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<title>oot/src/code/z_cheap_proc.c, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Ocarina of Time</subtitle>
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<entry>
<title>Skip compiling C-included files during the build (#1386)</title>
<updated>2022-10-04T10:36:25+00:00</updated>
<author>
<name>Roman971</name>
<email>32455037+Roman971@users.noreply.github.com</email>
</author>
<published>2022-10-04T10:36:25+00:00</published>
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<id>1cb00350d94b98a70574545ebb5d858fd8532fe6</id>
<content type='text'>
* Update the makefile to skip .inc.c files when building

* Rename all C-included source files to .inc.c</content>
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<pre>
* Update the makefile to skip .inc.c files when building

* Rename all C-included source files to .inc.c</pre>
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</content>
</entry>
<entry>
<title>Add enum for setup dls and name `z_rcp.c` functions (#1196)</title>
<updated>2022-06-03T22:25:48+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2022-06-03T22:25:48+00:00</published>
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<id>1a41694d58d436c3728ad627f1b018672a628ed1</id>
<content type='text'>
* Introduce `SetupDL` enum

* wip

* wip

* Remove comments on each setupdl index

* Name setup dl functions by setupdl index

* `Gfx_SetupDl` -&gt; `Gfx_SetupDL`

* Run formatter

* globalctx -&gt; play

* fix regressions

* `Gfx_SetupDL` -&gt; `Gfx_SetupDL_` (add separating underscore)

* `CallSetupDL` -&gt; `SetupDL`</content>
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<pre>
* Introduce `SetupDL` enum

* wip

* wip

* Remove comments on each setupdl index

* Name setup dl functions by setupdl index

* `Gfx_SetupDl` -&gt; `Gfx_SetupDL`

* Run formatter

* globalctx -&gt; play

* fix regressions

* `Gfx_SetupDL` -&gt; `Gfx_SetupDL_` (add separating underscore)

* `CallSetupDL` -&gt; `SetupDL`</pre>
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</content>
</entry>
<entry>
<title>PlayState Rename (#1231)</title>
<updated>2022-05-21T18:23:43+00:00</updated>
<author>
<name>fig02</name>
<email>fig02srl@gmail.com</email>
</author>
<published>2022-05-21T18:23:43+00:00</published>
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<id>2e6279bc8e528833704bc6b77635f0eeae6bbe44</id>
<content type='text'>
* global context -&gt; play

* fix PlayState* PlayState</content>
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* global context -&gt; play

* fix PlayState* PlayState</pre>
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</content>
</entry>
<entry>
<title>Use macros for oGfxCtx accesses (#465)</title>
<updated>2020-10-29T21:31:09+00:00</updated>
<author>
<name>fig02</name>
<email>fig02srl@gmail.com</email>
</author>
<published>2020-10-29T21:31:09+00:00</published>
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<id>3c5fe66dcd45cd5cb100c02196021d8d13341991</id>
<content type='text'>
* fix colliderinit typo

* fix initchain

* reloc

* add defines

* add defines

* missed some on merge

* rename gfxCtx and add comment

* remove space</content>
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<pre>
* fix colliderinit typo

* fix initchain

* reloc

* add defines

* add defines

* missed some on merge

* rename gfxCtx and add comment

* remove space</pre>
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</content>
</entry>
<entry>
<title>libultra cleanup (#215)</title>
<updated>2020-10-03T15:22:44+00:00</updated>
<author>
<name>Random</name>
<email>28494085+Random06457@users.noreply.github.com</email>
</author>
<published>2020-10-03T15:22:44+00:00</published>
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<id>174af7384d1cfcbf15da02d9069bf02bdc433c20</id>
<content type='text'>
* cleanup libultra

* fixes

- use quotes instead of &lt;&gt; for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs

* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL

* remove ULTRA_ABS

* fix includes

* update z_player.c/z_lib.c + run format.sh

* merge upstream/master

* fix include in En_Goroiwa

* fix includes</content>
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<pre>
* cleanup libultra

* fixes

- use quotes instead of &lt;&gt; for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs

* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL

* remove ULTRA_ABS

* fix includes

* update z_player.c/z_lib.c + run format.sh

* merge upstream/master

* fix include in En_Goroiwa

* fix includes</pre>
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</content>
</entry>
<entry>
<title>Introduce OPEN_DISPS/CLOSE_DISPS macros (#360)</title>
<updated>2020-08-29T23:00:17+00:00</updated>
<author>
<name>Roman971</name>
<email>32455037+Roman971@users.noreply.github.com</email>
</author>
<published>2020-08-29T23:00:17+00:00</published>
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<id>2a2fdf7f3edea4b6ce575eb675e8c3a967371b7c</id>
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</pre>
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</entry>
<entry>
<title>Actor Cleanups (#177)</title>
<updated>2020-05-31T09:55:48+00:00</updated>
<author>
<name>fig02</name>
<email>fig02srl@gmail.com</email>
</author>
<published>2020-05-31T09:55:48+00:00</published>
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<id>78d0883f0403478ea41603d3668b7333979b7a43</id>
<content type='text'>
* rename init chains, colchkinfo, colider inits, damage tables

* actor cleanups

* fix collider init script names

* small fixes

* ichain arg name

* change dynapoly types and names

* revert enru1 data name

* and the type

* pr suggestions</content>
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<pre>
* rename init chains, colchkinfo, colider inits, damage tables

* actor cleanups

* fix collider init script names

* small fixes

* ichain arg name

* change dynapoly types and names

* revert enru1 data name

* and the type

* pr suggestions</pre>
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</content>
</entry>
<entry>
<title>Fixes in PR #50 (3)</title>
<updated>2020-04-05T17:29:30+00:00</updated>
<author>
<name>Random</name>
<email>28494085+Random0666@users.noreply.github.com</email>
</author>
<published>2020-04-05T17:29:30+00:00</published>
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<id>43acba22a94c4e90a237dda5a3376c099633cbda</id>
<content type='text'>
- Rename Graph_OpenDisp/Graph_CloseDisp to Graph_OpenDisps/Graph_CloseDisps
- Rename gfxArr to dispRefs
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- Rename Graph_OpenDisp/Graph_CloseDisp to Graph_OpenDisps/Graph_CloseDisps
- Rename gfxArr to dispRefs
</pre>
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</content>
</entry>
<entry>
<title>Decompile graph.c</title>
<updated>2020-04-04T16:12:59+00:00</updated>
<author>
<name>Random</name>
<email>28494085+Random0666@users.noreply.github.com</email>
</author>
<published>2020-04-04T16:12:59+00:00</published>
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<id>f818fb5299980e5630d490140b325c228f9776b8</id>
<content type='text'>
- decompile `graph.c` (2 non-matchings left)
- decompile `z_game_dlftbls.c`
- add noop macros in `gbi.h`
</content>
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<pre>
- decompile `graph.c` (2 non-matchings left)
- decompile `z_game_dlftbls.c`
- add noop macros in `gbi.h`
</pre>
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</content>
</entry>
<entry>
<title>Decompile z_rcp.c (1 non matching left)</title>
<updated>2020-03-29T16:47:38+00:00</updated>
<author>
<name>Roman971</name>
<email>romanlasnier@hotmail.com</email>
</author>
<published>2020-03-29T16:43:45+00:00</published>
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</pre>
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