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<title>oot/src/code/z_game_dlftbls.c, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Ocarina of Time</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/'/>
<entry>
<title>Remove "z64" prefix from all headers (#2518)</title>
<updated>2025-06-04T18:38:33+00:00</updated>
<author>
<name>fig02</name>
<email>fig02srl@gmail.com</email>
</author>
<published>2025-06-04T18:38:33+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=28cc9d68cfe4a037eb232d5465b84a943539bca3'/>
<id>28cc9d68cfe4a037eb232d5465b84a943539bca3</id>
<content type='text'>
* z64 - a

* z64 - b

* z64 - c

* z64 - d

* z64 - e

* z64 - f

* z64 - g

* z64 - h

* z64 - i

* z64 - l

* z64 - m

* z64 - o

* z64 - p

* z64 - q

* z64 - r

* z64 - s

* z64 - t

* z64 - v

* restore file

* fix merge

* fix merge

---------

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;</content>
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<pre>
* z64 - a

* z64 - b

* z64 - c

* z64 - d

* z64 - e

* z64 - f

* z64 - g

* z64 - h

* z64 - i

* z64 - l

* z64 - m

* z64 - o

* z64 - p

* z64 - q

* z64 - r

* z64 - s

* z64 - t

* z64 - v

* restore file

* fix merge

* fix merge

---------

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Reduce dependencies on global.h (9) (#2488)</title>
<updated>2025-02-25T01:55:55+00:00</updated>
<author>
<name>mzxrules</name>
<email>mzxrules@gmail.com</email>
</author>
<published>2025-02-25T01:55:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=2e4c42719b4dd10b328810cd2c58391063497d41'/>
<id>2e4c42719b4dd10b328810cd2c58391063497d41</id>
<content type='text'>
* split game states

* split all GameState headers

* match fig names

* deduplicate headers from bad merge

* split z64actor.h into z64actor_profile.h, z_actor_dlftbls.h

* fix compile error

* .bss</content>
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<pre>
* split game states

* split all GameState headers

* match fig names

* deduplicate headers from bad merge

* split z64actor.h into z64actor_profile.h, z_actor_dlftbls.h

* fix compile error

* .bss</pre>
</div>
</content>
</entry>
<entry>
<title>Create headers for Game States (#2482)</title>
<updated>2025-02-20T12:50:13+00:00</updated>
<author>
<name>fig02</name>
<email>fig02srl@gmail.com</email>
</author>
<published>2025-02-20T12:50:13+00:00</published>
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<id>2e4d7a11012bf90ac21086ec1a9cd23f54413e86</id>
<content type='text'>
* make headers for gamestates

* fixes

* fixes 2

* bss</content>
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<pre>
* make headers for gamestates

* fixes

* fixes 2

* bss</pre>
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</content>
</entry>
<entry>
<title>Use Romfile in place of vromStart and vromEnd in structs (#1742)</title>
<updated>2024-02-29T13:15:04+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2024-02-29T13:15:04+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=1b60dcf6dd198fe8b29e33053ecefc62c5233c42'/>
<id>1b60dcf6dd198fe8b29e33053ecefc62c5233c42</id>
<content type='text'>
* KaleidoMgrOverlay

* GameStateOverlay

* ActorOverlay

* EffectSsOverlay

* MapMarkDataOverlay

* Missed DEFINE_ACTOR_UNSET

* ROM_FILE_UNSET

* DEFINE_OBJECT_EMPTY

* DmaEntry

* ACTOR_UNSET

* romfile.h

* newline

* Format</content>
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<pre>
* KaleidoMgrOverlay

* GameStateOverlay

* ActorOverlay

* EffectSsOverlay

* MapMarkDataOverlay

* Missed DEFINE_ACTOR_UNSET

* ROM_FILE_UNSET

* DEFINE_OBJECT_EMPTY

* DmaEntry

* ACTOR_UNSET

* romfile.h

* newline

* Format</pre>
</div>
</content>
</entry>
<entry>
<title>Generate gamestate overlay table with an `include/tables/` header (#1504)</title>
<updated>2023-07-04T16:36:55+00:00</updated>
<author>
<name>Tharo</name>
<email>17233964+Thar0@users.noreply.github.com</email>
</author>
<published>2023-07-04T16:36:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=47ffb59f68c9285b8f90b3bef2934178b3641e92'/>
<id>47ffb59f68c9285b8f90b3bef2934178b3641e92</id>
<content type='text'>
* Generate gamestate overlay table from an include/tables/ header

* GameStateIndex -&gt; GameStateId, move to z64.h, add GameStateId enum name field to the gamestate table, adjust and improve gamestate table comment

* Shorten zeros in table definition

* Generate linker symbols, other suggested changes

* GAMESTATE_MAX -&gt; GAMESTATE_ID_MAX like the others</content>
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<pre>
* Generate gamestate overlay table from an include/tables/ header

* GameStateIndex -&gt; GameStateId, move to z64.h, add GameStateId enum name field to the gamestate table, adjust and improve gamestate table comment

* Shorten zeros in table definition

* Generate linker symbols, other suggested changes

* GAMESTATE_MAX -&gt; GAMESTATE_ID_MAX like the others</pre>
</div>
</content>
</entry>
<entry>
<title>Use intptr types in more code files (#1385)</title>
<updated>2022-10-02T15:38:09+00:00</updated>
<author>
<name>Roman971</name>
<email>32455037+Roman971@users.noreply.github.com</email>
</author>
<published>2022-10-02T15:38:09+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=f5a7c5612b292fb259556ce3157a1af9f2301226'/>
<id>f5a7c5612b292fb259556ce3157a1af9f2301226</id>
<content type='text'>
* Use intptr types for segments and a few system files

* Use intptr types for more dma rom addresses

* Use intptr types in data referring to rom files

* Update and cleanup a few message casts

* Change sys_cfb functions and debugHeapStart to use pointers

* Update graph.c for the sys_cfb return type change</content>
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<pre>
* Use intptr types for segments and a few system files

* Use intptr types for more dma rom addresses

* Use intptr types in data referring to rom files

* Update and cleanup a few message casts

* Change sys_cfb functions and debugHeapStart to use pointers

* Update graph.c for the sys_cfb return type change</pre>
</div>
</content>
</entry>
<entry>
<title>Rename game states (#1294)</title>
<updated>2022-06-23T21:34:26+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2022-06-23T21:34:26+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=e16779cc338c53b91387a28e3e97cd6f5f036a66'/>
<id>e16779cc338c53b91387a28e3e97cd6f5f036a66</id>
<content type='text'>
* `TitleSetup` -&gt; `Setup`

* `Title` -&gt; `ConsoleLogo`

* `Opening` -&gt; `TitleSetup`

* `FileChoose` -&gt; `FileSelect`

* `Select` -&gt; `MapSelect`

* prenmi/sample `Context` -&gt; `State`

* Revert filename changes

* .

* setupstate cleanup

* Oops, `GameState` -&gt; `SetupState`</content>
<content type='xhtml'>
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<pre>
* `TitleSetup` -&gt; `Setup`

* `Title` -&gt; `ConsoleLogo`

* `Opening` -&gt; `TitleSetup`

* `FileChoose` -&gt; `FileSelect`

* `Select` -&gt; `MapSelect`

* prenmi/sample `Context` -&gt; `State`

* Revert filename changes

* .

* setupstate cleanup

* Oops, `GameState` -&gt; `SetupState`</pre>
</div>
</content>
</entry>
<entry>
<title>More minor isolated fixes (#1258)</title>
<updated>2022-06-05T16:48:44+00:00</updated>
<author>
<name>Roman971</name>
<email>32455037+Roman971@users.noreply.github.com</email>
</author>
<published>2022-06-05T16:48:44+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=b28ad659e31cd53f89e63617f8320d5b8deb4009'/>
<id>b28ad659e31cd53f89e63617f8320d5b8deb4009</id>
<content type='text'>
* Fix reversed array access in z_boss_dodongo.c

* Remove useless return in z_en_encount2.c

* Remove some redundant externs or declarations

* Move some undefs to be performed as early as possible

* AudioOcarina_ResetStaffs -&gt; AudioOcarina_ResetStaves

The plural appears to be staves for the music term

* Remove some uses of UNK_PTR

* Use NULL for pointers set to 0 in z_game_dlftbls.c

* Remove useless !! in z_en_tk.c

* Revert "AudioOcarina_ResetStaffs -&gt; AudioOcarina_ResetStaves"

This reverts commit 1b7fe624083558a89328740abab607771cefdd72.

* Remove more redundant externs from PR suggestion</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Fix reversed array access in z_boss_dodongo.c

* Remove useless return in z_en_encount2.c

* Remove some redundant externs or declarations

* Move some undefs to be performed as early as possible

* AudioOcarina_ResetStaffs -&gt; AudioOcarina_ResetStaves

The plural appears to be staves for the music term

* Remove some uses of UNK_PTR

* Use NULL for pointers set to 0 in z_game_dlftbls.c

* Remove useless !! in z_en_tk.c

* Revert "AudioOcarina_ResetStaffs -&gt; AudioOcarina_ResetStaves"

This reverts commit 1b7fe624083558a89328740abab607771cefdd72.

* Remove more redundant externs from PR suggestion</pre>
</div>
</content>
</entry>
<entry>
<title>PlayState Rename (#1231)</title>
<updated>2022-05-21T18:23:43+00:00</updated>
<author>
<name>fig02</name>
<email>fig02srl@gmail.com</email>
</author>
<published>2022-05-21T18:23:43+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=2e6279bc8e528833704bc6b77635f0eeae6bbe44'/>
<id>2e6279bc8e528833704bc6b77635f0eeae6bbe44</id>
<content type='text'>
* global context -&gt; play

* fix PlayState* PlayState</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* global context -&gt; play

* fix PlayState* PlayState</pre>
</div>
</content>
</entry>
<entry>
<title>Gameplay_ -&gt; Play_ and this (#1229)</title>
<updated>2022-05-17T22:41:50+00:00</updated>
<author>
<name>fig02</name>
<email>fig02srl@gmail.com</email>
</author>
<published>2022-05-17T22:41:50+00:00</published>
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<id>aadb5f9c474e9f5773bb78bcfdd5cbedeed5169c</id>
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</content>
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<pre>
</pre>
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