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<title>oot/src/code, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Ocarina of Time</subtitle>
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<entry>
<title>Document `EnSa` (#2744)</title>
<updated>2026-05-27T18:28:49+00:00</updated>
<author>
<name>Jordan Longstaff</name>
<email>JordanLongstaff@users.noreply.github.com</email>
</author>
<published>2026-05-27T18:28:49+00:00</published>
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<id>e560ff093aac0c48a23388c647f5139da82232bc</id>
<content type='text'>
* Document `EnSa`

* Rename INFTABLE entries

* Animation set -&gt; group

* Remove trailing commas

* Rename textState field

* Remove trailing comma

* Rename EVENTCHKINF flag

* Correct frowning/closed swap of enum

* Rename INFTABLE flag</content>
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* Document `EnSa`

* Rename INFTABLE entries

* Animation set -&gt; group

* Remove trailing commas

* Rename textState field

* Remove trailing comma

* Rename EVENTCHKINF flag

* Correct frowning/closed swap of enum

* Rename INFTABLE flag</pre>
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</content>
</entry>
<entry>
<title>Document CIC6105 (#2739)</title>
<updated>2026-05-06T07:25:34+00:00</updated>
<author>
<name>Tharo</name>
<email>tharo10600@gmail.com</email>
</author>
<published>2026-05-06T07:25:34+00:00</published>
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<id>18d73ff3743ec70127e03f7a28947d586298bd30</id>
<content type='text'>
* Document CIC6105

* Changes, AUDIOMGR_DEBUG_LEVEL -&gt; AUDIOMGR_ACTIVITY_LEVEL</content>
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<pre>
* Document CIC6105

* Changes, AUDIOMGR_DEBUG_LEVEL -&gt; AUDIOMGR_ACTIVITY_LEVEL</pre>
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</content>
</entry>
<entry>
<title>Fixups around textboxSegment (#2743)</title>
<updated>2026-05-03T17:05:10+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2026-05-03T17:05:10+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>`Item_DropCollectibleRandom`: params macro and drop tables enum (#2707)</title>
<updated>2026-04-24T19:55:03+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2026-04-24T19:55:03+00:00</published>
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<id>189baf8e79e0e1aa6d39402307a961e30ad32bdc</id>
<content type='text'>
* `Item_DropCollectibleRandom`: params macro and drop tables enum

* fixup</content>
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* `Item_DropCollectibleRandom`: params macro and drop tables enum

* fixup</pre>
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</content>
</entry>
<entry>
<title>Simplify or comment on the remaining complex render mode settings (#2713)</title>
<updated>2026-04-17T07:24:45+00:00</updated>
<author>
<name>Tharo</name>
<email>tharo10600@gmail.com</email>
</author>
<published>2026-04-17T07:24:45+00:00</published>
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<id>67f8c8ca7b183bf5e7a58a61c2f5264601d28d74</id>
<content type='text'>
* Simplify or comment on the remaining complex render mode settings

* Suggested changes

* Format</content>
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* Simplify or comment on the remaining complex render mode settings

* Suggested changes

* Format</pre>
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</entry>
<entry>
<title>Macro-ify access to pauseCtx-&gt;playerSegment regions (#2693)</title>
<updated>2026-04-16T20:33:07+00:00</updated>
<author>
<name>Tharo</name>
<email>tharo10600@gmail.com</email>
</author>
<published>2026-04-16T20:33:07+00:00</published>
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<id>b1ba2b39975408eda82352bb696c4ab9c795d079</id>
<content type='text'>
* Macro-ify access to pauseCtx-&gt;playerSegment regions.

Using macros to indicate which region in the player segment is being
accessed makes the memory layout more obvious and indicates the
intended level of memory ownership, particularly in the case of the
texture image at the start of the segment.

* Add clarifications for gameplay_keep details

* Uniform macro name for the render texture

* Comment</content>
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<pre>
* Macro-ify access to pauseCtx-&gt;playerSegment regions.

Using macros to indicate which region in the player segment is being
accessed makes the memory layout more obvious and indicates the
intended level of memory ownership, particularly in the case of the
texture image at the start of the segment.

* Add clarifications for gameplay_keep details

* Uniform macro name for the render texture

* Comment</pre>
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</content>
</entry>
<entry>
<title>oot-gc-eu-dbg-2 OK (#2714)</title>
<updated>2026-04-07T09:18:17+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2026-04-07T09:18:17+00:00</published>
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<id>177951c4dbe235bbbca0e8c07a3c80910f6d7aa5</id>
<content type='text'>
* oot-gc-eu-dbg-proto OK

* add gc-eu-dbg-proto to readme

* mention overdump trimming for all debug roms

* rename gc-eu-dbg-proto to gc-eu-dbg-2

Rationale: first version to make it into decomp (which should also be the first one that surfaces) gets an un-numbered version name, then the second version gets -2, and so on</content>
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* oot-gc-eu-dbg-proto OK

* add gc-eu-dbg-proto to readme

* mention overdump trimming for all debug roms

* rename gc-eu-dbg-proto to gc-eu-dbg-2

Rationale: first version to make it into decomp (which should also be the first one that surfaces) gets an un-numbered version name, then the second version gets -2, and so on</pre>
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</entry>
<entry>
<title>Document bug where fog factors are not restored upon switching back from S2DEX2 after drawing a room background (#2725)</title>
<updated>2026-03-22T22:38:40+00:00</updated>
<author>
<name>Tharo</name>
<email>tharo10600@gmail.com</email>
</author>
<published>2026-03-22T22:38:40+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Add `@bug` comment on an Actor_Spawn printf (#2717)</title>
<updated>2026-03-12T12:30:17+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2026-03-12T12:30:17+00:00</published>
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<pre>
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</entry>
<entry>
<title>gc-eu-dbg OK (#2700)</title>
<updated>2026-03-02T15:45:07+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2026-03-02T15:45:07+00:00</published>
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<id>e66e6f8f1da067260ced7ec9abd415011cfab8bc</id>
<content type='text'>
* gc-eu-dbg OK

* cleanup/fortify makefile and line_numbers.h changes

* fill segments.csv

* add gc-eu-dbg to Jenkinsfile

* cleanup/fortify dmadata_table.h

* add gc-eu-dbg to readme

* fix checksum check and compressed checksum</content>
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<pre>
* gc-eu-dbg OK

* cleanup/fortify makefile and line_numbers.h changes

* fill segments.csv

* add gc-eu-dbg to Jenkinsfile

* cleanup/fortify dmadata_table.h

* add gc-eu-dbg to readme

* fix checksum check and compressed checksum</pre>
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