From d45353ee332248b82c3138d81e620b07cd10ffda Mon Sep 17 00:00:00 2001 From: Dragorn421 Date: Sat, 28 Jun 2025 23:06:42 +0100 Subject: Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` names (#2646) * Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` names * revert removing FLARE_DANCER_BODY_DMG (oops) --- include/collision_check.h | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'include') diff --git a/include/collision_check.h b/include/collision_check.h index 194ae1e69..d3d756abc 100644 --- a/include/collision_check.h +++ b/include/collision_check.h @@ -85,7 +85,10 @@ typedef enum HitSpecialEffect { HIT_SPECIAL_EFFECT_FIRE, HIT_SPECIAL_EFFECT_ICE, HIT_SPECIAL_EFFECT_ELECTRIC, - HIT_SPECIAL_EFFECT_KNOCKBACK + HIT_SPECIAL_EFFECT_KNOCKBACK, + HIT_SPECIAL_EFFECT_7 = 7, // Same effect as `HIT_SPECIAL_EFFECT_NONE` + HIT_SPECIAL_EFFECT_8, // Same effect as `HIT_SPECIAL_EFFECT_NONE` + HIT_SPECIAL_EFFECT_9 // Same effect as `HIT_SPECIAL_EFFECT_NONE` } HitSpecialEffect; typedef struct ColliderElementDamageInfoAT { -- cgit v1.2.3