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<title>oot/src/code/sleep.c, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Ocarina of Time</subtitle>
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<entry>
<title>[ntsc-1.2] Update spec for boot and code (#2114)</title>
<updated>2024-09-04T04:30:23+00:00</updated>
<author>
<name>cadmic</name>
<email>cadmic24@gmail.com</email>
</author>
<published>2024-09-04T04:30:23+00:00</published>
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<id>6e5ea8c7aac2783c2d57c76ad475501521ee61bf</id>
<content type='text'>
* Update spec for boot and code

* Fix merge</content>
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* Update spec for boot and code

* Fix merge</pre>
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</content>
</entry>
<entry>
<title>Fix misc 14 (#1279)</title>
<updated>2022-06-13T15:38:20+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2022-06-13T15:38:20+00:00</published>
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<id>0832b5af6820c231c411cf7029db234e85ff857b</id>
<content type='text'>
* Remove fake temp in `BossDodongo_DrawEffects`

* `OS_WRITE` for `__osSpRawStartDma` `direction`

* remove outdated comment

* fixup osRecvMesg

* make sShopkeeperStores static

* `PHYSICAL_TO_VIRTUAL(gSegments[0])` -&gt; `SEGMENTED_TO_VIRTUAL(NULL)` (mimics `CollisionHeader_SegmentedToVirtual`)

* Run formatter

* Remove assets from include path in suggested vscode properties

* Fix `osCreateMesgQueue` getting `OS_MESG_BLOCK` as `count` instead of `1`</content>
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* Remove fake temp in `BossDodongo_DrawEffects`

* `OS_WRITE` for `__osSpRawStartDma` `direction`

* remove outdated comment

* fixup osRecvMesg

* make sShopkeeperStores static

* `PHYSICAL_TO_VIRTUAL(gSegments[0])` -&gt; `SEGMENTED_TO_VIRTUAL(NULL)` (mimics `CollisionHeader_SegmentedToVirtual`)

* Run formatter

* Remove assets from include path in suggested vscode properties

* Fix `osCreateMesgQueue` getting `OS_MESG_BLOCK` as `count` instead of `1`</pre>
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</content>
</entry>
<entry>
<title>libultra cleanup (#215)</title>
<updated>2020-10-03T15:22:44+00:00</updated>
<author>
<name>Random</name>
<email>28494085+Random06457@users.noreply.github.com</email>
</author>
<published>2020-10-03T15:22:44+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=174af7384d1cfcbf15da02d9069bf02bdc433c20'/>
<id>174af7384d1cfcbf15da02d9069bf02bdc433c20</id>
<content type='text'>
* cleanup libultra

* fixes

- use quotes instead of &lt;&gt; for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs

* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL

* remove ULTRA_ABS

* fix includes

* update z_player.c/z_lib.c + run format.sh

* merge upstream/master

* fix include in En_Goroiwa

* fix includes</content>
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* cleanup libultra

* fixes

- use quotes instead of &lt;&gt; for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs

* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL

* remove ULTRA_ABS

* fix includes

* update z_player.c/z_lib.c + run format.sh

* merge upstream/master

* fix include in En_Goroiwa

* fix includes</pre>
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</content>
</entry>
<entry>
<title>remove useless parentheses</title>
<updated>2020-04-08T18:24:46+00:00</updated>
<author>
<name>Random</name>
<email>28494085+Random06457@users.noreply.github.com</email>
</author>
<published>2020-04-08T18:24:46+00:00</published>
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<id>6975b35591f7396e7427d24d23336f4c0cdc9ddf</id>
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</pre>
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</entry>
<entry>
<title>Run format.sh</title>
<updated>2020-04-08T16:45:50+00:00</updated>
<author>
<name>Random</name>
<email>28494085+Random06457@users.noreply.github.com</email>
</author>
<published>2020-04-08T16:45:50+00:00</published>
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<id>0c0c15018f684357795ffa7032c77f9a18190229</id>
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</entry>
<entry>
<title>Decompile sleep.c and printutils.c</title>
<updated>2020-04-08T16:36:15+00:00</updated>
<author>
<name>Random</name>
<email>28494085+Random06457@users.noreply.github.com</email>
</author>
<published>2020-04-08T16:36:15+00:00</published>
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<id>d0cf6e153b4f47f04f73656a1534314208b2f596</id>
<content type='text'>
- Decompile sleep.c (OK)
- Decompile printutils.c (OK)
- Fix 1 non-matching in z_room.c
- Get rid of some magic numbers
</content>
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- Decompile sleep.c (OK)
- Decompile printutils.c (OK)
- Fix 1 non-matching in z_room.c
- Get rid of some magic numbers
</pre>
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</entry>
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