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<title>oot/src/code/code_800D2E30.c, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Ocarina of Time</subtitle>
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<entry>
<title>Rumble doc (#1375)</title>
<updated>2022-09-27T16:40:26+00:00</updated>
<author>
<name>Tharo</name>
<email>17233964+Thar0@users.noreply.github.com</email>
</author>
<published>2022-09-27T16:40:26+00:00</published>
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<id>4f65d08eb5826c9c3520fd398b2e76ab09168193</id>
<content type='text'>
* Rumble doc

* Fixes, suggested changes

* Improve padmgr retrace callback related code

* Name some rumble-adjacent things, further suggested changes

* Further suggested changes

* Suggested changes</content>
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<pre>
* Rumble doc

* Fixes, suggested changes

* Improve padmgr retrace callback related code

* Name some rumble-adjacent things, further suggested changes

* Further suggested changes

* Suggested changes</pre>
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</content>
</entry>
<entry>
<title>Minor data/ cleanups (#1025)</title>
<updated>2021-11-24T02:07:48+00:00</updated>
<author>
<name>Roman971</name>
<email>32455037+Roman971@users.noreply.github.com</email>
</author>
<published>2021-11-24T02:07:48+00:00</published>
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<id>0f58b15b2788a1fe5c299000c69ab8d3d71fc4c9</id>
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* Moved code_800D2E30's data to C
* Moved some audio data from asm to C
* Made separate data files for unknown pointer arrays
* Fixed a few missing balign directives</content>
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* Moved code_800D2E30's data to C
* Moved some audio data from asm to C
* Made separate data files for unknown pointer arrays
* Fixed a few missing balign directives</pre>
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</content>
</entry>
<entry>
<title>Fix most compiler warnings in the boot and code segments (#674)</title>
<updated>2021-02-14T00:49:40+00:00</updated>
<author>
<name>Tharo</name>
<email>17233964+Thar0@users.noreply.github.com</email>
</author>
<published>2021-02-14T00:49:40+00:00</published>
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<id>f9d96d9f73ac090245a518ec04f3fa0e50655d1e</id>
<content type='text'>
* Less warnings in boot &amp; code segments

* few more warnings gone

* Ran formatter

* z_view warning gone

* -&gt; 1

* f31 -&gt; 31

* Remove function casts

* Few more small improvements

* Separate declaration and assignment in func_80091738 and Item_Give

Co-authored-by: Thar0 &lt;maximilianc64@gmail.com&gt;</content>
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<pre>
* Less warnings in boot &amp; code segments

* few more warnings gone

* Ran formatter

* z_view warning gone

* -&gt; 1

* f31 -&gt; 31

* Remove function casts

* Few more small improvements

* Separate declaration and assignment in func_80091738 and Item_Give

Co-authored-by: Thar0 &lt;maximilianc64@gmail.com&gt;</pre>
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</content>
</entry>
<entry>
<title>libultra cleanup (#215)</title>
<updated>2020-10-03T15:22:44+00:00</updated>
<author>
<name>Random</name>
<email>28494085+Random06457@users.noreply.github.com</email>
</author>
<published>2020-10-03T15:22:44+00:00</published>
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<id>174af7384d1cfcbf15da02d9069bf02bdc433c20</id>
<content type='text'>
* cleanup libultra

* fixes

- use quotes instead of &lt;&gt; for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs

* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL

* remove ULTRA_ABS

* fix includes

* update z_player.c/z_lib.c + run format.sh

* merge upstream/master

* fix include in En_Goroiwa

* fix includes</content>
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* cleanup libultra

* fixes

- use quotes instead of &lt;&gt; for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs

* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL

* remove ULTRA_ABS

* fix includes

* update z_player.c/z_lib.c + run format.sh

* merge upstream/master

* fix include in En_Goroiwa

* fix includes</pre>
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</content>
</entry>
<entry>
<title>Decompile code_800D2E30 and use struct in code_800A9F30 (#80)</title>
<updated>2020-04-19T02:56:53+00:00</updated>
<author>
<name>Synray</name>
<email>31429825+Synray@users.noreply.github.com</email>
</author>
<published>2020-04-19T02:56:53+00:00</published>
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<id>eefbe9afe1891ea27eb39315a3c87e87abef0828</id>
<content type='text'>
* Match func_800AA000

* Match z_camera/func_800437F0

* Decompile code_800D2E30, use struct in 800A9F30

* Format

* Remove 'U' from literals

* Remove bss, cleanup z_camera

* Review changes, rename temp

* Move externs to variables.h</content>
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* Match func_800AA000

* Match z_camera/func_800437F0

* Decompile code_800D2E30, use struct in 800A9F30

* Format

* Remove 'U' from literals

* Remove bss, cleanup z_camera

* Review changes, rename temp

* Move externs to variables.h</pre>
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</content>
</entry>
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