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path: root/src/code/__osMalloc.c
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2020-10-03libultra cleanup (#215)Random
* cleanup libultra * fixes - use quotes instead of <> for includes - add macros for zelda specific thread priorities - fix Makefile - properly format the remaining pfs structs * fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL * remove ULTRA_ABS * fix includes * update z_player.c/z_lib.c + run format.sh * merge upstream/master * fix include in En_Goroiwa * fix includes
2020-04-08Decompile sleep.c and printutils.cRandom
- Decompile sleep.c (OK) - Decompile printutils.c (OK) - Fix 1 non-matching in z_room.c - Get rid of some magic numbers
2020-03-22Format all src C filesRoman971
2020-03-18Various fixes/matchesRoman971
- Matched all remaining functions in `__osMalloc.c`, 2 functions in `code_8007BF90.c`, 1 in `code_800A9F30.c`, 2 in `fault.c`, 1 in `fault_drawer.c`, 1 in `gfxprint.c`, 2 in `z_camera.c` - Improved most other remaining non matchings to ensure they are actually equivalent and to get them closer to matching - Added a `alloc.h` header file in the process of working on `fault.c` non matchings - Decompiled `padmgr.c` data/bss in order to improve padmgr non matchings - Removed unused `z_en_wallmas.c` data files - Moved functions confirmed to be in `z_cheap_proc.c` to their own file with that name
2020-03-17First proper commit.Jack Walker