| Age | Commit message (Collapse) | Author |
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* Add `conf.EXPLICIT_SIZES = True` for making some array resources declare and define with explicit length
* EXPLICIT_DL_AND_TEX_SIZES = True
* revert rm line
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extraction (#2531)
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* wip: New assets system tm
Builds gc-eu-mq-dbg OK from clean after
1) make setup
2) python3 -m tools.assets.extract -j
3) replace 0x80A8E610 with sShadowTex in extracted/gc-eu-mq-dbg/assets/overlays/ovl_En_Jsjutan/sShadowMaterialDL.inc.c
4) make various symbols in extracted data like sTex static
* use variables from config.yml for gMtxClear and sShadowTex addresses
* Write source with static for overlays using `HACK_IS_STATIC_ON` hack
* gc-eu-mq-dbg OK from clean with `make setup && make`
* implement more skeleton-related types, cleanups, fixups
* fix extracted data to no longer produce compilation warnings
* implement more of RoomShapeImage types
* yeet XmlPath from ExternalFile usage
* Implement PlayerAnimationDataResource (link_animetion data)
* fix csdis CS_TIME extra arg
* dmadata file names no longer hardcoded for gc-eu-mq-dbg
* ntsc-1.0 OK
* xml fixes
* slightly improve standard output
* rm extract_assets.py
* generate and use Limb enums (TODO: check Skin skels and implement for Curve skels)
* handle dependencies between xmls
* introduce RawPointers xml attribute to ignore specific pointers and keep them raw
* add tools/extract_assets.sh
* fixups
* only extract if xmls changed or if -f (force) is used
* fixups, gc-eu OK
* all versions OK
* check attributes of xml resources elements
* Implement legacy skelanime resources
* fix ASSET_FILES_BIN_EXTRACTED/COMMITTED: look for .u8.bin specifically instead of just .bin
* implement JFIFResource
* fix png/jpg wildcards: look specifically for .u64.png .u32.png .u64.jpg
* Makefile: Add rules to build .png, .bin and .jpg in assets/ too
* start writing actual docs
* extract sTransCircleDL and sTransWipeDL
* misc cleanup/fixes, pygfxd 1.0.3
* refactor CDataExt.set_write callback args to use a dataclass
* Move {} to in-source
* misc
* more progress on spec
* fix missing braces in n64dd_error_textures.c
* finish xml spec doc
* assets xmls fixes
* some cleanup, use `gNameTex_WIDTH/HEIGHT` macros in dlists
* handle hackmode_syotes_room, fix compile
* C build_from_png
* rm tools/assets/bin2c
* rm ZAPD
* format
* remove rule to generate dmadata_table.py
* CC0 license (and some import cleanup)
* dont try to build zapd (rmd)
* simplify palettes with single user (ci images with a non-shared palette)
* add docs on how images are handled
* bss
* allow -j N
* fix n64texconv python bindings memory management
* move -j at the end of calling extraction script
* with -j, update last_extracts.json as each job completes rather than only if all complete
* make interrupting less jank by making child processes ignore sigint
* use enum names in `SCENE_CMD_SKYBOX_SETTINGS`
* `multiprocessing.get_context("fork")`
* import rich, except ImportError s
* fix optional rich usage
* .bss
* .bss
* .bss
* assets extraction: -j -> -j$(N_THREADS)
* .bss
* change LIMB_NONE/MAX defaults to be FILE_OFFSET instead of SKELNAME
* 0XHEX -> 0xHEX
* fix bss
* Proper includes for assets
mostly proper, some includes like dlists resources always causing a sys_matrix.h include (when not every dlist references gIdentityMtx) could be done better
* rm z64.h
* rm z64.h take two
* bss
* Make .u64 suffix for pngs optional
* fixup: rm .u64 suffix from n64dd image paths
* Remove elemtype suffixes from .bin and .jpg files
* Update images.md
* some build_from_png cleanup, more error handling, comments
* Handle skybox textures
Introduce "sub-format" suffix for pngs, with sub-formats split_lo and split_hi being used for skybox textures
* fixup for older python
* improve collision output some
* fully use SURFACETYPE[01] macros in writing extracted surface types
* use WATERBOX_PROPERTIES in extracted waterboxes
* some SceneCommandsResource cleanup
* format EnvLightSettingsList output
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* progress
* z64.h issues sorted
* remove variables.h
* format
* n64 fix
* another fix
* did the wrong fix
* fix libleo
* fix bss
* review
* remove instead of comment
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* Account for z_rumble's unreferenced bss at the start
* z_locale and black
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arrays during build (#2477)
* n64texconv and bin2c
* mv tools/n64texconv tools/assets/
* fix
* more light fixes
* Silence -Wshadow for libimagequant
* Add reference counting gc for palette objects in python bindings
* Fix missing alignment in n64texconv_*_to_c functions
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Check palette size in n64texconv_image_from_png
* accept memoryview as well as bytes for binary data
* minimal doc on n64texconv_quantize_shared
* fix a buffer size passed to libimagequant
* assert pal count <= 256 on png write
* Disable palette size check for input pngs, ZAPD fails the check
* No OpenMP for clang
* When reading an indexed png into a CI format, requantize if there are too many colors for the target texel size
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Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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* fix_bss.py: Try to handle one-past-the-end pointers
* Proofread
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* Patch .mdebug for data_with_rodata objects
* Read static symbols from .mdebug in sym_info.py
* Add ability to print all symbols
* Add license
* Fix bug when missing .mdebug section
* /patch_data_with_rodata_mdebug.py license + nitpicks
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* csdis: move filemap import to main() as it is only needed there
* csdis: fix CS_TIME macro
* csdis: make `disassemble_cutscene` return cutscene size in words
* add comment on why total_entries+1
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* Use CIC 6102 for iQue decompressed ROMs
* Future-proof is_ique
* Make things more readable
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tools/com-plugin (#2455)
subrepo:
subdir: "tools/com-plugin"
merged: "fc5aa5eda"
upstream:
origin: "git@github.com:Thar0/com-plugin.git"
branch: "main"
commit: "fc5aa5eda"
git-subrepo:
version: "0.4.6"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "110b9eb"
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* git subrepo clone git@github.com:Thar0/com-plugin.git tools/com-plugin
subrepo:
subdir: "tools/com-plugin"
merged: "e8543312d"
upstream:
origin: "git@github.com:Thar0/com-plugin.git"
branch: "main"
commit: "e8543312d"
git-subrepo:
version: "0.4.6"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "110b9eb"
* ique-cn OK
* Review suggestions
* Most suggestions
* git subrepo pull tools/com-plugin
subrepo:
subdir: "tools/com-plugin"
merged: "81595ed1c"
upstream:
origin: "git@github.com:Thar0/com-plugin.git"
branch: "main"
commit: "81595ed1c"
git-subrepo:
version: "0.4.6"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "110b9eb"
* Fix other versions
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* [iQue] Match z_file_copy_erase
* Reword comment
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* Fix /bin/bash -> /usr/bin/env bash
* Add curl to docker container
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subrepo:
subdir: "tools/ZAPD"
merged: "35ea376da"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "35ea376da"
git-subrepo:
version: "0.4.6"
origin: "git@github.com:ingydotnet/git-subrepo.git"
commit: "110b9eb"
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subrepo:
subdir: "tools/fado"
merged: "a45f99b46"
upstream:
origin: "git@github.com:EllipticEllipsis/fado.git"
branch: "master"
commit: "a45f99b46"
git-subrepo:
version: "0.4.6"
origin: "git@github.com:ingydotnet/git-subrepo.git"
commit: "110b9eb"
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* [iQue] z_sram: Use iQue-specific read/write macros
* [iQue] z_sram: Make checksum a struct
* [iQue] z_sram: Finish matching
* Call the trigraph usage a bug
* Fix bss
* Sram_iQueReadWrite -> Sram_ReadWriteIQue
* Use SRAM_HEADER_MAGIC for loop bound
* Rename sZeldaMagic -> sSramDefaultHeader and use less char literals
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* [iQue] Match ovl_kaleido_scope
* Add bug comment for OOB reads
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Preemptively fix merge conflicts
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Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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* [iQue] Update permuter/decompme import
* Fix GCC build
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* [iQue] Match remaining src/boot files
* Fix debug ROM
* Use -funsigned-char
* Sort ique before gc in LNx macros
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* [iQue] Match gzip/zlib decompression
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* Update missed renames in disassembly
* Fix some formatting
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Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
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osGetCount and __osSetCompare (#2413)
* [iQue] Match handwritten asm files in libultra/os, match C replacements of osGetCount and __osSetCompare
* Format
* Adjust some label names in dcache functions
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* Download EGCS binutils and gcc for iQue
* Use curl -s for cleaner output
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* Match iQue compression
* Use a dict
* Use Makefile variables for compression settings
* Put COMPRESS_ARGS last
* Pad iQue ROMs to 16 KiB
* Replace --pad-rom with --pad-to and --fill-padding-bytes
* Clarify --fill-padding-bytes
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* Download ido-recomp compiler binaries instead of committing them
* Skip downloading compilers if ido_recomp/ exists
* Use make instead of bash script
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* Set up iQue disassembly
* Label libultra vimodes
* Format
* skapi.c -> skapi.s
* Fix AudioDebug functions
* Group D_80134488 with fp.s in disassembly
* Label boot bss
* Add bss split for siacs
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* iQue text extraction
* More consistent terminology
* Fixes for jpn, split each encoding into a separate charmap file, merge enc.nes.h and enc.chn.h
* Merge nes and chn in DEFINE_MESSAGE macros
* Remove redundant defines in nes_message_data_static
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* Set up build system for ique-cn
* Fix size of fbdemo_circle assets
* Treat iQue as NTSC and Use "NES" for Chinese text
* Revert z_kanfont
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* Use iconv from Homebrew on macOS
* Use `brew --prefix`
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* Introduce afile_sizes, generate headers of sizes for soundfonts and sequences
* Initial tools/audio README
* Versioning for samplebank extraction
* Clean up the disassemble_sequence.py runnable interface
* Add static assertions for maximum bank sizes
* Boost optimization for audio tools
* Samplebank XML doc
* Soundfont XML doc
* More docs in sampleconv for vadpcm
* Various tools fixes/cleanup
* VADPCM doc
* Try to fix md formatting
* VADPCM doc can come later
* Fix merge with PR 9
* Fix blobs from MM
* Try to fix bss
* Try fix bss round 2
* Fix sampleconv memset bug
* Suggested documentation tweaks
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* name cs from ranch
* fixed llr credits cs dest part 5 and 6 being inverted
* format
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* Rename EVENTCHKINF_69
* Rename CS flag
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* Add names for Medallion cutscene data
* Rename to Cs at end
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* Rename and document Adult Ruto functions
* Rename struct fields also
* Add enums for Ruto actions and draw configs
* Proper name for Water Medallion cutscene data
* Suggested changes
* More suggested changes
* Bring back naming consistency
* Better documentation for EnRu2_CheckWaterMedallionCutscene
Co-authored-by: fig02 <fig02srl@gmail.com>
* Renaming suggestions
* Rename EnRu2_AccelerateUp
* Revert macros
* Actually, fix macros
* Remove extra blank line
* Rename macros with GET
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Co-authored-by: fig02 <fig02srl@gmail.com>
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