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<title>oot/tools/decompile_data.py, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Ocarina of Time</subtitle>
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<entry>
<title>Removed unused imports and other minor improvements (#1602)</title>
<updated>2024-01-11T16:04:53+00:00</updated>
<author>
<name>adaliaramon</name>
<email>70635214+adaliaramon@users.noreply.github.com</email>
</author>
<published>2024-01-11T16:04:53+00:00</published>
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<id>6eb3bf401cf768a81788e2aa90cb2cafbcd8d763</id>
<content type='text'>
* Removed unused imports and other minor improvements

* revert tools/ZAPD/ZAPD/genbuildinfo.py

* revert diff.py

* Update sym_info.py

* revert asm_processor/

---------

Co-authored-by: fig02 &lt;fig02srl@gmail.com&gt;
Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;</content>
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* Removed unused imports and other minor improvements

* revert tools/ZAPD/ZAPD/genbuildinfo.py

* revert diff.py

* Update sym_info.py

* revert asm_processor/

---------

Co-authored-by: fig02 &lt;fig02srl@gmail.com&gt;
Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;</pre>
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</content>
</entry>
<entry>
<title>Effect rodata migration (#268)</title>
<updated>2020-07-19T00:34:23+00:00</updated>
<author>
<name>Ethan Roseman</name>
<email>ethteck@gmail.com</email>
</author>
<published>2020-07-19T00:34:23+00:00</published>
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<id>06d1743d2253e385a30047fd936ad4e6ef34ca98</id>
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* Some rodata migrated

* Migrated all effect rodata

* cleanup

* clean

* Removing .balign</content>
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* Some rodata migrated

* Migrated all effect rodata

* cleanup

* clean

* Removing .balign</pre>
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</content>
</entry>
<entry>
<title>Decompiled ovl_En_Ma1 (#83)</title>
<updated>2020-04-27T05:47:35+00:00</updated>
<author>
<name>Ethan Roseman</name>
<email>ethteck@gmail.com</email>
</author>
<published>2020-04-27T05:47:35+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=d58983494c33d02838dc0aa6647dbe1c9fc5274b'/>
<id>d58983494c33d02838dc0aa6647dbe1c9fc5274b</id>
<content type='text'>
* first steps

* some more

* fixing merge

* more progress

* progs

* Decompiled ovl_En_Ma1

* newline

* Pr suggestion

* Fixing some small things

* Update src/overlays/actors/ovl_En_Ma1/z_en_ma1.c

Co-Authored-By: Roman971 &lt;32455037+Roman971@users.noreply.github.com&gt;

* Removing padding

* Fixing script

* Fixing some things

Co-authored-by: Roman971 &lt;32455037+Roman971@users.noreply.github.com&gt;</content>
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* first steps

* some more

* fixing merge

* more progress

* progs

* Decompiled ovl_En_Ma1

* newline

* Pr suggestion

* Fixing some small things

* Update src/overlays/actors/ovl_En_Ma1/z_en_ma1.c

Co-Authored-By: Roman971 &lt;32455037+Roman971@users.noreply.github.com&gt;

* Removing padding

* Fixing script

* Fixing some things

Co-authored-by: Roman971 &lt;32455037+Roman971@users.noreply.github.com&gt;</pre>
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</content>
</entry>
<entry>
<title>Big actor cleanup (fixed) (#69)</title>
<updated>2020-04-14T18:16:34+00:00</updated>
<author>
<name>Lucas Shaw</name>
<email>49287729+shawlucas@users.noreply.github.com</email>
</author>
<published>2020-04-14T18:16:34+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=045a92d7c31f4476ae9cff6910fb5a222b71f04f'/>
<id>045a92d7c31f4476ae9cff6910fb5a222b71f04f</id>
<content type='text'>
* Started doing cleanup

* did more work

* did more migration

* migrated more rodata and worked on some structs

* did more work

* Removal of ROOM field from initvars, some rodata migration, some string decompilation

* General update

* Decompiled vt strings

* Tool work

* Tool improvements

* 270 overlay rodata files remaining

* better float handling

* floats

* Many more floats

* migrated boss_mo

* assorted fixes

* Migrated 10

* tool improvements

* migrated 10

* 10 more

* 1 more

* did a few more

* fixes

* 10 more

* more floats

* Did some more, updated migrate-rodata.py to 'modify' the C file after processing in order to make to compiler process it as if it was changed.

* removed changes made to script by accident

* migrated largest rodata - ovl_fishing

* Did some more

* 114 remaining

* 99 left !

* almost done migrating rodata

* did some more, done for tonight

* almost done, tried add support to the script for z_player

* All possible rodata migrated in actor overlays

* update

* removed static from all overlays, ran format.sh

* Removed unknown actor structs

* converted a few floats

* Added new lines to header files that were missing them. Removed unused asm files

* Removed unused asm files

* Formatting newlines

Further formatting

spacing

.float spacing

More space formatting

More spacing formatting

Removing .balign 4 after floats

Co-authored-by: Ethan Roseman &lt;ethteck@gmail.com&gt;</content>
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<pre>
* Started doing cleanup

* did more work

* did more migration

* migrated more rodata and worked on some structs

* did more work

* Removal of ROOM field from initvars, some rodata migration, some string decompilation

* General update

* Decompiled vt strings

* Tool work

* Tool improvements

* 270 overlay rodata files remaining

* better float handling

* floats

* Many more floats

* migrated boss_mo

* assorted fixes

* Migrated 10

* tool improvements

* migrated 10

* 10 more

* 1 more

* did a few more

* fixes

* 10 more

* more floats

* Did some more, updated migrate-rodata.py to 'modify' the C file after processing in order to make to compiler process it as if it was changed.

* removed changes made to script by accident

* migrated largest rodata - ovl_fishing

* Did some more

* 114 remaining

* 99 left !

* almost done migrating rodata

* did some more, done for tonight

* almost done, tried add support to the script for z_player

* All possible rodata migrated in actor overlays

* update

* removed static from all overlays, ran format.sh

* Removed unknown actor structs

* converted a few floats

* Added new lines to header files that were missing them. Removed unused asm files

* Removed unused asm files

* Formatting newlines

Further formatting

spacing

.float spacing

More space formatting

More spacing formatting

Removing .balign 4 after floats

Co-authored-by: Ethan Roseman &lt;ethteck@gmail.com&gt;</pre>
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</entry>
<entry>
<title>First proper commit.</title>
<updated>2020-03-17T04:31:30+00:00</updated>
<author>
<name>Jack Walker</name>
<email>7463599+Jack-Walker@users.noreply.github.com</email>
</author>
<published>2020-03-17T04:31:30+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/oot/commit/?id=087f561f7786a812c815b9198f24e6acd0477497'/>
<id>087f561f7786a812c815b9198f24e6acd0477497</id>
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