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<title>oot/include/gfxalloc.h, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Ocarina of Time</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/'/>
<entry>
<title>[headers] Create `gfxalloc.h`, `map.h`, move protos to `gfx.h`, `z64{player,view}.h` (#2233)</title>
<updated>2024-09-27T18:51:00+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2024-09-27T18:51:00+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=fbf797f1e26a163c75ff0785b5cf74598b43d516'/>
<id>fbf797f1e26a163c75ff0785b5cf74598b43d516</id>
<content type='text'>
* [headers] Create gfxalloc.h, map.h, move protos to z64{actor,player,view}.h

* oops

* bss

* comment on player_lib protos &amp; format

* format map.h

* Move SCREEN_{WIDTH,HEIGHT} and SET_FULLSCREEN_VIEWPORT to z64view.h

* bss

* revert move screen_width/height

* bss</content>
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<pre>
* [headers] Create gfxalloc.h, map.h, move protos to z64{actor,player,view}.h

* oops

* bss

* comment on player_lib protos &amp; format

* format map.h

* Move SCREEN_{WIDTH,HEIGHT} and SET_FULLSCREEN_VIEWPORT to z64view.h

* bss

* revert move screen_width/height

* bss</pre>
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</content>
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