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<title>oot/include/tables/scene_table.h, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Ocarina of Time</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/'/>
<entry>
<title>Decouple Debug Features From gc-eu-mq-dbg (#2296)</title>
<updated>2024-11-17T22:02:07+00:00</updated>
<author>
<name>fig02</name>
<email>fig02srl@gmail.com</email>
</author>
<published>2024-11-17T22:02:07+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=17edb82c0d22fb78135033f92a624bd6cde6f495'/>
<id>17edb82c0d22fb78135033f92a624bd6cde6f495</id>
<content type='text'>
* rename OOT_DEBUG to DEBUG_FEATURES

* makefile changes

* add DEBUG_ASSETS

* fix DEBUG_FEATURES usages

* format

* fix errors

* review

* fix problem and review2

* review

* add DEBUG_FEATURES to DEBUG_ASSETS check

* review

* whoops

* format</content>
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<pre>
* rename OOT_DEBUG to DEBUG_FEATURES

* makefile changes

* add DEBUG_ASSETS

* fix DEBUG_FEATURES usages

* format

* fix errors

* review

* fix problem and review2

* review

* add DEBUG_FEATURES to DEBUG_ASSETS check

* review

* whoops

* format</pre>
</div>
</content>
</entry>
<entry>
<title>Match compression for gc-eu-mq (#1704)</title>
<updated>2024-02-03T22:59:19+00:00</updated>
<author>
<name>cadmic</name>
<email>cadmic24@gmail.com</email>
</author>
<published>2024-02-03T22:59:19+00:00</published>
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<id>d674dad3da766d5f9d704c1fa5c6d0cf80d49d72</id>
<content type='text'>
* Improve compression

* Format

* Typo

* Use Python assignment expression in tools/dmadata.py

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;

* Review decompress_baserom.py

* Replace DEFINE_DEBUG_SCENE with CPP defines

* Pass is_zlib_compressed instead of version

* Reword NOLOAD comment in write_compress_ranges

* Remove redundant comment

---------

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;</content>
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<pre>
* Improve compression

* Format

* Typo

* Use Python assignment expression in tools/dmadata.py

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;

* Review decompress_baserom.py

* Replace DEFINE_DEBUG_SCENE with CPP defines

* Pass is_zlib_compressed instead of version

* Reword NOLOAD comment in write_compress_ranges

* Remove redundant comment

---------

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Cleanup post good scene names (#1452)</title>
<updated>2022-12-05T18:37:40+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2022-12-05T18:37:40+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=9bad1d108e6311562c8424eefc92f0f1004551c9'/>
<id>9bad1d108e6311562c8424eefc92f0f1004551c9</id>
<content type='text'>
* Cleanup scene names

* missing scene id use

* rename scene draw config functions

* remove now useless comments

* format

* fix double defense/magic swapped

* try precision on "from potion shop"

Co-authored-by: engineer124 &lt;engineer124engineer124@gmail.com&gt;</content>
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<pre>
* Cleanup scene names

* missing scene id use

* rename scene draw config functions

* remove now useless comments

* format

* fix double defense/magic swapped

* try precision on "from potion shop"

Co-authored-by: engineer124 &lt;engineer124engineer124@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Name scenes (scene enum, entrance enum, various identifiers) (#1343)</title>
<updated>2022-11-26T21:15:41+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2022-11-26T21:15:41+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=186ecc72b5a052cbc4dcc1125a6bb204c354506d'/>
<id>186ecc72b5a052cbc4dcc1125a6bb204c354506d</id>
<content type='text'>
* Comment names on titled scenes

* Comment some more scene names

* Comment some map assets symbol prefixes

* Name collapse sequence scenes (from the non-collapse equivalent scene's name + `_COLLAPSE`)

* Name ganon/ganondorf boss scenes (symbol prefix suffixed with `Scene` to prevent confusion with boss actors)

* Fix symbol prefix for back alley night scene

* Name the two grave scenes (normal and fairy's fountain variant)

* Name most houses, name/update misc scenes

Co-authored-by: fig02 &lt;fig02srl@gmail.com&gt;

* (hakaana) `GRAVE` -&gt; `REDEAD_GRAVE` to be more specific

Co-authored-by: fig02 &lt;fig02srl@gmail.com&gt;

* `miharigoya_scene`: `market_guard_house`

* `kakariko_scene` -&gt; `kakariko_center_house`

* `richards_house` -&gt; `dog_lady_house` (for localization differences)

* Revert "Comment some map assets symbol prefixes"

This reverts commit 210a38a6288d5d2fa318059f31988ca7ceb5c708.

* remove other xml prefixes

* ganon_boss, ganondorf_boss

* comments to namefixer

* `KAKARIKO_CENTER_HOUSE` -&gt; `KAKARIKO_CENTER_GUEST_HOUSE`

* two collapse sequence scenes -&gt; `GANONS_TOWER_COLLAPSE_`interior/exterior

* Run namefixer

`find src include -type f -exec ./tools/namefixer.py {} \;`

* run formatter

Co-authored-by: fig02 &lt;fig02srl@gmail.com&gt;</content>
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<pre>
* Comment names on titled scenes

* Comment some more scene names

* Comment some map assets symbol prefixes

* Name collapse sequence scenes (from the non-collapse equivalent scene's name + `_COLLAPSE`)

* Name ganon/ganondorf boss scenes (symbol prefix suffixed with `Scene` to prevent confusion with boss actors)

* Fix symbol prefix for back alley night scene

* Name the two grave scenes (normal and fairy's fountain variant)

* Name most houses, name/update misc scenes

Co-authored-by: fig02 &lt;fig02srl@gmail.com&gt;

* (hakaana) `GRAVE` -&gt; `REDEAD_GRAVE` to be more specific

Co-authored-by: fig02 &lt;fig02srl@gmail.com&gt;

* `miharigoya_scene`: `market_guard_house`

* `kakariko_scene` -&gt; `kakariko_center_house`

* `richards_house` -&gt; `dog_lady_house` (for localization differences)

* Revert "Comment some map assets symbol prefixes"

This reverts commit 210a38a6288d5d2fa318059f31988ca7ceb5c708.

* remove other xml prefixes

* ganon_boss, ganondorf_boss

* comments to namefixer

* `KAKARIKO_CENTER_HOUSE` -&gt; `KAKARIKO_CENTER_GUEST_HOUSE`

* two collapse sequence scenes -&gt; `GANONS_TOWER_COLLAPSE_`interior/exterior

* Run namefixer

`find src include -type f -exec ./tools/namefixer.py {} \;`

* run formatter

Co-authored-by: fig02 &lt;fig02srl@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Doc pass on scene draw configs: names (#1233)</title>
<updated>2022-05-31T18:19:46+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2022-05-31T18:19:46+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=6eeb217225f9b865c0a3da0d31b512815c01b415'/>
<id>6eeb217225f9b865c0a3da0d31b512815c01b415</id>
<content type='text'>
* Name most scene draw configs

* 0 -&gt; None, 36 -&gt; GanonCastleExterior

* 48 -&gt; GraveExitLightShining

* 47 -&gt; CalmWater

* (0) none -&gt; default

* `SCENE_DRAW_CONFIG_` -&gt; `SDC_`</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Name most scene draw configs

* 0 -&gt; None, 36 -&gt; GanonCastleExterior

* 48 -&gt; GraveExitLightShining

* 47 -&gt; CalmWater

* (0) none -&gt; default

* `SCENE_DRAW_CONFIG_` -&gt; `SDC_`</pre>
</div>
</content>
</entry>
<entry>
<title>Implement the scene table with defines (#1128)</title>
<updated>2022-02-01T19:36:09+00:00</updated>
<author>
<name>Roman971</name>
<email>32455037+Roman971@users.noreply.github.com</email>
</author>
<published>2022-02-01T19:36:09+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=cd1d08d34f32ec97396786e83783fc37b7a68858'/>
<id>cd1d08d34f32ec97396786e83783fc37b7a68858</id>
<content type='text'>
* Implement scene table with a single define

* Format z_scene_table.c

* Apply review suggestions

* Reorder arguments in DEFINE_SCENE
* Use ROM_INFO for the scene table
* Change "Debug only" to "Debug-only"

* Apply more review suggestions

* Use NULL for 'none' rom addresses
* Remove scene declarations from segment_symbols.h</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Implement scene table with a single define

* Format z_scene_table.c

* Apply review suggestions

* Reorder arguments in DEFINE_SCENE
* Use ROM_INFO for the scene table
* Change "Debug only" to "Debug-only"

* Apply more review suggestions

* Use NULL for 'none' rom addresses
* Remove scene declarations from segment_symbols.h</pre>
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</content>
</entry>
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