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<title>oot/include/libu64, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Ocarina of Time</subtitle>
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<entry>
<title>Remove functions.h (#2501)</title>
<updated>2025-04-05T23:16:52+00:00</updated>
<author>
<name>fig02</name>
<email>fig02srl@gmail.com</email>
</author>
<published>2025-04-05T23:16:52+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=5133db15a3d3f554e7936a600ff358a6aa38540a'/>
<id>5133db15a3d3f554e7936a600ff358a6aa38540a</id>
<content type='text'>
* split most of functions.h

* osdriverominit

* forgot include

* fix

* remove functions.h

* temporary fix for fix_bss

* fix bss

* revert fix_bss.py change</content>
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<pre>
* split most of functions.h

* osdriverominit

* forgot include

* fix

* remove functions.h

* temporary fix for fix_bss

* fix bss

* revert fix_bss.py change</pre>
</div>
</content>
</entry>
<entry>
<title>Reduce dependencies on global.h (9) (#2488)</title>
<updated>2025-02-25T01:55:55+00:00</updated>
<author>
<name>mzxrules</name>
<email>mzxrules@gmail.com</email>
</author>
<published>2025-02-25T01:55:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=2e4c42719b4dd10b328810cd2c58391063497d41'/>
<id>2e4c42719b4dd10b328810cd2c58391063497d41</id>
<content type='text'>
* split game states

* split all GameState headers

* match fig names

* deduplicate headers from bad merge

* split z64actor.h into z64actor_profile.h, z_actor_dlftbls.h

* fix compile error

* .bss</content>
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<pre>
* split game states

* split all GameState headers

* match fig names

* deduplicate headers from bad merge

* split z64actor.h into z64actor_profile.h, z_actor_dlftbls.h

* fix compile error

* .bss</pre>
</div>
</content>
</entry>
<entry>
<title>Clean out z64.h (#2484)</title>
<updated>2025-02-22T19:01:09+00:00</updated>
<author>
<name>fig02</name>
<email>fig02srl@gmail.com</email>
</author>
<published>2025-02-22T19:01:09+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=5ddb3e68b6f7a08d7c670402168d52969933dc5f'/>
<id>5ddb3e68b6f7a08d7c670402168d52969933dc5f</id>
<content type='text'>
* Clean out z64.h

* fix version include

* overlay.h

* pr suggestion

* try fixing main.c

* add back forward declare

* fix bss

* header guard

* prefix</content>
<content type='xhtml'>
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<pre>
* Clean out z64.h

* fix version include

* overlay.h

* pr suggestion

* try fixing main.c

* add back forward declare

* fix bss

* header guard

* prefix</pre>
</div>
</content>
</entry>
<entry>
<title>Reduce overlay dependencies on global.h (8) (#2478)</title>
<updated>2025-02-19T10:54:39+00:00</updated>
<author>
<name>mzxrules</name>
<email>mzxrules@gmail.com</email>
</author>
<published>2025-02-19T10:54:39+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=981af4b6af34cdd9e4f55f8f9f4fce803600fa62'/>
<id>981af4b6af34cdd9e4f55f8f9f4fce803600fa62</id>
<content type='text'>
* move variables into z64environment.h

* z_room.h

* z64sram.h, z64ss_sram.h, z64font.h, kanread.h

* z64lifemeter.h, z64debug.h, debug_arena.h

* buffers.h

* remove z_bgcheck global

* gamealloc.h

* suggestions

* .bdd</content>
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<pre>
* move variables into z64environment.h

* z_room.h

* z64sram.h, z64ss_sram.h, z64font.h, kanread.h

* z64lifemeter.h, z64debug.h, debug_arena.h

* buffers.h

* remove z_bgcheck global

* gamealloc.h

* suggestions

* .bdd</pre>
</div>
</content>
</entry>
<entry>
<title>Reduce overlay dependencies on global.h (6) (#2468)</title>
<updated>2025-02-13T23:15:14+00:00</updated>
<author>
<name>mzxrules</name>
<email>mzxrules@gmail.com</email>
</author>
<published>2025-02-13T23:15:14+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=46399145833eb2367946c72c1ed2088897658f4d'/>
<id>46399145833eb2367946c72c1ed2088897658f4d</id>
<content type='text'>
* add some headers, split some of z64.h

* MtxClear -&gt; IdentityMtx

* more misc cleanups

* move D_80116280 to header, fix build issue

* remove z64.h

* Revert "MtxClear -&gt; IdentityMtx"

This reverts commit 8fc74c0672f72b91ae4068e73228fc46fe9465d4.

* split z64path.h and z64skin.h functions

* z64face_reaction.h

* cleanup overlay global references

* trim padding

* bss</content>
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<pre>
* add some headers, split some of z64.h

* MtxClear -&gt; IdentityMtx

* more misc cleanups

* move D_80116280 to header, fix build issue

* remove z64.h

* Revert "MtxClear -&gt; IdentityMtx"

This reverts commit 8fc74c0672f72b91ae4068e73228fc46fe9465d4.

* split z64path.h and z64skin.h functions

* z64face_reaction.h

* cleanup overlay global references

* trim padding

* bss</pre>
</div>
</content>
</entry>
<entry>
<title>Create headers for some libu64 files (#2440)</title>
<updated>2025-01-24T18:25:05+00:00</updated>
<author>
<name>mzxrules</name>
<email>mzxrules@gmail.com</email>
</author>
<published>2025-01-24T18:25:05+00:00</published>
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<id>f448a48cd66d6a60fdac5ed1efec078a434a1fe7</id>
<content type='text'>
* Create headers for some libu64 files

* apply bss patch</content>
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<pre>
* Create headers for some libu64 files

* apply bss patch</pre>
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</content>
</entry>
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