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<title>oot/include/macros.h, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Ocarina of Time</subtitle>
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<entry>
<title>Delete macros.h; Delete global.h (#2516)</title>
<updated>2025-04-27T16:48:11+00:00</updated>
<author>
<name>fig02</name>
<email>fig02srl@gmail.com</email>
</author>
<published>2025-04-27T16:48:11+00:00</published>
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<entry>
<title>create ACTOR_FLAGS_CHECK_ALL (#2515)</title>
<updated>2025-04-26T23:07:52+00:00</updated>
<author>
<name>fig02</name>
<email>fig02srl@gmail.com</email>
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<published>2025-04-26T23:07:52+00:00</published>
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<entry>
<title>add array_count.h (#2514)</title>
<updated>2025-04-26T22:17:02+00:00</updated>
<author>
<name>fig02</name>
<email>fig02srl@gmail.com</email>
</author>
<published>2025-04-26T22:17:02+00:00</published>
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<entry>
<title>macros.h 3/5: Split various macros (#2512)</title>
<updated>2025-04-26T01:12:35+00:00</updated>
<author>
<name>fig02</name>
<email>fig02srl@gmail.com</email>
</author>
<published>2025-04-26T01:12:35+00:00</published>
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<id>25b2fa4bca1f1d2d155db2610191af1075e813b3</id>
<content type='text'>
* split out various macros

* fix

* fix2

* fix dw

* libc path

* fix macro

* does this fix bss

* fix bss</content>
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* split out various macros

* fix

* fix2

* fix dw

* libc path

* fix macro

* does this fix bss

* fix bss</pre>
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</entry>
<entry>
<title>Use official macros for Physical Address conversion (#2511)</title>
<updated>2025-04-24T18:53:18+00:00</updated>
<author>
<name>fig02</name>
<email>fig02srl@gmail.com</email>
</author>
<published>2025-04-24T18:53:18+00:00</published>
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<id>2341c44a6c3e2c5a44b640dd884b3ac3eca3ee68</id>
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<entry>
<title>macros.h 1/?: `PRINTF` and `T` (#2509)</title>
<updated>2025-04-23T23:31:49+00:00</updated>
<author>
<name>fig02</name>
<email>fig02srl@gmail.com</email>
</author>
<published>2025-04-23T23:31:49+00:00</published>
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<id>de59ad3db71a7e1d0134fa8be0c047c4cb1efacd</id>
<content type='text'>
* create printf and translation headers

* non-overlays complete

* printf finished

* move T macro

* edit comment

* fix error

* fix bss

* remove is_64

* fix bss</content>
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* create printf and translation headers

* non-overlays complete

* printf finished

* move T macro

* edit comment

* fix error

* fix bss

* remove is_64

* fix bss</pre>
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</content>
</entry>
<entry>
<title>Remove Variables.h; Decouple z64.h from global.h (#2507)</title>
<updated>2025-04-20T02:04:08+00:00</updated>
<author>
<name>fig02</name>
<email>fig02srl@gmail.com</email>
</author>
<published>2025-04-20T02:04:08+00:00</published>
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<id>2278bcb2c3383553d136216a7fc1600cd86485f3</id>
<content type='text'>
* progress

* z64.h issues sorted

* remove variables.h

* format

* n64 fix

* another fix

* did the wrong fix

* fix libleo

* fix bss

* review

* remove instead of comment</content>
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* progress

* z64.h issues sorted

* remove variables.h

* format

* n64 fix

* another fix

* did the wrong fix

* fix libleo

* fix bss

* review

* remove instead of comment</pre>
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</entry>
<entry>
<title>Reduce dependencies on global.h (9) (#2488)</title>
<updated>2025-02-25T01:55:55+00:00</updated>
<author>
<name>mzxrules</name>
<email>mzxrules@gmail.com</email>
</author>
<published>2025-02-25T01:55:55+00:00</published>
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<id>2e4c42719b4dd10b328810cd2c58391063497d41</id>
<content type='text'>
* split game states

* split all GameState headers

* match fig names

* deduplicate headers from bad merge

* split z64actor.h into z64actor_profile.h, z_actor_dlftbls.h

* fix compile error

* .bss</content>
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* split game states

* split all GameState headers

* match fig names

* deduplicate headers from bad merge

* split z64actor.h into z64actor_profile.h, z_actor_dlftbls.h

* fix compile error

* .bss</pre>
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</content>
</entry>
<entry>
<title>Reduce overlay dependencies on global.h (8) (#2478)</title>
<updated>2025-02-19T10:54:39+00:00</updated>
<author>
<name>mzxrules</name>
<email>mzxrules@gmail.com</email>
</author>
<published>2025-02-19T10:54:39+00:00</published>
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<id>981af4b6af34cdd9e4f55f8f9f4fce803600fa62</id>
<content type='text'>
* move variables into z64environment.h

* z_room.h

* z64sram.h, z64ss_sram.h, z64font.h, kanread.h

* z64lifemeter.h, z64debug.h, debug_arena.h

* buffers.h

* remove z_bgcheck global

* gamealloc.h

* suggestions

* .bdd</content>
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* move variables into z64environment.h

* z_room.h

* z64sram.h, z64ss_sram.h, z64font.h, kanread.h

* z64lifemeter.h, z64debug.h, debug_arena.h

* buffers.h

* remove z_bgcheck global

* gamealloc.h

* suggestions

* .bdd</pre>
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</entry>
<entry>
<title>Reduce overlay dependencies on global.h (6) (#2468)</title>
<updated>2025-02-13T23:15:14+00:00</updated>
<author>
<name>mzxrules</name>
<email>mzxrules@gmail.com</email>
</author>
<published>2025-02-13T23:15:14+00:00</published>
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<id>46399145833eb2367946c72c1ed2088897658f4d</id>
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* add some headers, split some of z64.h

* MtxClear -&gt; IdentityMtx

* more misc cleanups

* move D_80116280 to header, fix build issue

* remove z64.h

* Revert "MtxClear -&gt; IdentityMtx"

This reverts commit 8fc74c0672f72b91ae4068e73228fc46fe9465d4.

* split z64path.h and z64skin.h functions

* z64face_reaction.h

* cleanup overlay global references

* trim padding

* bss</content>
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* add some headers, split some of z64.h

* MtxClear -&gt; IdentityMtx

* more misc cleanups

* move D_80116280 to header, fix build issue

* remove z64.h

* Revert "MtxClear -&gt; IdentityMtx"

This reverts commit 8fc74c0672f72b91ae4068e73228fc46fe9465d4.

* split z64path.h and z64skin.h functions

* z64face_reaction.h

* cleanup overlay global references

* trim padding

* bss</pre>
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