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path: root/src/code/sys_ucode.c
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2020-10-03libultra cleanup (#215)Random
* cleanup libultra * fixes - use quotes instead of <> for includes - add macros for zelda specific thread priorities - fix Makefile - properly format the remaining pfs structs * fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL * remove ULTRA_ABS * fix includes * update z_player.c/z_lib.c + run format.sh * merge upstream/master * fix include in En_Goroiwa * fix includes
2020-05-27Fix more raw pointers (rsp and part of .data) (#170)Roman971
Known files left with pointers in .data after this (possibly the only ones since I checked roughly everything): - flg_set.c - z_camera.c - db_camera.c - code_800D7CD0.c (ucode_disas.c) - audio (not sure which ones, see the structure sheet)
2020-04-13Decompile z_jpeg.c (#70)Random
* Decompile z_jpeg.c - Decompile z_jpeg.c - Move .bss variables from fault.c and fault_drawer.c into .s files to avoid bss reordering * Rename JPEGWork to JpegWork and minor fix in Jpeg_GetU16
2020-03-22Format all src C filesRoman971
2020-03-20Decompiled various small filesRandom
- Decompiled `code_8006C360.c` - Decompiled `prenmi_buf.c` (previously `code_8007BE60.c`) - Decompiled `code_8007BF10.c` - Documented `sys_ucode.c`
2020-03-17First proper commit.Jack Walker