<feed xmlns='http://www.w3.org/2005/Atom'>
<title>oot/src/code/z_player_lib.c, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Ocarina of Time</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/'/>
<entry>
<title>Macro-ify access to pauseCtx-&gt;playerSegment regions (#2693)</title>
<updated>2026-04-16T20:33:07+00:00</updated>
<author>
<name>Tharo</name>
<email>tharo10600@gmail.com</email>
</author>
<published>2026-04-16T20:33:07+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=b1ba2b39975408eda82352bb696c4ab9c795d079'/>
<id>b1ba2b39975408eda82352bb696c4ab9c795d079</id>
<content type='text'>
* Macro-ify access to pauseCtx-&gt;playerSegment regions.

Using macros to indicate which region in the player segment is being
accessed makes the memory layout more obvious and indicates the
intended level of memory ownership, particularly in the case of the
texture image at the start of the segment.

* Add clarifications for gameplay_keep details

* Uniform macro name for the render texture

* Comment</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Macro-ify access to pauseCtx-&gt;playerSegment regions.

Using macros to indicate which region in the player segment is being
accessed makes the memory layout more obvious and indicates the
intended level of memory ownership, particularly in the case of the
texture image at the start of the segment.

* Add clarifications for gameplay_keep details

* Uniform macro name for the render texture

* Comment</pre>
</div>
</content>
</entry>
<entry>
<title>Fix misc 23 (#2699)</title>
<updated>2026-02-22T18:08:12+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2026-02-22T18:08:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=abdae818bda2f397c23e41078a4d89079b9fa7b8'/>
<id>abdae818bda2f397c23e41078a4d89079b9fa7b8</id>
<content type='text'>
* remove noop macros Fault_SetFontColor Fault_SetCharPad under PLATFORM_N64

* remove duplicate declarations in sfx.h

* use render mode presets more

* decimal for alpha values

* fix some z_camera comments typos

* fix references to preprocess.sh (used to be preprocess.py)

* remove outdated comment on deps in makefile

* code_800AD920 was renamed to z_viszbuf

* fix capitalization typo: gOcarinaofTimeDesignTex -&gt; gOcarinaOfTimeDesignTex

* fix typo: gLinkAdultEyesClosedfTex, gLinkChildEyesClosedfTex -&gt; remove extra f

* fix typo: gCrstalSwitchRedTex, gCrstalSwitchBlueTex -&gt; gCrystal

* fix PARAMS_GET_U amount of bits</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* remove noop macros Fault_SetFontColor Fault_SetCharPad under PLATFORM_N64

* remove duplicate declarations in sfx.h

* use render mode presets more

* decimal for alpha values

* fix some z_camera comments typos

* fix references to preprocess.sh (used to be preprocess.py)

* remove outdated comment on deps in makefile

* code_800AD920 was renamed to z_viszbuf

* fix capitalization typo: gOcarinaofTimeDesignTex -&gt; gOcarinaOfTimeDesignTex

* fix typo: gLinkAdultEyesClosedfTex, gLinkChildEyesClosedfTex -&gt; remove extra f

* fix typo: gCrstalSwitchRedTex, gCrstalSwitchBlueTex -&gt; gCrystal

* fix PARAMS_GET_U amount of bits</pre>
</div>
</content>
</entry>
<entry>
<title>Commit and split gameplay_keep (#2612)</title>
<updated>2026-02-16T14:32:37+00:00</updated>
<author>
<name>Tharo</name>
<email>tharo10600@gmail.com</email>
</author>
<published>2026-02-16T14:32:37+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=dbe1a80541173652c344f20226310a8bf90f3086'/>
<id>dbe1a80541173652c344f20226310a8bf90f3086</id>
<content type='text'>
* Commit and split gameplay_keep

* Remove debugging bits

* format

* bss

* merge gameplay_keep_0x400 into link_textures

* Name some unused NTSC stuff

* Rename files for some of the newly named unused NTSC stuff

* name more gkeep files

* format

* spin_attack

* name fish anims files

* name some eff_ files

* name a bunch more files

* Add underscore in not-final names

* cleanup limb enum names (remove g prefix)

* split gameplay_keep_0x34020.c into gBugCrawlAnim.c + bug_skel.c

* door.h -&gt; door_skel.h

* gArrowNAnim -&gt; gArrowN_Anim

* split arrow_anims into gArrow1_Anim + gArrow2_Anim

* fix merge

* bss

* bss

* Fix bss

---------

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Commit and split gameplay_keep

* Remove debugging bits

* format

* bss

* merge gameplay_keep_0x400 into link_textures

* Name some unused NTSC stuff

* Rename files for some of the newly named unused NTSC stuff

* name more gkeep files

* format

* spin_attack

* name fish anims files

* name some eff_ files

* name a bunch more files

* Add underscore in not-final names

* cleanup limb enum names (remove g prefix)

* split gameplay_keep_0x34020.c into gBugCrawlAnim.c + bug_skel.c

* door.h -&gt; door_skel.h

* gArrowNAnim -&gt; gArrowN_Anim

* split arrow_anims into gArrow1_Anim + gArrow2_Anim

* fix merge

* bss

* bss

* Fix bss

---------

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>`WeaponInfo` docs (#1596)</title>
<updated>2025-06-08T03:37:13+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2025-06-08T03:37:13+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=39de1e02048091fe7c15fd297af3da29281f5871'/>
<id>39de1e02048091fe7c15fd297af3da29281f5871</id>
<content type='text'>
* WeaponInfo docs

* format

* disasm metadata

* merge fixup

* Add MELEE_WEAPON_INFO_TIP and _BASE

* format

* Offset</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* WeaponInfo docs

* format

* disasm metadata

* merge fixup

* Add MELEE_WEAPON_INFO_TIP and _BASE

* format

* Offset</pre>
</div>
</content>
</entry>
<entry>
<title>Remove "z64" prefix from all headers (#2518)</title>
<updated>2025-06-04T18:38:33+00:00</updated>
<author>
<name>fig02</name>
<email>fig02srl@gmail.com</email>
</author>
<published>2025-06-04T18:38:33+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=28cc9d68cfe4a037eb232d5465b84a943539bca3'/>
<id>28cc9d68cfe4a037eb232d5465b84a943539bca3</id>
<content type='text'>
* z64 - a

* z64 - b

* z64 - c

* z64 - d

* z64 - e

* z64 - f

* z64 - g

* z64 - h

* z64 - i

* z64 - l

* z64 - m

* z64 - o

* z64 - p

* z64 - q

* z64 - r

* z64 - s

* z64 - t

* z64 - v

* restore file

* fix merge

* fix merge

---------

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* z64 - a

* z64 - b

* z64 - c

* z64 - d

* z64 - e

* z64 - f

* z64 - g

* z64 - h

* z64 - i

* z64 - l

* z64 - m

* z64 - o

* z64 - p

* z64 - q

* z64 - r

* z64 - s

* z64 - t

* z64 - v

* restore file

* fix merge

* fix merge

---------

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Document kaleido debug menu (#2506)</title>
<updated>2025-06-01T15:10:49+00:00</updated>
<author>
<name>Pepe20129</name>
<email>72659707+Pepe20129@users.noreply.github.com</email>
</author>
<published>2025-06-01T15:10:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=1f9bf023a08df21cf1099e11f432d6c643343d13'/>
<id>1f9bf023a08df21cf1099e11f432d6c643343d13</id>
<content type='text'>
* Document kaleido debug menu

* Fix BSS

* bss

* Address reviews

* bss

* add #pragma increment_block_number to z_parameter and let CI do its thing

* bss

* buffer -&gt; digitBuf

* reformat comments on sSectionPositions. trick clang-format into not ruining the array by adding // comments on their own line

* rename to KaleidoScope_DrawInventoryEditor

---------

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Document kaleido debug menu

* Fix BSS

* bss

* Address reviews

* bss

* add #pragma increment_block_number to z_parameter and let CI do its thing

* bss

* buffer -&gt; digitBuf

* reformat comments on sSectionPositions. trick clang-format into not ruining the array by adding // comments on their own line

* rename to KaleidoScope_DrawInventoryEditor

---------

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Fix Link eyes left/right (#2558)</title>
<updated>2025-05-31T07:48:19+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2025-05-31T07:48:19+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=ae0396f83bcae3a43cff03ecd8510161d4991f54'/>
<id>ae0396f83bcae3a43cff03ecd8510161d4991f54</id>
<content type='text'>
* Fix gLinkAdultEyes Left/Right Tex names

* swap PLAYER_EYES_ LEFT/RIGHT and related

* comment on gLinkChildEyesLeftTex/Right appearing swapped</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Fix gLinkAdultEyes Left/Right Tex names

* swap PLAYER_EYES_ LEFT/RIGHT and related

* comment on gLinkChildEyesLeftTex/Right appearing swapped</pre>
</div>
</content>
</entry>
<entry>
<title>sPlayerFaces as array of structs instead of 2d array (#2559)</title>
<updated>2025-05-29T13:17:38+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2025-05-29T13:17:38+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=8a95f90b2071d74b3627ec3222d263ef9a367277'/>
<id>8a95f90b2071d74b3627ec3222d263ef9a367277</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Use official macros for Physical Address conversion (#2511)</title>
<updated>2025-04-24T18:53:18+00:00</updated>
<author>
<name>fig02</name>
<email>fig02srl@gmail.com</email>
</author>
<published>2025-04-24T18:53:18+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=2341c44a6c3e2c5a44b640dd884b3ac3eca3ee68'/>
<id>2341c44a6c3e2c5a44b640dd884b3ac3eca3ee68</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Reduce overlay dependencies on global.h (7) (#2472)</title>
<updated>2025-02-16T20:33:55+00:00</updated>
<author>
<name>mzxrules</name>
<email>mzxrules@gmail.com</email>
</author>
<published>2025-02-16T20:33:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=652478c338b0a9aa04f3d8f908a2c44a429e94f3'/>
<id>652478c338b0a9aa04f3d8f908a2c44a429e94f3</id>
<content type='text'>
* z64env_flags, z64quest_hint_commands

* z64cutscene_spline, z64save.h moved from z64.h

* bss

* pr suggestion

* bss

* suggestions</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* z64env_flags, z64quest_hint_commands

* z64cutscene_spline, z64save.h moved from z64.h

* bss

* pr suggestion

* bss

* suggestions</pre>
</div>
</content>
</entry>
</feed>
