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<title>oot/include/jpeg.h, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Ocarina of Time</subtitle>
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<entry>
<title>[headers 11] stackcheck.h, jpeg functions (#2171)</title>
<updated>2024-09-08T16:02:38+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2024-09-08T16:02:38+00:00</published>
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<id>de1a08c0612c36ca7528b9208a5a28d47d6b830a</id>
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* [headers 11] stackcheck.h, jpeg functions

* bss</content>
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<pre>
* [headers 11] stackcheck.h, jpeg functions

* bss</pre>
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<entry>
<title>Add names to all typedef'd structs, unions, and enums (#2028)</title>
<updated>2024-08-12T07:07:48+00:00</updated>
<author>
<name>cadmic</name>
<email>cadmic24@gmail.com</email>
</author>
<published>2024-08-12T07:07:48+00:00</published>
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<id>e6bc4bd8cb66b2e7b946829b3892fd0d2967fde3</id>
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* Add names to all typedef'd structs, unions, and enums

* wtf vs code

* Use a better regex</content>
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<pre>
* Add names to all typedef'd structs, unions, and enums

* wtf vs code

* Use a better regex</pre>
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</entry>
<entry>
<title>Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter (#1487)</title>
<updated>2023-08-15T16:21:19+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2023-08-15T16:21:19+00:00</published>
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<id>ccae1f73879e25c1a771542272e6d18442478106</id>
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* Split z64.h more

* fix speedmeter.h (expect this kind of issue resolution to pop up eventually)

* fix z64object.h

* fix z64state.h

* fix (probably only partially) z64play.h

* fix fix speedmeter.h :)

* revert making a play header (sadge), add/split transition &amp; transition_instances

* move stuff to cutscene, interface

* Move `TransitionCircle%` enums to `z64transition_instances.h`

* z64state.h -&gt; z64game.h with a "this is not final" comment

* forward declare GraphicsContext in z64game.h instead of including the header file for it

* don't comment on where the forward declarations are from

reasoning:
1) it's easy to go out of sync (like this comment, it was outdated anyway)
2) any IDE can easily find the struct anyway</content>
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* Split z64.h more

* fix speedmeter.h (expect this kind of issue resolution to pop up eventually)

* fix z64object.h

* fix z64state.h

* fix (probably only partially) z64play.h

* fix fix speedmeter.h :)

* revert making a play header (sadge), add/split transition &amp; transition_instances

* move stuff to cutscene, interface

* Move `TransitionCircle%` enums to `z64transition_instances.h`

* z64state.h -&gt; z64game.h with a "this is not final" comment

* forward declare GraphicsContext in z64game.h instead of including the header file for it

* don't comment on where the forward declarations are from

reasoning:
1) it's easy to go out of sync (like this comment, it was outdated anyway)
2) any IDE can easily find the struct anyway</pre>
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