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<title>oot/include/map.h, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Ocarina of Time</subtitle>
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<entry>
<title>variables.h: migrate all remaining varaibles, remove other dependencies except z64.h (#2505)</title>
<updated>2025-04-16T12:22:42+00:00</updated>
<author>
<name>fig02</name>
<email>fig02srl@gmail.com</email>
</author>
<published>2025-04-16T12:22:42+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=655ec771387927eda89d89b5bc2751192b075909'/>
<id>655ec771387927eda89d89b5bc2751192b075909</id>
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* move remaining variables from variables.h

* fix other dependencies

* extra newline

* fix and adjust comment

* is this the problem

* fix bss</content>
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<pre>
* move remaining variables from variables.h

* fix other dependencies

* extra newline

* fix and adjust comment

* is this the problem

* fix bss</pre>
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</content>
</entry>
<entry>
<title>Reduce dependencies on global.h (10) (#2490)</title>
<updated>2025-02-26T22:18:30+00:00</updated>
<author>
<name>mzxrules</name>
<email>mzxrules@gmail.com</email>
</author>
<published>2025-02-26T22:18:30+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=cf1a39c26fca0f7827fef79d08b114fde1c43cce'/>
<id>cf1a39c26fca0f7827fef79d08b114fde1c43cce</id>
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* reduce z64.h size

* fix z_cheap_proc.inc.c

* ,bss

* remove temp delcaration</content>
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<pre>
* reduce z64.h size

* fix z_cheap_proc.inc.c

* ,bss

* remove temp delcaration</pre>
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</content>
</entry>
<entry>
<title>[headers] Create `gfxalloc.h`, `map.h`, move protos to `gfx.h`, `z64{player,view}.h` (#2233)</title>
<updated>2024-09-27T18:51:00+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2024-09-27T18:51:00+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=fbf797f1e26a163c75ff0785b5cf74598b43d516'/>
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<content type='text'>
* [headers] Create gfxalloc.h, map.h, move protos to z64{actor,player,view}.h

* oops

* bss

* comment on player_lib protos &amp; format

* format map.h

* Move SCREEN_{WIDTH,HEIGHT} and SET_FULLSCREEN_VIEWPORT to z64view.h

* bss

* revert move screen_width/height

* bss</content>
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<pre>
* [headers] Create gfxalloc.h, map.h, move protos to z64{actor,player,view}.h

* oops

* bss

* comment on player_lib protos &amp; format

* format map.h

* Move SCREEN_{WIDTH,HEIGHT} and SET_FULLSCREEN_VIEWPORT to z64view.h

* bss

* revert move screen_width/height

* bss</pre>
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