove ASM

* remove files wrongfully added to docs/

* Almost done

* Change comment in z_player_lib.c

* forgot some DLists in player_lib.c

* Fix conflict, run format

* Same as before but this time with Tex and TLUT

* Last few things

* fix object_GR and add limbs to object_sd

* Nane -&gt; Name

* gChildDekuShieldMtx is now a matrix and not a blob

* PR fixes (Fig)

* add a space for comment in z_player_lib.c

* re push and new lines

* PR fixes (AngheloAlf)

* PR fixes (Roman)

* Fix Heishi2

* PR fixes (Fig)

* Replace spacing in a file

* PR fixes (Roman)</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Mostly done but shifted

* still messed up

* Almost OK

* OBJECT_JYA_OBJ OK, OBJECT_GR OK

* Done

* Merge master and format

* Cleanup

* Cleanup 2

* Start object MB dont merge yet

* Object_MB OK

* Object_ydan_objects OK

* General 'ydan' actor cleanup

* Forgot some small things

* Object_EC OK

* add .gitkeep and run format

* Object_sd OK but no textures cause of a zap issue

* PR fixes

* Fix object_sd

* fix ydan

* delete .gitkeep files

* OBJECT_BOX as far as it can go with current ZAP

* Fix undefined_syms

* Start child link object

* Push progress, dont merge yet

* Object_mori_objects OK

* Fixed?

* Fix conflicts again

* Seems like i missed some textures

* Extract data for BgBombwall

* More field

* ZAP YEP 2.0

* Object_Box OK

* Object_SD ok.  Ready to merge

* remove ASM and merge master

* remove ASM

* remove files wrongfully added to docs/

* Almost done

* Change comment in z_player_lib.c

* forgot some DLists in player_lib.c

* Fix conflict, run format

* Same as before but this time with Tex and TLUT

* Last few things

* fix object_GR and add limbs to object_sd

* Nane -&gt; Name

* gChildDekuShieldMtx is now a matrix and not a blob

* PR fixes (Fig)

* add a space for comment in z_player_lib.c

* re push and new lines

* PR fixes (AngheloAlf)

* PR fixes (Roman)

* Fix Heishi2

* PR fixes (Fig)

* Replace spacing in a file

* PR fixes (Roman)</pre>
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