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2022-07-30Rewrite format script in python to improve speed with multiprocessing (#1331)Roman971
* Rewrite format script in python to improve speed with multiprocessing * Make format.py executable
2022-07-30Rename "Sound" to "Sfx" (#1292)engineer124
* First attempt * More * rename * more sound -> sfx / sound effect (#7) * PR Suggestions * PR Suggestions * Small fix Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: fig02 <fig02srl@gmail.com>
2022-06-13Fix misc 14 (#1279)Dragorn421
* Remove fake temp in `BossDodongo_DrawEffects` * `OS_WRITE` for `__osSpRawStartDma` `direction` * remove outdated comment * fixup osRecvMesg * make sShopkeeperStores static * `PHYSICAL_TO_VIRTUAL(gSegments[0])` -> `SEGMENTED_TO_VIRTUAL(NULL)` (mimics `CollisionHeader_SegmentedToVirtual`) * Run formatter * Remove assets from include path in suggested vscode properties * Fix `osCreateMesgQueue` getting `OS_MESG_BLOCK` as `count` instead of `1`
2022-06-06Fix asset file includes to always start with assets/ (#1260)Roman971
* Fix asset includes to consistently start with assets/ * Fix header paths in asset xmls to start with assets/ * Remove -Iassets from compiler options
2022-06-03Add enum for setup dls and name `z_rcp.c` functions (#1196)Dragorn421
* Introduce `SetupDL` enum * wip * wip * Remove comments on each setupdl index * Name setup dl functions by setupdl index * `Gfx_SetupDl` -> `Gfx_SetupDL` * Run formatter * globalctx -> play * fix regressions * `Gfx_SetupDL` -> `Gfx_SetupDL_` (add separating underscore) * `CallSetupDL` -> `SetupDL`
2022-05-21PlayState Rename (#1231)fig02
* global context -> play * fix PlayState* PlayState
2022-05-12Document Sub-Cameras (#989)engineer124
* Copying SubCam Changes from PR 908, made it to the end of bosses * Finish copying over PR * format * More cleanup * clean-up * PR Suggestions, Clean-Up, Improvement in CS * Remove substructs from fd/fd2 * format * Improve fishing * minor fix * Make CutsceneCameraDir more general * `sActiveCamMove` -> `sCamMove` * Fix conflict with object kankyo * Add CAM_ID_MAIN to object_kankyo * Improve cam cutscenes further * Revert cutscene cmd names (better for a separate PR) * At -> LookAt in the context of Cutscenes * Missed naming in diving game * Format * Fill in Ganon2 Names (now that it's matching) * format * `sActiveCamId` -> `sReturnToCamId` * activeCamId -> returnToCamId * Discord Discussions * FIRST * Move macro to bottom, comments * More suggestions * PR suggestion, cleanup comment * Oops * add comments * Adjust comment * Change edge-case * whoops Co-authored-by: fig02 <fig02srl@gmail.com>
2022-04-29Do not require colorama, do not use it (#1205)Dragorn421
2022-02-20Update cygwin instructions (#1146)fig02
* update readme * fixes * update permissions for various things * typos
2022-01-23Whitespace (#1112)playerskel
* remove trailing whitespaces * minor docs tweaks * some more trailing whitespaces * few more tweaks
2022-01-18Updating vscode.md (#1095)Stephen Meier
* Update vscode.md Updating vscode makedown to match what is found in the mm repository * Update docs/tutorial/vscode.md Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update docs/tutorial/vscode.md Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update docs/tutorial/vscode.md Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Moving vscode.md to the root of the docs folder * Update docs/vscode.md Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: Stephen Meier <stephen.meier@ibm.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2022-01-16Building on Macs (#1086)EllipticEllipsis
* git subrepo pull (merge) tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "945e6ca1a" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "50242eca9" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * Fix extract_assets.py multithreading * Update binutils doc a bit * Remove * import, add multiprocessing option and way to pass arguments to ZAPD * Update format.sh to be more platform-independent * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "fd5a7f434" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "fd5a7f434" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * Remove ; * Update formatting script to not just use 11 * Add Python requirements, move the Mac stuff in the README into its own doc * Fix readme link * Minor format thing * . * Move ZAPDArgs into its own function * Update readme and remove requirements.txt * Dragorn-inspired rewrite of processZAPDArgs * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "a0d3f7b68" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "a0d3f7b68" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * Fix function definition * Building docs overhaul * Add Python packages to Mac and Cygwin * Heading number * format format.sh (!) * Replace "currently" * Remove Debian * git subrepo pull (merge) --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "0ba781304" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "0ba781304" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596"
2021-12-02Cutscene Camera Commands: `POS` -> `EYE`, `FOCUS` -> `LOOK_AT` (#993)engineer124
* Cutscene Camera Commands: `POS` -> `EYE`, `FOCUS` -> `LOOK_AT` * PR Suggestion: Update names with REL_TO * Use newer name in macros, address PR comment
2021-12-01Cleanup asset xmls (#1044)Dragorn421
* Consistent order for attributes of `Texture` nodes in asset xmls * Consistent order for attributes of `Blob` nodes in asset xmls * Use `LimbType` instead of `Type` in `Limb` nodes in asset xmls * Remove space before closing `/>` in asset xmls tags
2021-11-30Misc Cleanup 2 (#1007)Dragorn421
* Cleanup `UNK_TYPE`, `UNK_PTR` usage * Add some missing empty lines after declarations * Remove some legacy comments from non-matching times * Fix some grammar (mostly "it's"/"its") * Use proper names for two symbols after ZAPD bugfix * Cleanup `place_title_cards.xml` * Use `NULL` to check against `D_8012D260` pointer * Parentheses around some macro arguments * wip proofread headers up to z64animation.h
2021-08-31Macros: `PLAYER` -> `GET_PLAYER(globalCtx)`, `ACTIVE_CAM` -> ↵engineer124
`GET_ACTIVE_CAM(globalCtx)` (#921) * PLAYER -> GET_PLAYER(globalCtx) * ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) * PR Suggestions * formatter * Add brackets * remove from actorfixer.py * Bring back actorfixer.py change
2021-07-28z_en_ko OK (#869)mzxrules
* .data OK * Progress * push some old stuff * Finish a chain * Progress * Progress * Run mathfixer.py * Progress * match one more * Up to date * Match func_80A97610 * func_80A96FD0 * most of the way through the mega switch * small formatting thing. still stuck on the switch * start a big switch function * a little closer * done with matching for now starting objects * func_80A97738 OK! * func_80A995CC OK! * func_80A99864 OK! * en_ko OK! * Code clean-up pass * more EnKo cleanups, object_fa and object_kw1 textures documented * complete object_km1, more EnKo documentation * More documentation * delete asm * Clean-up rebase issues * bleh * Implement Dragorn's suggestions * fix spec, implement fig's suggestions * whoops (ill leave it for the docs tho lol) * whoops again * i made an ouchie * smile * last one for real Co-authored-by: Louis <35883445+louist103@users.noreply.github.com> Co-authored-by: fig02 <fig02srl@gmail.com>
2021-05-16Add every unreserved object in an automated way (#805)Anghelo Carvajal
* it's crashing * fix stuff * fix xmls * problematic objects * fix tabs * Fix suffixes * add missing new lines * Add comments to the problematic objects * Find and replace fixes * Add Fig's objects * I forgot to add a Name in a cutscene, so I'm adding it here * Update object decomp tutorial a little bit * Update problematic objects * Update docs/tutorial/object_decomp.md Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Change comments * comment out a few blobs * dammit tluts * Change a bunch of objects * update the last bunch * update comments on oA11 and oB2 * Ninja-edit to fix compatibility with ZAPD's PR 142 Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-04-02Misc objects problems (#748)Anghelo Carvajal
* fix hidan door Signed-off-by: angie <angheloalf95@gmail.com> * doors and lens of truth in gameplaykeep Signed-off-by: angie <angheloalf95@gmail.com> * other minor fixes Signed-off-by: angie <angheloalf95@gmail.com> * Fix a typo Signed-off-by: Angie <angheloalf95@gmail.com>
2021-03-31OnePointDemo OK (#719)petrie911
* matches * more matches * progress? * it's time * so close * organize declarations * docs * more fixes * more fixes * fix stage 1 * more fixes * first try * demo ids in decimal * final cleanup * one more thing * fixes * more cleanup * onepointcs * OnePointCutscene Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-03-27Update asm_processor and use static variables in En_Torch2 (#740)Roman971
* Update asm_processor to current master * Update variables in En_Torch2 to actually be static This is now possible because asm_processor was updated to handle static symbols in GLOBAL_ASM * Update tutorial to reflect changes about static symbol limitations
2021-03-24Tutorial docs (#715)EllipticEllipsis
* Move tutorial into docs folder * Merge remote-tracking branch 'upstream/master' into tutorial_docs * Object decomp added * contents and intro updates * mention object decomp in beginning * Addressed Fig's review * Update EnSkb to jointTable and morphTable * minor table tweak * typo * Alter to say ZAPD makes the object output folder * Apply suggestions from code review Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl> * More review changes * Apply suggestions from code review Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-01-20Add Cygwin support (#594)Random
* Add Cygwin support * revert .gitignore changes * Add Cygwin instructions * corrections * specify dependencies in README.md
2020-09-21Native MacOS build support (#399)Ethan Roseman
* MacOS build OK * Adding build instructions for building mips-linux-binutils on MacOS * * * Update Makefile Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-06-28Configure Doxygen (#206)Tharo
* Configure Doxygen * Clean up filter_global_asm.py * Add documentation guide * Fix small issue with markdown rendering * Change @bug to lowercase in documenting guide * Folder restructure, new logo * Allow embedding LaTeX in doc comments, update Documenting guide * Resize logo * Change description to match new repo description, leave version number unspecified
2020-04-14padmgr and related (#71)silv3rwing07
* In process of moving changes over from old repo * Merged in changes * Finished import of padmgr changes from old repo * Adjusted some volatile * Improving padmgr volatile situation * Almost matched osReadMempak * Working on osMempakDataCRC * Explanations and equivalents but no matches for osMempakAddrCRC and osMempakDataCRC * OK after merge * Matched osMempakAddrCRC and osMempakDataCRC * Matched osReadMempak * Updated PadMgr function names to be less like original code * Changed variable names to make them further from original code * Changed names and it stopped matching * Undid clang-format steamrollering whitespace memes * Cleaned up Input names * More formatting changes * Moved padmgr to z64.h, deleted padmgr.h
2020-03-17First proper commit.Jack Walker