From 00a5edea71a605e7bdad78892b2863000e53624e Mon Sep 17 00:00:00 2001 From: fig02 Date: Mon, 18 Jan 2021 16:04:04 -0500 Subject: Actor Struct Changes (and a few related things) (#617) * reformat header * type -> category * done for now i think * some more stuff * first -> head * focus * flag comment * ground -> floor * remove asm, name wrapper funcs * name func, format * review * targetPriority, format * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "0305ec2c2" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "0305ec2c2" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * comment * review * feet flags * horse shadow --- src/code/code_80043480.c | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) (limited to 'src/code/code_80043480.c') diff --git a/src/code/code_80043480.c b/src/code/code_80043480.c index 900dd9683..fe8097eb9 100644 --- a/src/code/code_80043480.c +++ b/src/code/code_80043480.c @@ -20,8 +20,8 @@ void func_800434B8(DynaPolyActor* dynaActor) { dynaActor->unk_160 |= 2; } -void func_800434C8(CollisionContext* colCtx, s32 floorPolySource) { - DynaPolyActor* dynaActor = (DynaPolyActor*)DynaPoly_GetActor(colCtx, floorPolySource); +void func_800434C8(CollisionContext* colCtx, s32 floorBgId) { + DynaPolyActor* dynaActor = (DynaPolyActor*)DynaPoly_GetActor(colCtx, floorBgId); if (dynaActor != NULL) { func_800434B8(dynaActor); @@ -32,8 +32,8 @@ void func_800434F8(DynaPolyActor* dynaActor) { dynaActor->unk_160 |= 4; } -void func_80043508(CollisionContext* colCtx, s32 floorPolySource) { - DynaPolyActor* dynaActor = (DynaPolyActor*)DynaPoly_GetActor(colCtx, floorPolySource); +void func_80043508(CollisionContext* colCtx, s32 floorBgId) { + DynaPolyActor* dynaActor = (DynaPolyActor*)DynaPoly_GetActor(colCtx, floorBgId); if (dynaActor != NULL) { func_800434F8(dynaActor); @@ -93,9 +93,9 @@ s32 func_800435D8(GlobalContext* globalCtx, DynaPolyActor* actor, s16 arg2, s16 sign = (0.0f <= actor->unk_150) ? 1.0f : -1.0f; a2 = (f32)arg2 - 0.1f; - posA.x = actor->actor.posRot.pos.x + (a2 * cos); - posA.y = actor->actor.posRot.pos.y + arg4; - posA.z = actor->actor.posRot.pos.z - (a2 * sin); + posA.x = actor->actor.world.pos.x + (a2 * cos); + posA.y = actor->actor.world.pos.y + arg4; + posA.z = actor->actor.world.pos.z - (a2 * sin); a3 = (f32)arg3 - 0.1f; posB.x = sign * a3 * sin + posA.x; @@ -105,8 +105,8 @@ s32 func_800435D8(GlobalContext* globalCtx, DynaPolyActor* actor, s16 arg2, s16 actor, 0.0f)) { return false; } - posA.x = (actor->actor.posRot.pos.x * 2) - posA.x; - posA.z = (actor->actor.posRot.pos.z * 2) - posA.z; + posA.x = (actor->actor.world.pos.x * 2) - posA.x; + posA.z = (actor->actor.world.pos.z * 2) - posA.z; posB.x = sign * a3 * sin + posA.x; posB.z = sign * a3 * cos + posA.z; if (BgCheck_EntityLineTest3(&globalCtx->colCtx, &posA, &posB, &posResult, &poly, true, false, false, true, &bgId, -- cgit v1.2.3