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<title>oot/include/libc/stdbool.h, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Ocarina of Time</subtitle>
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<entry>
<title>libc cleanup (#1568)</title>
<updated>2023-10-27T14:06:44+00:00</updated>
<author>
<name>Tharo</name>
<email>17233964+Thar0@users.noreply.github.com</email>
</author>
<published>2023-10-27T14:06:44+00:00</published>
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<id>3475651701f991b636a74e0254ef1b9682fa1126</id>
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* libc cleanup

* Suggested changes, small alloca tweak

* Remove printf include</content>
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* libc cleanup

* Suggested changes, small alloca tweak

* Remove printf include</pre>
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</content>
</entry>
<entry>
<title>Fix misc 6 (#1148)</title>
<updated>2022-02-20T13:22:29+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2022-02-20T13:22:29+00:00</published>
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<id>a9526a3354d7da16051e41e0b599927a202331a2</id>
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* Fix typo `vertexs` -&gt; `vertices`

* Fix typo `limbMatricies` -&gt; `limbMatrices`

* Fix some `gSPTextureRectangle` usage of fixed point constants

* Run formatter

* `ALIGN8` macro

* `object_skj` cleanup

* sholder -&gt; shoulder

* cleanup `stdbool.h`

* Some function prototypes cleanup

* Use macros in `osVirtualToPhysical`</content>
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* Fix typo `vertexs` -&gt; `vertices`

* Fix typo `limbMatricies` -&gt; `limbMatrices`

* Fix some `gSPTextureRectangle` usage of fixed point constants

* Run formatter

* `ALIGN8` macro

* `object_skj` cleanup

* sholder -&gt; shoulder

* cleanup `stdbool.h`

* Some function prototypes cleanup

* Use macros in `osVirtualToPhysical`</pre>
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</content>
</entry>
<entry>
<title>libultra files and directories restructure (#1038)</title>
<updated>2021-12-01T00:08:57+00:00</updated>
<author>
<name>Tharo</name>
<email>17233964+Thar0@users.noreply.github.com</email>
</author>
<published>2021-12-01T00:08:57+00:00</published>
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<id>f1d183d6feac23275306bfa2dee939d123702765</id>
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* Restructure files, begin header restructure

* Format

* us2dex

* Fix parallel spelling

Co-authored-by: JoshDuMan &lt;40190173+JoshDuMan@users.noreply.github.com&gt;

* Use OS_K0_TO_PHYSICAL in place of VIRTUAL_TO_PHYSICAL in osAiSetNextBuffer

* Uppercase hex, exception vector address defines

* Interrupt flags 1

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;

* Interrupt flags 2

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;

Co-authored-by: JoshDuMan &lt;40190173+JoshDuMan@users.noreply.github.com&gt;
Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;</content>
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* Restructure files, begin header restructure

* Format

* us2dex

* Fix parallel spelling

Co-authored-by: JoshDuMan &lt;40190173+JoshDuMan@users.noreply.github.com&gt;

* Use OS_K0_TO_PHYSICAL in place of VIRTUAL_TO_PHYSICAL in osAiSetNextBuffer

* Uppercase hex, exception vector address defines

* Interrupt flags 1

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;

* Interrupt flags 2

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;

Co-authored-by: JoshDuMan &lt;40190173+JoshDuMan@users.noreply.github.com&gt;
Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;</pre>
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