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<title>oot/tools/audio/sampleconv/src/util.c, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Ocarina of Time</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/'/>
<entry>
<title>[Audio 2/?] Extract audio samples to wav (#2020)</title>
<updated>2024-08-09T02:39:18+00:00</updated>
<author>
<name>Tharo</name>
<email>17233964+Thar0@users.noreply.github.com</email>
</author>
<published>2024-08-09T02:39:18+00:00</published>
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<id>ef329e633a21bc254892841d1cdff54df3ace6c9</id>
<content type='text'>
* [Audio 2/?] Extract audio samples to wav

Co-authored-by: zelda2774 &lt;69368340+zelda2774@users.noreply.github.com&gt;

* How

* Hopefully fix warning I don't get locally

* Pad default sample filenames, comment on the vadpcm frame encoder functions, other suggested changes

* Small tweaks to above

* Remove some obsolete code

---------

Co-authored-by: zelda2774 &lt;69368340+zelda2774@users.noreply.github.com&gt;</content>
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<pre>
* [Audio 2/?] Extract audio samples to wav

Co-authored-by: zelda2774 &lt;69368340+zelda2774@users.noreply.github.com&gt;

* How

* Hopefully fix warning I don't get locally

* Pad default sample filenames, comment on the vadpcm frame encoder functions, other suggested changes

* Small tweaks to above

* Remove some obsolete code

---------

Co-authored-by: zelda2774 &lt;69368340+zelda2774@users.noreply.github.com&gt;</pre>
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