<feed xmlns='http://www.w3.org/2005/Atom'>
<title>oot/src/overlays/actors/ovl_En_Sa, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Ocarina of Time</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/'/>
<entry>
<title>Document `EnSa` (#2744)</title>
<updated>2026-05-27T18:28:49+00:00</updated>
<author>
<name>Jordan Longstaff</name>
<email>JordanLongstaff@users.noreply.github.com</email>
</author>
<published>2026-05-27T18:28:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=e560ff093aac0c48a23388c647f5139da82232bc'/>
<id>e560ff093aac0c48a23388c647f5139da82232bc</id>
<content type='text'>
* Document `EnSa`

* Rename INFTABLE entries

* Animation set -&gt; group

* Remove trailing commas

* Rename textState field

* Remove trailing comma

* Rename EVENTCHKINF flag

* Correct frowning/closed swap of enum

* Rename INFTABLE flag</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Document `EnSa`

* Rename INFTABLE entries

* Animation set -&gt; group

* Remove trailing commas

* Rename textState field

* Remove trailing comma

* Rename EVENTCHKINF flag

* Correct frowning/closed swap of enum

* Rename INFTABLE flag</pre>
</div>
</content>
</entry>
<entry>
<title>Document DemoSa (Saria's cutscene actions) (#2669)</title>
<updated>2026-05-25T04:25:11+00:00</updated>
<author>
<name>Jordan Longstaff</name>
<email>JordanLongstaff@users.noreply.github.com</email>
</author>
<published>2026-05-25T04:25:11+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=3af589ba3ba1f00beaf8e5730c5292ba9b20336b'/>
<id>3af589ba3ba1f00beaf8e5730c5292ba9b20336b</id>
<content type='text'>
* Document DemoSa (Saria's cutscene actions)

* Add missing include

* Add another missing include

* Change struct to enum

* add action enum comments to action funcs array

* comment on `DemoSa_InitChamberOfSages` not setting action and relying on the struct being zerod

* fixup demosa action enum numbering formatting

* Rename Unknown -&gt; Unused

* Rename init function

* Missed rename

* Use `ANIMMODE` enum

Co-authored-by: Copilot &lt;copilot@github.com&gt;

* Remove redundant includes

* Rename Ganon actions to SageAction

* Rename sage-related actions

* More renames

* SageAction -&gt; SageMagic

* Restore duplicate eye/mouth enums

* Minor style fixes

* Better action function name matching

---------

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;
Co-authored-by: Copilot &lt;copilot@github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Document DemoSa (Saria's cutscene actions)

* Add missing include

* Add another missing include

* Change struct to enum

* add action enum comments to action funcs array

* comment on `DemoSa_InitChamberOfSages` not setting action and relying on the struct being zerod

* fixup demosa action enum numbering formatting

* Rename Unknown -&gt; Unused

* Rename init function

* Missed rename

* Use `ANIMMODE` enum

Co-authored-by: Copilot &lt;copilot@github.com&gt;

* Remove redundant includes

* Rename Ganon actions to SageAction

* Rename sage-related actions

* More renames

* SageAction -&gt; SageMagic

* Restore duplicate eye/mouth enums

* Minor style fixes

* Better action function name matching

---------

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;
Co-authored-by: Copilot &lt;copilot@github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` names (#2646)</title>
<updated>2025-06-28T22:06:42+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2025-06-28T22:06:42+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=d45353ee332248b82c3138d81e620b07cd10ffda'/>
<id>d45353ee332248b82c3138d81e620b07cd10ffda</id>
<content type='text'>
* Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` names

* revert removing FLARE_DANCER_BODY_DMG (oops)</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` names

* revert removing FLARE_DANCER_BODY_DMG (oops)</pre>
</div>
</content>
</entry>
<entry>
<title>Document `Save.cutsceneIndex` and adjacent data / code (#2286)</title>
<updated>2025-06-17T13:54:52+00:00</updated>
<author>
<name>Leonid Kapitonov</name>
<email>Feacur@gmail.com</email>
</author>
<published>2025-06-17T13:54:52+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=b11fdab792f1e7c4b71cfa7568963fad1c7d742d'/>
<id>b11fdab792f1e7c4b71cfa7568963fad1c7d742d</id>
<content type='text'>
* introduce `enum CutsceneIndex` as a first step

* crudely rename `enum CutsceneIndex` entries

* run `check_format.py ...` separetely

so that it doesn't clutter previous commit. still, allowing `clangd LSP` to run format-on-save yields inconsistent results for me with the project's tooling, especially for header files

* apply a draft PR suggestion

Co-authored-by: mzxrules &lt;mzxrules@gmail.com&gt;

* rename `CS_INDEX_*` with PR suggestions

and some additional observations
reverified with
&gt; `check_format.py ...`
&gt; `make ...`

additionally:
- current clang-format lacks a rule for trailing commas
- compiler says about them `cfe: Warning 624`

* improve `CS_INDEX_*` naming, rem `ENTRANCE` suffix

https://github.com/zeldaret/oot/pull/2286#discussion_r1829165205

reverified with
&gt; `check_format.py ...`
&gt; `make ...`

* apply Jenkins fixes

https://jenkins.deco.mp/job/OOT/job/PR-2286/4/console

hmm, i do need this automation locally to

* apply a PR suggestion

https://github.com/zeldaret/oot/pull/2286#discussion_r1829219841

* remove redundant comments, fix the header comment

and add a comment chunk from https://github.com/zeldaret/oot/pull/2286#discussion_r1829108940

* rename the flag for freeing `nextCutsceneIndex`

* rename the flag for automatic `sceneLayer` calc

it gets assigned to the `nextCutsceneIndex`,
so `CS_INDEX_NONE` name was misleading

* use explicit scene layer names instead of numbers

* ok, now the last two `CS_INDEX_*` are less unknown

the purpose of `CS_INDEX_BARRIER` is not quite clear still

* apply Jenkins fixes

https://jenkins.deco.mp/job/OOT/job/PR-2286/14/console

* run `fix_bss` locally

`ntsc-1.2` refused to comply though

* revert all local to the branch bss shifts

* ugh, use defines instead of an enum

probably size of enum entries doesn't match well? originally these were
just numbers. besides, not like it's a real enumeration from zero to a
value or some bit flags

* still, add a BSS pragma for `z_demo.c`

* apply review changes

* factor out a cutscene layer formula

* give scene layers names throughout code

* apply Jenkins fixes

https://jenkins.deco.mp/job/OOT/job/PR-2286/32/console

* tweak `CS_INDEX` descriptions

* apply PR review suggestions

* rename "auto" -&gt; "default"

* apply PR review suggestions

https://github.com/zeldaret/oot/pull/2286#discussion_r1868693980

essentially reverts 106cb1021be88f745ee303838c11c7d7cbf9c79d, except for 2 generic `z_scene.c` lines

* apply Jenkins fixes

https://jenkins.deco.mp/job/OOT/job/PR-2286/77/console

* Apply suggestions from code review

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;
Co-authored-by: mzxrules &lt;mzxrules@gmail.com&gt;

* apply Jenkins fixes

https://jenkins.deco.mp/job/OOT/job/PR-2286/175/console

* Move CS_INDEX_* macros to z64save.h, with the definition of gSaveContext.save.cutsceneIndex

* `#define CS_INDEX_D 0xFFFD` and co.

Co-authored-by: cadmic &lt;cadmic24@gmail.com&gt;

* add comment on CS_INDEX_D

* review

* CS_INDEX_NONE is back

* bss

* expand comment about 0xFFFD

* fix comment about 0xFFFF usage

* review

---------

Co-authored-by: mzxrules &lt;mzxrules@gmail.com&gt;
Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;
Co-authored-by: cadmic &lt;cadmic24@gmail.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* introduce `enum CutsceneIndex` as a first step

* crudely rename `enum CutsceneIndex` entries

* run `check_format.py ...` separetely

so that it doesn't clutter previous commit. still, allowing `clangd LSP` to run format-on-save yields inconsistent results for me with the project's tooling, especially for header files

* apply a draft PR suggestion

Co-authored-by: mzxrules &lt;mzxrules@gmail.com&gt;

* rename `CS_INDEX_*` with PR suggestions

and some additional observations
reverified with
&gt; `check_format.py ...`
&gt; `make ...`

additionally:
- current clang-format lacks a rule for trailing commas
- compiler says about them `cfe: Warning 624`

* improve `CS_INDEX_*` naming, rem `ENTRANCE` suffix

https://github.com/zeldaret/oot/pull/2286#discussion_r1829165205

reverified with
&gt; `check_format.py ...`
&gt; `make ...`

* apply Jenkins fixes

https://jenkins.deco.mp/job/OOT/job/PR-2286/4/console

hmm, i do need this automation locally to

* apply a PR suggestion

https://github.com/zeldaret/oot/pull/2286#discussion_r1829219841

* remove redundant comments, fix the header comment

and add a comment chunk from https://github.com/zeldaret/oot/pull/2286#discussion_r1829108940

* rename the flag for freeing `nextCutsceneIndex`

* rename the flag for automatic `sceneLayer` calc

it gets assigned to the `nextCutsceneIndex`,
so `CS_INDEX_NONE` name was misleading

* use explicit scene layer names instead of numbers

* ok, now the last two `CS_INDEX_*` are less unknown

the purpose of `CS_INDEX_BARRIER` is not quite clear still

* apply Jenkins fixes

https://jenkins.deco.mp/job/OOT/job/PR-2286/14/console

* run `fix_bss` locally

`ntsc-1.2` refused to comply though

* revert all local to the branch bss shifts

* ugh, use defines instead of an enum

probably size of enum entries doesn't match well? originally these were
just numbers. besides, not like it's a real enumeration from zero to a
value or some bit flags

* still, add a BSS pragma for `z_demo.c`

* apply review changes

* factor out a cutscene layer formula

* give scene layers names throughout code

* apply Jenkins fixes

https://jenkins.deco.mp/job/OOT/job/PR-2286/32/console

* tweak `CS_INDEX` descriptions

* apply PR review suggestions

* rename "auto" -&gt; "default"

* apply PR review suggestions

https://github.com/zeldaret/oot/pull/2286#discussion_r1868693980

essentially reverts 106cb1021be88f745ee303838c11c7d7cbf9c79d, except for 2 generic `z_scene.c` lines

* apply Jenkins fixes

https://jenkins.deco.mp/job/OOT/job/PR-2286/77/console

* Apply suggestions from code review

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;
Co-authored-by: mzxrules &lt;mzxrules@gmail.com&gt;

* apply Jenkins fixes

https://jenkins.deco.mp/job/OOT/job/PR-2286/175/console

* Move CS_INDEX_* macros to z64save.h, with the definition of gSaveContext.save.cutsceneIndex

* `#define CS_INDEX_D 0xFFFD` and co.

Co-authored-by: cadmic &lt;cadmic24@gmail.com&gt;

* add comment on CS_INDEX_D

* review

* CS_INDEX_NONE is back

* bss

* expand comment about 0xFFFD

* fix comment about 0xFFFF usage

* review

---------

Co-authored-by: mzxrules &lt;mzxrules@gmail.com&gt;
Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;
Co-authored-by: cadmic &lt;cadmic24@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Macroify PlaySfxGeneral calls: introduce `SFX_PLAY_CENTERED` and `SFX_PLAY_AT_POS` (#2633)</title>
<updated>2025-06-15T22:28:37+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2025-06-15T22:28:37+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=fd1ea6bc1a0682b887977041e2759fa1f2af079a'/>
<id>fd1ea6bc1a0682b887977041e2759fa1f2af079a</id>
<content type='text'>
* Add `SFX_PLAY_CENTERED`

* Add `SFX_PLAY_AT_POS`</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Add `SFX_PLAY_CENTERED`

* Add `SFX_PLAY_AT_POS`</pre>
</div>
</content>
</entry>
<entry>
<title>Remove "z64" prefix from all headers (#2518)</title>
<updated>2025-06-04T18:38:33+00:00</updated>
<author>
<name>fig02</name>
<email>fig02srl@gmail.com</email>
</author>
<published>2025-06-04T18:38:33+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=28cc9d68cfe4a037eb232d5465b84a943539bca3'/>
<id>28cc9d68cfe4a037eb232d5465b84a943539bca3</id>
<content type='text'>
* z64 - a

* z64 - b

* z64 - c

* z64 - d

* z64 - e

* z64 - f

* z64 - g

* z64 - h

* z64 - i

* z64 - l

* z64 - m

* z64 - o

* z64 - p

* z64 - q

* z64 - r

* z64 - s

* z64 - t

* z64 - v

* restore file

* fix merge

* fix merge

---------

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* z64 - a

* z64 - b

* z64 - c

* z64 - d

* z64 - e

* z64 - f

* z64 - g

* z64 - h

* z64 - i

* z64 - l

* z64 - m

* z64 - o

* z64 - p

* z64 - q

* z64 - r

* z64 - s

* z64 - t

* z64 - v

* restore file

* fix merge

* fix merge

---------

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Reduce overlay dependencies on global.h (7) (#2472)</title>
<updated>2025-02-16T20:33:55+00:00</updated>
<author>
<name>mzxrules</name>
<email>mzxrules@gmail.com</email>
</author>
<published>2025-02-16T20:33:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=652478c338b0a9aa04f3d8f908a2c44a429e94f3'/>
<id>652478c338b0a9aa04f3d8f908a2c44a429e94f3</id>
<content type='text'>
* z64env_flags, z64quest_hint_commands

* z64cutscene_spline, z64save.h moved from z64.h

* bss

* pr suggestion

* bss

* suggestions</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* z64env_flags, z64quest_hint_commands

* z64cutscene_spline, z64save.h moved from z64.h

* bss

* pr suggestion

* bss

* suggestions</pre>
</div>
</content>
</entry>
<entry>
<title>Reduce overlay dependencies on global.h (6) (#2468)</title>
<updated>2025-02-13T23:15:14+00:00</updated>
<author>
<name>mzxrules</name>
<email>mzxrules@gmail.com</email>
</author>
<published>2025-02-13T23:15:14+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=46399145833eb2367946c72c1ed2088897658f4d'/>
<id>46399145833eb2367946c72c1ed2088897658f4d</id>
<content type='text'>
* add some headers, split some of z64.h

* MtxClear -&gt; IdentityMtx

* more misc cleanups

* move D_80116280 to header, fix build issue

* remove z64.h

* Revert "MtxClear -&gt; IdentityMtx"

This reverts commit 8fc74c0672f72b91ae4068e73228fc46fe9465d4.

* split z64path.h and z64skin.h functions

* z64face_reaction.h

* cleanup overlay global references

* trim padding

* bss</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* add some headers, split some of z64.h

* MtxClear -&gt; IdentityMtx

* more misc cleanups

* move D_80116280 to header, fix build issue

* remove z64.h

* Revert "MtxClear -&gt; IdentityMtx"

This reverts commit 8fc74c0672f72b91ae4068e73228fc46fe9465d4.

* split z64path.h and z64skin.h functions

* z64face_reaction.h

* cleanup overlay global references

* trim padding

* bss</pre>
</div>
</content>
</entry>
<entry>
<title>Reduce overlay dependencies on global.h (5) (#2466)</title>
<updated>2025-02-12T20:50:46+00:00</updated>
<author>
<name>mzxrules</name>
<email>mzxrules@gmail.com</email>
</author>
<published>2025-02-12T20:50:46+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=494aecc9fcb258675aa2f92979d673049f67ac2f'/>
<id>494aecc9fcb258675aa2f92979d673049f67ac2f</id>
<content type='text'>
* remove global.h dependency from all actors

* fix compiler error

* fix another build issue

* fix bss</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* remove global.h dependency from all actors

* fix compiler error

* fix another build issue

* fix bss</pre>
</div>
</content>
</entry>
<entry>
<title>Name some scene cutscenes 2 (Graveyard, Meadow and Lake Hylia) (#2339)</title>
<updated>2024-12-15T00:53:28+00:00</updated>
<author>
<name>Yanis</name>
<email>35189056+Yanis002@users.noreply.github.com</email>
</author>
<published>2024-12-15T00:53:28+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=db8d351c5b7af29b938f6d51fd960ea1e2bd9db7'/>
<id>db8d351c5b7af29b938f6d51fd960ea1e2bd9db7</id>
<content type='text'>
* name cs from graveyard, meadow and lake hylia

* `gLakeHyliaWaterRaisingCs` --&gt; `gLakeHyliaRestoredCs`</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* name cs from graveyard, meadow and lake hylia

* `gLakeHyliaWaterRaisingCs` --&gt; `gLakeHyliaRestoredCs`</pre>
</div>
</content>
</entry>
</feed>
