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<title>oot/data, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Ocarina of Time</subtitle>
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<entry>
<title>[rsp] Introduce microcode build process, disassemble and build both rspboot versions (#2764)</title>
<updated>2026-08-02T14:27:33+00:00</updated>
<author>
<name>Tharo</name>
<email>tharo10600@gmail.com</email>
</author>
<published>2026-08-02T14:27:33+00:00</published>
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<id>da4a1f661cc87c8a31b65310f8940a5c5f0927d6</id>
<content type='text'>
* [rsp] Introduce microcode build process, disassemble and build both rspboot versions

* Suggested changes

* Check-in tool for generating armips.cpp from upstream sources, regen armips.cpp against a newer commit

* License armips_gen.py, add notice that armips.cpp is automatically generated

* Qualify comment with X105

* Clarify the assumed purpose of rspboot releasing SP_SEMAPHORE</content>
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<pre>
* [rsp] Introduce microcode build process, disassemble and build both rspboot versions

* Suggested changes

* Check-in tool for generating armips.cpp from upstream sources, regen armips.cpp against a newer commit

* License armips_gen.py, add notice that armips.cpp is automatically generated

* Qualify comment with X105

* Clarify the assumed purpose of rspboot releasing SP_SEMAPHORE</pre>
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</content>
</entry>
<entry>
<title>Split data/rsp asm files into individual files for each microcode (#2756)</title>
<updated>2026-05-10T19:05:39+00:00</updated>
<author>
<name>Tharo</name>
<email>tharo10600@gmail.com</email>
</author>
<published>2026-05-10T19:05:39+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Document CIC6105 (#2739)</title>
<updated>2026-05-06T07:25:34+00:00</updated>
<author>
<name>Tharo</name>
<email>tharo10600@gmail.com</email>
</author>
<published>2026-05-06T07:25:34+00:00</published>
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<id>18d73ff3743ec70127e03f7a28947d586298bd30</id>
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* Document CIC6105

* Changes, AUDIOMGR_DEBUG_LEVEL -&gt; AUDIOMGR_ACTIVITY_LEVEL</content>
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* Document CIC6105

* Changes, AUDIOMGR_DEBUG_LEVEL -&gt; AUDIOMGR_ACTIVITY_LEVEL</pre>
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</content>
</entry>
<entry>
<title>Fix F3DEX2 ucode name on N64 versions (not PosLight) (#2701)</title>
<updated>2026-02-22T21:50:27+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2026-02-22T21:50:27+00:00</published>
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<id>0d4dbb61a0099226d530b384533bda45e7b5ef69</id>
<content type='text'>
* Fix F3DEX2 ucode name on N64 versions (not PosLight)

* put the not-PosLight / PosLight differences under F3DEX_GBI_PL

* revert bss changes</content>
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<pre>
* Fix F3DEX2 ucode name on N64 versions (not PosLight)

* put the not-PosLight / PosLight differences under F3DEX_GBI_PL

* revert bss changes</pre>
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</content>
</entry>
<entry>
<title>Decouple Debug Features From gc-eu-mq-dbg (#2296)</title>
<updated>2024-11-17T22:02:07+00:00</updated>
<author>
<name>fig02</name>
<email>fig02srl@gmail.com</email>
</author>
<published>2024-11-17T22:02:07+00:00</published>
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<id>17edb82c0d22fb78135033f92a624bd6cde6f495</id>
<content type='text'>
* rename OOT_DEBUG to DEBUG_FEATURES

* makefile changes

* add DEBUG_ASSETS

* fix DEBUG_FEATURES usages

* format

* fix errors

* review

* fix problem and review2

* review

* add DEBUG_FEATURES to DEBUG_ASSETS check

* review

* whoops

* format</content>
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<pre>
* rename OOT_DEBUG to DEBUG_FEATURES

* makefile changes

* add DEBUG_ASSETS

* fix DEBUG_FEATURES usages

* format

* fix errors

* review

* fix problem and review2

* review

* add DEBUG_FEATURES to DEBUG_ASSETS check

* review

* whoops

* format</pre>
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</content>
</entry>
<entry>
<title>[ntsc-1.0/1.1] Match PAL 1.0 viconfig changes (#2231)</title>
<updated>2024-09-27T20:44:35+00:00</updated>
<author>
<name>cadmic</name>
<email>cadmic24@gmail.com</email>
</author>
<published>2024-09-27T20:44:35+00:00</published>
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<id>c6160e1980d9ff5e048eb57ee8e55bd755bcb891</id>
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* [ntsc-1.0/1.1] Match viconfig changes

* SREG(48) -&gt; R_VI_MODE_EDIT_STATE</content>
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* [ntsc-1.0/1.1] Match viconfig changes

* SREG(48) -&gt; R_VI_MODE_EDIT_STATE</pre>
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</entry>
<entry>
<title>[Audio 8/?] Check-in handwritten sequences, build sequences, automate various sfx arrays (#2137)</title>
<updated>2024-09-15T22:26:27+00:00</updated>
<author>
<name>Tharo</name>
<email>17233964+Thar0@users.noreply.github.com</email>
</author>
<published>2024-09-15T22:26:27+00:00</published>
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<id>dbbeb656f8634c3aec9308eeb9555babd3e3a57d</id>
<content type='text'>
* [Audio 8/?] Check-in handwritten sequences, build sequences, automate various sfx arrays

* Fix whitespace in aseq.h

* Fix sequence 0 sfx id generator

* Suggested changes, adjust some MML syntax and add more instruction descriptions

* Correct some formatting in aseq.h

* Add the dir of the input .seq file to the list of includes to sequence assembling so that assembler-level includes like .include or .incbin work intuitively

* aseq.h tweaks

* MM review suggestions, aseq.h adjustments</content>
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<pre>
* [Audio 8/?] Check-in handwritten sequences, build sequences, automate various sfx arrays

* Fix whitespace in aseq.h

* Fix sequence 0 sfx id generator

* Suggested changes, adjust some MML syntax and add more instruction descriptions

* Correct some formatting in aseq.h

* Add the dir of the input .seq file to the list of includes to sequence assembling so that assembler-level includes like .include or .incbin work intuitively

* aseq.h tweaks

* MM review suggestions, aseq.h adjustments</pre>
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</content>
</entry>
<entry>
<title>Fix some boot and code data (#2155)</title>
<updated>2024-09-07T12:10:52+00:00</updated>
<author>
<name>cadmic</name>
<email>cadmic24@gmail.com</email>
</author>
<published>2024-09-07T12:10:52+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>[ntsc-1.2] Organize n64dd declarations and convert to 1.0 addresses (#2127)</title>
<updated>2024-09-04T18:56:24+00:00</updated>
<author>
<name>cadmic</name>
<email>cadmic24@gmail.com</email>
</author>
<published>2024-09-04T18:56:24+00:00</published>
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<id>8153c952f6d74e29b12aa03f1503530d5a39e732</id>
<content type='text'>
* Reorganize n64dd declarations

* Fix bss

* Really fix bss</content>
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<pre>
* Reorganize n64dd declarations

* Fix bss

* Really fix bss</pre>
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</content>
</entry>
<entry>
<title>[Audio 6/?] Build Soundfonts and the Soundfont Table (#2056)</title>
<updated>2024-08-28T01:09:59+00:00</updated>
<author>
<name>Tharo</name>
<email>17233964+Thar0@users.noreply.github.com</email>
</author>
<published>2024-08-28T01:09:59+00:00</published>
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<id>aa97586659dbd24174258e0437ab9411a9747d3d</id>
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* [Audio 6/?] Build Soundfonts and the Soundfont Table

* Improve lots of error messages

* First suggested changes

* Make audio build debugging more friendly

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;

* Some fixes from MM review

* Make soundfont_table.h generation depend on the samplebank xmls since they are read, report from which soundfont the invalid pointer indirect warning originates from

---------

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;</content>
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* [Audio 6/?] Build Soundfonts and the Soundfont Table

* Improve lots of error messages

* First suggested changes

* Make audio build debugging more friendly

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;

* Some fixes from MM review

* Make soundfont_table.h generation depend on the samplebank xmls since they are read, report from which soundfont the invalid pointer indirect warning originates from

---------

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;</pre>
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