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* Rewrite format script in python to improve speed with multiprocessing
* Make format.py executable
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* First attempt
* More
* rename
* more sound -> sfx / sound effect (#7)
* PR Suggestions
* PR Suggestions
* Small fix
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
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* Remove fake temp in `BossDodongo_DrawEffects`
* `OS_WRITE` for `__osSpRawStartDma` `direction`
* remove outdated comment
* fixup osRecvMesg
* make sShopkeeperStores static
* `PHYSICAL_TO_VIRTUAL(gSegments[0])` -> `SEGMENTED_TO_VIRTUAL(NULL)` (mimics `CollisionHeader_SegmentedToVirtual`)
* Run formatter
* Remove assets from include path in suggested vscode properties
* Fix `osCreateMesgQueue` getting `OS_MESG_BLOCK` as `count` instead of `1`
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* Fix asset includes to consistently start with assets/
* Fix header paths in asset xmls to start with assets/
* Remove -Iassets from compiler options
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* Introduce `SetupDL` enum
* wip
* wip
* Remove comments on each setupdl index
* Name setup dl functions by setupdl index
* `Gfx_SetupDl` -> `Gfx_SetupDL`
* Run formatter
* globalctx -> play
* fix regressions
* `Gfx_SetupDL` -> `Gfx_SetupDL_` (add separating underscore)
* `CallSetupDL` -> `SetupDL`
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* global context -> play
* fix PlayState* PlayState
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* Copying SubCam Changes from PR 908, made it to the end of bosses
* Finish copying over PR
* format
* More cleanup
* clean-up
* PR Suggestions, Clean-Up, Improvement in CS
* Remove substructs from fd/fd2
* format
* Improve fishing
* minor fix
* Make CutsceneCameraDir more general
* `sActiveCamMove` -> `sCamMove`
* Fix conflict with object kankyo
* Add CAM_ID_MAIN to object_kankyo
* Improve cam cutscenes further
* Revert cutscene cmd names (better for a separate PR)
* At -> LookAt in the context of Cutscenes
* Missed naming in diving game
* Format
* Fill in Ganon2 Names (now that it's matching)
* format
* `sActiveCamId` -> `sReturnToCamId`
* activeCamId -> returnToCamId
* Discord Discussions
* FIRST
* Move macro to bottom, comments
* More suggestions
* PR suggestion, cleanup comment
* Oops
* add comments
* Adjust comment
* Change edge-case
* whoops
Co-authored-by: fig02 <fig02srl@gmail.com>
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* update readme
* fixes
* update permissions for various things
* typos
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* remove trailing whitespaces
* minor docs tweaks
* some more trailing whitespaces
* few more tweaks
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* Update vscode.md
Updating vscode makedown to match what is found in the mm repository
* Update docs/tutorial/vscode.md
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Update docs/tutorial/vscode.md
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Update docs/tutorial/vscode.md
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Moving vscode.md to the root of the docs folder
* Update docs/vscode.md
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: Stephen Meier <stephen.meier@ibm.com>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
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* git subrepo pull (merge) tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "945e6ca1a"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "50242eca9"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git"
commit: "2f68596"
* Fix extract_assets.py multithreading
* Update binutils doc a bit
* Remove * import, add multiprocessing option
and way to pass arguments to ZAPD
* Update format.sh to be more platform-independent
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "fd5a7f434"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "fd5a7f434"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git"
commit: "2f68596"
* Remove ;
* Update formatting script to not just use 11
* Add Python requirements,
move the Mac stuff in the README into its own doc
* Fix readme link
* Minor format thing
* .
* Move ZAPDArgs into its own function
* Update readme and remove requirements.txt
* Dragorn-inspired rewrite of processZAPDArgs
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "a0d3f7b68"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "a0d3f7b68"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git"
commit: "2f68596"
* Fix function definition
* Building docs overhaul
* Add Python packages to Mac and Cygwin
* Heading number
* format format.sh (!)
* Replace "currently"
* Remove Debian
* git subrepo pull (merge) --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "0ba781304"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "0ba781304"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git"
commit: "2f68596"
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* Cutscene Camera Commands: `POS` -> `EYE`, `FOCUS` -> `LOOK_AT`
* PR Suggestion: Update names with REL_TO
* Use newer name in macros, address PR comment
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* Consistent order for attributes of `Texture` nodes in asset xmls
* Consistent order for attributes of `Blob` nodes in asset xmls
* Use `LimbType` instead of `Type` in `Limb` nodes in asset xmls
* Remove space before closing `/>` in asset xmls tags
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* Cleanup `UNK_TYPE`, `UNK_PTR` usage
* Add some missing empty lines after declarations
* Remove some legacy comments from non-matching times
* Fix some grammar (mostly "it's"/"its")
* Use proper names for two symbols after ZAPD bugfix
* Cleanup `place_title_cards.xml`
* Use `NULL` to check against `D_8012D260` pointer
* Parentheses around some macro arguments
* wip proofread headers up to z64animation.h
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`GET_ACTIVE_CAM(globalCtx)` (#921)
* PLAYER -> GET_PLAYER(globalCtx)
* ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx)
* PR Suggestions
* formatter
* Add brackets
* remove from actorfixer.py
* Bring back actorfixer.py change
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* .data OK
* Progress
* push some old stuff
* Finish a chain
* Progress
* Progress
* Run mathfixer.py
* Progress
* match one more
* Up to date
* Match func_80A97610
* func_80A96FD0
* most of the way through the mega switch
* small formatting thing. still stuck on the switch
* start a big switch function
* a little closer
* done with matching for now starting objects
* func_80A97738 OK!
* func_80A995CC OK!
* func_80A99864 OK!
* en_ko OK!
* Code clean-up pass
* more EnKo cleanups, object_fa and object_kw1 textures documented
* complete object_km1, more EnKo documentation
* More documentation
* delete asm
* Clean-up rebase issues
* bleh
* Implement Dragorn's suggestions
* fix spec, implement fig's suggestions
* whoops (ill leave it for the docs tho lol)
* whoops again
* i made an ouchie
* smile
* last one for real
Co-authored-by: Louis <35883445+louist103@users.noreply.github.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
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* it's crashing
* fix stuff
* fix xmls
* problematic objects
* fix tabs
* Fix suffixes
* add missing new lines
* Add comments to the problematic objects
* Find and replace fixes
* Add Fig's objects
* I forgot to add a Name in a cutscene, so I'm adding it here
* Update object decomp tutorial a little bit
* Update problematic objects
* Update docs/tutorial/object_decomp.md
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Change comments
* comment out a few blobs
* dammit tluts
* Change a bunch of objects
* update the last bunch
* update comments on oA11 and oB2
* Ninja-edit to fix compatibility with ZAPD's PR 142
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
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* fix hidan door
Signed-off-by: angie <angheloalf95@gmail.com>
* doors and lens of truth in gameplaykeep
Signed-off-by: angie <angheloalf95@gmail.com>
* other minor fixes
Signed-off-by: angie <angheloalf95@gmail.com>
* Fix a typo
Signed-off-by: Angie <angheloalf95@gmail.com>
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* matches
* more matches
* progress?
* it's time
* so close
* organize declarations
* docs
* more fixes
* more fixes
* fix stage 1
* more fixes
* first try
* demo ids in decimal
* final cleanup
* one more thing
* fixes
* more cleanup
* onepointcs
* OnePointCutscene
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
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* Update asm_processor to current master
* Update variables in En_Torch2 to actually be static
This is now possible because asm_processor was updated to handle static symbols in GLOBAL_ASM
* Update tutorial to reflect changes about static symbol limitations
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* Move tutorial into docs folder
* Merge remote-tracking branch 'upstream/master' into tutorial_docs
* Object decomp added
* contents and intro updates
* mention object decomp in beginning
* Addressed Fig's review
* Update EnSkb to jointTable and morphTable
* minor table tweak
* typo
* Alter to say ZAPD makes the object output folder
* Apply suggestions from code review
Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
* More review changes
* Apply suggestions from code review
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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* Add Cygwin support
* revert .gitignore changes
* Add Cygwin instructions
* corrections
* specify dependencies in README.md
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* MacOS build OK
* Adding build instructions for building mips-linux-binutils on MacOS
* *
* Update Makefile
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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* Configure Doxygen
* Clean up filter_global_asm.py
* Add documentation guide
* Fix small issue with markdown rendering
* Change @bug to lowercase in documenting guide
* Folder restructure, new logo
* Allow embedding LaTeX in doc comments, update Documenting guide
* Resize logo
* Change description to match new repo description, leave version number unspecified
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* In process of moving changes over from old repo
* Merged in changes
* Finished import of padmgr changes from old repo
* Adjusted some volatile
* Improving padmgr volatile situation
* Almost matched osReadMempak
* Working on osMempakDataCRC
* Explanations and equivalents but no matches for osMempakAddrCRC and osMempakDataCRC
* OK after merge
* Matched osMempakAddrCRC and osMempakDataCRC
* Matched osReadMempak
* Updated PadMgr function names to be less like original code
* Changed variable names to make them further from original code
* Changed names and it stopped matching
* Undid clang-format steamrollering whitespace memes
* Cleaned up Input names
* More formatting changes
* Moved padmgr to z64.h, deleted padmgr.h
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