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<title>oot/include/prerender.h, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Ocarina of Time</subtitle>
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<entry>
<title>Some functions.h and variables.h work (#2491)</title>
<updated>2025-03-26T20:08:10+00:00</updated>
<author>
<name>fig02</name>
<email>fig02srl@gmail.com</email>
</author>
<published>2025-03-26T20:08:10+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=ecf65e797ea688c2b25af6993b8e0791ffb8d5e0'/>
<id>ecf65e797ea688c2b25af6993b8e0791ffb8d5e0</id>
<content type='text'>
* sort fuctions and variables

* bss</content>
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* sort fuctions and variables

* bss</pre>
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</content>
</entry>
<entry>
<title>Reduce dependencies on global.h (10) (#2490)</title>
<updated>2025-02-26T22:18:30+00:00</updated>
<author>
<name>mzxrules</name>
<email>mzxrules@gmail.com</email>
</author>
<published>2025-02-26T22:18:30+00:00</published>
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<id>cf1a39c26fca0f7827fef79d08b114fde1c43cce</id>
<content type='text'>
* reduce z64.h size

* fix z_cheap_proc.inc.c

* ,bss

* remove temp delcaration</content>
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<pre>
* reduce z64.h size

* fix z_cheap_proc.inc.c

* ,bss

* remove temp delcaration</pre>
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</content>
</entry>
<entry>
<title>Add names to all typedef'd structs, unions, and enums (#2028)</title>
<updated>2024-08-12T07:07:48+00:00</updated>
<author>
<name>cadmic</name>
<email>cadmic24@gmail.com</email>
</author>
<published>2024-08-12T07:07:48+00:00</published>
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<id>e6bc4bd8cb66b2e7b946829b3892fd0d2967fde3</id>
<content type='text'>
* Add names to all typedef'd structs, unions, and enums

* wtf vs code

* Use a better regex</content>
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* Add names to all typedef'd structs, unions, and enums

* wtf vs code

* Use a better regex</pre>
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</content>
</entry>
<entry>
<title>Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter (#1487)</title>
<updated>2023-08-15T16:21:19+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2023-08-15T16:21:19+00:00</published>
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<id>ccae1f73879e25c1a771542272e6d18442478106</id>
<content type='text'>
* Split z64.h more

* fix speedmeter.h (expect this kind of issue resolution to pop up eventually)

* fix z64object.h

* fix z64state.h

* fix (probably only partially) z64play.h

* fix fix speedmeter.h :)

* revert making a play header (sadge), add/split transition &amp; transition_instances

* move stuff to cutscene, interface

* Move `TransitionCircle%` enums to `z64transition_instances.h`

* z64state.h -&gt; z64game.h with a "this is not final" comment

* forward declare GraphicsContext in z64game.h instead of including the header file for it

* don't comment on where the forward declarations are from

reasoning:
1) it's easy to go out of sync (like this comment, it was outdated anyway)
2) any IDE can easily find the struct anyway</content>
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<pre>
* Split z64.h more

* fix speedmeter.h (expect this kind of issue resolution to pop up eventually)

* fix z64object.h

* fix z64state.h

* fix (probably only partially) z64play.h

* fix fix speedmeter.h :)

* revert making a play header (sadge), add/split transition &amp; transition_instances

* move stuff to cutscene, interface

* Move `TransitionCircle%` enums to `z64transition_instances.h`

* z64state.h -&gt; z64game.h with a "this is not final" comment

* forward declare GraphicsContext in z64game.h instead of including the header file for it

* don't comment on where the forward declarations are from

reasoning:
1) it's easy to go out of sync (like this comment, it was outdated anyway)
2) any IDE can easily find the struct anyway</pre>
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