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<title>oot/src/code/z_collision_check.c, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Ocarina of Time</subtitle>
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<entry>
<title>Name `HIT_BACKLASH_` and `HIT_SPECIAL_EFFECT_` values (#2639)</title>
<updated>2025-06-22T15:36:09+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2025-06-22T15:36:09+00:00</published>
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<id>ad7ef14b5d8efb00ee5a422c7f0d713569c36715</id>
<content type='text'>
* Name HIT_BACKLASH_ and HIT_SPECIAL_EFFECT_ values

* SHOCK -&gt; ELECTRIC</content>
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<pre>
* Name HIT_BACKLASH_ and HIT_SPECIAL_EFFECT_ values

* SHOCK -&gt; ELECTRIC</pre>
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</content>
</entry>
<entry>
<title>Rename AT `effect` to `hitSpecialEffect` (#2637)</title>
<updated>2025-06-20T08:12:45+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2025-06-20T08:12:45+00:00</published>
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<id>04a92708cf6d78e0f2dc72c50948eaa2872d7d5e</id>
<content type='text'>
* Rename AT `effect` to `hitSpecialEffect`

* bss</content>
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<pre>
* Rename AT `effect` to `hitSpecialEffect`

* bss</pre>
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</content>
</entry>
<entry>
<title>fixup rename hitBacklash (#2638)</title>
<updated>2025-06-17T12:01:13+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2025-06-17T12:01:13+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Rename `acDmgInfo.effect` -&gt; `hitBacklash` (#2555)</title>
<updated>2025-06-17T09:23:49+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2025-06-17T09:23:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=e8c59385bc4652a2d51dc0f4cbea3f7078926eb3'/>
<id>e8c59385bc4652a2d51dc0f4cbea3f7078926eb3</id>
<content type='text'>
* CollisionCheckInfo.atHitEffect -&gt; atHitBacklash

* ColliderElementDamageInfoAC.effect -&gt; hitBacklash

* add HIT_BACKLASH_ enum

* bss

* bss

* bss

* bss

* bss

* Update comments</content>
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<pre>
* CollisionCheckInfo.atHitEffect -&gt; atHitBacklash

* ColliderElementDamageInfoAC.effect -&gt; hitBacklash

* add HIT_BACKLASH_ enum

* bss

* bss

* bss

* bss

* bss

* Update comments</pre>
</div>
</content>
</entry>
<entry>
<title>Macroify PlaySfxGeneral calls: introduce `SFX_PLAY_CENTERED` and `SFX_PLAY_AT_POS` (#2633)</title>
<updated>2025-06-15T22:28:37+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2025-06-15T22:28:37+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=fd1ea6bc1a0682b887977041e2759fa1f2af079a'/>
<id>fd1ea6bc1a0682b887977041e2759fa1f2af079a</id>
<content type='text'>
* Add `SFX_PLAY_CENTERED`

* Add `SFX_PLAY_AT_POS`</content>
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<pre>
* Add `SFX_PLAY_CENTERED`

* Add `SFX_PLAY_AT_POS`</pre>
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</content>
</entry>
<entry>
<title>Introduce `CAM_DATA_SET_`, `CAM_ITEM_TYPE_` and name `Player_SetTurnAroundCamera`, `Player_RequestCameraSetting` (#2608)</title>
<updated>2025-06-11T02:18:00+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2025-06-11T02:18:00+00:00</published>
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<id>5870caba8b2b777f33e15718dab2e83659137135</id>
<content type='text'>
* Introduce `CAM_SET_CAMERA_DATA_`, `CAM_ITEM_TYPE_` and name `Player_CameraChangeSettingTurnAround`

* bss and formatting

* func_80835E44 -&gt; Player_RequestCameraSetting

* -&gt; Player_SetTurnAroundCamera

* -&gt; CAM_DATA_SET_</content>
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<pre>
* Introduce `CAM_SET_CAMERA_DATA_`, `CAM_ITEM_TYPE_` and name `Player_CameraChangeSettingTurnAround`

* bss and formatting

* func_80835E44 -&gt; Player_RequestCameraSetting

* -&gt; Player_SetTurnAroundCamera

* -&gt; CAM_DATA_SET_</pre>
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</content>
</entry>
<entry>
<title>Remove "z64" prefix from all headers (#2518)</title>
<updated>2025-06-04T18:38:33+00:00</updated>
<author>
<name>fig02</name>
<email>fig02srl@gmail.com</email>
</author>
<published>2025-06-04T18:38:33+00:00</published>
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<id>28cc9d68cfe4a037eb232d5465b84a943539bca3</id>
<content type='text'>
* z64 - a

* z64 - b

* z64 - c

* z64 - d

* z64 - e

* z64 - f

* z64 - g

* z64 - h

* z64 - i

* z64 - l

* z64 - m

* z64 - o

* z64 - p

* z64 - q

* z64 - r

* z64 - s

* z64 - t

* z64 - v

* restore file

* fix merge

* fix merge

---------

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;</content>
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<pre>
* z64 - a

* z64 - b

* z64 - c

* z64 - d

* z64 - e

* z64 - f

* z64 - g

* z64 - h

* z64 - i

* z64 - l

* z64 - m

* z64 - o

* z64 - p

* z64 - q

* z64 - r

* z64 - s

* z64 - t

* z64 - v

* restore file

* fix merge

* fix merge

---------

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Rename `damageEffect` -&gt; `damageReaction` (#2554)</title>
<updated>2025-06-03T22:45:32+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2025-06-03T22:45:32+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=31f8c32ed947dfcbfb2c73e4e6aff6ef3dbbb4d5'/>
<id>31f8c32ed947dfcbfb2c73e4e6aff6ef3dbbb4d5</id>
<content type='text'>
* CollisionCheckInfo.damageEffect -&gt; damageReaction

* damageEffect -&gt; damageReaction in other structs/temps

* DMGEFF -&gt; DMGREAC

* EnSkb.lastDamageEffect -&gt; lastDamageReaction

* EnTest.lastDamageEffect -&gt; lastDamageReaction

* enums: DamageEffect -&gt; DamageReaction

* cleanup: EnGeldBDamageReactions -&gt; EnGeldBDamageReaction

* DMG_ENTRY effect -&gt; reaction

* cleanup: GELDB_DMG_ -&gt; GELDB_DMGREAC_

* PEAHAT_DMG_EFF -&gt; PEAHAT_DMGREAC

* cleanup: RR_DMG_ -&gt; RR_DMGREAC_

* cleanup: EnWallmas DAMAGE_EFFECT_ -&gt; WALLMAS_DMGREAC_

* cleanup: EnPeehat's DamageReaction -&gt; EnPeehatDamageReaction

* format

* review

* _DMGREAC_ -&gt; _DMG_REAC_

* _DMG_REAC_ -&gt; _DMG_REACT_

* format</content>
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<pre>
* CollisionCheckInfo.damageEffect -&gt; damageReaction

* damageEffect -&gt; damageReaction in other structs/temps

* DMGEFF -&gt; DMGREAC

* EnSkb.lastDamageEffect -&gt; lastDamageReaction

* EnTest.lastDamageEffect -&gt; lastDamageReaction

* enums: DamageEffect -&gt; DamageReaction

* cleanup: EnGeldBDamageReactions -&gt; EnGeldBDamageReaction

* DMG_ENTRY effect -&gt; reaction

* cleanup: GELDB_DMG_ -&gt; GELDB_DMGREAC_

* PEAHAT_DMG_EFF -&gt; PEAHAT_DMGREAC

* cleanup: RR_DMG_ -&gt; RR_DMGREAC_

* cleanup: EnWallmas DAMAGE_EFFECT_ -&gt; WALLMAS_DMGREAC_

* cleanup: EnPeehat's DamageReaction -&gt; EnPeehatDamageReaction

* format

* review

* _DMGREAC_ -&gt; _DMG_REAC_

* _DMG_REAC_ -&gt; _DMG_REACT_

* format</pre>
</div>
</content>
</entry>
<entry>
<title>Delete macros.h; Delete global.h (#2516)</title>
<updated>2025-04-27T16:48:11+00:00</updated>
<author>
<name>fig02</name>
<email>fig02srl@gmail.com</email>
</author>
<published>2025-04-27T16:48:11+00:00</published>
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<id>f7a270655bd974242a286856bd56b490a998ac44</id>
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<pre>
</pre>
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</entry>
<entry>
<title>macros.h 1/?: `PRINTF` and `T` (#2509)</title>
<updated>2025-04-23T23:31:49+00:00</updated>
<author>
<name>fig02</name>
<email>fig02srl@gmail.com</email>
</author>
<published>2025-04-23T23:31:49+00:00</published>
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<id>de59ad3db71a7e1d0134fa8be0c047c4cb1efacd</id>
<content type='text'>
* create printf and translation headers

* non-overlays complete

* printf finished

* move T macro

* edit comment

* fix error

* fix bss

* remove is_64

* fix bss</content>
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<pre>
* create printf and translation headers

* non-overlays complete

* printf finished

* move T macro

* edit comment

* fix error

* fix bss

* remove is_64

* fix bss</pre>
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</content>
</entry>
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