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<title>oot/data/code_800F9280.data.s, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Ocarina of Time</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/'/>
<entry>
<title>Migrate Remaining Audio Data &amp; Cleanup some Audio Data externs (#1097)</title>
<updated>2022-01-12T01:58:26+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2022-01-12T01:58:26+00:00</published>
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<id>d3a8ade6bae030b587cfbe7aa2d76117d1e54a02</id>
<content type='text'>
* Import code_800F7260.bss.s

* Import code_800F9280.data.s

* format

* cleanup externs

* Move bss to next file

* Move struct_8016E320 (BgmRequests) back to file

* Move data to init_params, remove data pad (can't remove bss pad), ReverbSettings

* remove extra spacing

* Remove data/bss comments</content>
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<pre>
* Import code_800F7260.bss.s

* Import code_800F9280.data.s

* format

* cleanup externs

* Move bss to next file

* Move struct_8016E320 (BgmRequests) back to file

* Move data to init_params, remove data pad (can't remove bss pad), ReverbSettings

* remove extra spacing

* Remove data/bss comments</pre>
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</content>
</entry>
<entry>
<title>Match func_800EEA50 + some surrounding doc (#916)</title>
<updated>2021-08-30T00:08:41+00:00</updated>
<author>
<name>zelda2774</name>
<email>69368340+zelda2774@users.noreply.github.com</email>
</author>
<published>2021-08-30T00:08:41+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=a75c70358cba32c6ffbdb820f700a994c3a715fd'/>
<id>a75c70358cba32c6ffbdb820f700a994c3a715fd</id>
<content type='text'>
* Match func_800EEA50

* Document some audio debug stuff

* more doc

* more doc

* formatting

* Fix enums, and some more bits of doc

* review

* LIM -&gt; MAX

* missed review suggestion...

* more review

* ganon comments

* more review

* 🐍☠️

* more review

* Update functions.h

* quotes

* review

Co-authored-by: zelda2774 &lt;zelda2774@invalid&gt;</content>
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<pre>
* Match func_800EEA50

* Document some audio debug stuff

* more doc

* more doc

* formatting

* Fix enums, and some more bits of doc

* review

* LIM -&gt; MAX

* missed review suggestion...

* more review

* ganon comments

* more review

* 🐍☠️

* more review

* Update functions.h

* quotes

* review

Co-authored-by: zelda2774 &lt;zelda2774@invalid&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Audio WIP (#836)</title>
<updated>2021-07-27T23:44:58+00:00</updated>
<author>
<name>krimtonz</name>
<email>33664508+krimtonz@users.noreply.github.com</email>
</author>
<published>2021-07-27T23:44:58+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=d1a5ea5110ee3a8e7d2f0ed54921570fdccee65c'/>
<id>d1a5ea5110ee3a8e7d2f0ed54921570fdccee65c</id>
<content type='text'>
* being code_800EC960

* wip

* wip

* more audio progress

* migrate data in code_800E11F0

* wip

* make ok

* remove asm

* wip

* move some variables outside of gAudioContext to the AudioContext structure due to the size used in func_800E3094

* more progress

* wip

* wip

* split code_800E11F0

* migrate rodata in code_800E11F0

* match functions that couldn't because of data issues

* move code_800E4FE0 asm files

* wip

* more wip

* fix global functions, and forward declarations

* wip

* wip

* wip

* ocarina wip

* match a couple functions

* some progress

* separate some bss

* match func_800EDA3C

* some matching

* more matches

* migrate audio rodata

* some matches

* more matchess

* start on synthesis

* work on synthesis

* fix function declaration

* Merge branch 'master' into audio

* match a few more functions

* wip

* wip

* more matching, rename Audio_SetBGM to Audio_QueueSeqCmd

* name several audio functions, and audiocontext members

* more naming, rename code_800E11F0 to audio_load, code_800DAAC0 to audio_synthesis

* audio wip

* match a few more functions.

* wip

* add missing NON_MATCHING directive

* wip

* some matching, data reogranization

* match cursed function

* wip

* wip

* formatting

* remove prefix from struct memebers

* missed function rename

* review

Co-authored-by: fig02 &lt;fig02srl@gmail.com&gt;</content>
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<pre>
* being code_800EC960

* wip

* wip

* more audio progress

* migrate data in code_800E11F0

* wip

* make ok

* remove asm

* wip

* move some variables outside of gAudioContext to the AudioContext structure due to the size used in func_800E3094

* more progress

* wip

* wip

* split code_800E11F0

* migrate rodata in code_800E11F0

* match functions that couldn't because of data issues

* move code_800E4FE0 asm files

* wip

* more wip

* fix global functions, and forward declarations

* wip

* wip

* wip

* ocarina wip

* match a couple functions

* some progress

* separate some bss

* match func_800EDA3C

* some matching

* more matches

* migrate audio rodata

* some matches

* more matchess

* start on synthesis

* work on synthesis

* fix function declaration

* Merge branch 'master' into audio

* match a few more functions

* wip

* wip

* more matching, rename Audio_SetBGM to Audio_QueueSeqCmd

* name several audio functions, and audiocontext members

* more naming, rename code_800E11F0 to audio_load, code_800DAAC0 to audio_synthesis

* audio wip

* match a few more functions.

* wip

* add missing NON_MATCHING directive

* wip

* some matching, data reogranization

* match cursed function

* wip

* wip

* formatting

* remove prefix from struct memebers

* missed function rename

* review

Co-authored-by: fig02 &lt;fig02srl@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>audio_heap: 1 non-matching (#381)</title>
<updated>2020-09-20T17:22:09+00:00</updated>
<author>
<name>zelda2774</name>
<email>69368340+zelda2774@users.noreply.github.com</email>
</author>
<published>2020-09-20T17:22:09+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=055d1d2baeef17f1f9c3fbe5bfb643cc38fc3873'/>
<id>055d1d2baeef17f1f9c3fbe5bfb643cc38fc3873</id>
<content type='text'>
* Audio_AllocDmaMemory

* Audio_AllocDmaMemoryZeroed

* func_800DE238

* Audio_SessionPoolsInit

* func_800DE2B0

* func_800DE258

* Audio_DiscardSequence

* Audio_DiscardBank

* func_800DE12C

* Audio_ResetLoadStatus

* func_800DDE3C

* func_800DDE20

* Audio_InitMainPools

* Audio_SoundAllocPoolInit

* Audio_PersistentPoolClear

* Audio_TemporaryPoolClear

* func_800DE4A0

* Audio_PersistentPoolsInit

* Audio_TemporaryPoolsInit

* Formatting

* Audio_SeqAndBankPoolInit

* Audio_Alloc

* Audio_AllocZeroed

* func_800DE4B0

* func_800DF0CC

* func_800DF074

* func_800DF1D8

* func_800DF688

* func_800DF5DC, func_800DF630

* func_800DF7BC

* func_800DF7C4

* func_800DF888

* Fix AudioBufferParameters

* Audio_ResetStep

* Struct work

* oops

* structsss

* wip on func_800DFBF8

* func_800E04E8

* func_800E0540

* func_800E0964

* func_800E1148

* func_800DF5AC

* func_800E0E6C

* func_800E0E90

* func_800E0BF8

* func_800E0634

* func_800E05C4

* func_800E0CBC

* func_800E0C80

* naming

* func_800E0BB4

* func_800E0AD8

* func_800E0E0C

* func_800E0EB4

* func_800E06CC

* Audio_AllocBankOrSeq

* Use true/false macros

* fixup

* Format

* comments

* review

* unk instrument -&gt; sfx

* Reword comment

* Change AVOID_UB to a comment

Co-authored-by: zelda2774 &lt;zelda2774@invalid&gt;</content>
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<pre>
* Audio_AllocDmaMemory

* Audio_AllocDmaMemoryZeroed

* func_800DE238

* Audio_SessionPoolsInit

* func_800DE2B0

* func_800DE258

* Audio_DiscardSequence

* Audio_DiscardBank

* func_800DE12C

* Audio_ResetLoadStatus

* func_800DDE3C

* func_800DDE20

* Audio_InitMainPools

* Audio_SoundAllocPoolInit

* Audio_PersistentPoolClear

* Audio_TemporaryPoolClear

* func_800DE4A0

* Audio_PersistentPoolsInit

* Audio_TemporaryPoolsInit

* Formatting

* Audio_SeqAndBankPoolInit

* Audio_Alloc

* Audio_AllocZeroed

* func_800DE4B0

* func_800DF0CC

* func_800DF074

* func_800DF1D8

* func_800DF688

* func_800DF5DC, func_800DF630

* func_800DF7BC

* func_800DF7C4

* func_800DF888

* Fix AudioBufferParameters

* Audio_ResetStep

* Struct work

* oops

* structsss

* wip on func_800DFBF8

* func_800E04E8

* func_800E0540

* func_800E0964

* func_800E1148

* func_800DF5AC

* func_800E0E6C

* func_800E0E90

* func_800E0BF8

* func_800E0634

* func_800E05C4

* func_800E0CBC

* func_800E0C80

* naming

* func_800E0BB4

* func_800E0AD8

* func_800E0E0C

* func_800E0EB4

* func_800E06CC

* Audio_AllocBankOrSeq

* Use true/false macros

* fixup

* Format

* comments

* review

* unk instrument -&gt; sfx

* Reword comment

* Change AVOID_UB to a comment

Co-authored-by: zelda2774 &lt;zelda2774@invalid&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Remove hard-coded pointers in several files (#186)</title>
<updated>2020-06-04T21:51:14+00:00</updated>
<author>
<name>krimtonz</name>
<email>33664508+krimtonz@users.noreply.github.com</email>
</author>
<published>2020-06-04T21:51:14+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=c78d93ad78a6ed237676838f98f9b82aa1c43234'/>
<id>c78d93ad78a6ed237676838f98f9b82aa1c43234</id>
<content type='text'>
* fix hard-coded pointers in code_800DACC0.data.s

* fix hard coded pointer in code_800E11F0.data.s

* fix hard coded pointers in code_800EC960.data.s

* remove fixed pointers in code_800F7260.data.s

* fix hard coded pointers in code_800F9280.data.s

* remove accidental comment

* fix hard coded jump table in Camera_Unique9.s</content>
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<pre>
* fix hard-coded pointers in code_800DACC0.data.s

* fix hard coded pointer in code_800E11F0.data.s

* fix hard coded pointers in code_800EC960.data.s

* remove fixed pointers in code_800F7260.data.s

* fix hard coded pointers in code_800F9280.data.s

* remove accidental comment

* fix hard coded jump table in Camera_Unique9.s</pre>
</div>
</content>
</entry>
<entry>
<title>Properly align asm &amp; data (+ minor fixes) (#165)</title>
<updated>2020-05-26T22:09:00+00:00</updated>
<author>
<name>Roman971</name>
<email>32455037+Roman971@users.noreply.github.com</email>
</author>
<published>2020-05-26T22:09:00+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=53ceea717daa019ba31f25805100ab0761b1ca6f'/>
<id>53ceea717daa019ba31f25805100ab0761b1ca6f</id>
<content type='text'>
* Add .align 4 directives to all data/ files (+ minor alignment fixes)

* Use .balign for everything and fix typo</content>
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<pre>
* Add .align 4 directives to all data/ files (+ minor alignment fixes)

* Use .balign for everything and fix typo</pre>
</div>
</content>
</entry>
<entry>
<title>First proper commit.</title>
<updated>2020-03-17T04:31:30+00:00</updated>
<author>
<name>Jack Walker</name>
<email>7463599+Jack-Walker@users.noreply.github.com</email>
</author>
<published>2020-03-17T04:31:30+00:00</published>
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</content>
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<pre>
</pre>
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