<feed xmlns='http://www.w3.org/2005/Atom'>
<title>oot/src/code/z_effect_soft_sprite_dlftbls.c, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Ocarina of Time</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/'/>
<entry>
<title>Remove "z64" prefix from all headers (#2518)</title>
<updated>2025-06-04T18:38:33+00:00</updated>
<author>
<name>fig02</name>
<email>fig02srl@gmail.com</email>
</author>
<published>2025-06-04T18:38:33+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=28cc9d68cfe4a037eb232d5465b84a943539bca3'/>
<id>28cc9d68cfe4a037eb232d5465b84a943539bca3</id>
<content type='text'>
* z64 - a

* z64 - b

* z64 - c

* z64 - d

* z64 - e

* z64 - f

* z64 - g

* z64 - h

* z64 - i

* z64 - l

* z64 - m

* z64 - o

* z64 - p

* z64 - q

* z64 - r

* z64 - s

* z64 - t

* z64 - v

* restore file

* fix merge

* fix merge

---------

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* z64 - a

* z64 - b

* z64 - c

* z64 - d

* z64 - e

* z64 - f

* z64 - g

* z64 - h

* z64 - i

* z64 - l

* z64 - m

* z64 - o

* z64 - p

* z64 - q

* z64 - r

* z64 - s

* z64 - t

* z64 - v

* restore file

* fix merge

* fix merge

---------

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>variables.h: migrate all remaining varaibles, remove other dependencies except z64.h (#2505)</title>
<updated>2025-04-16T12:22:42+00:00</updated>
<author>
<name>fig02</name>
<email>fig02srl@gmail.com</email>
</author>
<published>2025-04-16T12:22:42+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=655ec771387927eda89d89b5bc2751192b075909'/>
<id>655ec771387927eda89d89b5bc2751192b075909</id>
<content type='text'>
* move remaining variables from variables.h

* fix other dependencies

* extra newline

* fix and adjust comment

* is this the problem

* fix bss</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* move remaining variables from variables.h

* fix other dependencies

* extra newline

* fix and adjust comment

* is this the problem

* fix bss</pre>
</div>
</content>
</entry>
<entry>
<title>`InitVars` -&gt; `Profile` (#2011)</title>
<updated>2024-08-02T21:50:02+00:00</updated>
<author>
<name>fig02</name>
<email>fig02srl@gmail.com</email>
</author>
<published>2024-08-02T21:50:02+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=078e21f6c62b5acb4744cefd97718f63bc622831'/>
<id>078e21f6c62b5acb4744cefd97718f63bc622831</id>
<content type='text'>
* rename ActorInit

* rename actorInit

* rename initInfo

* EffectSs Profile

* _InitVars -&gt; _Profile

* format, loose ends

* revert tutorial</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* rename ActorInit

* rename actorInit

* rename initInfo

* EffectSs Profile

* _InitVars -&gt; _Profile

* format, loose ends

* revert tutorial</pre>
</div>
</content>
</entry>
<entry>
<title>Use Romfile in place of vromStart and vromEnd in structs (#1742)</title>
<updated>2024-02-29T13:15:04+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2024-02-29T13:15:04+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=1b60dcf6dd198fe8b29e33053ecefc62c5233c42'/>
<id>1b60dcf6dd198fe8b29e33053ecefc62c5233c42</id>
<content type='text'>
* KaleidoMgrOverlay

* GameStateOverlay

* ActorOverlay

* EffectSsOverlay

* MapMarkDataOverlay

* Missed DEFINE_ACTOR_UNSET

* ROM_FILE_UNSET

* DEFINE_OBJECT_EMPTY

* DmaEntry

* ACTOR_UNSET

* romfile.h

* newline

* Format</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* KaleidoMgrOverlay

* GameStateOverlay

* ActorOverlay

* EffectSsOverlay

* MapMarkDataOverlay

* Missed DEFINE_ACTOR_UNSET

* ROM_FILE_UNSET

* DEFINE_OBJECT_EMPTY

* DmaEntry

* ACTOR_UNSET

* romfile.h

* newline

* Format</pre>
</div>
</content>
</entry>
<entry>
<title>Use intptr types in more code files (#1385)</title>
<updated>2022-10-02T15:38:09+00:00</updated>
<author>
<name>Roman971</name>
<email>32455037+Roman971@users.noreply.github.com</email>
</author>
<published>2022-10-02T15:38:09+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=f5a7c5612b292fb259556ce3157a1af9f2301226'/>
<id>f5a7c5612b292fb259556ce3157a1af9f2301226</id>
<content type='text'>
* Use intptr types for segments and a few system files

* Use intptr types for more dma rom addresses

* Use intptr types in data referring to rom files

* Update and cleanup a few message casts

* Change sys_cfb functions and debugHeapStart to use pointers

* Update graph.c for the sys_cfb return type change</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Use intptr types for segments and a few system files

* Use intptr types for more dma rom addresses

* Use intptr types in data referring to rom files

* Update and cleanup a few message casts

* Change sys_cfb functions and debugHeapStart to use pointers

* Update graph.c for the sys_cfb return type change</pre>
</div>
</content>
</entry>
<entry>
<title>Implement define tables for objects, actors and effect soft sprites (#906)</title>
<updated>2021-08-30T01:24:32+00:00</updated>
<author>
<name>Roman971</name>
<email>32455037+Roman971@users.noreply.github.com</email>
</author>
<published>2021-08-30T01:24:32+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=f3c930917bca9bcc5a0c9e53a82d8e4ce8f7e6e9'/>
<id>f3c930917bca9bcc5a0c9e53a82d8e4ce8f7e6e9</id>
<content type='text'>
* Implement a single Object Table for the enum and the segments

* Implement a single Actor Table for the enum and the overlays

* Implement a single Effect SS Table for the enum and the overlays

* Remove initvars.h and move its content to relevant files

* Update object 0 to use OBJECT_NONE and document it in the table

* Rename OBJECT_NONE to OBJECT_INVALID to avoid confusion</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Implement a single Object Table for the enum and the segments

* Implement a single Actor Table for the enum and the overlays

* Implement a single Effect SS Table for the enum and the overlays

* Remove initvars.h and move its content to relevant files

* Update object 0 to use OBJECT_NONE and document it in the table

* Rename OBJECT_NONE to OBJECT_INVALID to avoid confusion</pre>
</div>
</content>
</entry>
<entry>
<title>libultra cleanup (#215)</title>
<updated>2020-10-03T15:22:44+00:00</updated>
<author>
<name>Random</name>
<email>28494085+Random06457@users.noreply.github.com</email>
</author>
<published>2020-10-03T15:22:44+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=174af7384d1cfcbf15da02d9069bf02bdc433c20'/>
<id>174af7384d1cfcbf15da02d9069bf02bdc433c20</id>
<content type='text'>
* cleanup libultra

* fixes

- use quotes instead of &lt;&gt; for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs

* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL

* remove ULTRA_ABS

* fix includes

* update z_player.c/z_lib.c + run format.sh

* merge upstream/master

* fix include in En_Goroiwa

* fix includes</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* cleanup libultra

* fixes

- use quotes instead of &lt;&gt; for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs

* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL

* remove ULTRA_ABS

* fix includes

* update z_player.c/z_lib.c + run format.sh

* merge upstream/master

* fix include in En_Goroiwa

* fix includes</pre>
</div>
</content>
</entry>
<entry>
<title>Decompile most effect files in "code" (#144)</title>
<updated>2020-05-18T18:24:00+00:00</updated>
<author>
<name>Roman971</name>
<email>32455037+Roman971@users.noreply.github.com</email>
</author>
<published>2020-05-18T18:24:00+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=e29b77919bd98375e31760ed082cf014c58dbef8'/>
<id>e29b77919bd98375e31760ed082cf014c58dbef8</id>
<content type='text'>
- `z_effect`: Matched and essentially all documented.
- `z_eff_spark.c`: Decompiled (1 non matching left) and mostly documented.
- `z_eff_shield_particle.c`: Matched and mostly documented.
- `z_eff_blure.c`: Decompiled (5 non matchings left) and partially documented.
- `z_effect_soft_sprite.c`: Matched and mostly documented.
- `z_eff_ss_dead.c`: Matched but not documented.
- `z_effect_soft_sprite_dlftbls.c`: "Matched" (only data, contains the effect ss overlay table).
- `z_effect_soft_sprite_old_init.c`: Not decompiled, but functions are categorized by effect ss overlay. And they should be decompiled at the same time as their corresponding effect ss in the future.

Other changes:
- Added a lot of types/enums to `z64effect.h`and moved+renamed some structs from `z64.h` to this header
- Added effect ss overlay segments to `segment_symbols.h` and effect ss init vars to `initvars.h`
- Added a macro called `VTX_T` to generate a `Vtx_t` in the same style as `VTX`
- Fixed `flg_set.c` .bss to be in the right file
- Removed `tools/overlayhelpers/batchdisasm` since it's no longer relevant
- Removed unused leftover asm from recent PRs</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
- `z_effect`: Matched and essentially all documented.
- `z_eff_spark.c`: Decompiled (1 non matching left) and mostly documented.
- `z_eff_shield_particle.c`: Matched and mostly documented.
- `z_eff_blure.c`: Decompiled (5 non matchings left) and partially documented.
- `z_effect_soft_sprite.c`: Matched and mostly documented.
- `z_eff_ss_dead.c`: Matched but not documented.
- `z_effect_soft_sprite_dlftbls.c`: "Matched" (only data, contains the effect ss overlay table).
- `z_effect_soft_sprite_old_init.c`: Not decompiled, but functions are categorized by effect ss overlay. And they should be decompiled at the same time as their corresponding effect ss in the future.

Other changes:
- Added a lot of types/enums to `z64effect.h`and moved+renamed some structs from `z64.h` to this header
- Added effect ss overlay segments to `segment_symbols.h` and effect ss init vars to `initvars.h`
- Added a macro called `VTX_T` to generate a `Vtx_t` in the same style as `VTX`
- Fixed `flg_set.c` .bss to be in the right file
- Removed `tools/overlayhelpers/batchdisasm` since it's no longer relevant
- Removed unused leftover asm from recent PRs</pre>
</div>
</content>
</entry>
</feed>
