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<title>oot/data/code_800E11F0.data.s, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Ocarina of Time</subtitle>
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<entry>
<title>Audio WIP (#836)</title>
<updated>2021-07-27T23:44:58+00:00</updated>
<author>
<name>krimtonz</name>
<email>33664508+krimtonz@users.noreply.github.com</email>
</author>
<published>2021-07-27T23:44:58+00:00</published>
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<id>d1a5ea5110ee3a8e7d2f0ed54921570fdccee65c</id>
<content type='text'>
* being code_800EC960

* wip

* wip

* more audio progress

* migrate data in code_800E11F0

* wip

* make ok

* remove asm

* wip

* move some variables outside of gAudioContext to the AudioContext structure due to the size used in func_800E3094

* more progress

* wip

* wip

* split code_800E11F0

* migrate rodata in code_800E11F0

* match functions that couldn't because of data issues

* move code_800E4FE0 asm files

* wip

* more wip

* fix global functions, and forward declarations

* wip

* wip

* wip

* ocarina wip

* match a couple functions

* some progress

* separate some bss

* match func_800EDA3C

* some matching

* more matches

* migrate audio rodata

* some matches

* more matchess

* start on synthesis

* work on synthesis

* fix function declaration

* Merge branch 'master' into audio

* match a few more functions

* wip

* wip

* more matching, rename Audio_SetBGM to Audio_QueueSeqCmd

* name several audio functions, and audiocontext members

* more naming, rename code_800E11F0 to audio_load, code_800DAAC0 to audio_synthesis

* audio wip

* match a few more functions.

* wip

* add missing NON_MATCHING directive

* wip

* some matching, data reogranization

* match cursed function

* wip

* wip

* formatting

* remove prefix from struct memebers

* missed function rename

* review

Co-authored-by: fig02 &lt;fig02srl@gmail.com&gt;</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* being code_800EC960

* wip

* wip

* more audio progress

* migrate data in code_800E11F0

* wip

* make ok

* remove asm

* wip

* move some variables outside of gAudioContext to the AudioContext structure due to the size used in func_800E3094

* more progress

* wip

* wip

* split code_800E11F0

* migrate rodata in code_800E11F0

* match functions that couldn't because of data issues

* move code_800E4FE0 asm files

* wip

* more wip

* fix global functions, and forward declarations

* wip

* wip

* wip

* ocarina wip

* match a couple functions

* some progress

* separate some bss

* match func_800EDA3C

* some matching

* more matches

* migrate audio rodata

* some matches

* more matchess

* start on synthesis

* work on synthesis

* fix function declaration

* Merge branch 'master' into audio

* match a few more functions

* wip

* wip

* more matching, rename Audio_SetBGM to Audio_QueueSeqCmd

* name several audio functions, and audiocontext members

* more naming, rename code_800E11F0 to audio_load, code_800DAAC0 to audio_synthesis

* audio wip

* match a few more functions.

* wip

* add missing NON_MATCHING directive

* wip

* some matching, data reogranization

* match cursed function

* wip

* wip

* formatting

* remove prefix from struct memebers

* missed function rename

* review

Co-authored-by: fig02 &lt;fig02srl@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Remove hard-coded pointers in several files (#186)</title>
<updated>2020-06-04T21:51:14+00:00</updated>
<author>
<name>krimtonz</name>
<email>33664508+krimtonz@users.noreply.github.com</email>
</author>
<published>2020-06-04T21:51:14+00:00</published>
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<id>c78d93ad78a6ed237676838f98f9b82aa1c43234</id>
<content type='text'>
* fix hard-coded pointers in code_800DACC0.data.s

* fix hard coded pointer in code_800E11F0.data.s

* fix hard coded pointers in code_800EC960.data.s

* remove fixed pointers in code_800F7260.data.s

* fix hard coded pointers in code_800F9280.data.s

* remove accidental comment

* fix hard coded jump table in Camera_Unique9.s</content>
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<pre>
* fix hard-coded pointers in code_800DACC0.data.s

* fix hard coded pointer in code_800E11F0.data.s

* fix hard coded pointers in code_800EC960.data.s

* remove fixed pointers in code_800F7260.data.s

* fix hard coded pointers in code_800F9280.data.s

* remove accidental comment

* fix hard coded jump table in Camera_Unique9.s</pre>
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</entry>
<entry>
<title>Properly align asm &amp; data (+ minor fixes) (#165)</title>
<updated>2020-05-26T22:09:00+00:00</updated>
<author>
<name>Roman971</name>
<email>32455037+Roman971@users.noreply.github.com</email>
</author>
<published>2020-05-26T22:09:00+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=53ceea717daa019ba31f25805100ab0761b1ca6f'/>
<id>53ceea717daa019ba31f25805100ab0761b1ca6f</id>
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* Add .align 4 directives to all data/ files (+ minor alignment fixes)

* Use .balign for everything and fix typo</content>
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* Add .align 4 directives to all data/ files (+ minor alignment fixes)

* Use .balign for everything and fix typo</pre>
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</content>
</entry>
<entry>
<title>First proper commit.</title>
<updated>2020-03-17T04:31:30+00:00</updated>
<author>
<name>Jack Walker</name>
<email>7463599+Jack-Walker@users.noreply.github.com</email>
</author>
<published>2020-03-17T04:31:30+00:00</published>
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<id>087f561f7786a812c815b9198f24e6acd0477497</id>
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