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<title>oot/assets/xml/objects/object_warp1.xml, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Ocarina of Time</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/'/>
<entry>
<title>Remove OutName from xmls (both on File and Texture) (#2596)</title>
<updated>2025-06-06T20:07:53+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2025-06-06T20:07:53+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Add Vtx[] resources in xmls for (partially) documented assets 2 (#2565)</title>
<updated>2025-06-04T02:24:26+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2025-06-04T02:24:26+00:00</published>
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<id>aa00eb2c4d6eca30ac5ac9ff866b6a8b529cf57d</id>
<content type='text'>
* Add Vtx[] resources in xmls for (partially) documented assets 2

* non-pal too

* Revert "non-pal too"

This reverts commit ac8b38b3a827046cd33441b8c8c577e54a33bc4c.

* fix

* bss</content>
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<pre>
* Add Vtx[] resources in xmls for (partially) documented assets 2

* non-pal too

* Revert "non-pal too"

This reverts commit ac8b38b3a827046cd33441b8c8c577e54a33bc4c.

* fix

* bss</pre>
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</content>
</entry>
<entry>
<title>Cleanup asset xmls (#1044)</title>
<updated>2021-12-01T20:28:23+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2021-12-01T20:28:23+00:00</published>
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<id>4a3809d4d25845e15fa65feba239f1ec471ac8d8</id>
<content type='text'>
* Consistent order for attributes of `Texture` nodes in asset xmls

* Consistent order for attributes of `Blob` nodes in asset xmls

* Use `LimbType` instead of `Type` in `Limb` nodes in asset xmls

* Remove space before closing `/&gt;` in asset xmls tags</content>
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<pre>
* Consistent order for attributes of `Texture` nodes in asset xmls

* Consistent order for attributes of `Blob` nodes in asset xmls

* Use `LimbType` instead of `Type` in `Limb` nodes in asset xmls

* Remove space before closing `/&gt;` in asset xmls tags</pre>
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</content>
</entry>
<entry>
<title>Decompile ovl_Door_Warp1 (#949)</title>
<updated>2021-09-12T15:10:10+00:00</updated>
<author>
<name>Tharo</name>
<email>17233964+Thar0@users.noreply.github.com</email>
</author>
<published>2021-09-12T15:10:10+00:00</published>
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<id>eccfd2efbf5d76f496dd0e110a2691c687e7d92d</id>
<content type='text'>
* Initial progress on Door_Warp1

* Fix merge

* More work on Door_Warp1

* Decompile most of Door_Warp1

* 2 more functions OK

* All decompiled, 3 nonmatching

* Tiny improvements, fix several warnings

* Remove commented GLOBAL_ASM lines

* Fix

* Fix merge

* Two more matches

* Some docs

* More docs

* Use generated reloc under NON_MATCHING

* Fix accesses in ru1

* Add break and add limbs and dlists for the skeleton to the object xml

* Comment values for enums

Co-authored-by: Anghelo Carvajal &lt;angheloalf95@gmail.com&gt;

* boolean returns for flag checking functions

Co-authored-by: louist103 &lt;35883445+louist103@users.noreply.github.com&gt;

* Named more loop variables i and named DoorWarp1_FloatPlayer

* Last function matched thanks to Roman

* Some further suggestions

* Fix

Co-authored-by: Thar0 &lt;maximilianc64@gmail.com&gt;
Co-authored-by: Anghelo Carvajal &lt;angheloalf95@gmail.com&gt;
Co-authored-by: louist103 &lt;35883445+louist103@users.noreply.github.com&gt;</content>
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<pre>
* Initial progress on Door_Warp1

* Fix merge

* More work on Door_Warp1

* Decompile most of Door_Warp1

* 2 more functions OK

* All decompiled, 3 nonmatching

* Tiny improvements, fix several warnings

* Remove commented GLOBAL_ASM lines

* Fix

* Fix merge

* Two more matches

* Some docs

* More docs

* Use generated reloc under NON_MATCHING

* Fix accesses in ru1

* Add break and add limbs and dlists for the skeleton to the object xml

* Comment values for enums

Co-authored-by: Anghelo Carvajal &lt;angheloalf95@gmail.com&gt;

* boolean returns for flag checking functions

Co-authored-by: louist103 &lt;35883445+louist103@users.noreply.github.com&gt;

* Named more loop variables i and named DoorWarp1_FloatPlayer

* Last function matched thanks to Roman

* Some further suggestions

* Fix

Co-authored-by: Thar0 &lt;maximilianc64@gmail.com&gt;
Co-authored-by: Anghelo Carvajal &lt;angheloalf95@gmail.com&gt;
Co-authored-by: louist103 &lt;35883445+louist103@users.noreply.github.com&gt;</pre>
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</entry>
<entry>
<title>EnVali OK and documented, object_vali and object_bl completely analysed and documented (#845)</title>
<updated>2021-06-14T22:11:14+00:00</updated>
<author>
<name>EllipticEllipsis</name>
<email>73679967+EllipticEllipsis@users.noreply.github.com</email>
</author>
<published>2021-06-14T22:11:14+00:00</published>
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<id>566d107e55bd60553cf7a36bdbd6e2b7fb2460d1</id>
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* OK

* Some naming

* Name more, correct typo in Biri, extract skel

* just Draws need names, fix typos in bili and warp1

* Decompile object_vali and add symbols

* Few more names

* Bari naming done

* object_bl completed, symbols added

* Label object_bl

* Formatter

* delete asm

* review changes

* review changes

* review</content>
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<pre>
* OK

* Some naming

* Name more, correct typo in Biri, extract skel

* just Draws need names, fix typos in bili and warp1

* Decompile object_vali and add symbols

* Few more names

* Bari naming done

* object_bl completed, symbols added

* Label object_bl

* Formatter

* delete asm

* review changes

* review changes

* review</pre>
</div>
</content>
</entry>
<entry>
<title>"Decompile" more objects. (#784)</title>
<updated>2021-05-30T16:30:38+00:00</updated>
<author>
<name>louist103</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2021-05-30T16:30:38+00:00</published>
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<id>f6470eaa0881b7f038ca1a7e30d6516fafaf2ecb</id>
<content type='text'>
* Object_hakach_objects OK and fix a warning in z_play.c

* Object Warp1 OK

* Object_spot16_obj OK

* object_cs Skeleton and limbs OK

* Limbs are broken

* Limbs OK

* Object_CS OK

* Object_jya_door OK

* fix errors and add new lines

* PR fixes (AngheloAlf)

* PR fixes (EllipticEllipsis)

* PR fixes (Fig)

* Rename Spot16 and Jya

* GraveYard -&gt; Graveyard

* PR fixes

* -s

* PR fixes</content>
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<pre>
* Object_hakach_objects OK and fix a warning in z_play.c

* Object Warp1 OK

* Object_spot16_obj OK

* object_cs Skeleton and limbs OK

* Limbs are broken

* Limbs OK

* Object_CS OK

* Object_jya_door OK

* fix errors and add new lines

* PR fixes (AngheloAlf)

* PR fixes (EllipticEllipsis)

* PR fixes (Fig)

* Rename Spot16 and Jya

* GraveYard -&gt; Graveyard

* PR fixes

* -s

* PR fixes</pre>
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</content>
</entry>
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