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path: root/src/code/code_800ACE70.c
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2020-10-03libultra cleanup (#215)Random
* cleanup libultra * fixes - use quotes instead of <> for includes - add macros for zelda specific thread priorities - fix Makefile - properly format the remaining pfs structs * fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL * remove ULTRA_ABS * fix includes * update z_player.c/z_lib.c + run format.sh * merge upstream/master * fix include in En_Goroiwa * fix includes
2020-07-16Change Colors To Decimal (#260)fig02
* fix colliderinit typo * convert as many colors i can find to decimal * fix GPACK_RGBA5551, merge fhgFire * fix remaining colors * remove unwanted file * alpha as 1
2020-05-15Decompile remaining z_vis... files (#131)Random
* Decompile z_vismono.c / code_800AD920.c - z_vismono.c: OK - code_800AD920.c: OK * Minor fixes in PR #131
2020-05-14Decomp game.c (#129)krimtonz
* decomp most of game.c * improve GameState_DrawInputDisplay matching * fix merge conflicts * pr suggestions * remove builtin math functions
2020-04-16Decompile z_play.c and Match/Document some of z_view.c (#74)Roman971
* Decompile z_play.c and Match/Document some of z_view.c Also fix the last non matching in z_sample.c and update some game state functions. * Suggestions from PR #74 * Fix undefined reference to Gameplay_DrawOverlay * Suggestion from PR #74 (2) * Fix a fake argument in func_800BC450
2020-04-05Tidy up known render and combine modesglank
2020-03-22Format all src C filesRoman971
2020-03-21Changes in PR #19Random
- Replaced old `gsDPSetOtherMode`s with gfxdis' output - Replaced `Gwords` with `Gfx`
2020-03-21Decompiled code_800ACE70.cRandom
`code_800ACE70` : OK