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<title>oot/include/unk.h, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Ocarina of Time</subtitle>
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<entry>
<title>Use debug macros even in N64-only code (#2298)</title>
<updated>2024-11-15T18:18:05+00:00</updated>
<author>
<name>cadmic</name>
<email>cadmic24@gmail.com</email>
</author>
<published>2024-11-15T18:18:05+00:00</published>
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<id>cf4dc98cc934cdb62ed8b5001602468fac6dfeb3</id>
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* Use debug macros even in N64-only code

* Use UNK_FILE/UNK_LINE instead</content>
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* Use debug macros even in N64-only code

* Use UNK_FILE/UNK_LINE instead</pre>
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</entry>
<entry>
<title>Fix all headers to comply with C standard (#957)</title>
<updated>2021-09-15T23:24:19+00:00</updated>
<author>
<name>louist103</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2021-09-15T23:24:19+00:00</published>
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* Fix all headers to comply with C standard

* fix a file in libultra

* Update include/stdbool.h

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;

* Update stdbool.h

* Update z64animation.h

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;</content>
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* Fix all headers to comply with C standard

* fix a file in libultra

* Update include/stdbool.h

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;

* Update stdbool.h

* Update z64animation.h

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;</pre>
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</entry>
<entry>
<title>Decompile z_play.c and Match/Document some of z_view.c (#74)</title>
<updated>2020-04-16T21:36:12+00:00</updated>
<author>
<name>Roman971</name>
<email>32455037+Roman971@users.noreply.github.com</email>
</author>
<published>2020-04-16T21:36:12+00:00</published>
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<id>262f6c507ca59c75df52e23f93c701705ee22798</id>
<content type='text'>
* Decompile z_play.c and Match/Document some of z_view.c

Also fix the last non matching in z_sample.c and update some game state functions.

* Suggestions from PR #74

* Fix undefined reference to Gameplay_DrawOverlay

* Suggestion from PR #74 (2)

* Fix a fake argument in func_800BC450</content>
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* Decompile z_play.c and Match/Document some of z_view.c

Also fix the last non matching in z_sample.c and update some game state functions.

* Suggestions from PR #74

* Fix undefined reference to Gameplay_DrawOverlay

* Suggestion from PR #74 (2)

* Fix a fake argument in func_800BC450</pre>
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</entry>
<entry>
<title>First proper commit.</title>
<updated>2020-03-17T04:31:30+00:00</updated>
<author>
<name>Jack Walker</name>
<email>7463599+Jack-Walker@users.noreply.github.com</email>
</author>
<published>2020-03-17T04:31:30+00:00</published>
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