<feed xmlns='http://www.w3.org/2005/Atom'>
<title>oot/tools/Makefile, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Ocarina of Time</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/'/>
<entry>
<title>[rsp] Introduce microcode build process, disassemble and build both rspboot versions (#2764)</title>
<updated>2026-08-02T14:27:33+00:00</updated>
<author>
<name>Tharo</name>
<email>tharo10600@gmail.com</email>
</author>
<published>2026-08-02T14:27:33+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=da4a1f661cc87c8a31b65310f8940a5c5f0927d6'/>
<id>da4a1f661cc87c8a31b65310f8940a5c5f0927d6</id>
<content type='text'>
* [rsp] Introduce microcode build process, disassemble and build both rspboot versions

* Suggested changes

* Check-in tool for generating armips.cpp from upstream sources, regen armips.cpp against a newer commit

* License armips_gen.py, add notice that armips.cpp is automatically generated

* Qualify comment with X105

* Clarify the assumed purpose of rspboot releasing SP_SEMAPHORE</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* [rsp] Introduce microcode build process, disassemble and build both rspboot versions

* Suggested changes

* Check-in tool for generating armips.cpp from upstream sources, regen armips.cpp against a newer commit

* License armips_gen.py, add notice that armips.cpp is automatically generated

* Qualify comment with X105

* Clarify the assumed purpose of rspboot releasing SP_SEMAPHORE</pre>
</div>
</content>
</entry>
<entry>
<title>Compiler binaries download: separate from extract and checksum (#2753)</title>
<updated>2026-05-08T17:31:32+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2026-05-08T17:31:32+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=4fad31ecdf65ce2e09bc76d5c05e12890ac327e5'/>
<id>4fad31ecdf65ce2e09bc76d5c05e12890ac327e5</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Partial linking of spec segments (#2661)</title>
<updated>2026-05-06T21:33:03+00:00</updated>
<author>
<name>Tharo</name>
<email>tharo10600@gmail.com</email>
</author>
<published>2026-05-06T21:33:03+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=2c481eaeebcfe2d78efa305d3e1b908100bebf14'/>
<id>2c481eaeebcfe2d78efa305d3e1b908100bebf14</id>
<content type='text'>
* Partial linking of overlay segments, relax linker script alignment

* Partial linking of all spec segments

* Fix update, remove _RomPos from linker script

* iQue version working pending COM-plugin update

* Add plf map file resolution to sym_info.py, local symbol merging is broken

* git subrepo pull tools/com-plugin

subrepo:
  subdir:   "tools/com-plugin"
  merged:   "c4f3ba845"
upstream:
  origin:   "git@github.com:Thar0/com-plugin.git"
  branch:   "main"
  commit:   "c4f3ba845"
git-subrepo:
  version:  "0.4.6"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "110b9eb"

* Make tools compatible with partial linking

Co-authored-by: Anghelo Carvajal &lt;angheloalf95@gmail.com&gt;

* Remove unused files

* Fix some makefile bits

* mkspecrules cleanup

* Comment on the makerom linker layout in mkldscript

* Revert linker padding strategy back to pad_text spec directives

* Comment on objcopy elf -&gt; rom step

* Adjust tool descriptions

* Fix compressed builds

* rm reloc_prereq, no longer used

* Makefile merge fix

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;

---------

Co-authored-by: Anghelo Carvajal &lt;angheloalf95@gmail.com&gt;
Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Partial linking of overlay segments, relax linker script alignment

* Partial linking of all spec segments

* Fix update, remove _RomPos from linker script

* iQue version working pending COM-plugin update

* Add plf map file resolution to sym_info.py, local symbol merging is broken

* git subrepo pull tools/com-plugin

subrepo:
  subdir:   "tools/com-plugin"
  merged:   "c4f3ba845"
upstream:
  origin:   "git@github.com:Thar0/com-plugin.git"
  branch:   "main"
  commit:   "c4f3ba845"
git-subrepo:
  version:  "0.4.6"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "110b9eb"

* Make tools compatible with partial linking

Co-authored-by: Anghelo Carvajal &lt;angheloalf95@gmail.com&gt;

* Remove unused files

* Fix some makefile bits

* mkspecrules cleanup

* Comment on the makerom linker layout in mkldscript

* Revert linker padding strategy back to pad_text spec directives

* Comment on objcopy elf -&gt; rom step

* Adjust tool descriptions

* Fix compressed builds

* rm reloc_prereq, no longer used

* Makefile merge fix

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;

---------

Co-authored-by: Anghelo Carvajal &lt;angheloalf95@gmail.com&gt;
Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Remove makeromfs (#2752)</title>
<updated>2026-05-06T07:24:50+00:00</updated>
<author>
<name>Tharo</name>
<email>tharo10600@gmail.com</email>
</author>
<published>2026-05-06T07:24:50+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=5625f1826e0f5fac87bc66acefe5cdf3fd038237'/>
<id>5625f1826e0f5fac87bc66acefe5cdf3fd038237</id>
<content type='text'>
This is a tool introduced a long time ago that ended up not being
used at any point in the build system and has no prospects of
future use. There's no reason for keeping it around.</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This is a tool introduced a long time ago that ended up not being
used at any point in the build system and has no prospects of
future use. There's no reason for keeping it around.</pre>
</div>
</content>
</entry>
<entry>
<title>New assets system (#2481)</title>
<updated>2025-05-17T23:29:09+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2025-05-17T23:29:09+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=1e556e3a3de0a485837a1277d82d765c1be690f7'/>
<id>1e556e3a3de0a485837a1277d82d765c1be690f7</id>
<content type='text'>
* wip: New assets system tm

Builds gc-eu-mq-dbg OK from clean after
1) make setup
2) python3 -m tools.assets.extract -j
3) replace 0x80A8E610 with sShadowTex in extracted/gc-eu-mq-dbg/assets/overlays/ovl_En_Jsjutan/sShadowMaterialDL.inc.c
4) make various symbols in extracted data like sTex static

* use variables from config.yml for gMtxClear and sShadowTex addresses

* Write source with static for overlays using `HACK_IS_STATIC_ON` hack

* gc-eu-mq-dbg OK from clean with `make setup &amp;&amp; make`

* implement more skeleton-related types, cleanups, fixups

* fix extracted data to no longer produce compilation warnings

* implement more of RoomShapeImage types

* yeet XmlPath from ExternalFile usage

* Implement PlayerAnimationDataResource (link_animetion data)

* fix csdis CS_TIME extra arg

* dmadata file names no longer hardcoded for gc-eu-mq-dbg

* ntsc-1.0 OK

* xml fixes

* slightly improve standard output

* rm extract_assets.py

* generate and use Limb enums (TODO: check Skin skels and implement for Curve skels)

* handle dependencies between xmls

* introduce RawPointers xml attribute to ignore specific pointers and keep them raw

* add tools/extract_assets.sh

* fixups

* only extract if xmls changed or if -f (force) is used

* fixups, gc-eu OK

* all versions OK

* check attributes of xml resources elements

* Implement legacy skelanime resources

* fix ASSET_FILES_BIN_EXTRACTED/COMMITTED: look for .u8.bin specifically instead of just .bin

* implement JFIFResource

* fix png/jpg wildcards: look specifically for .u64.png .u32.png .u64.jpg

* Makefile: Add rules to build .png, .bin and .jpg in assets/ too

* start writing actual docs

* extract sTransCircleDL and sTransWipeDL

* misc cleanup/fixes, pygfxd 1.0.3

* refactor CDataExt.set_write callback args to use a dataclass

* Move {} to in-source

* misc

* more progress on spec

* fix missing braces in n64dd_error_textures.c

* finish xml spec doc

* assets xmls fixes

* some cleanup, use `gNameTex_WIDTH/HEIGHT` macros in dlists

* handle hackmode_syotes_room, fix compile

* C build_from_png

* rm tools/assets/bin2c

* rm ZAPD

* format

* remove rule to generate dmadata_table.py

* CC0 license (and some import cleanup)

* dont try to build zapd (rmd)

* simplify palettes with single user (ci images with a non-shared palette)

* add docs on how images are handled

* bss

* allow -j N

* fix n64texconv python bindings memory management

* move -j at the end of calling extraction script

* with -j, update last_extracts.json as each job completes rather than only if all complete

* make interrupting less jank by making child processes ignore sigint

* use enum names in `SCENE_CMD_SKYBOX_SETTINGS`

* `multiprocessing.get_context("fork")`

* import rich, except ImportError s

* fix optional rich usage

* .bss

* .bss

* .bss

* assets extraction: -j -&gt; -j$(N_THREADS)

* .bss

* change LIMB_NONE/MAX defaults to be FILE_OFFSET instead of SKELNAME

* 0XHEX -&gt; 0xHEX

* fix bss

* Proper includes for assets

mostly proper, some includes like dlists resources always causing a sys_matrix.h include (when not every dlist references gIdentityMtx) could be done better

* rm z64.h

* rm z64.h take two

* bss

* Make .u64 suffix for pngs optional

* fixup: rm .u64 suffix from n64dd image paths

* Remove elemtype suffixes from .bin and .jpg files

* Update images.md

* some build_from_png cleanup, more error handling, comments

* Handle skybox textures

Introduce "sub-format" suffix for pngs, with sub-formats split_lo and split_hi being used for skybox textures

* fixup for older python

* improve collision output some

* fully use SURFACETYPE[01] macros in writing extracted surface types

* use WATERBOX_PROPERTIES in extracted waterboxes

* some SceneCommandsResource cleanup

* format EnvLightSettingsList output</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* wip: New assets system tm

Builds gc-eu-mq-dbg OK from clean after
1) make setup
2) python3 -m tools.assets.extract -j
3) replace 0x80A8E610 with sShadowTex in extracted/gc-eu-mq-dbg/assets/overlays/ovl_En_Jsjutan/sShadowMaterialDL.inc.c
4) make various symbols in extracted data like sTex static

* use variables from config.yml for gMtxClear and sShadowTex addresses

* Write source with static for overlays using `HACK_IS_STATIC_ON` hack

* gc-eu-mq-dbg OK from clean with `make setup &amp;&amp; make`

* implement more skeleton-related types, cleanups, fixups

* fix extracted data to no longer produce compilation warnings

* implement more of RoomShapeImage types

* yeet XmlPath from ExternalFile usage

* Implement PlayerAnimationDataResource (link_animetion data)

* fix csdis CS_TIME extra arg

* dmadata file names no longer hardcoded for gc-eu-mq-dbg

* ntsc-1.0 OK

* xml fixes

* slightly improve standard output

* rm extract_assets.py

* generate and use Limb enums (TODO: check Skin skels and implement for Curve skels)

* handle dependencies between xmls

* introduce RawPointers xml attribute to ignore specific pointers and keep them raw

* add tools/extract_assets.sh

* fixups

* only extract if xmls changed or if -f (force) is used

* fixups, gc-eu OK

* all versions OK

* check attributes of xml resources elements

* Implement legacy skelanime resources

* fix ASSET_FILES_BIN_EXTRACTED/COMMITTED: look for .u8.bin specifically instead of just .bin

* implement JFIFResource

* fix png/jpg wildcards: look specifically for .u64.png .u32.png .u64.jpg

* Makefile: Add rules to build .png, .bin and .jpg in assets/ too

* start writing actual docs

* extract sTransCircleDL and sTransWipeDL

* misc cleanup/fixes, pygfxd 1.0.3

* refactor CDataExt.set_write callback args to use a dataclass

* Move {} to in-source

* misc

* more progress on spec

* fix missing braces in n64dd_error_textures.c

* finish xml spec doc

* assets xmls fixes

* some cleanup, use `gNameTex_WIDTH/HEIGHT` macros in dlists

* handle hackmode_syotes_room, fix compile

* C build_from_png

* rm tools/assets/bin2c

* rm ZAPD

* format

* remove rule to generate dmadata_table.py

* CC0 license (and some import cleanup)

* dont try to build zapd (rmd)

* simplify palettes with single user (ci images with a non-shared palette)

* add docs on how images are handled

* bss

* allow -j N

* fix n64texconv python bindings memory management

* move -j at the end of calling extraction script

* with -j, update last_extracts.json as each job completes rather than only if all complete

* make interrupting less jank by making child processes ignore sigint

* use enum names in `SCENE_CMD_SKYBOX_SETTINGS`

* `multiprocessing.get_context("fork")`

* import rich, except ImportError s

* fix optional rich usage

* .bss

* .bss

* .bss

* assets extraction: -j -&gt; -j$(N_THREADS)

* .bss

* change LIMB_NONE/MAX defaults to be FILE_OFFSET instead of SKELNAME

* 0XHEX -&gt; 0xHEX

* fix bss

* Proper includes for assets

mostly proper, some includes like dlists resources always causing a sys_matrix.h include (when not every dlist references gIdentityMtx) could be done better

* rm z64.h

* rm z64.h take two

* bss

* Make .u64 suffix for pngs optional

* fixup: rm .u64 suffix from n64dd image paths

* Remove elemtype suffixes from .bin and .jpg files

* Update images.md

* some build_from_png cleanup, more error handling, comments

* Handle skybox textures

Introduce "sub-format" suffix for pngs, with sub-formats split_lo and split_hi being used for skybox textures

* fixup for older python

* improve collision output some

* fully use SURFACETYPE[01] macros in writing extracted surface types

* use WATERBOX_PROPERTIES in extracted waterboxes

* some SceneCommandsResource cleanup

* format EnvLightSettingsList output</pre>
</div>
</content>
</entry>
<entry>
<title>Add `n64texconv` and `bin2c` tools to convert extracted .png and .bin to C arrays during build (#2477)</title>
<updated>2025-02-17T22:09:42+00:00</updated>
<author>
<name>Tharo</name>
<email>17233964+Thar0@users.noreply.github.com</email>
</author>
<published>2025-02-17T22:09:42+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=3d61fb85efa13203db2e4888c9e892833a164277'/>
<id>3d61fb85efa13203db2e4888c9e892833a164277</id>
<content type='text'>
* n64texconv and bin2c

* mv tools/n64texconv tools/assets/

* fix

* more light fixes

* Silence -Wshadow for libimagequant

* Add reference counting gc for palette objects in python bindings

* Fix missing alignment in n64texconv_*_to_c functions

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;

* Check palette size in n64texconv_image_from_png

* accept memoryview as well as bytes for binary data

* minimal doc on n64texconv_quantize_shared

* fix a buffer size passed to libimagequant

* assert pal count &lt;= 256 on png write

* Disable palette size check for input pngs, ZAPD fails the check

* No OpenMP for clang

* When reading an indexed png into a CI format, requantize if there are too many colors for the target texel size

---------

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* n64texconv and bin2c

* mv tools/n64texconv tools/assets/

* fix

* more light fixes

* Silence -Wshadow for libimagequant

* Add reference counting gc for palette objects in python bindings

* Fix missing alignment in n64texconv_*_to_c functions

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;

* Check palette size in n64texconv_image_from_png

* accept memoryview as well as bytes for binary data

* minimal doc on n64texconv_quantize_shared

* fix a buffer size passed to libimagequant

* assert pal count &lt;= 256 on png write

* Disable palette size check for input pngs, ZAPD fails the check

* No OpenMP for clang

* When reading an indexed png into a CI format, requantize if there are too many colors for the target texel size

---------

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Finish matching ique-cn (#2451)</title>
<updated>2025-02-04T11:55:04+00:00</updated>
<author>
<name>Tharo</name>
<email>17233964+Thar0@users.noreply.github.com</email>
</author>
<published>2025-02-04T11:55:04+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=c028db03b47f8b38bc2a1b87569fd7fae0ea9067'/>
<id>c028db03b47f8b38bc2a1b87569fd7fae0ea9067</id>
<content type='text'>
* git subrepo clone git@github.com:Thar0/com-plugin.git tools/com-plugin

subrepo:
  subdir:   "tools/com-plugin"
  merged:   "e8543312d"
upstream:
  origin:   "git@github.com:Thar0/com-plugin.git"
  branch:   "main"
  commit:   "e8543312d"
git-subrepo:
  version:  "0.4.6"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "110b9eb"

* ique-cn OK

* Review suggestions

* Most suggestions

* git subrepo pull tools/com-plugin

subrepo:
  subdir:   "tools/com-plugin"
  merged:   "81595ed1c"
upstream:
  origin:   "git@github.com:Thar0/com-plugin.git"
  branch:   "main"
  commit:   "81595ed1c"
git-subrepo:
  version:  "0.4.6"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "110b9eb"

* Fix other versions</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* git subrepo clone git@github.com:Thar0/com-plugin.git tools/com-plugin

subrepo:
  subdir:   "tools/com-plugin"
  merged:   "e8543312d"
upstream:
  origin:   "git@github.com:Thar0/com-plugin.git"
  branch:   "main"
  commit:   "e8543312d"
git-subrepo:
  version:  "0.4.6"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "110b9eb"

* ique-cn OK

* Review suggestions

* Most suggestions

* git subrepo pull tools/com-plugin

subrepo:
  subdir:   "tools/com-plugin"
  merged:   "81595ed1c"
upstream:
  origin:   "git@github.com:Thar0/com-plugin.git"
  branch:   "main"
  commit:   "81595ed1c"
git-subrepo:
  version:  "0.4.6"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "110b9eb"

* Fix other versions</pre>
</div>
</content>
</entry>
<entry>
<title>[iQue] Build some C files with EGCS (#2396)</title>
<updated>2025-01-02T08:35:22+00:00</updated>
<author>
<name>cadmic</name>
<email>cadmic24@gmail.com</email>
</author>
<published>2025-01-02T08:35:22+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=9dafc2f2e4cecff745be05b7003f4e5b2e9f2ba9'/>
<id>9dafc2f2e4cecff745be05b7003f4e5b2e9f2ba9</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Download EGCS binutils and gcc for iQue (#2391)</title>
<updated>2024-12-30T14:30:37+00:00</updated>
<author>
<name>cadmic</name>
<email>cadmic24@gmail.com</email>
</author>
<published>2024-12-30T14:30:37+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=ffc9f2d4f1fe72a9ac2d803177d612600b5ef22e'/>
<id>ffc9f2d4f1fe72a9ac2d803177d612600b5ef22e</id>
<content type='text'>
* Download EGCS binutils and gcc for iQue

* Use curl -s for cleaner output</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Download EGCS binutils and gcc for iQue

* Use curl -s for cleaner output</pre>
</div>
</content>
</entry>
<entry>
<title>Download ido-recomp compiler binaries instead of committing them (#2388)</title>
<updated>2024-12-26T17:41:03+00:00</updated>
<author>
<name>cadmic</name>
<email>cadmic24@gmail.com</email>
</author>
<published>2024-12-26T17:41:03+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=aaf31832334730ebf4ad9a1c852159467fac4bf5'/>
<id>aaf31832334730ebf4ad9a1c852159467fac4bf5</id>
<content type='text'>
* Download ido-recomp compiler binaries instead of committing them

* Skip downloading compilers if ido_recomp/ exists

* Use make instead of bash script</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Download ido-recomp compiler binaries instead of committing them

* Skip downloading compilers if ido_recomp/ exists

* Use make instead of bash script</pre>
</div>
</content>
</entry>
</feed>
