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<title>oot/tools/extract_text.py, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Ocarina of Time</subtitle>
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<entry>
<title>iQue text extraction (#2383)</title>
<updated>2024-12-25T17:07:08+00:00</updated>
<author>
<name>Tharo</name>
<email>17233964+Thar0@users.noreply.github.com</email>
</author>
<published>2024-12-25T17:07:08+00:00</published>
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* iQue text extraction

* More consistent terminology

* Fixes for jpn, split each encoding into a separate charmap file, merge enc.nes.h and enc.chn.h

* Merge nes and chn in DEFINE_MESSAGE macros

* Remove redundant defines in nes_message_data_static</content>
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* iQue text extraction

* More consistent terminology

* Fixes for jpn, split each encoding into a separate charmap file, merge enc.nes.h and enc.chn.h

* Merge nes and chn in DEFINE_MESSAGE macros

* Remove redundant defines in nes_message_data_static</pre>
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</content>
</entry>
<entry>
<title>Set up build system for ique-cn (#2382)</title>
<updated>2024-12-21T19:13:56+00:00</updated>
<author>
<name>cadmic</name>
<email>cadmic24@gmail.com</email>
</author>
<published>2024-12-21T19:13:56+00:00</published>
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<id>471fe51c828e34a0349a3df782e31fa54cd6b959</id>
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* Set up build system for ique-cn

* Fix size of fbdemo_circle assets

* Treat iQue as NTSC and Use "NES" for Chinese text

* Revert z_kanfont</content>
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* Set up build system for ique-cn

* Fix size of fbdemo_circle assets

* Treat iQue as NTSC and Use "NES" for Chinese text

* Revert z_kanfont</pre>
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</content>
</entry>
<entry>
<title>Remove ‾ character from source files (#2371)</title>
<updated>2024-12-15T17:22:45+00:00</updated>
<author>
<name>cadmic</name>
<email>cadmic24@gmail.com</email>
</author>
<published>2024-12-15T17:22:45+00:00</published>
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<entry>
<title>Name asset extraction tools more consistently (#2316)</title>
<updated>2024-12-05T00:44:16+00:00</updated>
<author>
<name>cadmic</name>
<email>cadmic24@gmail.com</email>
</author>
<published>2024-12-05T00:44:16+00:00</published>
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