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<title>oot/src/audio/lib, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Ocarina of Time</subtitle>
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<entry>
<title>Restructure audio source files (#2520)</title>
<updated>2025-05-01T22:14:53+00:00</updated>
<author>
<name>fig02</name>
<email>fig02srl@gmail.com</email>
</author>
<published>2025-05-01T22:14:53+00:00</published>
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<id>ed15061de5e33aea63d00f3ff8bcc0ad0036d074</id>
<content type='text'>
* restructure audio files

* fix</content>
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<pre>
* restructure audio files

* fix</pre>
</div>
</content>
</entry>
<entry>
<title>Audio Internal Library: Document original function names from Animal Crossing (#2513)</title>
<updated>2025-04-30T21:16:06+00:00</updated>
<author>
<name>fig02</name>
<email>fig02srl@gmail.com</email>
</author>
<published>2025-04-30T21:16:06+00:00</published>
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<id>123a9352e0359b0e38eabf1a9aac0b6ea54973c9</id>
<content type='text'>
* finish thread.c

* load.c complete

* complete seqplayer.c

* format</content>
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<pre>
* finish thread.c

* load.c complete

* complete seqplayer.c

* format</pre>
</div>
</content>
</entry>
<entry>
<title>Delete macros.h; Delete global.h (#2516)</title>
<updated>2025-04-27T16:48:11+00:00</updated>
<author>
<name>fig02</name>
<email>fig02srl@gmail.com</email>
</author>
<published>2025-04-27T16:48:11+00:00</published>
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</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>add array_count.h (#2514)</title>
<updated>2025-04-26T22:17:02+00:00</updated>
<author>
<name>fig02</name>
<email>fig02srl@gmail.com</email>
</author>
<published>2025-04-26T22:17:02+00:00</published>
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</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Remove Variables.h; Decouple z64.h from global.h (#2507)</title>
<updated>2025-04-20T02:04:08+00:00</updated>
<author>
<name>fig02</name>
<email>fig02srl@gmail.com</email>
</author>
<published>2025-04-20T02:04:08+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=2278bcb2c3383553d136216a7fc1600cd86485f3'/>
<id>2278bcb2c3383553d136216a7fc1600cd86485f3</id>
<content type='text'>
* progress

* z64.h issues sorted

* remove variables.h

* format

* n64 fix

* another fix

* did the wrong fix

* fix libleo

* fix bss

* review

* remove instead of comment</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* progress

* z64.h issues sorted

* remove variables.h

* format

* n64 fix

* another fix

* did the wrong fix

* fix libleo

* fix bss

* review

* remove instead of comment</pre>
</div>
</content>
</entry>
<entry>
<title>variables.h: migrate all remaining varaibles, remove other dependencies except z64.h (#2505)</title>
<updated>2025-04-16T12:22:42+00:00</updated>
<author>
<name>fig02</name>
<email>fig02srl@gmail.com</email>
</author>
<published>2025-04-16T12:22:42+00:00</published>
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<id>655ec771387927eda89d89b5bc2751192b075909</id>
<content type='text'>
* move remaining variables from variables.h

* fix other dependencies

* extra newline

* fix and adjust comment

* is this the problem

* fix bss</content>
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<pre>
* move remaining variables from variables.h

* fix other dependencies

* extra newline

* fix and adjust comment

* is this the problem

* fix bss</pre>
</div>
</content>
</entry>
<entry>
<title>variables.h cleaning: migrate audio variables (#2504)</title>
<updated>2025-04-11T06:10:19+00:00</updated>
<author>
<name>fig02</name>
<email>fig02srl@gmail.com</email>
</author>
<published>2025-04-11T06:10:19+00:00</published>
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<id>0c5282ba66bec5eba8f11fa5922b893b1deed7e7</id>
<content type='text'>
* migrate audio variables, fix libultra thing

* remove extra newlines

* fix

* add required pragmas

* fix bss

* audio table fixes

* fix bss</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* migrate audio variables, fix libultra thing

* remove extra newlines

* fix

* add required pragmas

* fix bss

* audio table fixes

* fix bss</pre>
</div>
</content>
</entry>
<entry>
<title>SoundMode -&gt; SoundOutputMode (#2475)</title>
<updated>2025-03-27T05:47:44+00:00</updated>
<author>
<name>fig02</name>
<email>fig02srl@gmail.com</email>
</author>
<published>2025-03-27T05:47:44+00:00</published>
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<id>7416f413db78e8638bcb51bb9b4415c97a4d16c6</id>
<content type='text'>
* SoundOutputMode, and move SoundSetting

* missed a couple

* format

* move SoundSetting</content>
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<pre>
* SoundOutputMode, and move SoundSetting

* missed a couple

* format

* move SoundSetting</pre>
</div>
</content>
</entry>
<entry>
<title>Reduce dependencies on global.h (10) (#2490)</title>
<updated>2025-02-26T22:18:30+00:00</updated>
<author>
<name>mzxrules</name>
<email>mzxrules@gmail.com</email>
</author>
<published>2025-02-26T22:18:30+00:00</published>
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<id>cf1a39c26fca0f7827fef79d08b114fde1c43cce</id>
<content type='text'>
* reduce z64.h size

* fix z_cheap_proc.inc.c

* ,bss

* remove temp delcaration</content>
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<pre>
* reduce z64.h size

* fix z_cheap_proc.inc.c

* ,bss

* remove temp delcaration</pre>
</div>
</content>
</entry>
<entry>
<title>Macroify MML opcodes (#2485)</title>
<updated>2025-02-23T11:43:15+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2025-02-23T11:43:15+00:00</published>
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<id>70fde8ac3b591a993a2ca0a4361a528fdd07d158</id>
<content type='text'>
* add defines for sequence opcodes

* name aseq_cmd_id defines from the corresponding macro names

* ASEQ_CMD_ID_ -&gt; ASEQ_OPC_

* remove previous opcode defines

* ASEQ_OPC_LAYER_STEP3_ -&gt; ASEQ_OPC_LAYER_

* sync with MM and fixups

* format

* ASEQ_OPC_ -&gt; ASEQ_OP_

* ASEQ_OP_CTRLFLOW_ -&gt; ASEQ_OP_

* tab-align

* ASEQ_OP_SEQUENCE_ -&gt; ASEQ_OP_SEQ_

* ASEQ_OP_CHANNEL_ -&gt; ASEQ_OP_CHAN_

* define MML_VERSION in the Makefile for seqplayer.c</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* add defines for sequence opcodes

* name aseq_cmd_id defines from the corresponding macro names

* ASEQ_CMD_ID_ -&gt; ASEQ_OPC_

* remove previous opcode defines

* ASEQ_OPC_LAYER_STEP3_ -&gt; ASEQ_OPC_LAYER_

* sync with MM and fixups

* format

* ASEQ_OPC_ -&gt; ASEQ_OP_

* ASEQ_OP_CTRLFLOW_ -&gt; ASEQ_OP_

* tab-align

* ASEQ_OP_SEQUENCE_ -&gt; ASEQ_OP_SEQ_

* ASEQ_OP_CHANNEL_ -&gt; ASEQ_OP_CHAN_

* define MML_VERSION in the Makefile for seqplayer.c</pre>
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</content>
</entry>
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