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<title>oot/src/code/code_8006C3A0.c, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Ocarina of Time</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/'/>
<entry>
<title>Use MM names for some unnamed code files (#2312)</title>
<updated>2024-12-08T21:52:48+00:00</updated>
<author>
<name>cadmic</name>
<email>cadmic24@gmail.com</email>
</author>
<published>2024-12-08T21:52:48+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=06ceb8e661a17ed1383189148ce97acf2140fa48'/>
<id>06ceb8e661a17ed1383189148ce97acf2140fa48</id>
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</pre>
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</entry>
<entry>
<title>z_demo documentation (#1327)</title>
<updated>2022-12-24T18:55:17+00:00</updated>
<author>
<name>fig02</name>
<email>fig02srl@gmail.com</email>
</author>
<published>2022-12-24T18:55:17+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=7927e7b33007eee68375ca2b940b8d2aa4063406'/>
<id>7927e7b33007eee68375ca2b940b8d2aa4063406</id>
<content type='text'>
* commit old stuff

* progress

* progress

* progress

* progress

* more progress, renaming cues next

* small changes

* enum values added for all actions

* hardcoded values removed when possible

* commands renamed

* first pass of action -&gt; cue

* fix some matches

* some more cleanup

* scriptPtr

* forgot one

* remove cue rot union

* more changes

* some more stuff

* more stuff

* fix matching issues

* some more things

* progress, starting to rename destinations

* small changes

* name some destinations

* more names

* need to switch branch

* progress

* first pass of destination names

* usages fixed

* use destination enum

* fix csdis

* format

* command descriptions

* revert accidental zap changes

* forgot some things

* use a single macro for CutsceneCameraPoint (idk why i didnt think of this sooner)

* typo

* review1

* clarify ruby/sapphire comment

* remove endframe for commands that dont use it

* some more review

* most review, but not all

* scriptPtr -&gt; script, and another small change

* ocarina action

* remove +1 from light settings command, change comment

* actionIndex -&gt; cueIdTemp (i guess)

* _SetCueX -&gt; _SetXFromCue

* format

* tweak fade out seq arg names

* use spline terminology

* more dragorn and engineer review

* misc start/end frame note

* cleanup StartPosRotFromCue vs PosRotFromCue

* cleanup spline terminology

* sPrevCamId -&gt; sReturnToCamId

* comment on debug cs data address

* Cutscene_Init -&gt; Cutscene_InitContext

* single point types are not a list

* remove todo comment

* some more review

* rumble struct names

* some review

* more review

* missed one

* reword pointer comment

* even more review

* match transition terminology with z_play

* change condition and format

* frame count

* command specific structs with alignment

* anon review

* remove unneeded arg from time macro

* yeet `CsCmdGeneric`

* remove unused from single point types

* typo

* compromise attempt -- name endFrame everywhere

* fixes

* fix again

* copied the wrong note

* cutscene data note

* review, format

* compat defines

* idk whats going on man

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;</content>
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<pre>
* commit old stuff

* progress

* progress

* progress

* progress

* more progress, renaming cues next

* small changes

* enum values added for all actions

* hardcoded values removed when possible

* commands renamed

* first pass of action -&gt; cue

* fix some matches

* some more cleanup

* scriptPtr

* forgot one

* remove cue rot union

* more changes

* some more stuff

* more stuff

* fix matching issues

* some more things

* progress, starting to rename destinations

* small changes

* name some destinations

* more names

* need to switch branch

* progress

* first pass of destination names

* usages fixed

* use destination enum

* fix csdis

* format

* command descriptions

* revert accidental zap changes

* forgot some things

* use a single macro for CutsceneCameraPoint (idk why i didnt think of this sooner)

* typo

* review1

* clarify ruby/sapphire comment

* remove endframe for commands that dont use it

* some more review

* most review, but not all

* scriptPtr -&gt; script, and another small change

* ocarina action

* remove +1 from light settings command, change comment

* actionIndex -&gt; cueIdTemp (i guess)

* _SetCueX -&gt; _SetXFromCue

* format

* tweak fade out seq arg names

* use spline terminology

* more dragorn and engineer review

* misc start/end frame note

* cleanup StartPosRotFromCue vs PosRotFromCue

* cleanup spline terminology

* sPrevCamId -&gt; sReturnToCamId

* comment on debug cs data address

* Cutscene_Init -&gt; Cutscene_InitContext

* single point types are not a list

* remove todo comment

* some more review

* rumble struct names

* some review

* more review

* missed one

* reword pointer comment

* even more review

* match transition terminology with z_play

* change condition and format

* frame count

* command specific structs with alignment

* anon review

* remove unneeded arg from time macro

* yeet `CsCmdGeneric`

* remove unused from single point types

* typo

* compromise attempt -- name endFrame everywhere

* fixes

* fix again

* copied the wrong note

* cutscene data note

* review, format

* compat defines

* idk whats going on man

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>PlayState Rename (#1231)</title>
<updated>2022-05-21T18:23:43+00:00</updated>
<author>
<name>fig02</name>
<email>fig02srl@gmail.com</email>
</author>
<published>2022-05-21T18:23:43+00:00</published>
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<id>2e6279bc8e528833704bc6b77635f0eeae6bbe44</id>
<content type='text'>
* global context -&gt; play

* fix PlayState* PlayState</content>
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<pre>
* global context -&gt; play

* fix PlayState* PlayState</pre>
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</content>
</entry>
<entry>
<title>Fix misc 12 (#1222)</title>
<updated>2022-05-15T14:38:31+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2022-05-15T14:38:31+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=811b2d6ad2215a00e9f80546d1a55319f0264205'/>
<id>811b2d6ad2215a00e9f80546d1a55319f0264205</id>
<content type='text'>
* (light) `src` to `src/code/code_8006C510.c`

* `setup + entrance` -&gt; `entrance + setup`

* Decimal for `gdSPDefLights1` args (colors, unit vector)

* Run formatter

* `firstDone` bool -&gt; `materialFlag`

* `ENTR_MAX`: 0x613 -&gt; 0x614

* revert `materialFlag` to bool++ for now</content>
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<pre>
* (light) `src` to `src/code/code_8006C510.c`

* `setup + entrance` -&gt; `entrance + setup`

* Decimal for `gdSPDefLights1` args (colors, unit vector)

* Run formatter

* `firstDone` bool -&gt; `materialFlag`

* `ENTR_MAX`: 0x613 -&gt; 0x614

* revert `materialFlag` to bool++ for now</pre>
</div>
</content>
</entry>
<entry>
<title>libultra cleanup (#215)</title>
<updated>2020-10-03T15:22:44+00:00</updated>
<author>
<name>Random</name>
<email>28494085+Random06457@users.noreply.github.com</email>
</author>
<published>2020-10-03T15:22:44+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=174af7384d1cfcbf15da02d9069bf02bdc433c20'/>
<id>174af7384d1cfcbf15da02d9069bf02bdc433c20</id>
<content type='text'>
* cleanup libultra

* fixes

- use quotes instead of &lt;&gt; for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs

* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL

* remove ULTRA_ABS

* fix includes

* update z_player.c/z_lib.c + run format.sh

* merge upstream/master

* fix include in En_Goroiwa

* fix includes</content>
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<pre>
* cleanup libultra

* fixes

- use quotes instead of &lt;&gt; for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs

* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL

* remove ULTRA_ABS

* fix includes

* update z_player.c/z_lib.c + run format.sh

* merge upstream/master

* fix include in En_Goroiwa

* fix includes</pre>
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</content>
</entry>
<entry>
<title>Decompile 2 small files (code_8006BA00.c and code_8006C3A0.c) (#101)</title>
<updated>2020-05-01T02:00:39+00:00</updated>
<author>
<name>Roman971</name>
<email>32455037+Roman971@users.noreply.github.com</email>
</author>
<published>2020-05-01T02:00:39+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=4932e93ba29a4297c4a19c363b9c6e8692a5a7d7'/>
<id>4932e93ba29a4297c4a19c363b9c6e8692a5a7d7</id>
<content type='text'>
* Decompile code_8006C3A0.c (handling "env" flags)

* Decompile code_8006BA00.c (handling sound sources)</content>
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<pre>
* Decompile code_8006C3A0.c (handling "env" flags)

* Decompile code_8006BA00.c (handling sound sources)</pre>
</div>
</content>
</entry>
<entry>
<title>Format all src C files</title>
<updated>2020-03-22T21:20:03+00:00</updated>
<author>
<name>Roman971</name>
<email>romanlasnier@hotmail.com</email>
</author>
<published>2020-03-22T21:19:43+00:00</published>
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<id>8cfe7cce9f8d8abea794e67510879e751d373a87</id>
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<pre>
</pre>
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</entry>
<entry>
<title>First proper commit.</title>
<updated>2020-03-17T04:31:30+00:00</updated>
<author>
<name>Jack Walker</name>
<email>7463599+Jack-Walker@users.noreply.github.com</email>
</author>
<published>2020-03-17T04:31:30+00:00</published>
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<id>087f561f7786a812c815b9198f24e6acd0477497</id>
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<pre>
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