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<title>oot/tools/ichaindis.py, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Ocarina of Time</subtitle>
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<entry>
<title>Removed unused imports and other minor improvements (#1602)</title>
<updated>2024-01-11T16:04:53+00:00</updated>
<author>
<name>adaliaramon</name>
<email>70635214+adaliaramon@users.noreply.github.com</email>
</author>
<published>2024-01-11T16:04:53+00:00</published>
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<id>6eb3bf401cf768a81788e2aa90cb2cafbcd8d763</id>
<content type='text'>
* Removed unused imports and other minor improvements

* revert tools/ZAPD/ZAPD/genbuildinfo.py

* revert diff.py

* Update sym_info.py

* revert asm_processor/

---------

Co-authored-by: fig02 &lt;fig02srl@gmail.com&gt;
Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;</content>
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<pre>
* Removed unused imports and other minor improvements

* revert tools/ZAPD/ZAPD/genbuildinfo.py

* revert diff.py

* Update sym_info.py

* revert asm_processor/

---------

Co-authored-by: fig02 &lt;fig02srl@gmail.com&gt;
Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;</pre>
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</entry>
<entry>
<title>Whitespace (#1112)</title>
<updated>2022-01-23T23:09:02+00:00</updated>
<author>
<name>playerskel</name>
<email>97991990+playerskel@users.noreply.github.com</email>
</author>
<published>2022-01-23T23:09:02+00:00</published>
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<id>f4a72303cb15abbebefb907480b46737d6c51d9d</id>
<content type='text'>
* remove trailing whitespaces

* minor docs tweaks

* some more trailing whitespaces

* few more tweaks</content>
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* remove trailing whitespaces

* minor docs tweaks

* some more trailing whitespaces

* few more tweaks</pre>
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</content>
</entry>
<entry>
<title>Fix ichaindis.py always outputting an unsigned value (#435)</title>
<updated>2020-10-04T02:38:39+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2020-10-04T02:38:39+00:00</published>
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</entry>
<entry>
<title>Added ability to provide ichaindis a symbol (#385)</title>
<updated>2020-09-20T15:16:00+00:00</updated>
<author>
<name>Darin</name>
<email>darin.j.fry@gmail.com</email>
</author>
<published>2020-09-20T15:16:00+00:00</published>
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<content type='text'>
* Added ability to provide ichaindis a symbol and gave it ability to look up actor var names

* Minor fixes

* Fixed bug with output of script

* Refactored the ROM lookup for ichaindis

* Switched ichaindis to use filemap for ROM address lookup

* Removed unused import and constant

* Minor improvements to ichaindis

* Updated help text

* ichaindis will now only calculate Actor vars if needed

* Changed no-names switch to names switch</content>
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* Added ability to provide ichaindis a symbol and gave it ability to look up actor var names

* Minor fixes

* Fixed bug with output of script

* Refactored the ROM lookup for ichaindis

* Switched ichaindis to use filemap for ROM address lookup

* Removed unused import and constant

* Minor improvements to ichaindis

* Updated help text

* ichaindis will now only calculate Actor vars if needed

* Changed no-names switch to names switch</pre>
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</content>
</entry>
<entry>
<title>Decompiled ovl_Bg_Spot18_Obj (#204)</title>
<updated>2020-06-17T12:02:28+00:00</updated>
<author>
<name>Ethan Roseman</name>
<email>ethteck@gmail.com</email>
</author>
<published>2020-06-17T12:02:28+00:00</published>
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<content type='text'>
* Decompiled ovl_Bg_Spot18_Obj

* quick fix

* Added description to c file

* Update z_bg_spot18_obj.c

* PR suggestions

* PR suggestion</content>
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* Decompiled ovl_Bg_Spot18_Obj

* quick fix

* Added description to c file

* Update z_bg_spot18_obj.c

* PR suggestions

* PR suggestion</pre>
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</entry>
<entry>
<title>Actor Cleanups (#177)</title>
<updated>2020-05-31T09:55:48+00:00</updated>
<author>
<name>fig02</name>
<email>fig02srl@gmail.com</email>
</author>
<published>2020-05-31T09:55:48+00:00</published>
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<id>78d0883f0403478ea41603d3668b7333979b7a43</id>
<content type='text'>
* rename init chains, colchkinfo, colider inits, damage tables

* actor cleanups

* fix collider init script names

* small fixes

* ichain arg name

* change dynapoly types and names

* revert enru1 data name

* and the type

* pr suggestions</content>
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* rename init chains, colchkinfo, colider inits, damage tables

* actor cleanups

* fix collider init script names

* small fixes

* ichain arg name

* change dynapoly types and names

* revert enru1 data name

* and the type

* pr suggestions</pre>
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</content>
</entry>
<entry>
<title>Decompiled ovl_Bg_Treemouth (#168)</title>
<updated>2020-05-29T21:08:40+00:00</updated>
<author>
<name>Ethan Roseman</name>
<email>ethteck@gmail.com</email>
</author>
<published>2020-05-29T21:08:40+00:00</published>
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<id>038ab888f6a741805a2b133fad6e11680d55c18a</id>
<content type='text'>
* Almost done

* header

* Decompiled ovl_Bg_Treemouth

* fixing undefined sims

* PR suggestions

* PR suggestions</content>
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* Almost done

* header

* Decompiled ovl_Bg_Treemouth

* fixing undefined sims

* PR suggestions

* PR suggestions</pre>
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</content>
</entry>
<entry>
<title>Decompile the remaining Oceff actors + Add ichaindis.py (#125)</title>
<updated>2020-05-10T17:09:26+00:00</updated>
<author>
<name>Random</name>
<email>28494085+Random06457@users.noreply.github.com</email>
</author>
<published>2020-05-10T17:09:26+00:00</published>
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<id>3e5ed389b926ec751f7c782b8059b6cea98fa2e8</id>
<content type='text'>
* Decompile the remaining Oceff actors + Add ichaindis.py

- z_oceff_spot.c: OK
- z_oceff_storm.c : 1 non-matching left
- Add ichaindis.py

* Rename SetActionFunc to SetupAction + Add Actor descriptions

* Minor fixes in PR #125</content>
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* Decompile the remaining Oceff actors + Add ichaindis.py

- z_oceff_spot.c: OK
- z_oceff_storm.c : 1 non-matching left
- Add ichaindis.py

* Rename SetActionFunc to SetupAction + Add Actor descriptions

* Minor fixes in PR #125</pre>
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