From df5e1c63c08d74c7c558f7863e7fc1feac39aa2c Mon Sep 17 00:00:00 2001 From: mzxrules Date: Wed, 28 Jul 2021 17:59:52 -0400 Subject: z_en_ko OK (#869) * .data OK * Progress * push some old stuff * Finish a chain * Progress * Progress * Run mathfixer.py * Progress * match one more * Up to date * Match func_80A97610 * func_80A96FD0 * most of the way through the mega switch * small formatting thing. still stuck on the switch * start a big switch function * a little closer * done with matching for now starting objects * func_80A97738 OK! * func_80A995CC OK! * func_80A99864 OK! * en_ko OK! * Code clean-up pass * more EnKo cleanups, object_fa and object_kw1 textures documented * complete object_km1, more EnKo documentation * More documentation * delete asm * Clean-up rebase issues * bleh * Implement Dragorn's suggestions * fix spec, implement fig's suggestions * whoops (ill leave it for the docs tho lol) * whoops again * i made an ouchie * smile * last one for real Co-authored-by: Louis <35883445+louist103@users.noreply.github.com> Co-authored-by: fig02 --- docs/tutorial/object_decomp_example.md | 46 +++++++++++++++++----------------- 1 file changed, 23 insertions(+), 23 deletions(-) (limited to 'docs/tutorial/object_decomp_example.md') diff --git a/docs/tutorial/object_decomp_example.md b/docs/tutorial/object_decomp_example.md index 6afe87416..052305ab5 100644 --- a/docs/tutorial/object_decomp_example.md +++ b/docs/tutorial/object_decomp_example.md @@ -48,7 +48,7 @@ Looking in the actor, the unknowns are assigned to segment 8 using `SEGMENTED_TO 06002FD8: gsDPLoadTextureBlock(D_08000000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 5, 5, 0, 0), ``` -So all three are `Format="rgb5a1" Width="32" Height="32"`. +So all three are `Format="rgba16" Width="32" Height="32"`. ```xml @@ -63,9 +63,9 @@ So all three are `Format="rgb5a1" Width="32" Height="32"`. - - - + + + @@ -142,9 +142,9 @@ In this case naming is easy: we just have to note down the limb each is attached - - - + + + @@ -182,16 +182,16 @@ This is the difficult bit: we have to work out what each texture in the extracte - - - - - + + + + + - - - + + + @@ -239,16 +239,16 @@ Therefore, we end up with the following: - - - - - + + + + + - - - + + + -- cgit v1.2.3