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<title>oot/tools/asm_processor/asm_processor.py, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Ocarina of Time</subtitle>
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<entry>
<title>Enable more IDO warnings and apply fixes (#1264)</title>
<updated>2022-06-12T23:24:45+00:00</updated>
<author>
<name>Roman971</name>
<email>32455037+Roman971@users.noreply.github.com</email>
</author>
<published>2022-06-12T23:24:45+00:00</published>
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<id>feadb0d9ee54ecf9db8d8eaea03f5565e2011271</id>
<content type='text'>
* Update asm-processor and fix includes with EARLY

* Enable more IDO warnings and disable unwanted warning 516

* Fix most new and remaining warnings

* Improve skelanime comment

* Improve asmproc pragma comment

Co-authored-by: Tharo &lt;17233964+Thar0@users.noreply.github.com&gt;

* Add suggested comment for a wrong prototype

* Update asm-processor with the latest fix

Co-authored-by: Tharo &lt;17233964+Thar0@users.noreply.github.com&gt;</content>
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<pre>
* Update asm-processor and fix includes with EARLY

* Enable more IDO warnings and disable unwanted warning 516

* Fix most new and remaining warnings

* Improve skelanime comment

* Improve asmproc pragma comment

Co-authored-by: Tharo &lt;17233964+Thar0@users.noreply.github.com&gt;

* Add suggested comment for a wrong prototype

* Update asm-processor with the latest fix

Co-authored-by: Tharo &lt;17233964+Thar0@users.noreply.github.com&gt;</pre>
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</content>
</entry>
<entry>
<title>Update asm-processor and diff.py (#903)</title>
<updated>2021-08-15T22:52:10+00:00</updated>
<author>
<name>Tharo</name>
<email>17233964+Thar0@users.noreply.github.com</email>
</author>
<published>2021-08-15T22:52:10+00:00</published>
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<id>1890e751b99c2915360178c46bcfbc2cd1695a82</id>
<content type='text'>
* Update asm-processor

* Update diff.py</content>
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* Update asm-processor

* Update diff.py</pre>
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</entry>
<entry>
<title>Update asm-processor and add make dependencies for global asm and early includes (#801)</title>
<updated>2021-05-02T20:21:27+00:00</updated>
<author>
<name>Roman971</name>
<email>32455037+Roman971@users.noreply.github.com</email>
</author>
<published>2021-05-02T20:21:27+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=4e9f40cb139ab66313fd24282fb9ef2060db5eed'/>
<id>4e9f40cb139ab66313fd24282fb9ef2060db5eed</id>
<content type='text'>
* Update asm-processor to latest master

* Add make dependencies for global asm and early includes

* Update asm-processor to latest master</content>
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* Update asm-processor to latest master

* Add make dependencies for global asm and early includes

* Update asm-processor to latest master</pre>
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</content>
</entry>
<entry>
<title>Set __FILE__ in asm_processor (#793)</title>
<updated>2021-04-25T18:37:32+00:00</updated>
<author>
<name>zelda2774</name>
<email>69368340+zelda2774@users.noreply.github.com</email>
</author>
<published>2021-04-25T18:37:32+00:00</published>
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<id>4e81e4a38897fbe27924c1287e51065cbaa2b3ab</id>
<content type='text'>
* Set __FILE__ in asm_processor

* bss fix

* Update to upstream version

Co-authored-by: zelda2774 &lt;zelda2774@invalid&gt;</content>
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* Set __FILE__ in asm_processor

* bss fix

* Update to upstream version

Co-authored-by: zelda2774 &lt;zelda2774@invalid&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Update asm_processor and use static variables in En_Torch2 (#740)</title>
<updated>2021-03-27T20:26:59+00:00</updated>
<author>
<name>Roman971</name>
<email>32455037+Roman971@users.noreply.github.com</email>
</author>
<published>2021-03-27T20:26:59+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=97f80eeb3f79bafac383fa6dd17765ae291e05d7'/>
<id>97f80eeb3f79bafac383fa6dd17765ae291e05d7</id>
<content type='text'>
* Update asm_processor to current master

* Update variables in En_Torch2 to actually be static

This is now possible because asm_processor was updated to handle static symbols in GLOBAL_ASM

* Update tutorial to reflect changes about static symbol limitations</content>
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<pre>
* Update asm_processor to current master

* Update variables in En_Torch2 to actually be static

This is now possible because asm_processor was updated to handle static symbols in GLOBAL_ASM

* Update tutorial to reflect changes about static symbol limitations</pre>
</div>
</content>
</entry>
<entry>
<title>Small asm-processor optimization (#459)</title>
<updated>2020-10-18T23:10:31+00:00</updated>
<author>
<name>zelda2774</name>
<email>69368340+zelda2774@users.noreply.github.com</email>
</author>
<published>2020-10-18T23:10:31+00:00</published>
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<id>9e5cbcdd57d8bbcf817fe8fd065ff28ad47b48d5</id>
<content type='text'>
Co-authored-by: zelda2774 &lt;zelda2774@invalid&gt;</content>
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<pre>
Co-authored-by: zelda2774 &lt;zelda2774@invalid&gt;</pre>
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</content>
</entry>
<entry>
<title>Update asm processor and migrate/improve rodata for a few files (#209)</title>
<updated>2020-06-14T23:24:09+00:00</updated>
<author>
<name>Roman971</name>
<email>32455037+Roman971@users.noreply.github.com</email>
</author>
<published>2020-06-14T23:24:09+00:00</published>
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<id>229e0c8629b5a3c984a8a2c5ed5aba2aa59d32d7</id>
<content type='text'>
* Update asm processor

* Migrate or improve rodata for a few files</content>
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<pre>
* Update asm processor

* Migrate or improve rodata for a few files</pre>
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</content>
</entry>
<entry>
<title>Create Macros for Cutscene Data (#63)</title>
<updated>2020-05-20T11:37:28+00:00</updated>
<author>
<name>Tharo</name>
<email>17233964+Thar0@users.noreply.github.com</email>
</author>
<published>2020-05-20T11:37:28+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=43dfaa7518e0a9048b9be9e62ba9ded339321a68'/>
<id>43dfaa7518e0a9048b9be9e62ba9ded339321a68</id>
<content type='text'>
* Added additional (potentially unused) fields to macros, now builds OK

* Ran formatter, attempted better macro formatting

* Formatted unknown fields as hex, further cleanups

* Rename and prefix macros, use command base macros, format cutscenes with indents

* Move command macros into a new file and include it globally

* Generate cutscene command macros for Bg_Toki_Swd, Cleanups

* Rename CS_TEXTBOX commands to CS_TEXT, fix typo ic command_macros_base.h

* Introduce CS_CMD_CONTINUE and CS_CMD_STOP

* Remove apparently redundant arguments in certain commands, include the values in the macros directly

* Re-add cutscene terminator destination enum values to example cutscene data

* Format what should be floats as hex, Change actorAnim to actorAction

* Allow floating-point representation of values in cutscene data (asm-processor hack)

* Include cutscene commands only where necessary, documentation fixes

* Rename actor actions to npc actions, separate player action from npc actions

* Remove PlayerActionIDs for now as relevant information on it is not yet decompiled

* Generate cutscene data for en_ru1, remove apparent redundancies in CS_LIGHTING and CS_PLAY/STOP/FADE_BGM commands, relax static requirement in asm-processor CutsceneData float conversion</content>
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<pre>
* Added additional (potentially unused) fields to macros, now builds OK

* Ran formatter, attempted better macro formatting

* Formatted unknown fields as hex, further cleanups

* Rename and prefix macros, use command base macros, format cutscenes with indents

* Move command macros into a new file and include it globally

* Generate cutscene command macros for Bg_Toki_Swd, Cleanups

* Rename CS_TEXTBOX commands to CS_TEXT, fix typo ic command_macros_base.h

* Introduce CS_CMD_CONTINUE and CS_CMD_STOP

* Remove apparently redundant arguments in certain commands, include the values in the macros directly

* Re-add cutscene terminator destination enum values to example cutscene data

* Format what should be floats as hex, Change actorAnim to actorAction

* Allow floating-point representation of values in cutscene data (asm-processor hack)

* Include cutscene commands only where necessary, documentation fixes

* Rename actor actions to npc actions, separate player action from npc actions

* Remove PlayerActionIDs for now as relevant information on it is not yet decompiled

* Generate cutscene data for en_ru1, remove apparent redundancies in CS_LIGHTING and CS_PLAY/STOP/FADE_BGM commands, relax static requirement in asm-processor CutsceneData float conversion</pre>
</div>
</content>
</entry>
<entry>
<title>First proper commit.</title>
<updated>2020-03-17T04:31:30+00:00</updated>
<author>
<name>Jack Walker</name>
<email>7463599+Jack-Walker@users.noreply.github.com</email>
</author>
<published>2020-03-17T04:31:30+00:00</published>
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<id>087f561f7786a812c815b9198f24e6acd0477497</id>
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<pre>
</pre>
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