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<title>oot/data/unk_8012ABC0.data.s, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Ocarina of Time</subtitle>
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<entry>
<title>Configure incbins in version config instead of using the Debug ROM (#2005)</title>
<updated>2024-07-28T04:24:13+00:00</updated>
<author>
<name>cadmic</name>
<email>cadmic24@gmail.com</email>
</author>
<published>2024-07-28T04:24:13+00:00</published>
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<id>5515aa170567f1dd52b625a5adae7619ccdde291</id>
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* Run CPP for data/*.s

* Configure incbins in version config instead of using the Debug ROM</content>
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* Run CPP for data/*.s

* Configure incbins in version config instead of using the Debug ROM</pre>
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</content>
</entry>
<entry>
<title>Name fmodf (#1162)</title>
<updated>2022-03-01T19:29:42+00:00</updated>
<author>
<name>Tharo</name>
<email>17233964+Thar0@users.noreply.github.com</email>
</author>
<published>2022-03-01T19:29:42+00:00</published>
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</pre>
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<entry>
<title>Minor data/ cleanups (#1025)</title>
<updated>2021-11-24T02:07:48+00:00</updated>
<author>
<name>Roman971</name>
<email>32455037+Roman971@users.noreply.github.com</email>
</author>
<published>2021-11-24T02:07:48+00:00</published>
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<id>0f58b15b2788a1fe5c299000c69ab8d3d71fc4c9</id>
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* Moved code_800D2E30's data to C
* Moved some audio data from asm to C
* Made separate data files for unknown pointer arrays
* Fixed a few missing balign directives</content>
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* Moved code_800D2E30's data to C
* Moved some audio data from asm to C
* Made separate data files for unknown pointer arrays
* Fixed a few missing balign directives</pre>
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</content>
</entry>
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