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<title>oot/src/libultra_code_O2, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Ocarina of Time</subtitle>
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<entry>
<title>libultra files and directories restructure (#1038)</title>
<updated>2021-12-01T00:08:57+00:00</updated>
<author>
<name>Tharo</name>
<email>17233964+Thar0@users.noreply.github.com</email>
</author>
<published>2021-12-01T00:08:57+00:00</published>
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<id>f1d183d6feac23275306bfa2dee939d123702765</id>
<content type='text'>
* Restructure files, begin header restructure

* Format

* us2dex

* Fix parallel spelling

Co-authored-by: JoshDuMan &lt;40190173+JoshDuMan@users.noreply.github.com&gt;

* Use OS_K0_TO_PHYSICAL in place of VIRTUAL_TO_PHYSICAL in osAiSetNextBuffer

* Uppercase hex, exception vector address defines

* Interrupt flags 1

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;

* Interrupt flags 2

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;

Co-authored-by: JoshDuMan &lt;40190173+JoshDuMan@users.noreply.github.com&gt;
Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;</content>
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* Restructure files, begin header restructure

* Format

* us2dex

* Fix parallel spelling

Co-authored-by: JoshDuMan &lt;40190173+JoshDuMan@users.noreply.github.com&gt;

* Use OS_K0_TO_PHYSICAL in place of VIRTUAL_TO_PHYSICAL in osAiSetNextBuffer

* Uppercase hex, exception vector address defines

* Interrupt flags 1

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;

* Interrupt flags 2

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;

Co-authored-by: JoshDuMan &lt;40190173+JoshDuMan@users.noreply.github.com&gt;
Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;</pre>
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</content>
</entry>
<entry>
<title>Various minor cleanups (#1029)</title>
<updated>2021-11-26T22:37:33+00:00</updated>
<author>
<name>Roman971</name>
<email>32455037+Roman971@users.noreply.github.com</email>
</author>
<published>2021-11-26T22:37:33+00:00</published>
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<id>6efb59069962abeeaa2ebf1d959cd344ed2aacb9</id>
<content type='text'>
* Fix some disp usage in EffectSsGMagma2

* Fix some incorrect SAC flags

* Remove some instances where bool was used

* Fix a few line numbers to be decimal

* Remove MatrixInternal and use Mtx instead

* Fix gs flag names to be plural for consistency

* Fix some hex numbers to be uppercase

* Fix instances of 0X for hex numbers</content>
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* Fix some disp usage in EffectSsGMagma2

* Fix some incorrect SAC flags

* Remove some instances where bool was used

* Fix a few line numbers to be decimal

* Remove MatrixInternal and use Mtx instead

* Fix gs flag names to be plural for consistency

* Fix some hex numbers to be uppercase

* Fix instances of 0X for hex numbers</pre>
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</content>
</entry>
<entry>
<title>Audio WIP (#836)</title>
<updated>2021-07-27T23:44:58+00:00</updated>
<author>
<name>krimtonz</name>
<email>33664508+krimtonz@users.noreply.github.com</email>
</author>
<published>2021-07-27T23:44:58+00:00</published>
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<id>d1a5ea5110ee3a8e7d2f0ed54921570fdccee65c</id>
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* being code_800EC960

* wip

* wip

* more audio progress

* migrate data in code_800E11F0

* wip

* make ok

* remove asm

* wip

* move some variables outside of gAudioContext to the AudioContext structure due to the size used in func_800E3094

* more progress

* wip

* wip

* split code_800E11F0

* migrate rodata in code_800E11F0

* match functions that couldn't because of data issues

* move code_800E4FE0 asm files

* wip

* more wip

* fix global functions, and forward declarations

* wip

* wip

* wip

* ocarina wip

* match a couple functions

* some progress

* separate some bss

* match func_800EDA3C

* some matching

* more matches

* migrate audio rodata

* some matches

* more matchess

* start on synthesis

* work on synthesis

* fix function declaration

* Merge branch 'master' into audio

* match a few more functions

* wip

* wip

* more matching, rename Audio_SetBGM to Audio_QueueSeqCmd

* name several audio functions, and audiocontext members

* more naming, rename code_800E11F0 to audio_load, code_800DAAC0 to audio_synthesis

* audio wip

* match a few more functions.

* wip

* add missing NON_MATCHING directive

* wip

* some matching, data reogranization

* match cursed function

* wip

* wip

* formatting

* remove prefix from struct memebers

* missed function rename

* review

Co-authored-by: fig02 &lt;fig02srl@gmail.com&gt;</content>
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* being code_800EC960

* wip

* wip

* more audio progress

* migrate data in code_800E11F0

* wip

* make ok

* remove asm

* wip

* move some variables outside of gAudioContext to the AudioContext structure due to the size used in func_800E3094

* more progress

* wip

* wip

* split code_800E11F0

* migrate rodata in code_800E11F0

* match functions that couldn't because of data issues

* move code_800E4FE0 asm files

* wip

* more wip

* fix global functions, and forward declarations

* wip

* wip

* wip

* ocarina wip

* match a couple functions

* some progress

* separate some bss

* match func_800EDA3C

* some matching

* more matches

* migrate audio rodata

* some matches

* more matchess

* start on synthesis

* work on synthesis

* fix function declaration

* Merge branch 'master' into audio

* match a few more functions

* wip

* wip

* more matching, rename Audio_SetBGM to Audio_QueueSeqCmd

* name several audio functions, and audiocontext members

* more naming, rename code_800E11F0 to audio_load, code_800DAAC0 to audio_synthesis

* audio wip

* match a few more functions.

* wip

* add missing NON_MATCHING directive

* wip

* some matching, data reogranization

* match cursed function

* wip

* wip

* formatting

* remove prefix from struct memebers

* missed function rename

* review

Co-authored-by: fig02 &lt;fig02srl@gmail.com&gt;</pre>
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</entry>
<entry>
<title>Remove some unused duplicated C files (#818)</title>
<updated>2021-05-20T17:49:34+00:00</updated>
<author>
<name>Roman971</name>
<email>32455037+Roman971@users.noreply.github.com</email>
</author>
<published>2021-05-20T17:49:34+00:00</published>
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</entry>
<entry>
<title>Fix most compiler warnings in the boot and code segments (#674)</title>
<updated>2021-02-14T00:49:40+00:00</updated>
<author>
<name>Tharo</name>
<email>17233964+Thar0@users.noreply.github.com</email>
</author>
<published>2021-02-14T00:49:40+00:00</published>
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<id>f9d96d9f73ac090245a518ec04f3fa0e50655d1e</id>
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* Less warnings in boot &amp; code segments

* few more warnings gone

* Ran formatter

* z_view warning gone

* -&gt; 1

* f31 -&gt; 31

* Remove function casts

* Few more small improvements

* Separate declaration and assignment in func_80091738 and Item_Give

Co-authored-by: Thar0 &lt;maximilianc64@gmail.com&gt;</content>
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* Less warnings in boot &amp; code segments

* few more warnings gone

* Ran formatter

* z_view warning gone

* -&gt; 1

* f31 -&gt; 31

* Remove function casts

* Few more small improvements

* Separate declaration and assignment in func_80091738 and Item_Give

Co-authored-by: Thar0 &lt;maximilianc64@gmail.com&gt;</pre>
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</content>
</entry>
<entry>
<title>Remove unused libultra C file (#476)</title>
<updated>2020-11-16T03:41:40+00:00</updated>
<author>
<name>Roman971</name>
<email>32455037+Roman971@users.noreply.github.com</email>
</author>
<published>2020-11-16T03:41:40+00:00</published>
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<id>888db95a4c7636b319aef93783a85c2ee0fb01ad</id>
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<entry>
<title>Decompile the last of libultra_code_O2 (#464)</title>
<updated>2020-10-28T19:59:18+00:00</updated>
<author>
<name>Tharo</name>
<email>17233964+Thar0@users.noreply.github.com</email>
</author>
<published>2020-10-28T19:59:18+00:00</published>
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<id>92bb1fb21006189ced43ab28753a12adc9aa21fc</id>
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* Decompile osPfsFileState, move guMtxL2F to asm/

* Remove asm

* Add some prototypes to functions.h</content>
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* Decompile osPfsFileState, move guMtxL2F to asm/

* Remove asm

* Add some prototypes to functions.h</pre>
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</content>
</entry>
<entry>
<title>libultra cleanup (#215)</title>
<updated>2020-10-03T15:22:44+00:00</updated>
<author>
<name>Random</name>
<email>28494085+Random06457@users.noreply.github.com</email>
</author>
<published>2020-10-03T15:22:44+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=174af7384d1cfcbf15da02d9069bf02bdc433c20'/>
<id>174af7384d1cfcbf15da02d9069bf02bdc433c20</id>
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* cleanup libultra

* fixes

- use quotes instead of &lt;&gt; for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs

* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL

* remove ULTRA_ABS

* fix includes

* update z_player.c/z_lib.c + run format.sh

* merge upstream/master

* fix include in En_Goroiwa

* fix includes</content>
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* cleanup libultra

* fixes

- use quotes instead of &lt;&gt; for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs

* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL

* remove ULTRA_ABS

* fix includes

* update z_player.c/z_lib.c + run format.sh

* merge upstream/master

* fix include in En_Goroiwa

* fix includes</pre>
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