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<title>oot/src/libc64/aprintf.c, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Ocarina of Time</subtitle>
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<entry>
<title>[headers 14] libc64 headers (#2177)</title>
<updated>2024-09-11T09:02:42+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2024-09-11T09:02:42+00:00</published>
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<id>76d97ac18acc37a73b4ae627f2f84fe2bae44fd6</id>
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* [headers 14] libc64 headers

* bss

* bss</content>
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* [headers 14] libc64 headers

* bss

* bss</pre>
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<entry>
<title>[headers 9] Add src/libc64/ and new "z64" rand.h (#2164)</title>
<updated>2024-09-08T21:11:41+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2024-09-08T21:11:41+00:00</published>
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<id>c7ec814d7897456ecdf1772e395a13f048b5133d</id>
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* rand.h -&gt; libc64/qrand.h

* Add rand.h with z64 rand wrappers

* yeet comment

* code/rand.c -&gt; libc64/qrand.c

* fixup

* move libc64 source to src/libc64/

* fix

* bss

* update file splits disasm metadata</content>
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<pre>
* rand.h -&gt; libc64/qrand.h

* Add rand.h with z64 rand wrappers

* yeet comment

* code/rand.c -&gt; libc64/qrand.c

* fixup

* move libc64 source to src/libc64/

* fix

* bss

* update file splits disasm metadata</pre>
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